tp/src/d/actor/d_a_e_ba.cpp

1140 lines
41 KiB
C++

/**
* d_a_e_ba.cpp
* Enemy - Keese
*/
#include "d/actor/d_a_e_ba.h"
#include "JSystem/JKernel/JKRHeap.h"
#include "SSystem/SComponent/c_math.h"
#include "d/d_com_inf_game.h"
#include "d/d_s_play.h"
#include "d/actor/d_a_player.h"
#include "d/d_procname.h"
UNK_REL_DATA
#include "f_op/f_op_actor_enemy.h"
/* 80682638-8068263C 000008 0004+00 2/2 0/0 0/0 .bss None */
static bool hioInit;
/* 80682648-80682664 000018 001C+00 9/9 0/0 0/0 .bss l_HIO */
static daE_BA_HIO_c l_HIO;
/* 8067ECEC-8067ED30 0000EC 0044+00 1/1 0/0 0/0 .text __ct__12daE_BA_HIO_cFv */
daE_BA_HIO_c::daE_BA_HIO_c() {
field_0x04 = -1;
mScale = 1.0f;
mFlySpeed = 15.0f;
mFightDistance = 250.0f;
mFightSpeed = 15.0f;
mAttackSpeed = 40.0f;
}
/* 8067ED30-8067ED90 000130 0060+00 2/2 0/0 0/0 .text ba_disappear__FP10fopAc_ac_c */
static void ba_disappear(fopAc_ac_c* i_this) {
fopAcM_createDisappear(i_this, &i_this->current.pos, 6, 0, 3);
int sw = fopAcM_GetParam(i_this) >> 24;
if (sw != 0xff) {
dComIfGs_onSwitch(sw, fopAcM_GetRoomNo(i_this));
}
}
/* 8067ED90-8067EE38 000190 00A8+00 11/11 0/0 0/0 .text anm_init__FP10e_ba_classifUcf */
static void anm_init(e_ba_class* i_this, int i_index, f32 i_morf, u8 i_attr, f32 i_rate) {
J3DAnmTransform* anm =
static_cast<J3DAnmTransform*>(dComIfG_getObjectRes(i_this->mArcName, i_index));
i_this->mpMorf->setAnm(anm, i_attr, i_morf, i_rate, 0.0f, -1.0f);
i_this->mAnm = i_index;
}
/* 8067EE38-8067EEA8 000238 0070+00 1/0 0/0 0/0 .text daE_BA_Draw__FP10e_ba_class */
static int daE_BA_Draw(e_ba_class* i_this) {
fopEn_enemy_c* a_this = &i_this->mEnemy;
J3DModel* model = i_this->mpMorf->getModel();
g_env_light.settingTevStruct(0, &a_this->current.pos, &a_this->tevStr);
g_env_light.setLightTevColorType_MAJI(model, &a_this->tevStr);
i_this->mpMorf->entryDL();
return 1;
}
/* 8067EEA8-8067EF20 0002A8 0078+00 1/1 0/0 0/0 .text shot_b_sub__FPvPv */
static void* shot_b_sub(void* i_proc, void* i_this) {
if (fopAcM_IsActor(i_proc) && fopAcM_GetName(i_proc) == PROC_BOOMERANG
&& !dComIfGp_checkPlayerStatus0(0, 0x80000) && daPy_py_c::checkBoomerangCharge()
&& fopAcM_GetParam(i_proc) == 1)
{
return i_proc;
}
return NULL;
}
/* 8067EF20-8067EFF8 000320 00D8+00 1/1 0/0 0/0 .text other_bg_check__FP10e_ba_classP10fopAc_ac_c
*/
static BOOL other_bg_check(e_ba_class* i_this, fopAc_ac_c* i_other) {
fopAc_ac_c* _this = static_cast<fopAc_ac_c*>(&i_this->mEnemy);
dBgS_LinChk lin_chk;
cXyz vec1, vec2;
vec2 = i_other->current.pos;
vec2.y += 100.0f;
vec1 = _this->current.pos;
vec1.y = _this->eyePos.y;
lin_chk.Set(&vec1, &vec2, _this);
if (dComIfG_Bgsp().LineCross(&lin_chk)) {
return true;
} else {
return false;
}
}
/* 8067EFF8-8067F0AC 0003F8 00B4+00 5/5 0/0 0/0 .text pl_check__FP10e_ba_classfs */
static BOOL pl_check(e_ba_class* i_this, f32 i_maxDistance, s16 i_maxAngle) {
fopEn_enemy_c* a_this = &i_this->mEnemy;
fopAc_ac_c* player = dComIfGp_getPlayer(0);
if (!daPy_getPlayerActorClass()->checkSwimUp() || dComIfGp_event_runCheck()) {
return false;
}
