mirror of https://github.com/zeldaret/tp.git
1117 lines
37 KiB
C++
1117 lines
37 KiB
C++
/**
|
|
* @file d_a_e_yk.cpp
|
|
*
|
|
* Enemy - Shadow Keese
|
|
*
|
|
*/
|
|
|
|
#include "d/actor/d_a_e_yk.h"
|
|
#include "c/c_damagereaction.h"
|
|
#include "d/d_com_inf_game.h"
|
|
#include "d/actor/d_a_player.h"
|
|
#include "d/d_s_play.h"
|
|
#include "SSystem/SComponent/c_math.h"
|
|
UNK_REL_DATA
|
|
#include "f_op/f_op_actor_enemy.h"
|
|
|
|
/* 80807EF8-80807EFC 000008 0004+00 2/2 0/0 0/0 .bss None */
|
|
static u8 data_80807EF8;
|
|
|
|
/* 80807F08-80807F24 000018 001C+00 9/9 0/0 0/0 .bss l_HIO */
|
|
// static daE_YK_HIO_c l_HIO;
|
|
static daE_YK_HIO_c l_HIO;
|
|
|
|
/* 8080482C-80804870 0000EC 0044+00 1/1 0/0 0/0 .text __ct__12daE_YK_HIO_cFv */
|
|
daE_YK_HIO_c::daE_YK_HIO_c() {
|
|
field_0x04 = -1;
|
|
field_0x08 = 1.0f;
|
|
field_0x0c = 15.0f;
|
|
field_0x10 = 250.0f;
|
|
field_0x14 = 15.0f;
|
|
field_0x18 = 40.0f;
|
|
}
|
|
|
|
/* 80804870-808049E4 000130 0174+00 2/2 0/0 0/0 .text yk_disappear__FP10e_yk_class */
|
|
static void yk_disappear(e_yk_class* i_this) {
|
|
cXyz pos(0.65f,0.65f,0.65f);
|
|
|
|
dComIfGp_particle_set(0x826c,&i_this->current.pos,0,&pos);
|
|
dComIfGp_particle_set(0x826d,&i_this->current.pos,0,&pos);
|
|
|
|
fopAcM_seStart(i_this,Z2SE_DARK_VANISH,0);
|
|
fopAcM_createItemFromEnemyID(1,&i_this->current.pos,0xffffffff,0xffffffff,0,0,0,0);
|
|
|
|
s32 param = fopAcM_GetParam(i_this) >> 0x18;
|
|
|
|
if (param != 0xff) {
|
|
dComIfGs_onSwitch(param, fopAcM_GetRoomNo(i_this));
|
|
}
|
|
}
|
|
|
|
/* 808049E4-80804A90 0002A4 00AC+00 10/10 0/0 0/0 .text anm_init__FP10e_yk_classifUcf */
|
|
static void anm_init(e_yk_class* i_this, int i_resIdx, f32 param_2, u8 param_3, f32 param_4) {
|
|
i_this->mpMorfSO->setAnm((J3DAnmTransform*)dComIfG_getObjectRes("E_YK",i_resIdx),param_3,param_2,param_4,0.0f,-1.0f);
|
|
i_this->mResIdx = i_resIdx;
|
|
}
|
|
|
|
/* 80804A90-80804B38 000350 00A8+00 1/0 0/0 0/0 .text daE_YK_Draw__FP10e_yk_class */
|
|
static int daE_YK_Draw(e_yk_class* i_this) {
|
|
J3DModel* model = i_this->mpMorfSO->getModel();
|
|
|
|
g_env_light.settingTevStruct(2,&i_this->current.pos,&i_this->tevStr);
|
|
g_env_light.setLightTevColorType_MAJI(model,&i_this->tevStr);
|
|
|
|
dComIfGd_setListDark();
|
|
|
|
i_this->mpMorfSO->entryDL();
|
|
dComIfGd_setList();
|
|
return 1;
|
|
}
|
|
|
|
/* 80804B38-80804BB0 0003F8 0078+00 1/1 0/0 0/0 .text shot_b_sub__FPvPv */
|
|
static void* shot_b_sub(void* param_0, void* param_1) {
|
|
if (fopAcM_IsActor(param_0) && fopAcM_GetName(param_0) == PROC_BOOMERANG &&
|
|
!dComIfGp_checkPlayerStatus0(0,0x80000) &&
|
|
daPy_py_c::checkBoomerangCharge() &&
|
|
fopAcM_GetParam(param_0) == 1) {
|
|
return param_0;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/* 80804BB0-80804C88 000470 00D8+00 1/1 0/0 0/0 .text other_bg_check__FP10e_yk_classP10fopAc_ac_c
|
|
*/
|
|
static int other_bg_check(e_yk_class* i_this, fopAc_ac_c* i_actorP) {
|
|
fopAc_ac_c* _this = static_cast<fopAc_ac_c*>(i_this);
|
|
dBgS_LinChk lin_chk;
|
|
cXyz yk_pos;
|
|
cXyz actor_pos;
|
|
|
|
actor_pos = i_actorP->current.pos;
|
|
actor_pos.y += 100.0f;
|
|
|
|
yk_pos = _this->current.pos;
|
|
yk_pos.y = _this->eyePos.y;
|
|
|
|
lin_chk.Set(&yk_pos,&actor_pos,_this);
|
|
if (dComIfG_Bgsp().LineCross(&lin_chk)) {
|
|
return 1;
|
|
} else {
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
/* 80804C88-80804D38 000548 00B0+00 5/5 0/0 0/0 .text pl_check__FP10e_yk_classfs */
|
|
static int pl_check(e_yk_class* i_this, f32 i_distance, s16 i_angle) {
|
|
if (i_distance >= 50000.0f) {
|
|
return 1;
|
|
}
|
|
|
|
if (dComIfGp_getPlayer(0)->current.pos.y < i_this->current.pos.y && i_this->mDistanceXZFromPlayer < i_distance) {
|
|
s16 angle_delta = i_this->shape_angle.y - i_this->mAngleFromPlayer;
|
|
|
|
if (i_angle == 1 || angle_delta < i_angle && angle_delta > (s16)-i_angle){
|
|
if (!other_bg_check(i_this,dComIfGp_getPlayer(0))) {
|
|
return 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/* 80804D38-80804F68 0005F8 0230+00 1/1 0/0 0/0 .text damage_check__FP10e_yk_class */
|
|
static void damage_check(e_yk_class* i_this) {
|
|
fopAc_ac_c* player = dComIfGp_getPlayer(0);
|
|
|
|
if (i_this->field_0x6aa == 0) {
|
|
// Store current AtApid and TgApid then set them to 0
