tp/include/d/actor/d_a_obj_lv8KekkaiTrap.h

44 lines
1.0 KiB
C++

#ifndef D_A_OBJ_LV8KEKKAITRAP_H
#define D_A_OBJ_LV8KEKKAITRAP_H
#include "f_op/f_op_actor_mng.h"
/**
* @ingroup actors-objects
* @class daKekaiTrap_c
* @brief Palace of Twilight Barrier Trap
*
* @details
*
*/
class daKekaiTrap_c : public fopAc_ac_c {
public:
/* 80C87D40 */ void setBaseMtx();
/* 80C87DC8 */ void CreateHeap();
/* 80C87E48 */ void create();
/* 80C87FB0 */ void Execute(f32 (**)[3][4]);
/* 80C88000 */ void moveMain();
/* 80C88104 */ void init_modeWait();
/* 80C88110 */ void modeWait();
/* 80C88114 */ void init_modeMoveUp();
/* 80C88138 */ void modeMoveUp();
/* 80C881F0 */ void init_modeMoveDown();
/* 80C88214 */ void modeMoveDown();
/* 80C882C8 */ void Draw();
/* 80C8836C */ void Delete();
private:
/* 0x568 */ u8 field_0x568[0x5b4 - 0x568];
};
STATIC_ASSERT(sizeof(daKekaiTrap_c) == 0x5b4);
class daKekaiTrap_HIO_c {
public:
/* 80C87CAC */ daKekaiTrap_HIO_c();
/* 80C88438 */ ~daKekaiTrap_HIO_c();
};
#endif /* D_A_OBJ_LV8KEKKAITRAP_H */