if (player->current.pos.y < a_this->current.pos.y && i_this->mPlayerDistanceXZ < i_maxDistance)
{
s16 angle = a_this->shape_angle.y - i_this->mPlayerAngleY;
if (i_maxAngle == 1 || (angle < i_maxAngle && angle > (s16)-i_maxAngle)) {
if (!other_bg_check(i_this, player)) {
return true;
}
}
}
return false;
}
/* 8067F0AC-8067F2DC 0004AC 0230+00 1/1 0/0 0/0 .text damage_check__FP10e_ba_class */
static void damage_check(e_ba_class* i_this) {
fopEn_enemy_c* a_this = &i_this->mEnemy;
daPy_py_c* player = static_cast<daPy_py_c*>(dComIfGp_getPlayer(0));
if (i_this->mIFrames == 0) {
i_this->mStts.Move();
if (i_this->mSph.ChkTgHit()) {
i_this->mAtInfo.mpCollider = i_this->mSph.GetTgHitObj();
if (i_this->mAtInfo.mpCollider->ChkAtType(AT_TYPE_BOOMERANG)) {
i_this->mAction = e_ba_class::ACT_WIND;
i_this->mMode = 0;
i_this->mType = e_ba_class::TYPE_NORMAL;
i_this->mSph.SetAtType(AT_TYPE_CSTATUE_SWING);
} else {
cc_at_check(a_this, &i_this->mAtInfo);
if (i_this->mAtInfo.mpCollider->ChkAtType(AT_TYPE_HOOKSHOT)
|| i_this->mAtInfo.mpCollider->ChkAtType(AT_TYPE_SLINGSHOT))
{
a_this->health--;
}
if (i_this->mAtInfo.mpCollider->ChkAtType(AT_TYPE_SHIELD_ATTACK)) {
i_this->mAction = e_ba_class::ACT_CHANCE;
i_this->mMode = 0;
i_this->mKnockbackSpeed = 70.0f;
i_this->mKnockbackAngle = a_this->shape_angle.y;
i_this->mIsDying = false;
dComIfGp_getVibration().StartShock(2, 0x1f, cXyz(0.0f, 1.0f, 0.0f));
} else if (i_this->mAtInfo.mpCollider->ChkAtType(AT_TYPE_WOLF_ATTACK)
&& player->onWolfEnemyCatch(a_this)) {
i_this->mAction = e_ba_class::ACT_WOLFBITE;
i_this->mMode = 0;
i_this->mIFrames = 200;
dScnPly_c::setPauseTimer(0);
i_this->mCreatureSound.startCreatureVoice(Z2SE_EN_BA_V_BITE, -1);
} else {
if (i_this->mAtInfo.mpCollider->ChkAtType(AT_TYPE_UNK)) {
i_this->mIFrames = 20;
} else {
i_this->mIFrames = 10;
}
i_this->mKnockbackSpeed = 80.0f;
i_this->mKnockbackAngle = i_this->mAtInfo.mHitDirection.y;
if (a_this->health <= 0) {
i_this->mCreatureSound.startCreatureVoice(Z2SE_EN_BA_V_DEATH, -1);
i_this->mpMorf->setPlaySpeed(0.2f);
i_this->mIsDying = true;
}
}
}
}
}
}
/* 8067F2DC-8067F544 0006DC 0268+00 2/3 0/0 0/0 .text path_check__FP10e_ba_class */
// NONMATCHING regalloc
static BOOL path_check(e_ba_class* i_this) {
fopEn_enemy_c* a_this = &i_this->mEnemy;
if (i_this->mpPath != NULL) {
dBgS_LinChk lin_chk;
cXyz vec1, vec2;
vec1 = a_this->current.pos;
vec1.y += 100.0f;
static bool check_index[255];
dPnt* point = i_this->mpPath->m_points;
for (int i = 0; i < i_this->mpPath->m_num; i++, point++) {
vec2.x = point->m_position.x;
vec2.y = point->m_position.y + 100.0f;
vec2.z = point->m_position.z;
lin_chk.Set(&vec1, &vec2, a_this);
if (!dComIfG_Bgsp().LineCross(&lin_chk)) {
check_index[i] = true;
} else {
check_index[i] = false;
}
}
f32 delta_x, delta_y, delta_z;
f32 threshold = 0.0f;
bool bvar5 = false;
for (int i = 0; i < 100; i++, threshold += 50.0f) {
point = i_this->mpPath->m_points;
for (int j = 0; j < i_this->mpPath->m_num; j++, point++) {
if (check_index[j]) {
delta_x = a_this->current.pos.x - point->m_position.x;
delta_y = a_this->current.pos.y - point->m_position.y;
