mirror of https://github.com/zeldaret/tp.git
70 lines
1.8 KiB
C++
70 lines
1.8 KiB
C++
#ifndef D_A_OBJ_WATERGATE_H
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#define D_A_OBJ_WATERGATE_H
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#include "d/d_bg_s_movebg_actor.h"
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#include "m_Do/m_Do_hostIO.h"
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#include "SSystem/SComponent/c_phase.h"
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/**
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* @ingroup actors-objects
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* @class daWtGate_c
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* @brief Water Gate
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*
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* @details Sluice gate that player opens in 3F and 4F of Lakebed Temple.
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* Object does not control the flow of water streams in the temple, it is purely aesthetic.
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*
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*/
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class daWtGate_c : public dBgS_MoveBgActor {
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public:
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/* 80D2BC0C */ void setBaseMtx();
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/* 80D2BC94 */ int CreateHeap();
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/* 80D2BD00 */ cPhs__Step create();
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/* 80D2BE7C */ int Execute(Mtx**);
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/* 80D2BECC */ void move();
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/* 80D2BF88 */ void init_modeWait();
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/* 80D2BF94 */ void modeWait();
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/* 80D2C010 */ void init_modeOpen();
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/* 80D2C02C */ void modeOpen();
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/* 80D2C134 */ void init_modeClose();
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/* 80D2C150 */ void modeClose();
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/* 80D2C250 */ void init_modeEnd();
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/* 80D2C25C */ void modeEnd();
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/* 80D2C260 */ int Draw();
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/* 80D2C304 */ int Delete();
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private:
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/* 0x5A0 */ request_of_phase_process_class mPhase;
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/* 0x5A8 */ J3DModel* mpModel;
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/* 0x5AC */ u8 mMode;
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/* 0x5AD */ u8 field_0x5AD; // Neither modified nor read; unused
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/* 0x5AE */ u8 mPrevSwitchState;
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/* 0x5B0 */ f32 mOpenYOffset;
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/* 0x5B4 */ f32 mClosedYPos;
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/* 0x5B8 */ f32 mMaxMoveSpeed;
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enum SwitchState_e {
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CLOSED, OPENED
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};
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enum Mode_e {
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WAIT, OPEN, CLOSE, END
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};
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};
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STATIC_ASSERT(sizeof(daWtGate_c) == 0x5bc);
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struct daWtGate_HIO_c : public mDoHIO_entry_c {
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/* 80D2BB8C */ daWtGate_HIO_c();
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/* 80D2C3C0 */ ~daWtGate_HIO_c() {};
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void genMessage(JORMContext*);
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/* 0x4 */ f32 mMaxSpeed;
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/* 0x8 */ u8 field_0x8; // Modified, but never read; unused?
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/* 0x9 */ u8 field_0x9; // Modified, but never read; unused?
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};
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#endif /* D_A_OBJ_WATERGATE_H */
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