tp/include/d/actor/d_a_obj_vground.h

36 lines
833 B
C++

#ifndef D_A_OBJ_VGROUND_H
#define D_A_OBJ_VGROUND_H
#include "d/d_com_inf_game.h"
/**
* @ingroup actors-objects
* @class daObjVGnd_c
* @brief Volcano Ground
*
* @details
*
*/
class daObjVGnd_c : public fopAc_ac_c {
public:
/* 80D213F8 */ void initBaseMtx();
/* 80D21448 */ void setBaseMtx();
/* 80D214AC */ int Create();
/* 80D21500 */ int CreateHeap();
/* 80D216F4 */ int create();
/* 80D217A8 */ int execute();
/* 80D21878 */ int draw();
/* 80D2194C */ int _delete();
u32 getSwbit() { return fopAcM_GetParamBit(this, 0, 8); }
private:
/* 0x568 */ request_of_phase_process_class mPhaseReq;
/* 0x570 */ J3DModel* mpModel;
/* 0x574 */ mDoExt_btkAnm* mpBtk;
/* 0x578 */ mDoExt_brkAnm* mpBrk;
};
STATIC_ASSERT(sizeof(daObjVGnd_c) == 0x57C);
#endif /* D_A_OBJ_VGROUND_H */