delta_z = a_this->current.pos.z - point->m_position.z;
f32 dist =
JMAFastSqrt(delta_x * delta_x + delta_y * delta_y + delta_z * delta_z);
if (dist < threshold) {
i_this->mPathPoint = j - i_this->mPathStep;
if (i_this->mPathPoint >= (s8)i_this->mpPath->m_num) {
i_this->mPathPoint = i_this->mpPath->m_num;
} else if (i_this->mPathPoint < 0) {
i_this->mPathPoint = 0;
}
bvar5 = true;
break;
}
}
}
if (bvar5) {
break;
}
}
if (!bvar5) {
i_this->field_0x5bc = 0;
} else {
i_this->field_0x5bc = i_this->mPathIndex + 1;
return true;
}
}
return false;
}
/* 8067F544-8067F6D4 000944 0190+00 6/6 0/0 0/0 .text fly_move__FP10e_ba_class */
static void fly_move(e_ba_class* i_this) {
fopEn_enemy_c* a_this = &i_this->mEnemy;
f32 delta_x = i_this->mTargetPos.x - a_this->current.pos.x;
f32 delta_y = i_this->mTargetPos.y - a_this->current.pos.y;
f32 delta_z = i_this->mTargetPos.z - a_this->current.pos.z;
s16 angle_y = cM_atan2s(delta_x, delta_z);
f32 dist_xz = JMAFastSqrt(delta_x * delta_x + delta_z * delta_z);
s16 angle_x = -cM_atan2s(delta_y, dist_xz);
cLib_addCalcAngleS2(&a_this->current.angle.y, angle_y, 10,
i_this->mBaseAngleSpeed * i_this->mSpeedRatio);
i_this->mBaseAngleSpeed = 2000.0f;
cLib_addCalcAngleS2(&a_this->current.angle.x, angle_x, 10,
i_this->mBaseAngleSpeed * i_this->mSpeedRatio);
cLib_addCalc2(&i_this->mSpeedRatio, 1.0f, 1.0f, 0.04f);
cXyz vec;
vec.x = 0.0f;
vec.y = 0.0f;
vec.z = a_this->speedF;
mDoMtx_YrotS(*calc_mtx, a_this->current.angle.y);
mDoMtx_XrotM(*calc_mtx, a_this->current.angle.x);
MtxPosition(&vec, &a_this->speed);
a_this->current.pos += a_this->speed;
}
/* 8067F6D4-8067F81C 000AD4 0148+00 1/1 0/0 0/0 .text e_ba_roof__FP10e_ba_class */
static void e_ba_roof(e_ba_class* i_this) {
fopEn_enemy_c* a_this = &i_this->mEnemy;
switch (i_this->mMode) {
case 0:
anm_init(i_this, e_ba_class::ANM_WAIT, 15.0f,
J3DFrameCtrl::EMode_LOOP, cM_rndF(0.1f) + 0.9f);
i_this->mMode = 1;
break;
case 1:
if ((i_this->mCounter & 0x1f) == 0 && cM_rndF(1.0f) < 0.5f) {
i_this->mCreatureSound.startCreatureVoice(Z2SE_EN_BA_V_NAKU, -1);
}
break;
}
cLib_addCalc2(&a_this->current.pos.x, a_this->home.pos.x, 0.5f, fabsf(a_this->speed.x));
cLib_addCalc2(&a_this->current.pos.y, a_this->home.pos.y, 0.5f, fabsf(a_this->speed.y));
cLib_addCalc2(&a_this->current.pos.z, a_this->home.pos.z, 0.5f, fabsf(a_this->speed.z));
if (pl_check(i_this, i_this->mFightFlyDistance, 1)) {
i_this->mAction = e_ba_class::ACT_FIGHT_FLY;
i_this->mMode = 0;
}
}
/* 8067F81C-8067F9E0 000C1C 01C4+00 1/1 0/0 0/0 .text e_ba_fight_fly__FP10e_ba_class */
static void e_ba_fight_fly(e_ba_class* i_this) {
fopEn_enemy_c* a_this = &i_this->mEnemy;
fopAc_ac_c* player = dComIfGp_getPlayer(0);
switch (i_this->mMode) {
case 0:
anm_init(i_this, e_ba_class::ANM_FLY, 3.0f, J3DFrameCtrl::EMode_LOOP, 1.0f);
i_this->mMode = 1;
i_this->mSpeedRatio = 0.0f;
break;
case 1:
if ((i_this->mCounter & 0xf) == 0 && cM_rndF(1.0f) < 0.5f) {
i_this->mCreatureSound.startCreatureVoice(Z2SE_EN_BA_V_NAKU, -1);
}
break;
}
cLib_addCalc2(&a_this->speedF, l_HIO.mFlySpeed, 1.0f, l_HIO.mFlySpeed * 0.3f);