|
|
i_this->mCollisionStatus.Move();
|
|
|
|
// If keese Defense collider was hit
|
|
if (i_this->mCollisionSphere.ChkTgHit()) {
|
|
// Store the tg collider pointer as the current at collider in the info block
|
|
i_this->mAtColliderInfo.mpCollider = i_this->mCollisionSphere.GetTgHitObj();
|
|
|
|
// If keese was hit by the boomerang
|
|
if (i_this->mAtColliderInfo.mpCollider->ChkAtType(AT_TYPE_BOOMERANG)) {
|
|
i_this->mAction = ACT_WIND;
|
|
i_this->mActionPhase = 0;
|
|
|
|
} else {
|
|
// Run through the default Attack collider checks first
|
|
cc_at_check(i_this,&i_this->mAtColliderInfo);
|
|
|
|
// If keese was hit by Clawshot or Slingshot, subtract 1 from health
|
|
if (i_this->mAtColliderInfo.mpCollider->ChkAtType(AT_TYPE_HOOKSHOT) || i_this->mAtColliderInfo.mpCollider->ChkAtType(AT_TYPE_SLINGSHOT)) {
|
|
i_this->health--;
|
|
}
|
|
|
|
// If keese was hit by shield attack, set some fields and play controller vibration
|
|
if (i_this->mAtColliderInfo.mpCollider->ChkAtType(AT_TYPE_SHIELD_ATTACK)) {
|
|
i_this->mAction = ACT_CHANCE;
|
|
i_this->mActionPhase = 0;
|
|
i_this->field_0x694 = 70.0f;
|
|
i_this->field_0x698 = i_this->shape_angle.y;
|
|
i_this->field_0x6a0 = 0;
|
|
|
|
dComIfGp_getVibration().StartShock(2,0x1f,cXyz(0.0f,1.0f,0.0f));
|
|
} else {
|
|
// If keese was hit by wolf bite, set some fields, set pause timer to 0,
|
|
// play keese wolf bit sound
|
|
if (i_this->mAtColliderInfo.mpCollider->ChkAtType(AT_TYPE_WOLF_ATTACK) && (static_cast<daPy_py_c*>(player)->onWolfEnemyBiteAll(i_this,daPy_py_c::FLG2_UNK_8) != 0)) {
|
|
i_this->mAction = ACT_WOLFBITE;
|
|
i_this->mActionPhase = 0;
|
|
i_this->field_0x6aa = 200;
|
|
dScnPly_c::setPauseTimer(0);
|
|
i_this->mCreature.startCreatureVoice(Z2SE_EN_YK_V_BITE,-1);
|
|
} else {
|
|
// If it was unknown attack, set some fields
|
|
if (i_this->mAtColliderInfo.mpCollider->ChkAtType(AT_TYPE_UNK)) {
|
|
i_this->field_0x6aa = 20;
|
|
} else {
|
|
i_this->field_0x6aa = 10;
|
|
}
|
|
|
|
i_this->field_0x694 = cM_rndF(10.0f) + 70.0f;
|
|
i_this->field_0x698 = i_this->mAtColliderInfo.mHitDirection;
|
|
|
|
// If keese is dead, play death sound
|
|
if (i_this->health <= 0) {
|
|
i_this->mCreature.startCreatureVoice(Z2SE_EN_YK_V_DEATH,-1);
|
|
i_this->mpMorfSO->setPlaySpeed(0.2f);
|
|
i_this->field_0x6a0 = 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* 80807F24-80808023 000034 00FF+00 1/1 0/0 0/0 .bss check_index$4191 */
|
|
static u8 check_index[255];
|
|
|
|
/* 80804F68-808051D0 000828 0268+00 2/3 0/0 0/0 .text path_check__FP10e_yk_class */
|
|
static int path_check(e_yk_class* i_this) {
|
|
if (i_this->mpPath) {
|
|
dBgS_LinChk lin_chk;
|
|
|
|
cXyz current_keese_pos;
|
|
cXyz path_point_pos;
|
|
current_keese_pos = i_this->current.pos;
|
|
current_keese_pos.y += 100.0f;
|
|
dStage_dPnt_c* points = i_this->mpPath->m_points;
|
|
|
|
// Set/update check_index array based on whether or not path points
|
|
// were crossed
|
|
for (int i = 0; i < i_this->mpPath->m_num; i++, points++) {
|
|
path_point_pos.x = points->m_position.x;
|
|
path_point_pos.y = points->m_position.y + 100.0f;
|
|
path_point_pos.z = points->m_position.z;
|
|
|
|
lin_chk.Set(¤t_keese_pos,&path_point_pos,i_this);
|
|
|
|
if (!dComIfG_Bgsp().LineCross(&lin_chk)) {
|
|
check_index[i] = 1;
|
|
} else {
|
|
check_index[i] = 0;
|
|
}
|
|
}
|
|
|
|
f32 x,y,z;
|
|
f32 f = 0.0f;
|
|
bool tmp = false;
|
|
|
|
for (int i = 0; i < 100; i++, f+= 50.0f) {
|
|
points = i_this->mpPath->m_points;
|
|
|
|
for (int j = 0; j < i_this->mpPath->m_num; j++, points++) {
|
|
if (check_index[j] != 0) {
|
|
x = i_this->current.pos.x - points->m_position.x;
|
|
y = i_this->current.pos.y - points->m_position.y;
|
|
z = i_this->current.pos.z - points->m_position.z;
|
|
|
|
if (JMAFastSqrt(x*x + y*y + z*z) < f) {
|
|
i_this->mPathPntIdx = j - i_this->field_0x5ba;
|
|
u16 pathNum = i_this->mpPath->m_num;
|
|
|
|
if (i_this->mPathPntIdx >= (s8)i_this->mpPath->m_num) {
|
|
i_this->mPathPntIdx = i_this->mpPath->m_num;
|
|
} else {
|
|
if (0 > i_this->mPathPntIdx) {
|
|
i_this->mPathPntIdx = 0;
|
|
}
|
|
}
|
|
|
|
tmp = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (tmp) break;
|
|
|
|
}
|
|
|
|
if (!tmp) {
|
|
i_this->field_0x5b8 = 0;
|
|
} else {
