tp/include/d/actor/d_a_obj_prop.h

37 lines
871 B
C++

#ifndef D_A_OBJ_PROP_H
#define D_A_OBJ_PROP_H
#include "d/d_com_inf_game.h"
/**
* @ingroup actors-objects
* @class daObjProp_c
* @brief City in the Sky Propeller?
*
* @details
*
*/
class daObjProp_c : public fopAc_ac_c, public request_of_phase_process_class {
public:
/* 80CB51F8 */ daObjProp_c();
/* 80CB5234 */ virtual ~daObjProp_c();
/* 80CB52B4 */ bool createHeap();
/* 80CB5334 */ int create();
/* 80CB5408 */ int Delete();
/* 80CB543C */ int draw();
/* 80CB54A0 */ int execute();
/* 80CB54E4 */ void init();
/* 80CB54F4 */ void setModelMtx();
u32 getNameArg_0() { return fopAcM_GetParamBit(this, 0, 4); }
u32 getArg_0() { return fopAcM_GetParamBit(this, 4, 4); }
private:
/* 0x574 */ J3DModel* mpModel;
/* 0x578 */ u8 mArg;
};
STATIC_ASSERT(sizeof(daObjProp_c) == 0x57C);
#endif /* D_A_OBJ_PROP_H */