i_this->mTargetPos = player->current.pos;
fly_move(i_this);
if (!pl_check(i_this, i_this->mFightFlyDistance + 50.0f, 1)) {
if (i_this->mHomeType != e_ba_class::HOME_APPEAR) {
if (!path_check(i_this)) {
if (i_this->mHomeType == e_ba_class::HOME_ROOF) {
i_this->mAction = e_ba_class::ACT_RETURN;
i_this->mMode = 0;
} else {
i_this->mAction = e_ba_class::ACT_FLY;
i_this->mMode = 0;
}
} else {
i_this->mAction = e_ba_class::ACT_PATH_FLY;
i_this->mMode = 0;
}
}
} else {
if (pl_check(i_this, l_HIO.mFightDistance, 1)) {
i_this->mAction = e_ba_class::ACT_FIGHT;
i_this->mMode = 0;
}
}
}
/* 8067F9E0-8067FD68 000DE0 0388+00 1/1 0/0 0/0 .text e_ba_fight__FP10e_ba_class */
static void e_ba_fight(e_ba_class* i_this) {
fopEn_enemy_c* a_this = &i_this->mEnemy;
fopAc_ac_c* player = dComIfGp_getPlayer(0);
s16 player_angle = player->shape_angle.y;
switch (i_this->mMode) {
case 0:
anm_init(i_this, e_ba_class::ANM_HOVERING, 2.0f,
J3DFrameCtrl::EMode_LOOP, cM_rndF(0.1f) + 1.0f);
i_this->mMode = 1;
i_this->mTimer[0] = 0;
i_this->mTimer[1] = cM_rndF(100.0f) + 30.0f;
break;
case 1:
if (i_this->mTimer[0] == 0) {
mDoMtx_YrotS(*calc_mtx, player_angle + (s16)cM_rndFX(12288.0f));
cXyz vec;
vec.x = 0.0f;
vec.y = cM_rndF(100.0f) + 150.0f;
vec.z = cM_rndF(150.0f) + 150.0f;
MtxPosition(&vec, &i_this->mTargetPos);
i_this->mTargetPos += player->current.pos;
vec = i_this->mTargetPos - a_this->current.pos;
mDoMtx_YrotS(*calc_mtx, cM_atan2s(vec.x, vec.z));
f32 dist_xz = JMAFastSqrt(vec.x * vec.x + vec.z * vec.z);
mDoMtx_XrotM(*calc_mtx, -cM_atan2s(vec.y, dist_xz));
vec.x = 0.0f;
vec.y = 0.0f;
vec.z = l_HIO.mFightSpeed;
MtxPosition(&vec, &a_this->speed);
i_this->mTimer[0] = cM_rndF(30.0f) + 10.0f;
i_this->mSpeedRatio = 0.0f;
}
if (i_this->mTimer[1] == 0) {
i_this->mTimer[1] = cM_rndF(100.0f) + 30.0f;
if (i_this->mHomeType != e_ba_class::HOME_APPEAR || cM_rndF(1.0f) < 0.2f) {
i_this->mAction = e_ba_class::ACT_ATTACK;
i_this->mMode = 0;
}
}
break;
}
cLib_addCalc2(&a_this->current.pos.x, i_this->mTargetPos.x, 0.2f,
i_this->mSpeedRatio * fabsf(a_this->speed.x));
cLib_addCalc2(&a_this->current.pos.y, i_this->mTargetPos.y, 0.2f,
i_this->mSpeedRatio * fabsf(a_this->speed.y));
cLib_addCalc2(&a_this->current.pos.z, i_this->mTargetPos.z, 0.2f,
i_this->mSpeedRatio * fabsf(a_this->speed.z));
cLib_addCalc2(&i_this->mSpeedRatio, 1.0f, 1.0f, 0.1f);
cLib_addCalcAngleS2(&a_this->current.angle.y, i_this->mPlayerAngleY, 4, 0x800);
if (i_this->mHomeType != e_ba_class::HOME_APPEAR
&& !pl_check(i_this, i_this->mFightFlyDistance + 50.0f, 1))
{
if (!path_check(i_this)) {
if (i_this->mHomeType == e_ba_class::HOME_ROOF) {
i_this->mAction = e_ba_class::ACT_RETURN;
i_this->mMode = 0;
} else {
i_this->mAction = e_ba_class::ACT_FLY;
i_this->mMode = 0;
}
} else {
i_this->mAction = e_ba_class::ACT_PATH_FLY;
i_this->mMode = 0;
}
}
}
/* 8067FD68-8067FF60 001168 01F8+00 1/1 0/0 0/0 .text e_ba_attack__FP10e_ba_class */
static void e_ba_attack(e_ba_class* i_this) {
fopEn_enemy_c* a_this = &i_this->mEnemy;
fopAc_ac_c* player = dComIfGp_getPlayer(0);