|
|
i_this->field_0x5b8 = i_this->mPathIdx + 1;
|
|
return 1;
|
|
}
|
|
|
|
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
/* 808051D0-80805360 000A90 0190+00 5/5 0/0 0/0 .text fly_move__FP10e_yk_class */
|
|
static void fly_move(e_yk_class* i_this) {
|
|
cXyz pos;
|
|
|
|
f32 x = i_this->mPathPntPos.x - i_this->current.pos.x;
|
|
f32 y = i_this->mPathPntPos.y - i_this->current.pos.y;
|
|
f32 z = i_this->mPathPntPos.z - i_this->current.pos.z;
|
|
|
|
s16 angle = cM_atan2s(x,z);
|
|
f32 sqrt = JMAFastSqrt(x * x + z * z);
|
|
s16 angle2 = -cM_atan2s(y,sqrt);
|
|
|
|
cLib_addCalcAngleS2(&i_this->current.angle.y,angle,10,i_this->field_0x690 * i_this->field_0x68c);
|
|
|
|
i_this->field_0x690 = 2000.0f;
|
|
|
|
cLib_addCalcAngleS2(&i_this->current.angle.x,angle2,10,i_this->field_0x690 * i_this->field_0x68c);
|
|
cLib_addCalc2(&i_this->field_0x68c,1.0f,1.0f,0.04f);
|
|
|
|
pos.x = 0.0f;
|
|
pos.y = 0.0f;
|
|
pos.z = i_this->speedF;
|
|
|
|
mDoMtx_YrotS((MtxP)calc_mtx,i_this->current.angle.y);
|
|
cMtx_XrotM((MtxP)calc_mtx,i_this->current.angle.x);
|
|
MtxPosition(&pos,&i_this->speed);
|
|
|
|
i_this->current.pos += i_this->speed;
|
|
}
|
|
|
|
/* 80805360-808054A8 000C20 0148+00 1/1 0/0 0/0 .text e_yk_roof__FP10e_yk_class */
|
|
static void e_yk_roof(e_yk_class* i_this) {
|
|
switch (i_this->mActionPhase) {
|
|
case 0:
|
|
anm_init(i_this,9,15.0f,2,cM_rndF(0.1f) + 0.9f); // random number between 0.9 and 1.0
|
|
i_this->mActionPhase = 1;
|
|
break;
|
|
case 1:
|
|
if ((i_this->field_0x66c & 0x1f) == 0 && cM_rndF(1.0f) < 0.5f) {
|
|
i_this->mCreature.startCreatureVoice(Z2SE_EN_YK_V_NAKU,-1);
|
|
}
|
|
}
|
|
|
|
cLib_addCalc2(&i_this->current.pos.x,i_this->home.pos.x,0.5f,fabsf(i_this->speed.x));
|
|
cLib_addCalc2(&i_this->current.pos.y,i_this->home.pos.y,0.5f,fabsf(i_this->speed.y));
|
|
cLib_addCalc2(&i_this->current.pos.z,i_this->home.pos.z,0.5f,fabsf(i_this->speed.z));
|
|
|
|
if (pl_check(i_this,i_this->mPlayerTrigger,1)) {
|
|
i_this->mAction = ACT_FIGHT_FLY;
|
|
i_this->mActionPhase = 0;
|
|
}
|
|
}
|
|
|
|
/* 808054A8-80805660 000D68 01B8+00 1/1 0/0 0/0 .text e_yk_fight_fly__FP10e_yk_class */
|
|
static void e_yk_fight_fly(e_yk_class* i_this) {
|
|
fopAc_ac_c* player = dComIfGp_getPlayer(0);
|
|
|
|
switch (i_this->mActionPhase) {
|
|
case 0:
|
|
anm_init(i_this,5,3.0f,2,1.0f);
|
|
i_this->mActionPhase = 1;
|
|
i_this->field_0x68c = 0.0f;
|
|
break;
|
|
case 1:
|
|
if ((i_this->field_0x66c & 0xfU) == 0 && cM_rndF(1.0f) < 0.5f) {
|
|
i_this->mCreature.startCreatureVoice(Z2SE_EN_YK_V_NAKU,-1);
|
|
}
|
|
}
|
|
|
|
cLib_addCalc2(&i_this->speedF,l_HIO.field_0x0c, 1.0f, 0.3f * l_HIO.field_0x0c);
|
|
i_this->mPathPntPos = player->current.pos;
|
|
fly_move(i_this);
|
|
|
|
if (!pl_check(i_this,50.0f + i_this->mPlayerTrigger,1)) {
|
|
if (!path_check(i_this)) {
|
|
if (i_this->mParam1 == 0) {
|
|
i_this->mAction = ACT_RETURN;
|
|
i_this->mActionPhase = 0;
|
|
} else {
|
|
i_this->mAction = ACT_FLY;
|
|
i_this->mActionPhase = 0;
|
|
}
|
|
} else {
|
|
i_this->mAction = ACT_PATH_FLY;
|
|
i_this->mActionPhase = 0;
|
|
}
|
|
} else {
|
|
if (pl_check(i_this,l_HIO.field_0x10,1)) {
|
|
i_this->mAction = ACT_FIGHT;
|
|
i_this->mActionPhase = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* 80805660-808059BC 000F20 035C+00 1/1 0/0 0/0 .text e_yk_fight__FP10e_yk_class */
|
|
static void e_yk_fight(e_yk_class* i_this) {
|
|
fopAc_ac_c* player = dComIfGp_getPlayer(0);
|
|
s16 player_shape_angle_y = player->shape_angle.y;
|
|
|
|
switch (i_this->mActionPhase) {
|
|
case 0:
|
|
anm_init(i_this,8,2.0f,2,cM_rndF(0.1f) + 1.0f);
|
|
i_this->mActionPhase = 1;
|
|
i_this->field_0x6a2[0] = 0;
|
|
i_this->field_0x6a2[1] = cM_rndF(100.0f) + 30.0f;
|
|
break;
|
|
case 1:
|
|
if (i_this->field_0x6a2[0] == 0) {
|
|
mDoMtx_YrotS((MtxP)calc_mtx,player_shape_angle_y + (s16)cM_rndFX(12288.0f));
|
|
|
|
cXyz pos;
|
|
pos.x = 0.0f;
|
|
pos.y = cM_rndF(100.0f) + 150.0f;
|
|
pos.z = cM_rndF(150.0f) + 150.0f;
|
|
|
|
MtxPosition(&pos,&i_this->mPathPntPos);
|
|
i_this->mPathPntPos += player->current.pos;
|
|
|
|
pos = i_this->mPathPntPos - i_this->current.pos;
|
|
mDoMtx_YrotS((MtxP)calc_mtx,cM_atan2s(pos.x,pos.z));
|
|
cMtx_XrotM((MtxP)calc_mtx,-cM_atan2s(pos.y,JMAFastSqrt(pos.x*pos.x + pos.z*pos.z)));
