..
b
work on daAlink horse, hvyboots, cut ( #1981 )
2023-11-08 15:52:54 +02:00
d_a_L7demo_dr
d_a_obj_carry work, SETUP_ACTOR macro, header cleanup ( #1885 )
2023-08-16 12:07:52 -07:00
d_a_L7low_dr
d_a_obj_carry work, SETUP_ACTOR macro, header cleanup ( #1885 )
2023-08-16 12:07:52 -07:00
d_a_L7op_demo_dr
d_a_obj_carry work, SETUP_ACTOR macro, header cleanup ( #1885 )
2023-08-16 12:07:52 -07:00
d_a_alldie
k_wmark / k_wpillar OK, fop actor enums / debug building ( #1946 )
2023-09-28 12:01:42 -07:00
d_a_andsw
k_wmark / k_wpillar OK, fop actor enums / debug building ( #1946 )
2023-09-28 12:01:42 -07:00
d_a_andsw2
d_a_andsw2 OK, d_a_player / d_a_alink cleanup, d_a_alink_hook mostly done ( #1957 )
2023-10-11 01:12:08 -07:00
d_a_arrow
d_a_obj_carry work, setup static shape data ( #1890 )
2023-08-20 22:10:09 -06:00
d_a_balloon_2D
d_a_obj_carry work, SETUP_ACTOR macro, header cleanup ( #1885 )
2023-08-16 12:07:52 -07:00
d_a_bd
JAUSectionHeap, Z2SoundInfo, others ( #1925 )
2023-09-15 15:20:09 +03:00
d_a_bg
MSL_C fully matched / some SSystem cleanup/ obj_rgate OK ( #2011 )
2023-12-25 17:31:05 +02:00
d_a_bg_obj
almost all of dolphin matched ( #2036 )
2024-01-20 02:22:19 +02:00
d_a_boomerang
setup dolphin VEC/MTX function defines ( #1903 )
2023-09-02 16:38:08 +03:00
d_a_bullet
d_a_obj_carry work, SETUP_ACTOR macro, header cleanup ( #1885 )
2023-08-16 12:07:52 -07:00
d_a_canoe
d_a_obj_carry work, setup static shape data ( #1890 )
2023-08-20 22:10:09 -06:00
d_a_coach_2D
d_a_obj_carry work, SETUP_ACTOR macro, header cleanup ( #1885 )
2023-08-16 12:07:52 -07:00
d_a_coach_fire
d_a_obj_carry work, SETUP_ACTOR macro, header cleanup ( #1885 )
2023-08-16 12:07:52 -07:00
d_a_cow
almost all of daAlink_demo done ( #1987 )
2023-11-18 06:02:04 +02:00
d_a_crod
k_wmark / k_wpillar OK, fop actor enums / debug building ( #1946 )
2023-09-28 12:01:42 -07:00
d_a_cstaF
d_a_obj_carry work, setup static shape data ( #1890 )
2023-08-20 22:10:09 -06:00
d_a_cstatue
d_a_obj_carry work, setup static shape data ( #1890 )
2023-08-20 22:10:09 -06:00
d_a_demo00
d_a_obj_carry work, SETUP_ACTOR macro, header cleanup ( #1885 )
2023-08-16 12:07:52 -07:00
d_a_demo_item
d_a_obj_carry work, SETUP_ACTOR macro, header cleanup ( #1885 )
2023-08-16 12:07:52 -07:00
d_a_disappear
k_wmark / k_wpillar OK, fop actor enums / debug building ( #1946 )
2023-09-28 12:01:42 -07:00
d_a_dmidna
k_wmark / k_wpillar OK, fop actor enums / debug building ( #1946 )
2023-09-28 12:01:42 -07:00
d_a_do
Fix type signatures of cLib_*Bit functions ( #2024 )
2024-01-05 22:48:32 -08:00
d_a_dshutter
k_wmark / k_wpillar OK, fop actor enums / debug building ( #1946 )
2023-09-28 12:01:42 -07:00
d_a_econt
k_wmark / k_wpillar OK, fop actor enums / debug building ( #1946 )
2023-09-28 12:01:42 -07:00
d_a_ep
d_a_obj_carry work, setup static shape data ( #1890 )
2023-08-20 22:10:09 -06:00
d_a_formation_mng
d_a_obj_carry work, SETUP_ACTOR macro, header cleanup ( #1885 )
2023-08-16 12:07:52 -07:00
d_a_fr
d_a_obj_carry work, SETUP_ACTOR macro, header cleanup ( #1885 )
2023-08-16 12:07:52 -07:00
d_a_grass
Fix type signatures of cLib_*Bit functions ( #2024 )
2024-01-05 22:48:32 -08:00
d_a_guard_mng
k_wmark / k_wpillar OK, fop actor enums / debug building ( #1946 )
2023-09-28 12:01:42 -07:00
d_a_hitobj
k_wmark / k_wpillar OK, fop actor enums / debug building ( #1946 )
2023-09-28 12:01:42 -07:00
d_a_horse
m_Do_ext ( #1958 )
2023-10-10 23:40:37 +03:00
d_a_hozelda
work on daAlink horse, hvyboots, cut ( #1981 )
2023-11-08 15:52:54 +02:00
d_a_izumi_gate
k_wmark / k_wpillar OK, fop actor enums / debug building ( #1946 )
2023-09-28 12:01:42 -07:00
d_a_kago
most of d_a_alink_wolf done / some misc ( #1993 )
2023-11-27 13:14:06 +02:00
d_a_mant