f32 target_speed = 0.0f;
i_this->mSpeedRatio = 0.0f;
switch (i_this->mMode) {
case 0:
anm_init(i_this, e_ba_class::ANM_FLY, 3.0f, J3DFrameCtrl::EMode_LOOP, 2.0f);
i_this->mMode = 1;
i_this->mTimer[1] = 20;
break;
case 1:
i_this->mTargetPos = player->current.pos;
i_this->mTargetPos.y += 120.0f;
i_this->mSpeedRatio = 2.0f;
if (i_this->mTimer[1] == 0) {
i_this->mMode = 2;
i_this->mTimer[0] = 15;
i_this->mCreatureSound.startCreatureVoice(Z2SE_EN_BA_V_ATTACK, -1);
}
break;
case 2:
target_speed = l_HIO.mAttackSpeed;
if (i_this->mSph.ChkAtShieldHit()) {
i_this->mAction = e_ba_class::ACT_CHANCE;
i_this->mMode = 0;
i_this->mKnockbackSpeed = 70.0f;
i_this->mKnockbackAngle = a_this->shape_angle.y;
i_this->mIsDying = false;
dComIfGp_getVibration().StartShock(2, 0x1f, cXyz(0.0f, 1.0f, 0.0f));
} else {
if (i_this->mTimer[0] == 0) {
i_this->mMode = 3;
}
}
break;
case 3:
if (a_this->speedF <= 1.0f) {
i_this->mAction = e_ba_class::ACT_FIGHT;
i_this->mMode = 0;
}
break;
}
cLib_addCalc2(&a_this->speedF, target_speed, 1.0f, l_HIO.mAttackSpeed * 0.2f);
fly_move(i_this);
}
/* 8067FF60-8068018C 001360 022C+00 1/1 0/0 0/0 .text e_ba_fly__FP10e_ba_class */
static void e_ba_fly(e_ba_class* i_this) {
fopEn_enemy_c* a_this = &i_this->mEnemy;
switch (i_this->mMode) {
case 0:
anm_init(i_this, e_ba_class::ANM_FLY, 3.0f, J3DFrameCtrl::EMode_LOOP, 1.0f);
i_this->mMode = 1;
break;
case 1:
if ((i_this->mCounter & 0x1f) == 0 && cM_rndF(1.0f) < 0.5f) {
i_this->mCreatureSound.startCreatureVoice(Z2SE_EN_BA_V_NAKU, -1);
}
if (i_this->mTimer[0] == 0) {
i_this->mTargetPos.x = a_this->home.pos.x + cM_rndFX(500.0f);
i_this->mTargetPos.y = a_this->home.pos.y + cM_rndFX(200.0f);
i_this->mTargetPos.z = a_this->home.pos.z + cM_rndFX(500.0f);
cXyz vec = i_this->mTargetPos - a_this->current.pos;
mDoMtx_YrotS(*calc_mtx, cM_atan2s(vec.x, vec.z));
mDoMtx_XrotM(*calc_mtx, -cM_atan2s(vec.y, JMAFastSqrt(vec.x * vec.x + vec.z * vec.z)));
vec.x = 0.0f;
vec.y = 0.0f;
vec.z = l_HIO.mFightSpeed;
MtxPosition(&vec, &a_this->speed);
i_this->mTimer[0] = cM_rndF(30.0f) + 10.0f;
i_this->mSpeedRatio = 0.0f;
}
break;
}
cLib_addCalc2(&a_this->speedF, l_HIO.mFlySpeed, 1.0f, l_HIO.mFlySpeed * 0.3f);
fly_move(i_this);
if (pl_check(i_this, i_this->mFightFlyDistance, 1)) {
i_this->mAction = e_ba_class::ACT_FIGHT_FLY;
i_this->mMode = 0;
}
}
/* 8068018C-8068039C 00158C 0210+00 1/1 0/0 0/0 .text e_ba_return__FP10e_ba_class */
static void e_ba_return(e_ba_class* i_this) {
fopEn_enemy_c* a_this = &i_this->mEnemy;
switch (i_this->mMode) {
case 0:
anm_init(i_this, e_ba_class::ANM_FLY, 3.0f, J3DFrameCtrl::EMode_LOOP, 1.0f);
i_this->mMode = 1;
i_this->mSpeedRatio = 0.0f;
case 1:
break;
}
cLib_addCalc2(&a_this->speedF, l_HIO.mFlySpeed, 1.0f, l_HIO.mFlySpeed * 0.3f);
i_this->mTargetPos = a_this->home.pos;
fly_move(i_this);
cXyz delta = a_this->current.pos - i_this->mTargetPos;
if (delta.abs() < 100.0f) {
i_this->mAction = e_ba_class::ACT_ROOF;
i_this->mMode = 0;
} else {
if (pl_check(i_this, i_this->mFightFlyDistance, 1)) {
i_this->mAction = e_ba_class::ACT_FIGHT_FLY;
i_this->mMode = 0;