|
|
|
|
pos.x = 0.0f;
|
|
pos.y = 0.0f;
|
|
pos.z = l_HIO.field_0x14;
|
|
|
|
MtxPosition(&pos,&i_this->speed);
|
|
|
|
i_this->field_0x6a2[0] = cM_rndF(30.0f) + 10.0f;
|
|
i_this->field_0x68c = 0.0f;
|
|
}
|
|
|
|
if (i_this->field_0x6a2[1] == 0) {
|
|
i_this->field_0x6a2[1] = cM_rndF(100.0f) + 30.0f;
|
|
i_this->mAction = ACT_ATTACK;
|
|
i_this->mActionPhase = 0;
|
|
}
|
|
}
|
|
|
|
cLib_addCalc2(&i_this->current.pos.x,i_this->mPathPntPos.x,0.2f,i_this->field_0x68c * fabsf(i_this->speed.x));
|
|
cLib_addCalc2(&i_this->current.pos.y,i_this->mPathPntPos.y,0.2f,i_this->field_0x68c * fabsf(i_this->speed.y));
|
|
cLib_addCalc2(&i_this->current.pos.z,i_this->mPathPntPos.z,0.2f,i_this->field_0x68c * fabsf(i_this->speed.z));
|
|
cLib_addCalc2(&i_this->field_0x68c,1.0f,1.0f,0.1f);
|
|
|
|
cLib_addCalcAngleS2(&i_this->current.angle.y,i_this->mAngleFromPlayer,4,0x800);
|
|
|
|
if (!pl_check(i_this,i_this->mPlayerTrigger + 50.0f,1)) {
|
|
if (!path_check(i_this)) {
|
|
if (i_this->mParam1 == 0) {
|
|
i_this->mAction = ACT_RETURN;
|
|
i_this->mActionPhase = 0;
|
|
} else {
|
|
i_this->mAction = ACT_FLY;
|
|
i_this->mActionPhase = 0;
|
|
}
|
|
} else {
|
|
i_this->mAction = ACT_PATH_FLY;
|
|
i_this->mActionPhase = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* 808059BC-80805BB4 00127C 01F8+00 1/1 0/0 0/0 .text e_yk_attack__FP10e_yk_class */
|
|
static void e_yk_attack(e_yk_class* i_this) {
|
|
fopAc_ac_c* player = dComIfGp_getPlayer(0);
|
|
|
|
f32 value = 0.0f;
|
|
i_this->field_0x68c = 0.0f;
|
|
|
|
switch (i_this->mActionPhase) {
|
|
case 0:
|
|
anm_init(i_this,5,3.0f,2,2.0f);
|
|
i_this->mActionPhase = 1;
|
|
i_this->field_0x6a2[1] = 0x14;
|
|
break;
|
|
case 1:
|
|
i_this->mPathPntPos = player->current.pos;
|
|
i_this->mPathPntPos.y += 120.0f;
|
|
i_this->field_0x68c = 2.0f;
|
|
|
|
if (i_this->field_0x6a2[1] == 0) {
|
|
i_this->mActionPhase = 2;
|
|
i_this->field_0x6a2[0] = 0xf;
|
|
i_this->mCreature.startCreatureVoice(Z2SE_EN_YK_V_ATTACK,-1);
|
|
}
|
|
break;
|
|
case 2:
|
|
value = l_HIO.field_0x18;
|
|
|
|
if (i_this->mCollisionSphere.ChkAtShieldHit()) {
|
|
i_this->mAction = ACT_CHANCE;
|
|
i_this->mActionPhase = 0;
|
|
i_this->field_0x694 = 70.0f;
|
|
i_this->field_0x698 = i_this->shape_angle.y;
|
|
i_this->field_0x6a0 = 0;
|
|
|
|
dComIfGp_getVibration().StartShock(2,0x1f,cXyz(0.0f,1.0f,0.0f));
|
|
|
|
} else {
|
|
if (i_this->field_0x6a2[0] == 0) {
|
|
i_this->mActionPhase = 3;
|
|
}
|
|
}
|
|
break;
|
|
case 3:
|
|
if ((i_this->speedF <= 1.0f)) {
|
|
i_this->mAction = ACT_FIGHT;
|
|
i_this->mActionPhase = 0;
|
|
}
|
|
}
|
|
|
|
cLib_addCalc2(&i_this->speedF,value,1.0f,0.2f * l_HIO.field_0x18);
|
|
fly_move(i_this);
|
|
}
|
|
|
|
/* 80805BB4-80805DE0 001474 022C+00 1/1 0/0 0/0 .text e_yk_fly__FP10e_yk_class */
|
|
static void e_yk_fly(e_yk_class* i_this) {
|
|
switch (i_this->mActionPhase) {
|
|
case 0:
|
|
anm_init(i_this,5,3.0f,2,1.0f);
|
|
i_this->mActionPhase = 1;
|
|
break;
|
|
case 1:
|
|
if ((i_this->field_0x66c & 0x1f) == 0 && cM_rndF(1.0f) < 0.5f) {
|
|
i_this->mCreature.startCreatureVoice(Z2SE_EN_YK_V_NAKU,-1);
|
|
}
|
|
|
|
if (i_this->field_0x6a2[0] == 0) {
|
|
i_this->mPathPntPos.x = i_this->home.pos.x + cM_rndFX(500.0f);
|
|
i_this->mPathPntPos.y = i_this->home.pos.y + cM_rndFX(200.0f);
|
|
i_this->mPathPntPos.z = i_this->home.pos.z + cM_rndFX(500.0f);
|
|
|
|
cXyz pos = i_this->mPathPntPos - i_this->current.pos;
|
|
|
|
mDoMtx_YrotS((MtxP)calc_mtx,cM_atan2s(pos.x,pos.z));
|
|
cMtx_XrotM((MtxP)calc_mtx,-cM_atan2s(pos.y,JMAFastSqrt(pos.x*pos.x + pos.z*pos.z)));
|
|
|
|
pos.x = 0.0f;
|
|
pos.y = 0.0f;
|
|
pos.z = l_HIO.field_0x14;
|
|
|
|
MtxPosition(&pos,&i_this->speed);
|
|
i_this->field_0x6a2[0] = cM_rndF(30.0f) + 10.0f;
|
|
i_this->field_0x68c = 0.0f;
|
|
}
|
|
}
|
|
|
|
cLib_addCalc2(&i_this->speedF,l_HIO.field_0x0c,1.0f,0.3f * l_HIO.field_0x0c);
|
|
fly_move(i_this);
|
|
|
|
if (pl_check(i_this,i_this->mPlayerTrigger,1)) {
|
|
i_this->mAction = ACT_FIGHT_FLY;
|
|
i_this->mActionPhase = 0;
|
|
}
|
|
}
|
|
|
|
/* 80805DE0-80805FF0 0016A0 0210+00 1/1 0/0 0/0 .text e_yk_return__FP10e_yk_class */
|
|
static void e_yk_return(e_yk_class* i_this) {
|
|
switch (i_this->mActionPhase) {
|
|
case 0:
|
|
anm_init(i_this,5,3.0f,2,1.0f);
|
|
i_this->mActionPhase = 1;
