tp/include/d/actor/d_a_obj_rotTrap.h

48 lines
1.1 KiB
C++

#ifndef D_A_OBJ_ROTTRAP_H
#define D_A_OBJ_ROTTRAP_H
#include "f_op/f_op_actor_mng.h"
/**
* @ingroup actors-objects
* @class daRotTrap_c
* @brief Rotating Skull Trap
*
* @details
*
*/
class daRotTrap_c : public fopAc_ac_c {
public:
/* 80CBF940 */ void setBaseMtx();
/* 80CBF9D8 */ void CreateHeap();
/* 80CBFAC8 */ void create();
/* 80CBFEC4 */ void Execute(f32 (**)[3][4]);
/* 80CBFF1C */ void procMain();
/* 80CC00AC */ void init_modeWait();
/* 80CC0120 */ void modeWait();
/* 80CC0180 */ void init_modeAcc();
/* 80CC027C */ void modeAcc();
/* 80CC034C */ void init_modeMove();
/* 80CC0360 */ void modeMove();
/* 80CC0440 */ void seSet();
/* 80CC0548 */ void Draw();
/* 80CC05EC */ void Delete();
static u8 const mCcDObjInfo[48];
static u8 mCcDCyl[68];
private:
/* 0x568 */ u8 field_0x568[0x173c - 0x568];
};
STATIC_ASSERT(sizeof(daRotTrap_c) == 0x173c);
class daRotTrap_HIO_c {
public:
/* 80CBF8AC */ daRotTrap_HIO_c();
/* 80CC0728 */ ~daRotTrap_HIO_c();
};
#endif /* D_A_OBJ_ROTTRAP_H */