}
}
}
/* 8068039C-806806B4 00179C 0318+00 1/1 0/0 0/0 .text e_ba_path_fly__FP10e_ba_class */
static void e_ba_path_fly(e_ba_class* i_this) {
fopEn_enemy_c* a_this = &i_this->mEnemy;
dPnt* point;
switch (i_this->mMode) {
case 0:
anm_init(i_this, e_ba_class::ANM_FLY, 3.0f, J3DFrameCtrl::EMode_LOOP, 1.0f);
i_this->mMode = 1;
// fallthrough
case 1:
if ((i_this->mCounter & 0x1f) == 0 && cM_rndF(1.0f) < 0.5f) {
i_this->mCreatureSound.startCreatureVoice(Z2SE_EN_BA_V_NAKU, -1);
}
i_this->mPathPoint += i_this->mPathStep;
if (i_this->mPathPoint >= (s8)i_this->mpPath->m_num) {
if (dPath_ChkClose(i_this->mpPath)) {
i_this->mPathPoint = 0;
} else {
i_this->mPathStep = -1;
i_this->mPathPoint = i_this->mpPath->m_num - 2;
}
int next_id = i_this->mpPath->m_nextID;
if (next_id != 0xffff) {
i_this->mpPath = dPath_GetRoomPath(next_id, fopAcM_GetRoomNo(a_this));
}
} else {
if (i_this->mPathPoint < 0) {
i_this->mPathStep = 1;
i_this->mPathPoint = 1;
}
}
// fallthrough
case 2:
i_this->mMode = 3;
point = i_this->mpPath->m_points;
point = &point[i_this->mPathPoint];
i_this->mSpeedRatio = 0.0f;
i_this->mTargetPos.x = point->m_position.x + cM_rndFX(150.0f);
i_this->mTargetPos.y = point->m_position.y + cM_rndFX(150.0f);
i_this->mTargetPos.z = point->m_position.z + cM_rndFX(150.0f);
break;
case 3:
cXyz delta = i_this->mTargetPos - a_this->current.pos;
if (delta.abs() < 200.0f) {
i_this->mMode = 1;
}
break;
}
cLib_addCalc2(&a_this->speedF, l_HIO.mFlySpeed, 1.0f, l_HIO.mFlySpeed * 0.3f);
fly_move(i_this);
}
/* 806806B4-806808AC 001AB4 01F8+00 1/1 0/0 0/0 .text e_ba_chance__FP10e_ba_class */
static void e_ba_chance(e_ba_class* i_this) {
fopEn_enemy_c* a_this = &i_this->mEnemy;
switch (i_this->mMode) {
case 0:
anm_init(i_this, e_ba_class::ANM_HOVERING, 2.0f, J3DFrameCtrl::EMode_LOOP, 1.5f);
i_this->mMode = 1;
i_this->mTimer[0] = cM_rndF(30.0f) + 100.0f;
a_this->speed.x = 0.0f;
a_this->speed.y = 0.0f;
a_this->speed.z = 0.0f;
i_this->mCreatureSound.startCreatureVoice(Z2SE_EN_BA_V_BITE, -1);
break;
case 1:
if (i_this->mAcch.ChkGroundHit()) {
a_this->speed.y = cM_rndF(10.0f) + 10.0f;
a_this->speed.x = cM_rndFX(10.0f);
a_this->speed.z = cM_rndFX(10.0f);
if ( cM_rndF(1.0f) < 0.5f) {
i_this->mChanceAngle.z = 0;
} else {
i_this->mChanceAngle.z = -0x8000;
}
i_this->mChanceAngle.y = cM_rndF(0x10000);
fopAcM_effSmokeSet1(&i_this->mSmokeKey1, &i_this->mSmokeKey2,
&a_this->current.pos, &a_this->shape_angle, 0.8f,
&a_this->tevStr, 1);
i_this->mCreatureSound.startCreatureVoice(Z2SE_EN_BA_V_FAINT, -1);
}
if (i_this->mTimer[0] == 0) {
a_this->current.angle.z = 0;
i_this->mAction = e_ba_class::ACT_FIGHT;
i_this->mMode = 0;
return;
}
break;
}
a_this->current.pos += a_this->speed;
a_this->speed.y -= 2.0f;
cLib_addCalcAngleS2(&a_this->current.angle.y, i_this->mChanceAngle.y, 2, 0x1000);
cLib_addCalcAngleS2(&a_this->current.angle.z, i_this->mChanceAngle.z, 2, 0x1000);
}
/* 806808AC-80680AF4 001CAC 0248+00 1/1 0/0 0/0 .text e_ba_wolfbite__FP10e_ba_class */
static void e_ba_wolfbite(e_ba_class* i_this) {
fopEn_enemy_c* a_this = &i_this->mEnemy;