|
|
i_this->field_0x68c = 0.0f;
|
|
case 1:
|
|
break;
|
|
}
|
|
|
|
cLib_addCalc2(&i_this->speedF,l_HIO.field_0x0c,1.0f, 0.3f * l_HIO.field_0x0c);
|
|
|
|
i_this->mPathPntPos = i_this->home.pos;
|
|
fly_move(i_this);
|
|
|
|
cXyz pos = i_this->current.pos - i_this->mPathPntPos;
|
|
|
|
if (pos.abs() < 100.0f) {
|
|
i_this->mAction = ACT_ROOF;
|
|
i_this->mActionPhase = 0;
|
|
|
|
} else {
|
|
if (pl_check(i_this,i_this->mPlayerTrigger,1)) {
|
|
i_this->mAction = ACT_FIGHT_FLY;
|
|
i_this->mActionPhase = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* 80805FF0-80806308 0018B0 0318+00 1/1 0/0 0/0 .text e_yk_path_fly__FP10e_yk_class */
|
|
static void e_yk_path_fly(e_yk_class* i_this) {
|
|
switch (i_this->mActionPhase) {
|
|
case 0:
|
|
anm_init(i_this,5,3.0f,2,1.0f);
|
|
i_this->mActionPhase = 1;
|
|
case 1:
|
|
if ((i_this->field_0x66c & 0x1fU) == 0 && cM_rndF(1.0f) < 0.5f) {
|
|
i_this->mCreature.startCreatureVoice(Z2SE_EN_YK_V_NAKU,-1);
|
|
}
|
|
|
|
i_this->mPathPntIdx += i_this->field_0x5ba;
|
|
if (i_this->mPathPntIdx >= (s8)i_this->mpPath->m_num) {
|
|
if ((dPath_ChkClose(i_this->mpPath)) != 0) {
|
|
i_this->mPathPntIdx = 0;
|
|
|
|
} else {
|
|
i_this->field_0x5ba = 0xff;
|
|
i_this->mPathPntIdx = i_this->mpPath->m_num - 2;
|
|
}
|
|
|
|
int roomNo = i_this->mpPath->m_nextID;
|
|
|
|
if (roomNo != 0xFFFF) {
|
|
i_this->mpPath = dPath_GetRoomPath(roomNo,fopAcM_GetRoomNo(i_this));
|
|
}
|
|
} else {
|
|
if (i_this->mPathPntIdx < 0) {
|
|
i_this->field_0x5ba = 1;
|
|
i_this->mPathPntIdx = 1;
|
|
}
|
|
|
|
}
|
|
case 2:
|
|
i_this->mActionPhase = 3;
|
|
|
|
dStage_dPnt_c* point = i_this->mpPath->m_points;
|
|
point = &point[i_this->mPathPntIdx];
|
|
|
|
i_this->field_0x68c = 0.0f;
|
|
i_this->mPathPntPos.x = point->m_position.x + cM_rndFX(150.0f);
|
|
i_this->mPathPntPos.y = point->m_position.y + cM_rndFX(150.0f);
|
|
i_this->mPathPntPos.z = point->m_position.z + cM_rndFX(150.0f);
|
|
break;
|
|
case 3:
|
|
cXyz pos = i_this->mPathPntPos - i_this->current.pos;
|
|
|
|
if (pos.abs() < 200.0f) {
|
|
i_this->mActionPhase = 1;
|
|
}
|
|
}
|
|
|
|
cLib_addCalc2(&i_this->speedF,l_HIO.field_0x0c,1.0f,0.3f * l_HIO.field_0x0c);
|
|
fly_move(i_this);
|
|
}
|
|
|
|
/* 80806308-80806500 001BC8 01F8+00 1/1 0/0 0/0 .text e_yk_chance__FP10e_yk_class */
|
|
static void e_yk_chance(e_yk_class* i_this) {
|
|
switch (i_this->mActionPhase) {
|
|
case 0:
|
|
anm_init(i_this,8,2.0f,2,1.5f);
|
|
i_this->mActionPhase = 1;
|
|
i_this->field_0x6a2[0] = cM_rndF(30.0f) + 100.0f;
|
|
i_this->speed.x = 0.0f;
|
|
i_this->speed.y = 0.0f;
|
|
i_this->speed.z = 0.0f;
|
|
i_this->mCreature.startCreatureVoice(Z2SE_EN_YK_V_BITE,-1);
|
|
break;
|
|
case 1:
|
|
if (i_this->field_0x708.ChkGroundHit()) {
|
|
i_this->speed.y = cM_rndF(10.0f) + 10.0f;
|
|
i_this->speed.x = cM_rndFX(10.0f);
|
|
i_this->speed.z = cM_rndFX(10.0f);
|
|
|
|
if (cM_rndF(1.0f) < 0.5f) {
|
|
i_this->field_0x69a.z = 0;
|
|
} else {
|
|
i_this->field_0x69a.z = 0x8000;
|
|
}
|
|
|
|
i_this->field_0x69a.y = cM_rndF(65536.0f);
|
|
fopAcM_effSmokeSet1(&i_this->field_0xa78,&i_this->field_0xa7c,
|
|
&i_this->current.pos,&i_this->shape_angle,
|
|
0.8f,&i_this->tevStr,1);
|
|
|
|
i_this->mCreature.startCreatureVoice(Z2SE_EN_YK_V_FAINT,-1);
|
|
}
|
|
|
|
if (i_this->field_0x6a2[0] == 0) {
|
|
i_this->current.angle.z = 0;
|
|
i_this->mAction = ACT_FIGHT;
|
|
i_this->mActionPhase = 0;
|
|
return;
|
|
}
|
|
}
|
|
|
|
i_this->current.pos += i_this->speed;
|
|
i_this->speed.y -= 2.0f;
|
|
cLib_addCalcAngleS2(&i_this->current.angle.y,i_this->field_0x69a.y,2,0x1000);
|
|
cLib_addCalcAngleS2(&i_this->current.angle.z,i_this->field_0x69a.z,2,0x1000);
|
|
}
|
|
|
|
/* 80806500-80806740 001DC0 0240+00 1/1 0/0 0/0 .text e_yk_wolfbite__FP10e_yk_class */
|
|
static void e_yk_wolfbite(e_yk_class* i_this) {
|
|
daPy_py_c* player = (daPy_py_c*)dComIfGp_getPlayer(0);
|
|
switch(i_this->mActionPhase) {
|
|
case 0:
|
|
anm_init(i_this,7,0.0f,2,1.0f);
|
|
i_this->mActionPhase = 1;
|
|
break;
|
|
case 1:
|
|
if (!player->checkWolfEnemyCatchOwn(i_this)) {
|
|
if (player->checkWolfEnemyLeftThrow()) {
|
|
i_this->current.angle.y = player->shape_angle.y + 0x4000;
|
|
} else {
|
|
i_this->current.angle.y = player->shape_angle.y - 0x4000;
|
|
}
|
|
|
|
