tp/include/d/actor/d_a_npc_drainSol.h

53 lines
1.3 KiB
C++

#ifndef D_A_NPC_DRAINSOL_H
#define D_A_NPC_DRAINSOL_H
#include "d/actor/d_a_npc.h"
/**
* @ingroup actors-npcs
* @class daNpcDrSol_c
* @brief Drain Soldier (Hyrule Castle Sewer Soldier?)
*
* @details
*
*/
class daNpcDrSol_c : public fopAc_ac_c {
public:
/* 809ADE6C */ daNpcDrSol_c();
/* 809ADFE4 */ ~daNpcDrSol_c();
/* 809AE10C */ void Create();
/* 809AE354 */ void CreateHeap();
/* 809AE51C */ void Delete();
/* 809AE550 */ void Execute();
/* 809AE5CC */ void Draw();
/* 809AE60C */ void drawOtherMdls();
/* 809AE69C */ void createHeapCallBack(fopAc_ac_c*);
/* 809AE6BC */ void reset();
/* 809AE844 */ void setAction(bool (daNpcDrSol_c::*)(void*));
/* 809AE8EC */ void chkFindPlayer();
/* 809AE994 */ void wait(void*);
/* 809AEB18 */ void setMotion(int, f32, int);
/* 809AEB94 */ void talk(void*);
/* 809AEDA8 */ void setParam();
/* 809AEE24 */ void main();
/* 809AEFDC */ void setAttnPos();
/* 809AF12C */ bool setMotionAnm(int, f32);
/* 809AF1FC */ bool drawDbgInfo();
/* 809AF934 */ void adjustShapeAngle();
private:
/* 0x568 */ u8 field_0x568[0xd3c - 0x568];
};
STATIC_ASSERT(sizeof(daNpcDrSol_c) == 0xd3c);
class daNpcDrSol_Param_c {
public:
/* 809AF938 */ ~daNpcDrSol_Param_c();
static u8 const m[108];
};
#endif /* D_A_NPC_DRAINSOL_H */