tp/include/d/actor/d_a_npc_gnd.h

74 lines
2.3 KiB
C++

#ifndef D_A_NPC_GND_H
#define D_A_NPC_GND_H
#include "d/actor/d_a_npc.h"
/**
* @ingroup actors-npcs
* @class daNpc_Gnd_c
* @brief Ganondorf
*
* @details
*
*/
class daNpc_Gnd_c : public fopAc_ac_c {
public:
/* 809BB60C */ ~daNpc_Gnd_c();
/* 809BB730 */ void create();
/* 809BB9D4 */ void CreateHeap();
/* 809BBE2C */ void Delete();
/* 809BBE60 */ void Execute();
/* 809BBE80 */ void Draw();
/* 809BBF44 */ void createHeapCallBack(fopAc_ac_c*);
/* 809BBF64 */ void ctrlJointCallBack(J3DJoint*, int);
/* 809BBFBC */ void getType();
/* 809BBFDC */ void getFlowNodeNo();
/* 809BBFF8 */ void isDelete();
/* 809BC028 */ void reset();
/* 809BC168 */ void afterJntAnm(int);
/* 809BC1F4 */ void ctrlBtk();
/* 809BC328 */ void setParam();
/* 809BC448 */ void setAfterTalkMotion();
/* 809BC4A8 */ void srchActors();
/* 809BC4AC */ void evtTalk();
/* 809BC5AC */ void evtCutProc();
/* 809BC674 */ void action();
/* 809BC760 */ void beforeMove();
/* 809BC7D8 */ void setAttnPos();
/* 809BCA14 */ void setCollision();
/* 809BCB48 */ bool drawDbgInfo();
/* 809BCB50 */ void afterSetMotionAnm(int, int, f32, int);
/* 809BCCE8 */ void selectAction();
/* 809BCD30 */ void chkAction(int (daNpc_Gnd_c::*)(void*));
/* 809BCD5C */ void setAction(int (daNpc_Gnd_c::*)(void*));
/* 809BCE04 */ void wait(void*);
/* 809BD050 */ void talk(void*);
/* 809BE2D0 */ daNpc_Gnd_c(daNpcT_faceMotionAnmData_c const*, daNpcT_motionAnmData_c const*,
daNpcT_MotionSeqMngr_c::sequenceStepData_c const*, int,
daNpcT_MotionSeqMngr_c::sequenceStepData_c const*, int,
daNpcT_evtData_c const*, char**);
/* 809BE40C */ s32 getEyeballRMaterialNo();
/* 809BE414 */ s32 getEyeballLMaterialNo();
/* 809BE41C */ s32 getHeadJointNo();
/* 809BE424 */ s32 getNeckJointNo();
/* 809BE42C */ bool getBackboneJointNo();
static void* mCutNameList;
static u8 mCutList[12];
private:
/* 0x568 */ u8 field_0x568[0xfa0 - 0x568];
};
STATIC_ASSERT(sizeof(daNpc_Gnd_c) == 0xfa0);
class daNpc_Gnd_Param_c {
public:
/* 809BE434 */ ~daNpc_Gnd_Param_c();
static u8 const m[140];
};
#endif /* D_A_NPC_GND_H */