i_this->speedF = 40.0f;
|
|
i_this->speed.y = -20.0f;
|
|
i_this->mCreature.startCreatureVoice(Z2SE_EN_YK_V_DEATH,-1);
|
|
|
|
anm_init(i_this,4,1.0f,0,1.0f);
|
|
|
|
i_this->field_0x6a2[0] = 0x3c;
|
|
i_this->mActionPhase = 2;
|
|
}
|
|
break;
|
|
case 2:
|
|
if (i_this->field_0x708.ChkGroundHit()) {
|
|
i_this->mCreature.startCreatureVoice(Z2SE_EN_YK_V_DEATH2,-1);
|
|
i_this->mCreature.startCreatureSound(Z2SE_CM_BODYFALL_S,0,-1);
|
|
i_this->mActionPhase = 3;
|
|
}
|
|
// break;
|
|
case 3:
|
|
if (i_this->field_0x6a2[0] == 0) {
|
|
yk_disappear(i_this);
|
|
fopAcM_delete(i_this);
|
|
}
|
|
}
|
|
|
|
cXyz pos, pos2;
|
|
pos.x = 0.0f;
|
|
pos.y = 0.0f;
|
|
pos.z = i_this->speedF;
|
|
|
|
mDoMtx_YrotS((MtxP)calc_mtx,i_this->current.angle.y);
|
|
MtxPosition(&pos, &pos2);
|
|
i_this->speed.x = pos2.x;
|
|
i_this->speed.z = pos2.z;
|
|
|
|
i_this->current.pos += i_this->speed;
|
|
i_this->speed.y -= 4.0f;
|
|
|
|
if (i_this->field_0x708.ChkGroundHit()) {
|
|
cLib_addCalc0(&i_this->speedF,1.0f,15.0f);
|
|
}
|
|
}
|
|
|
|
/* 80806740-808068E4 002000 01A4+00 1/1 0/0 0/0 .text e_yk_wind__FP10e_yk_class */
|
|
static void e_yk_wind(e_yk_class* i_this) {
|
|
e_yk_class* yk = (e_yk_class*)fpcM_Search(shot_b_sub,i_this);
|
|
i_this->speedF = 0.0f;
|
|
|
|
switch(i_this->mActionPhase) {
|
|
case 0:
|
|
anm_init(i_this,6,3.0f,2,1.0f);
|
|
i_this->mActionPhase = 1;
|
|
i_this->mBoomrangXRotOffset = -(cM_rndFX(1000.0f) + 15000.0f);
|
|
i_this->mBoomrangPosOffset.x = cM_rndFX(50.0f);
|
|
i_this->mBoomrangPosOffset.y = cM_rndFX(50.0f);
|
|
i_this->mBoomrangPosOffset.z = cM_rndFX(50.0f);
|
|
case 1:
|
|
if (!yk) {
|
|
i_this->mActionPhase = 2;
|
|
i_this->field_0x6a2[0] = 0x3c;
|
|
break;
|
|
|
|
} else {
|
|
i_this->current.pos = yk->current.pos + i_this->mBoomrangPosOffset;
|
|
i_this->mCreature.startCreatureVoiceLevel(Z2SE_EN_YK_V_SPIN,-1);
|
|
break;
|
|
}
|
|
case 2:
|
|
cLib_addCalcAngleS2(&i_this->mBoomrangXRotOffset,0,4,0x1c2);
|
|
|
|
if (i_this->field_0x6a2[0] == 0) {
|
|
i_this->mAction = ACT_FIGHT_FLY;
|
|
i_this->mActionPhase = 0;
|
|
}
|
|
}
|
|
|
|
i_this->current.angle.y += i_this->mBoomrangXRotOffset;
|
|
i_this->shape_angle.y = i_this->current.angle.y;
|
|
i_this->current.angle.z = 0;
|
|
}
|
|
|
|
/* 808068E4-80806B78 0021A4 0294+00 2/1 0/0 0/0 .text action__FP10e_yk_class */
|
|
static void action(e_yk_class* i_this) {
|
|
cXyz pos;
|
|
cXyz pos2;
|
|
|
|
i_this->mAngleFromPlayer = fopAcM_searchPlayerAngleY(i_this);
|
|
i_this->mDistanceXZFromPlayer = fopAcM_searchPlayerDistanceXZ(i_this);
|
|
|
|
damage_check(i_this);
|
|
|
|
i_this->mCollisionSphere.OffAtVsPlayerBit();
|
|
s8 searchForLink = 0;
|
|
|
|
switch(i_this->mAction) {
|
|
case ACT_ROOF:
|
|
e_yk_roof(i_this);
|
|
break;
|
|
case ACT_FIGHT_FLY:
|
|
e_yk_fight_fly(i_this);
|
|
break;
|
|
case ACT_FIGHT:
|
|
e_yk_fight(i_this);
|
|
searchForLink = 1;
|
|
break;
|
|
case ACT_ATTACK:
|
|
e_yk_attack(i_this);
|
|
i_this->mCollisionSphere.OnAtVsPlayerBit();
|
|
searchForLink = 1;
|
|
break;
|
|
case ACT_RETURN:
|
|
e_yk_return(i_this);
|
|
break;
|
|
case ACT_FLY:
|
|
e_yk_fly(i_this);
|
|
break;
|
|
case ACT_PATH_FLY:
|
|
e_yk_path_fly(i_this);
|
|
break;
|
|
case ACT_CHANCE:
|
|
e_yk_chance(i_this);
|
|
break;
|
|
case ACT_WOLFBITE:
|
|
e_yk_wolfbite(i_this);
|
|
break;
|
|
case ACT_WIND:
|
|
e_yk_wind(i_this);
|
|
}
|
|
|
|
searchForLink ? i_this->mCreature.setLinkSearch(true) : i_this->mCreature.setLinkSearch(false);
|
|
|
|
if (i_this->field_0x694 > 0.1f) {
|
|
cXyz pos;
|
|
cXyz pos2;
|
|
|
|
pos.x = 0.0f;
|
|
pos.y = 0.0f;
|
|
pos.z = -i_this->field_0x694;
|
|
|
|
mDoMtx_YrotS((MtxP)calc_mtx,i_this->field_0x698);
|
|
MtxPosition(&pos,&pos2);
|
|
i_this->current.pos += pos2;
|
|
cLib_addCalc0(&i_this->field_0x694,1.0f,5.0f);
|
|
|
|
if (i_this->field_0x6a0 != 0) {
|
|
i_this->shape_angle.y += 0x1300;
|
|
i_this->shape_angle.z += 0x1700;
|
|
|
|
if (i_this->field_0x694 <= 1.0f || i_this->field_0x708.ChkWallHit()) {
|
|
yk_disappear(i_this);
|
|
fopAcM_delete(i_this);
|
|
}
|
|
}
|
|
} else {
|
|
if (i_this->mAction != ACT_WIND) {
|
|
cLib_addCalcAngleS2(&i_this->shape_angle.y,i_this->current.angle.y,4,0x2000);
|
|
cLib_addCalcAngleS2(&i_this->shape_angle.x,0,4,0x2000);
|
|
