..
f_op_actor.h
d_a_b_mgn (Dark Beast Ganon) ( #2348 )
2025-03-27 15:45:21 -07:00
f_op_actor_enemy.h
e_pm, e_fs, obj_sm_door, obj_smw_stone ( #2244 )
2024-11-10 16:18:40 +02:00
f_op_actor_iter.h
most of d_a_alink_wolf done / some misc ( #1993 )
2023-11-27 13:14:06 +02:00
f_op_actor_mng.h
Debug version now builds OK and all_source compiles ( #2343 )
2025-03-22 18:00:51 -07:00
f_op_actor_tag.h
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
f_op_camera.h
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
f_op_camera_mng.h
kankyo_rain / obj_life_container mostly done, obj_glowsphere done ( #2266 )
2024-12-18 20:02:52 +02:00
f_op_draw_iter.h
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
f_op_draw_tag.h
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
f_op_kankyo.h
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
f_op_kankyo_mng.h
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
f_op_msg.h
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
f_op_msg_mng.h
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
f_op_overlap.h
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
f_op_overlap_mng.h
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
f_op_overlap_req.h
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
f_op_scene.h
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
f_op_scene_iter.h
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
f_op_scene_mng.h
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
f_op_scene_pause.h
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
f_op_scene_req.h
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
f_op_scene_tag.h
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
f_op_view.h
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00