daPy_py_c* player = static_cast<daPy_py_c*>(dComIfGp_getPlayer(0));
switch (i_this->mMode) {
case 0:
anm_init(i_this, e_ba_class::ANM_HOLDWAIT, 0.0f, J3DFrameCtrl::EMode_LOOP, 1.0f);
i_this->mMode = 1;
break;
case 1:
if (!player->checkWolfEnemyCatchOwn(a_this)) {
if (player->checkWolfEnemyLeftThrow()) {
a_this->current.angle.y = player->shape_angle.y + 0x4000;
} else {
a_this->current.angle.y = player->shape_angle.y - 0x4000;
}
a_this->speedF = 40.0f;
a_this->speed.y = -20.0f;
i_this->mCreatureSound.startCreatureVoice(Z2SE_EN_BA_V_DEATH, -1);
anm_init(i_this, e_ba_class::ANM_DEAD, 1.0f, J3DFrameCtrl::EMode_NONE, 1.0f);
i_this->mTimer[0] = 60;
i_this->mMode = 2;
a_this->health = 0;
}
break;
case 2:
if (i_this->mAcch.ChkGroundHit()) {
i_this->mCreatureSound.startCreatureVoice(Z2SE_EN_BA_V_DEATH2, -1);
i_this->mCreatureSound.startCreatureSound(Z2SE_CM_BODYFALL_S, 0, -1);
i_this->mMode = 3;
}
// fallthrough
case 3:
if (i_this->mTimer[0] == 0) {
ba_disappear(a_this);
fopAcM_delete(a_this);
}
break;
}
cXyz vec1, vec2;
vec1.x = 0.0f;
vec1.y = 0.0f;
vec1.z = a_this->speedF;
mDoMtx_YrotS(*calc_mtx, a_this->current.angle.y);
MtxPosition(&vec1, &vec2);
a_this->speed.x = vec2.x;
a_this->speed.z = vec2.z;
a_this->current.pos += a_this->speed;
a_this->speed.y -= 4.0f;
if (i_this->mAcch.ChkGroundHit()) {
cLib_addCalc0(&a_this->speedF, 1.0f, 15.0f);
}
}
/* 80680AF4-80680C98 001EF4 01A4+00 1/1 0/0 0/0 .text e_ba_wind__FP10e_ba_class */
static void e_ba_wind(e_ba_class* i_this) {
fopEn_enemy_c* a_this = &i_this->mEnemy;
fopAc_ac_c* boomerang = (fopAc_ac_c*)fpcM_Search(shot_b_sub, i_this);
a_this->speedF = 0.0f;
switch (i_this->mMode) {
case 0:
anm_init(i_this, e_ba_class::ANM_FURA2, 3.0f, J3DFrameCtrl::EMode_LOOP, 1.0f);
i_this->mMode = 1;
i_this->mWindSpinSpeed = -(cM_rndFX(1000.0f) + 15000.0f);
i_this->mWindOffset.x = cM_rndFX(50.0f);
i_this->mWindOffset.y = cM_rndFX(50.0f);
i_this->mWindOffset.z = cM_rndFX(50.0f);
// fallthrough
case 1:
if (boomerang == NULL) {
i_this->mMode = 2;
i_this->mTimer[0] = 60;
} else {
a_this->current.pos = boomerang->current.pos + i_this->mWindOffset;
i_this->mCreatureSound.startCreatureVoiceLevel(Z2SE_EN_BA_V_SPIN, -1);
}
break;
case 2:
cLib_addCalcAngleS2(&i_this->mWindSpinSpeed, 0, 4, 450);
if (i_this->mTimer[0] == 0) {
i_this->mAction = e_ba_class::ACT_FIGHT_FLY;
i_this->mMode = 0;
}
}
a_this->current.angle.y += i_this->mWindSpinSpeed;
a_this->shape_angle.y = a_this->current.angle.y;
a_this->current.angle.z = 0;
}
/* 80680C98-80680DCC 002098 0134+00 1/1 0/0 0/0 .text e_ba_appear__FP10e_ba_class */
static void e_ba_appear(e_ba_class* i_this) {
fopEn_enemy_c* a_this = &i_this->mEnemy;
cXyz vec;
i_this->mIFrames = 60;
switch (i_this->mMode) {
case 0:
anm_init(i_this, e_ba_class::ANM_APPEAR, 0.0f, J3DFrameCtrl::EMode_NONE, 1.0f);
i_this->mMode = 1;
i_this->mTimer[0] = cM_rndF(20.0f) + 40.0f;
a_this->speedF = 30.0f;
mDoMtx_YrotS(*calc_mtx, a_this->current.angle.y);
vec.x = 0.0f;
vec.y = 0.0f;
vec.z = 100000.0f;
MtxPosition(&vec, &i_this->mTargetPos);
i_this->mTargetPos += a_this->current.pos;