cLib_addCalcAngleS2(&i_this->shape_angle.z,i_this->current.angle.z,4,0x2000);
|
|
}
|
|
}
|
|
|
|
i_this->current.pos.y -= 30.0f;
|
|
i_this->old.pos.y -= 30.0f;
|
|
|
|
i_this->field_0x708.CrrPos(dComIfG_Bgsp());
|
|
|
|
i_this->current.pos.y += 30.0f;
|
|
i_this->old.pos.y += 30.0f;
|
|
}
|
|
|
|
/* 80806B78-8080708C 002438 0514+00 2/1 0/0 0/0 .text daE_YK_Execute__FP10e_yk_class */
|
|
// NONMATCHING regalloc
|
|
static int daE_YK_Execute(e_yk_class* i_this) {
|
|
fopEn_enemy_c* _this = static_cast<fopEn_enemy_c*>(i_this);
|
|
cXyz pos, pos2;
|
|
|
|
if (cDmrNowMidnaTalk()) {
|
|
return 1;
|
|
} else {
|
|
fopAc_ac_c* player = dComIfGp_getPlayer(0);
|
|
i_this->field_0x66c++;
|
|
|
|
for (int i = 0; i < 4; i++) {
|
|
if (i_this->field_0x6a2[i] != 0) {
|
|
i_this->field_0x6a2[i]--;
|
|
}
|
|
}
|
|
|
|
if (i_this->field_0x6aa != 0) {
|
|
i_this->field_0x6aa--;
|
|
}
|
|
|
|
action(i_this);
|
|
|
|
i_this->mpMorfSO->play(0,dComIfGp_getReverb(fopAcM_GetRoomNo(_this)));
|
|
J3DModel* model = i_this->mpMorfSO->getModel();
|
|
|
|
if (i_this->mAction == ACT_WOLFBITE && i_this->mActionPhase < 2) {
|
|
fopAcM_OffStatus(_this,0);
|
|
_this->attention_info.flags = 0;
|
|
|
|
// need to define inline here
|
|
MTXCopy(daPy_getLinkPlayerActorClass()->getWolfMouthMatrix(),mDoMtx_stack_c::get());
|
|
model->setBaseTRMtx(mDoMtx_stack_c::get());
|
|
mDoMtx_stack_c::multVecZero(&_this->current.pos);
|
|
} else {
|
|
if (_this->health > 0 && i_this->field_0x6a0 == 0 && player->current.pos.y < _this->current.pos.y) {
|
|
_this->attention_info.flags = 4;
|
|
} else {
|
|
fopAcM_OffStatus(i_this,0);
|
|
_this->attention_info.flags = 0;
|
|
}
|
|
|
|
mDoMtx_stack_c::transS(_this->current.pos.x,_this->current.pos.y,_this->current.pos.z);
|
|
mDoMtx_stack_c::YrotM(_this->shape_angle.y);
|
|
mDoMtx_stack_c::ZrotM(_this->shape_angle.z);
|
|
mDoMtx_stack_c::scaleM(l_HIO.field_0x08,l_HIO.field_0x08,l_HIO.field_0x08);
|
|
|
|
model->setBaseTRMtx(mDoMtx_stack_c::get());
|
|
}
|
|
|
|
i_this->mpMorfSO->modelCalc();
|
|
int res_idx = i_this->mResIdx;
|
|
|
|
if (res_idx == 8 || res_idx == 5) {
|
|
if (i_this->mpMorfSO->checkFrame(4.0f)) {
|
|
if (i_this->mResIdx == 8) {
|
|
i_this->mCreature.startCreatureSound(Z2SE_EN_YK_WING,0,-1);
|
|
} else {
|
|
i_this->mCreature.startCreatureSound(Z2SE_EN_YK_WING,0,-1);
|
|
}
|
|
}
|
|
} else if (res_idx == 6 && i_this->mpMorfSO->checkFrame(0.0)) {
|
|
i_this->mCreature.startCreatureVoice(Z2SE_EN_YK_V_FURA,-1);
|
|
}
|
|
|
|
if (i_this->mResIdx != 4) {
|
|
i_this->field_0xa80 = dComIfGp_particle_set(i_this->field_0xa80,0x8434,&_this->current.pos,0,0);
|
|
|
|
if (i_this->mResIdx != 9) {
|
|
for (int i = 0; i < 2; i++) {
|
|
static u16 e_name[2] = {0x8432, 0x8433};
|
|
static u32 e_idx[2] = {5, 9};
|
|
i_this->mParticleEmitterIds[i] = dComIfGp_particle_set(i_this->mParticleEmitterIds[i],e_name[i],&_this->current.pos,0,0);
|
|
|
|
JPABaseEmitter* emitter = dComIfGp_particle_getEmitter(i_this->mParticleEmitterIds[i]);
|
|
if (emitter) {
|
|
emitter->setGlobalRTMatrix(model->getAnmMtx(e_idx[i]));
|
|
};
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
MTXCopy(model->getAnmMtx(2),(MtxP)calc_mtx);
|
|
pos.set(0.0f,0.0f,0.0f);
|
|
|
|
MtxPosition(&pos,&_this->eyePos);
|
|
_this->attention_info.position = _this->eyePos;
|
|
_this->attention_info.position.y += 20.0f;
|
|
|
|
pos.set(0.0f,0.0f,0.0f);
|
|
MtxPosition(&pos,&pos2);
|
|
|
|
if (i_this->field_0x6aa != 0) {
|
|
pos2.z -= 20000.0f;
|
|
}
|
|
|
|
i_this->mCollisionSphere.SetC(pos2);
|
|
i_this->mCollisionSphere.SetR(30.0f * l_HIO.field_0x08);
|
|
|
|
dComIfG_Ccsp()->Set(&i_this->mCollisionSphere);
|
|
setMidnaBindEffect(_this,&i_this->mCreature,&_this->eyePos,&cXyz(0.5f,0.5f,0.5f));
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
/* 8080708C-80807094 00294C 0008+00 1/0 0/0 0/0 .text daE_YK_IsDelete__FP10e_yk_class */
|
|
static int daE_YK_IsDelete(e_yk_class* param_0) {
|
|
return 1;
|
|
}
|
|
|
|
/* 80807094-808070FC 002954 0068+00 1/0 0/0 0/0 .text daE_YK_Delete__FP10e_yk_class */
|
|
static int daE_YK_Delete(e_yk_class* i_this) {
|
|
dComIfG_resDelete(&i_this->mPhase,"E_YK");
|
|
|
|
if (i_this->field_0xa8c != 0) {
|
|
data_80807EF8 = 0;
|
|
}
|
|
|
|
if (i_this->heap) {
|
|
i_this->mpMorfSO->stopZelAnime();
