tp/include/Z2AudioLib/Z2SoundObject/Z2SoundObject.h

50 lines
1.1 KiB
C++

#ifndef __Z2SOUNDOBJECT_H__
#define __Z2SOUNDOBJECT_H__
#include "JSystem/JGeometry/JGeometry.h"
#include "Z2AudioLib/Z2SoundHandles/Z2SoundHandles.h"
#include "Z2AudioLib/Z2SoundStarter/Z2SoundStarter.h"
#include "global.h"
/* struct Z2SoundObjBase_vtable {
void* field_0x0;
void* field_0x4;
void* framework;
void* dispose;
void* stopOK;
void* init;
void* startSound;
void* startLevelSound;
};
*/
class Z2SoundObjBase : protected Z2SoundHandles {
public:
Z2SoundObjBase();
~Z2SoundObjBase();
void deleteObject();
bool isAlive() const { return mIsInitialized; }
virtual void framework(u32, s8);
virtual void dispose();
virtual bool stopOK(Z2SoundHandlePool& pool);
virtual void init(Vec* pSoundPos, u8 pNumHandles);
// Z2SoundObjBase_vtable* vtable;
Z2SoundStarter* mSoundStarter;
Vec* mSoundPos;
u16 field_0x1c;
u8 field_0x1e;
bool mIsInitialized;
};
class Z2SoundObjSimple : protected Z2SoundHandles {
public:
virtual void init(Vec* pSoundPos, u8 pNumHandles);
};
class Z2DopplerSoundObjBase : protected Z2SoundHandles {};
#endif