..
f_op_actor.h
d_a_e_po 99% Matching ( #2517 )
2025-07-15 23:35:50 +03:00
f_op_actor_enemy.h
e_pm, e_fs, obj_sm_door, obj_smw_stone ( #2244 )
2024-11-10 16:18:40 +02:00
f_op_actor_iter.h
most of d_a_alink_wolf done / some misc ( #1993 )
2023-11-27 13:14:06 +02:00
f_op_actor_mng.h
d_a_obj_lv6bemos2 and d_a_obj_lv6bemos almost equivalent ( #2527 )
2025-07-15 23:05:04 +03:00
f_op_actor_tag.h
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
f_op_camera.h
d_camera work ( #2369 )
2025-04-01 19:05:30 -07:00
f_op_camera_mng.h
New matches in d_camera_c ( #2498 )
2025-06-24 21:51:18 +03:00
f_op_draw_iter.h
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
f_op_draw_tag.h
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
f_op_kankyo.h
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
f_op_kankyo_mng.h
d_a_e_mf equivalent and d_a_e_dn work ( #2492 )
2025-06-21 00:14:52 +03:00
f_op_msg.h
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
f_op_msg_mng.h
GCN pal / jpn support, some debug work ( #2375 )
2025-04-06 21:08:25 +03:00
f_op_overlap.h
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
f_op_overlap_mng.h
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
f_op_overlap_req.h
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
f_op_scene.h
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
f_op_scene_iter.h
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
f_op_scene_mng.h
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
f_op_scene_pause.h
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
f_op_scene_req.h
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
f_op_scene_tag.h
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
f_op_view.h
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00