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
/* 808070FC-808071F4 0029BC 00F8+00 1/1 0/0 0/0 .text useHeapInit__FP10fopAc_ac_c */
|
|
static int useHeapInit(fopAc_ac_c* i_this) {
|
|
e_yk_class* yk = (e_yk_class*)i_this;
|
|
|
|
yk->mpMorfSO = new mDoExt_McaMorfSO((J3DModelData*)dComIfG_getObjectRes("E_YK", 12),
|
|
NULL, NULL, (J3DAnmTransform*)dComIfG_getObjectRes("E_YK",9), 2, 1.0f, 0, -1, &yk->mCreature, 0x80000,0x11000084);
|
|
if (!yk->mpMorfSO || !yk->mpMorfSO->mpModel) {
|
|
return 0;
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
/* 808071F4-808075CC 002AB4 03D8+00 1/0 0/0 0/0 .text daE_YK_Create__FP10fopAc_ac_c */
|
|
static int daE_YK_Create(fopAc_ac_c* i_this) {
|
|
fopAcM_SetupActor(i_this, e_yk_class);
|
|
e_yk_class* yk = (e_yk_class*)i_this;
|
|
|
|
int phase_step = dComIfG_resLoad(&yk->mPhase,"E_YK");
|
|
|
|
if (phase_step == cPhs_COMPLEATE_e) {
|
|
s32 param = fopAcM_GetParam(yk) >> 24;
|
|
|
|
if (param != 0xFF && dComIfGs_isSwitch(param,fopAcM_GetRoomNo(yk))) {
|
|
return cPhs_ERROR_e;
|
|
}
|
|
|
|
yk->mParam1 = fopAcM_GetParam(yk);
|
|
yk->mPlayerTriggerBase = (fopAcM_GetParam(yk) >> 8) & 0xf;
|
|
yk->mPathIdx = fopAcM_GetParam(yk) >> 16;
|
|
|
|
if (yk->mParam1 == 0xff) {
|
|
yk->mParam1 = 0;
|
|
}
|
|
|
|
if (yk->mPlayerTriggerBase == 0xf) {
|
|
yk->mPlayerTriggerBase = 10;
|
|
}
|
|
|
|
yk->mPlayerTrigger = 100.0f * yk->mPlayerTriggerBase;
|
|
|
|
if (fopAcM_SearchByName(PROC_E_PZ)) {
|
|
// For phantom zant fights. Used in pl_check above
|
|
yk->mPlayerTrigger = 100000.0f;
|
|
}
|
|
|
|
if (!fopAcM_entrySolidHeap(yk,useHeapInit,0x1740)) {
|
|
return cPhs_ERROR_e;
|
|
} else {
|
|
if (yk->mPathIdx != 0xff) {
|
|
yk->mpPath = dPath_GetRoomPath(yk->mPathIdx,fopAcM_GetRoomNo(yk));
|
|
|
|
if (!yk->mpPath) {
|
|
return cPhs_ERROR_e;
|
|
}
|
|
|
|
yk->field_0x5b8 = yk->mPathIdx + 1;
|
|
yk->field_0x5ba = 1;
|
|
yk->mAction = ACT_PATH_FLY;
|
|
|
|
} else {
|
|
if (yk->mParam1 == 1) {
|
|
yk->mAction = ACT_FLY;
|
|
}
|
|
}
|
|
|
|
if (data_80807EF8 == 0) {
|
|
yk->field_0xa8c = 1;
|
|
data_80807EF8 = 1;
|
|
l_HIO.field_0x04 = -1;
|
|
}
|
|
|
|
yk->attention_info.flags = 4;
|
|
|
|
fopAcM_SetMtx(yk,yk->mpMorfSO->getModel()->getBaseTRMtx());
|
|
fopAcM_SetMin(yk,-200.0f,-200.0f,-200.0f);
|
|
fopAcM_SetMax(yk,200.0f,200.0f,200.0f);
|
|
|
|
yk->health = 1;
|
|
yk->field_0x560 = 1;
|
|
|
|
static dCcD_SrcSph cc_sph_src = {
|
|
{
|
|
{0x0, {{0x400, 0x1, 0xD}, {0xD8FBFDFF, 0x3}, 0x75}}, // mObj
|
|
{dCcD_SE_HARD_BODY, 0x0, 0x0, 0x0, 0x0}, // mGObjAt
|
|
{dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x2}, // mGObjTg
|
|
{0x0}, // mGObjCo
|
|
}, // mObjInf
|
|
{
|
|
{{0.0f, 0.0f, 0.0f}, 40.0f} // mSph
|
|
} // mSphAttr
|
|
};
|
|
|
|
yk->mCollisionStatus.Init(0x1e,0,yk);
|
|
yk->mCollisionSphere.Set(cc_sph_src);
|
|
yk->mCollisionSphere.SetStts(&yk->mCollisionStatus);
|
|
|
|
yk->field_0x708.Set(fopAcM_GetPosition_p(yk),
|
|
fopAcM_GetOldPosition_p(yk),yk,1,
|
|
&yk->field_0x6c8, fopAcM_GetSpeed_p(yk),
|
|
0,0);
|
|
|
|
yk->field_0x6c8.SetWall(50.0f,50.0f);
|
|
yk->mCreature.init(&yk->current.pos,&yk->eyePos,3,1);
|
|
yk->mCreature.setEnemyName("E_yk");
|
|
|
|
yk->mAtColliderInfo.mpSound = &yk->mCreature;
|
|
yk->mAtColliderInfo.mPowerType = 1;
|
|
yk->field_0x66c = cM_rndF(65535.0f);
|
|
|
|
daE_YK_Execute(yk);
|
|
}
|
|
}
|
|
|
|
return phase_step;
|
|
}
|
|
|
|
/* 80807E30-80807E50 -00001 0020+00 1/0 0/0 0/0 .data l_daE_YK_Method */
|
|
static actor_method_class l_daE_YK_Method = {
|
|
(process_method_func)daE_YK_Create,
|
|
(process_method_func)daE_YK_Delete,
|
|
(process_method_func)daE_YK_Execute,
|
|
(process_method_func)daE_YK_IsDelete,
|
|
(process_method_func)daE_YK_Draw,
|
|
};
|
|
|
|
/* 80807E50-80807E80 -00001 0030+00 0/0 0/0 1/0 .data g_profile_E_YK */
|
|
extern actor_process_profile_definition g_profile_E_YK = {
|
|
fpcLy_CURRENT_e, // mLayerID
|
|
7, // mListID
|
|
fpcPi_CURRENT_e, // mListPrio
|
|
PROC_E_YK, // mProcName
|
|
&g_fpcLf_Method.base, // sub_method
|
|
sizeof(e_yk_class), // mSize
|
|
0, // mSizeOther
|
|
0, // mParameters
|
|
&g_fopAc_Method.base, // sub_method
|
|
188, // mPriority
|
|
&l_daE_YK_Method, // sub_method
|
|
0x10050100, // mStatus
|
|
fopAc_ENEMY_e, // mActorType
|
|
fopAc_CULLBOX_CUSTOM_e, // cullType
|
|
};
|