mirror of https://github.com/zeldaret/tp.git
76 lines
1.9 KiB
C++
76 lines
1.9 KiB
C++
#ifndef C_XYZ_H_
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#define C_XYZ_H_
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#include "SComponent/c_math.h"
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#include "global.h"
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extern float /* 1.0 */ lbl_80455070;
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extern float /* epsilon */ lbl_80455074;
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extern float lbl_80455078;
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extern float lbl_8045507C;
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extern float lbl_80455080;
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extern float /* 32.0 */ lbl_80455084;
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extern double lbl_80455088;
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extern double lbl_80455090;
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extern double lbl_80455098;
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extern u8 lbl_80430CE8;
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class cXyz : public Vec {
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public:
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~cXyz(){};
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cXyz() {}
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cXyz(float x, float y, float z) {
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this->x = x;
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this->y = y;
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this->z = z;
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}
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cXyz(const cXyz& vec) {
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this->x = vec.x;
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this->y = vec.y;
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this->z = vec.z;
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}
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cXyz(const Vec& vec) {
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this->x = vec.x;
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this->y = vec.y;
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this->z = vec.z;
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}
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cXyz operator=(const Vec& vec) {
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cXyz ret;
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ret.x = vec.x;
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ret.y = vec.y;
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ret.z = vec.z;
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return ret;
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}
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cXyz operator+(const Vec& vec) const;
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cXyz operator-(const Vec& vec) const;
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cXyz operator*(float scale) const;
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cXyz operator*(const Vec& vec) const;
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cXyz operator/(float) const;
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cXyz getCrossProduct(const Vec&) const;
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cXyz outprod(const Vec&) const;
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cXyz norm(void) const;
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cXyz normZP(void) const;
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cXyz normZC(void) const;
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cXyz normalize(void);
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cXyz normalizeZP(void);
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bool normalizeRS(void);
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bool operator==(const Vec&) const;
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bool operator!=(const Vec&) const;
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bool isZero(void) const;
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s16 atan2sX_Z(void) const;
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s16 atan2sY_XZ(void) const;
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void baseZ() {
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this->x = lbl_80455080;
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this->y = lbl_80455080;
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this->z = lbl_80455070;
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}
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bool checkEpsilon() const { return !(PSVECSquareMag(this) < lbl_80455074); }
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};
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extern cXyz lbl_80430CF4; // SComponent::cXyz::Zero
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extern cXyz lbl_80430D0C; // SComponent::cXyz::BaseX
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extern cXyz lbl_80430D24; // SComponent::cXyz::BaseY
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#endif |