mirror of https://github.com/zeldaret/tp.git
36 lines
833 B
C++
36 lines
833 B
C++
#ifndef D_A_OBJ_VGROUND_H
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#define D_A_OBJ_VGROUND_H
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#include "d/d_com_inf_game.h"
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/**
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* @ingroup actors-objects
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* @class daObjVGnd_c
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* @brief Volcano Ground
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*
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* @details
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*
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*/
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class daObjVGnd_c : public fopAc_ac_c {
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public:
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/* 80D213F8 */ void initBaseMtx();
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/* 80D21448 */ void setBaseMtx();
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/* 80D214AC */ int Create();
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/* 80D21500 */ int CreateHeap();
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/* 80D216F4 */ int create();
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/* 80D217A8 */ int execute();
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/* 80D21878 */ int draw();
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/* 80D2194C */ int _delete();
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u32 getSwbit() { return fopAcM_GetParamBit(this, 0, 8); }
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private:
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/* 0x568 */ request_of_phase_process_class mPhaseReq;
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/* 0x570 */ J3DModel* mpModel;
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/* 0x574 */ mDoExt_btkAnm* mpBtk;
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/* 0x578 */ mDoExt_brkAnm* mpBrk;
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};
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STATIC_ASSERT(sizeof(daObjVGnd_c) == 0x57C);
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#endif /* D_A_OBJ_VGROUND_H */
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