mirror of https://github.com/zeldaret/tp.git
58 lines
1.4 KiB
C++
58 lines
1.4 KiB
C++
#ifndef D_A_NPC_SHOE_H
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#define D_A_NPC_SHOE_H
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#include "d/actor/d_a_npc.h"
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/**
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* @ingroup actors-npcs
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* @class daNpcShoe_c
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* @brief Soal
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*
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* @details
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*
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*/
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class daNpcShoe_c : public fopAc_ac_c {
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public:
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/* 80AE794C */ daNpcShoe_c();
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/* 80AE7B60 */ ~daNpcShoe_c();
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/* 80AE7D48 */ void Create();
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/* 80AE7FD8 */ void CreateHeap();
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/* 80AE81E8 */ void Delete();
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/* 80AE821C */ void Execute();
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/* 80AE8308 */ void Draw();
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/* 80AE840C */ void ctrlJoint(J3DJoint*, J3DModel*);
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/* 80AE8598 */ void createHeapCallBack(fopAc_ac_c*);
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/* 80AE85B8 */ void ctrlJointCallBack(J3DJoint*, int);
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/* 80AE8604 */ void setMotion(int, f32, int);
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/* 80AE864C */ void reset();
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/* 80AE895C */ void setAction(bool (daNpcShoe_c::*)(void*));
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/* 80AE8A04 */ void wait(void*);
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/* 80AE8E24 */ void fear(void*);
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/* 80AE8ED4 */ void talk(void*);
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/* 80AE9094 */ void demo(void*);
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/* 80AE92E8 */ void setParam();
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/* 80AE93A0 */ void main();
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/* 80AE9624 */ void setAttnPos();
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/* 80AE9820 */ void lookat();
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/* 80AE9A00 */ bool setMotionAnm(int, f32);
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/* 80AE9AD0 */ bool drawDbgInfo();
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/* 80AEA340 */ void adjustShapeAngle();
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static u8 mEvtSeqList[12];
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private:
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/* 0x568 */ u8 field_0x568[0xe1c - 0x568];
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};
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STATIC_ASSERT(sizeof(daNpcShoe_c) == 0xe1c);
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class daNpcShoe_Param_c {
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public:
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/* 80AEA344 */ ~daNpcShoe_Param_c();
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static u8 const m[108];
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};
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#endif /* D_A_NPC_SHOE_H */
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