tp/include/d/actor/d_a_npc_zant.h

68 lines
2.0 KiB
C++

#ifndef D_A_NPC_ZANT_H
#define D_A_NPC_ZANT_H
#include "d/actor/d_a_npc.h"
/**
* @ingroup actors-npcs
* @class daNpc_Zant_c
* @brief Zant
*
* @details
*
*/
class daNpc_Zant_c : public fopAc_ac_c {
public:
/* 80B6C1AC */ ~daNpc_Zant_c();
/* 80B6C2D0 */ void create();
/* 80B6C574 */ void CreateHeap();
/* 80B6C700 */ void Delete();
/* 80B6C734 */ void Execute();
/* 80B6C754 */ void Draw();
/* 80B6C7E8 */ void createHeapCallBack(fopAc_ac_c*);
/* 80B6C808 */ void ctrlJointCallBack(J3DJoint*, int);
/* 80B6C860 */ void getType();
/* 80B6C880 */ void getFlowNodeNo();
/* 80B6C89C */ void isDelete();
/* 80B6C8CC */ void reset();
/* 80B6C9F0 */ void afterJntAnm(int);
/* 80B6C9F4 */ void setParam();
/* 80B6CAF0 */ void setAfterTalkMotion();
/* 80B6CB50 */ void srchActors();
/* 80B6CB54 */ void evtTalk();
/* 80B6CC54 */ void evtCutProc();
/* 80B6CD1C */ void action();
/* 80B6CE08 */ void beforeMove();
/* 80B6CE80 */ void setAttnPos();
/* 80B6D074 */ void setCollision();
/* 80B6D1A8 */ bool drawDbgInfo();
/* 80B6D1B0 */ void drawGhost();
/* 80B6D21C */ void selectAction();
/* 80B6D264 */ void chkAction(int (daNpc_Zant_c::*)(void*));
/* 80B6D290 */ void setAction(int (daNpc_Zant_c::*)(void*));
/* 80B6D338 */ void wait(void*);
/* 80B6D584 */ void talk(void*);
/* 80B6E800 */ daNpc_Zant_c(daNpcT_faceMotionAnmData_c const*, daNpcT_motionAnmData_c const*,
daNpcT_MotionSeqMngr_c::sequenceStepData_c const*, int,
daNpcT_MotionSeqMngr_c::sequenceStepData_c const*, int,
daNpcT_evtData_c const*, char**);
static void* mCutNameList;
static u8 mCutList[12];
private:
/* 0x568 */ u8 field_0x568[0xfa0 - 0x568];
};
STATIC_ASSERT(sizeof(daNpc_Zant_c) == 0xfa0);
class daNpc_Zant_Param_c {
public:
/* 80B6E93C */ ~daNpc_Zant_Param_c();
static u8 const m[140];
};
#endif /* D_A_NPC_ZANT_H */