tp/include/d/actor/d_a_obj_lv3Water.h

69 lines
2.1 KiB
C++

#ifndef D_A_OBJ_LV3WATER_H
#define D_A_OBJ_LV3WATER_H
#include "d/d_bg_s_movebg_actor.h"
#include "d/d_event_lib.h"
#include "f_op/f_op_actor_mng.h"
/**
* @ingroup actors-objects
* @class daLv3Water_c
* @brief Lakebed Temple Water
*
* @details
*
*/
class daLv3Water_c : public dBgS_MoveBgActor,
public request_of_phase_process_class,
public dEvLib_callback_c {
public:
typedef void (daLv3Water_c::*modeFunc)();
enum Mode {
WAIT,
LEVEL_CTRL,
};
daLv3Water_c() : dEvLib_callback_c(this) {}
void setBaseMtx();
virtual int CreateHeap();
int create();
virtual int Execute(Mtx**);
void effectSet();
void mode_proc_wait();
void mode_init_levelCtrl();
void mode_proc_levelCtrl();
virtual int Draw();
virtual int Delete();
virtual ~daLv3Water_c() {}
virtual bool eventStart();
int getParam(int shift, int bit) { return fopAcM_GetParamBit(this, shift, bit); }
int getParamEvent() { return shape_angle.x & 0xFF; }
int getParamType() { return (shape_angle.x & 0xFF00) >> 8; }
u8 getType() { return mType; }
private:
/* 0x5B8 */ request_of_phase_process_class mPhase;
/* 0x5C0 */ J3DModel* mpModel1;
/* 0x5C4 */ J3DModel* mpModel2;
/* 0x5C8 */ mDoExt_btkAnm mBtk1;
/* 0x5E0 */ mDoExt_btkAnm mBtk2;
/* 0x5F8 */ u8 mMode;
/* 0x5F9 */ u8 mType;
/* 0x5FC */ f32 mWaterLv; // Amount that the water's y coodinate should increase
/* 0x600 */ u8 mCurrentWaterLvFrame; // Number of frames that the water level has been changing
/* 0x601 */ u8 mWaterLvFrame; // Number of frames that should be taken for the water level to change
/* 0x602 */ u8 mSwInitialState;
/* 0x603 */ u8 mSwCurrentState;
/* 0x604 */ u8 mLvControlWaitFrames;
/* 0x605 */ u8 mSwStatePostEvent; // Only when true (i.e event initiated water raising instead of lowering) should anything be drawn
/* 0x608 */ u32 mEmitterIDs[8];
};
STATIC_ASSERT(sizeof(daLv3Water_c) == 0x628);
#endif /* D_A_OBJ_LV3WATER_H */