d_a_obj_carry work, SETUP_ACTOR macro, header cleanup ( #1885 )
2023-08-16 12:07:52 -07:00
d_a_mg_fish
work on d_a_npc_ne ( #2037 )
2024-01-19 16:57:56 -08:00
d_a_mg_fshop
Work on d_a_mg_fshop ( #2006 )
2023-12-18 01:24:15 +02:00
d_a_mg_rod
JAUSectionHeap, Z2SoundInfo, others ( #1925 )
2023-09-15 15:20:09 +03:00
d_a_midna
work on d_a_tbox ( #1971 )
2023-11-02 19:35:31 +02:00
d_a_mirror
some various J2D/J3D work ( #2043 )
2024-01-22 17:23:54 +02:00
d_a_movie_player
some various J2D/J3D work ( #2043 )
2024-01-22 17:23:54 +02:00
d_a_myna
Fix type signatures of cLib_*Bit functions ( #2024 )
2024-01-05 22:48:32 -08:00
d_a_nbomb
JAUSectionHeap, Z2SoundInfo, others ( #1925 )
2023-09-15 15:20:09 +03:00
d_a_ni
JAUSectionHeap, Z2SoundInfo, others ( #1925 )
2023-09-15 15:20:09 +03:00
d_a_passer_mng
d_a_obj_carry work, SETUP_ACTOR macro, header cleanup ( #1885 )
2023-08-16 12:07:52 -07:00
d_a_path_line
d_a_obj_carry work, SETUP_ACTOR macro, header cleanup ( #1885 )
2023-08-16 12:07:52 -07:00
d_a_peru
d_a_obj_carry work, SETUP_ACTOR macro, header cleanup ( #1885 )
2023-08-16 12:07:52 -07:00
d_a_ppolamp
d_a_obj_carry work, SETUP_ACTOR macro, header cleanup ( #1885 )
2023-08-16 12:07:52 -07:00
d_a_scene_exit
setup dolphin VEC/MTX function defines ( #1903 )
2023-09-02 16:38:08 +03:00
d_a_scene_exit2
Fix cLib_calcTimer ( #1963 )
2023-10-21 15:57:42 -07:00
d_a_set_bgobj
MSL_C fully matched / some SSystem cleanup/ obj_rgate OK ( #2011 )
2023-12-25 17:31:05 +02:00
d_a_shop_item
d_a_obj_carry work, SETUP_ACTOR macro, header cleanup ( #1885 )
2023-08-16 12:07:52 -07:00
d_a_skip_2D
kgate / d_meter_button / d_meter_haihai done, obj_ice_l wip ( #2018 )
2024-01-02 01:09:41 +02:00
d_a_spinner
setup dolphin VEC/MTX function defines ( #1903 )
2023-09-02 16:38:08 +03:00
d_a_sq
d_a_obj_carry work, setup static shape data ( #1890 )
2023-08-20 22:10:09 -06:00
d_a_startAndGoal
d_a_obj_carry work, SETUP_ACTOR macro, header cleanup ( #1885 )
2023-08-16 12:07:52 -07:00
d_a_suspend
k_wmark / k_wpillar OK, fop actor enums / debug building ( #1946 )
2023-09-28 12:01:42 -07:00
d_a_swBall
d_a_obj_carry work, SETUP_ACTOR macro, header cleanup ( #1885 )
2023-08-16 12:07:52 -07:00
d_a_swLBall
d_a_obj_carry work, SETUP_ACTOR macro, header cleanup ( #1885 )
2023-08-16 12:07:52 -07:00
d_a_swTime
k_wmark / k_wpillar OK, fop actor enums / debug building ( #1946 )
2023-09-28 12:01:42 -07:00
d_a_swc00
almost all of dolphin matched ( #2036 )
2024-01-20 02:22:19 +02:00
d_a_swhit0
JAUSectionHeap, Z2SoundInfo, others ( #1925 )
2023-09-15 15:20:09 +03:00
d_a_talk
k_wmark / k_wpillar OK, fop actor enums / debug building ( #1946 )
2023-09-28 12:01:42 -07:00
d_a_tbox
work on d_a_tbox ( #1971 )
2023-11-02 19:35:31 +02:00
d_a_tbox2
JAUSectionHeap, Z2SoundInfo, others ( #1925 )
2023-09-15 15:20:09 +03:00
d_a_tboxSw
k_wmark / k_wpillar OK, fop actor enums / debug building ( #1946 )
2023-09-28 12:01:42 -07:00
d_a_title
setup dolphin VEC/MTX function defines ( #1903 )
2023-09-02 16:38:08 +03:00
d_a_vrbox
k_wmark / k_wpillar OK, fop actor enums / debug building ( #1946 )
2023-09-28 12:01:42 -07:00
d_a_vrbox2
k_wmark / k_wpillar OK, fop actor enums / debug building ( #1946 )
2023-09-28 12:01:42 -07:00
d_a_warp_bug
k_wmark / k_wpillar OK, fop actor enums / debug building ( #1946 )
2023-09-28 12:01:42 -07:00
d_a_ykgr
d_s_play OK, work on d_a_ykgr ( #2035 )
2024-01-17 15:19:10 -08:00
door
work on d_a_door_boss ( #2061 )
2024-02-04 14:38:58 -08:00
e
e_arrow OK ( #2072 )
2024-02-16 09:51:12 +02:00
kytag
various fixes / matches ( #2052 )
2024-01-29 17:39:51 +02:00
npc
d_a_obj_wind_stone OK ( #2066 )
2024-02-08 14:35:24 +02:00
obj
d_a_obj_table OK ( #2076 )
2024-02-25 21:54:23 -08:00
tag
d_a_tag_Lv8Gate OK ( #2079 )
2024-02-28 01:41:01 -08:00