tp/include/d/actor/d_a_obj_lv4EdShutter.h

52 lines
1.3 KiB
C++

#ifndef D_A_OBJ_LV4EDSHUTTER_H
#define D_A_OBJ_LV4EDSHUTTER_H
#include "f_op/f_op_actor_mng.h"
/**
* @ingroup actors-objects
* @class daLv4EdShutter_c
* @brief Arbiter's Grounds Death Sword Gate
*
* @details
*
*/
class daLv4EdShutter_c : public fopAc_ac_c {
public:
/* 80C5DE38 */ void setBaseMtx();
/* 80C5DEC8 */ void CreateHeap();
/* 80C5DF34 */ void create();
/* 80C5E0A4 */ void Execute(f32 (**)[3][4]);
/* 80C5E0F4 */ void move();
/* 80C5E1B0 */ void init_modeWait();
/* 80C5E1C8 */ void modeWait();
/* 80C5E2E0 */ void init_modeOpen();
/* 80C5E394 */ void modeOpen();
/* 80C5E464 */ void init_modeClose();
/* 80C5E518 */ void modeClose();
/* 80C5E584 */ void init_modeEnd();
/* 80C5E590 */ void modeEnd();
/* 80C5E594 */ void eventStart();
/* 80C5E5CC */ void Draw();
/* 80C5E670 */ void Delete();
/* 80C5E834 */ ~daLv4EdShutter_c();
u8 getStatus() { return mStatus; }
private:
/* 0x568 */ u8 field_0x568[0x5CA - 0x568];
/* 0x5CA */ u8 mStatus;
/* 0x5CB */ u8 field_0x56B[0x5DC - 0x5CB];
};
STATIC_ASSERT(sizeof(daLv4EdShutter_c) == 0x5dc);
class daLv4EdShutter_HIO_c {
public:
/* 80C5DDAC */ daLv4EdShutter_HIO_c();
/* 80C5E72C */ ~daLv4EdShutter_HIO_c();
};
#endif /* D_A_OBJ_LV4EDSHUTTER_H */