mirror of https://github.com/zeldaret/tp.git
53 lines
1.3 KiB
C++
53 lines
1.3 KiB
C++
#ifndef D_A_NPC_DRAINSOL_H
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#define D_A_NPC_DRAINSOL_H
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#include "d/actor/d_a_npc.h"
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/**
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* @ingroup actors-npcs
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* @class daNpcDrSol_c
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* @brief Drain Soldier (Hyrule Castle Sewer Soldier?)
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*
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* @details
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*
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*/
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class daNpcDrSol_c : public fopAc_ac_c {
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public:
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/* 809ADE6C */ daNpcDrSol_c();
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/* 809ADFE4 */ ~daNpcDrSol_c();
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/* 809AE10C */ void Create();
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/* 809AE354 */ void CreateHeap();
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/* 809AE51C */ void Delete();
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/* 809AE550 */ void Execute();
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/* 809AE5CC */ void Draw();
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/* 809AE60C */ void drawOtherMdls();
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/* 809AE69C */ void createHeapCallBack(fopAc_ac_c*);
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/* 809AE6BC */ void reset();
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/* 809AE844 */ void setAction(bool (daNpcDrSol_c::*)(void*));
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/* 809AE8EC */ void chkFindPlayer();
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/* 809AE994 */ void wait(void*);
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/* 809AEB18 */ void setMotion(int, f32, int);
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/* 809AEB94 */ void talk(void*);
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/* 809AEDA8 */ void setParam();
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/* 809AEE24 */ void main();
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/* 809AEFDC */ void setAttnPos();
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/* 809AF12C */ bool setMotionAnm(int, f32);
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/* 809AF1FC */ bool drawDbgInfo();
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/* 809AF934 */ void adjustShapeAngle();
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private:
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/* 0x568 */ u8 field_0x568[0xd3c - 0x568];
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};
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STATIC_ASSERT(sizeof(daNpcDrSol_c) == 0xd3c);
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class daNpcDrSol_Param_c {
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public:
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/* 809AF938 */ ~daNpcDrSol_Param_c();
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static u8 const m[108];
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};
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#endif /* D_A_NPC_DRAINSOL_H */
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