mirror of https://github.com/zeldaret/tp.git
68 lines
2.0 KiB
C++
68 lines
2.0 KiB
C++
#ifndef D_A_NPC_ZANT_H
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#define D_A_NPC_ZANT_H
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#include "d/actor/d_a_npc.h"
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/**
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* @ingroup actors-npcs
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* @class daNpc_Zant_c
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* @brief Zant
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*
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* @details
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*
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*/
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class daNpc_Zant_c : public fopAc_ac_c {
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public:
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/* 80B6C1AC */ ~daNpc_Zant_c();
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/* 80B6C2D0 */ void create();
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/* 80B6C574 */ void CreateHeap();
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/* 80B6C700 */ void Delete();
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/* 80B6C734 */ void Execute();
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/* 80B6C754 */ void Draw();
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/* 80B6C7E8 */ void createHeapCallBack(fopAc_ac_c*);
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/* 80B6C808 */ void ctrlJointCallBack(J3DJoint*, int);
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/* 80B6C860 */ void getType();
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/* 80B6C880 */ void getFlowNodeNo();
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/* 80B6C89C */ void isDelete();
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/* 80B6C8CC */ void reset();
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/* 80B6C9F0 */ void afterJntAnm(int);
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/* 80B6C9F4 */ void setParam();
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/* 80B6CAF0 */ void setAfterTalkMotion();
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/* 80B6CB50 */ void srchActors();
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/* 80B6CB54 */ void evtTalk();
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/* 80B6CC54 */ void evtCutProc();
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/* 80B6CD1C */ void action();
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/* 80B6CE08 */ void beforeMove();
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/* 80B6CE80 */ void setAttnPos();
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/* 80B6D074 */ void setCollision();
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/* 80B6D1A8 */ bool drawDbgInfo();
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/* 80B6D1B0 */ void drawGhost();
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/* 80B6D21C */ void selectAction();
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/* 80B6D264 */ void chkAction(int (daNpc_Zant_c::*)(void*));
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/* 80B6D290 */ void setAction(int (daNpc_Zant_c::*)(void*));
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/* 80B6D338 */ void wait(void*);
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/* 80B6D584 */ void talk(void*);
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/* 80B6E800 */ daNpc_Zant_c(daNpcT_faceMotionAnmData_c const*, daNpcT_motionAnmData_c const*,
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daNpcT_MotionSeqMngr_c::sequenceStepData_c const*, int,
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daNpcT_MotionSeqMngr_c::sequenceStepData_c const*, int,
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daNpcT_evtData_c const*, char**);
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static void* mCutNameList;
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static u8 mCutList[12];
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private:
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/* 0x568 */ u8 field_0x568[0xfa0 - 0x568];
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};
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STATIC_ASSERT(sizeof(daNpc_Zant_c) == 0xfa0);
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class daNpc_Zant_Param_c {
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public:
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/* 80B6E93C */ ~daNpc_Zant_Param_c();
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static u8 const m[140];
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};
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#endif /* D_A_NPC_ZANT_H */
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