tp/include/d/actor/d_a_obj_testcube.h

51 lines
1.1 KiB
C++

#ifndef D_A_OBJ_TESTCUBE_H
#define D_A_OBJ_TESTCUBE_H
#include "f_op/f_op_actor_mng.h"
#include "d/d_bg_s_movebg_actor.h"
class daObjCube_c : public dBgS_MoveBgActor {
public:
#if DEBUG
daObjCube_c() {}
void getDzbName(char*);
void getBmdName(char*);
void initBaseMtx();
void setBaseMtx();
int create();
virtual int CreateHeap();
virtual int Create();
virtual int Execute(Mtx**);
virtual int Draw();
virtual int Delete();
/* 0x5A8 */ request_of_phase_process_class mPhase;
/* 0x5B0 */ J3DModel* mpModel;
/* 0x5B4 */ u8 mShape;
/* 0x5B5 */ u8 mNameArg;
/* 0x5B6 */ u8 field_0x5b6;
#endif
};
namespace daObjCube_prm {
inline u8 getNameArg(daObjCube_c* i_this) {
return fopAcM_GetParam(i_this) & 0xFF;
}
inline u8 getShape(daObjCube_c* i_this) {
return (fopAcM_GetParam(i_this) >> 0x1C) & 7;
}
inline u8 getSwitch(daObjCube_c* i_this) {
return (fopAcM_GetParam(i_this) >> 8) & 0xFF;
}
inline u8 getArg0(daObjCube_c* i_this) {
return fopAcM_GetParam(i_this) >> 0x1F;
}
}
#endif /* D_A_OBJ_TESTCUBE_H */