// fallthrough
case 1:
cLib_addCalc0(&a_this->speedF, 1.0f, 0.7f);
if (i_this->mTimer[0] == 0 || a_this->speedF < 0.1f || i_this->mAcch.ChkWallHit()) {
i_this->mAction = e_ba_class::ACT_FIGHT_FLY;
i_this->mMode = 0;
}
break;
}
fly_move(i_this);
}
/* 80680DCC-80681128 0021CC 035C+00 2/1 0/0 0/0 .text action__FP10e_ba_class */
static void action(e_ba_class* i_this) {
fopEn_enemy_c* a_this = &i_this->mEnemy;
cXyz vec1, vec2, vec3;
i_this->mPlayerAngleY = fopAcM_searchPlayerAngleY(a_this);
i_this->mPlayerDistanceXZ = fopAcM_searchPlayerDistanceXZ(a_this);
a_this->field_0x566 = 0;
damage_check(i_this);
i_this->mSph.OffAtVsPlayerBit();
s8 link_search = false;
switch (i_this->mAction) {
case e_ba_class::ACT_ROOF:
e_ba_roof(i_this);
break;
case e_ba_class::ACT_FIGHT_FLY:
e_ba_fight_fly(i_this);
a_this->field_0x566 = 1;
link_search = true;
break;
case e_ba_class::ACT_FIGHT:
e_ba_fight(i_this);
a_this->field_0x566 = 1;
link_search = true;
break;
case e_ba_class::ACT_ATTACK:
e_ba_attack(i_this);
i_this->mSph.OnAtVsPlayerBit();
a_this->field_0x566 = 1;
link_search = true;
break;
case e_ba_class::ACT_RETURN:
e_ba_return(i_this);
break;
case e_ba_class::ACT_FLY:
e_ba_fly(i_this);
a_this->field_0x566 = 1;
break;
case e_ba_class::ACT_PATH_FLY:
e_ba_path_fly(i_this);
break;
case e_ba_class::ACT_CHANCE:
e_ba_chance(i_this);
break;
case e_ba_class::ACT_WOLFBITE:
e_ba_wolfbite(i_this);
break;
case e_ba_class::ACT_WIND:
e_ba_wind(i_this);
break;
case e_ba_class::ACT_APPEAR:
e_ba_appear(i_this);
link_search = true;
break;
}
if (link_search) {
i_this->mCreatureSound.setLinkSearch(true);
} else {
i_this->mCreatureSound.setLinkSearch(false);
}
if (i_this->mKnockbackSpeed > 0.1f) {
vec1.x = 0.0f;
vec1.y = 0.0f;
vec1.z = -i_this->mKnockbackSpeed;
mDoMtx_YrotS(*calc_mtx, i_this->mKnockbackAngle);
MtxPosition(&vec1, &vec2);
a_this->current.pos += vec2;
cLib_addCalc0(&i_this->mKnockbackSpeed, 1.0f, 5.0f);
if (i_this->mIsDying) {
a_this->shape_angle.y += 0x1300;
a_this->shape_angle.z += 0x1700;
if (i_this->mKnockbackSpeed <= 1.0f || i_this->mAcch.ChkWallHit()) {
fopAcM_delete(a_this);
if (i_this->mHomeType == e_ba_class::HOME_APPEAR) {
// should be fpcNm_ITEM_HEART : fpcNm_ITEM_ARROW_10 but that gives incorrect code
int item_no = dComIfGs_getLife() <= 4 ? 0 : 0xE;
fopAcM_createItem(&a_this->current.pos, item_no, -1, -1, NULL, NULL, 0);
fopAcM_createDisappear(a_this, &a_this->current.pos, 6, 0, 0xff);
} else {
ba_disappear(a_this);
}
}
}
} else {
if (i_this->mAction != e_ba_class::ACT_WIND) {
cLib_addCalcAngleS2(&a_this->shape_angle.y, a_this->current.angle.y, 4, 0x2000);
cLib_addCalcAngleS2(&a_this->shape_angle.x, 0, 4, 0x2000);
cLib_addCalcAngleS2(&a_this->shape_angle.z, a_this->current.angle.z, 4, 0x2000);
}
}
a_this->current.pos.y -= 30.0f;
a_this->old.pos.y -= 30.0f;
i_this->mAcch.CrrPos(dComIfG_Bgsp());
a_this->current.pos.y += 30.0f;
a_this->old.pos.y += 30.0f;
vec3.x = 0.5f;
vec3.y = 0.5f;
vec3.z = 0.5f;
setMidnaBindEffect(a_this, &i_this->mCreatureSound, &a_this->eyePos, &vec3);
}
/* 80681128-80681734 002528 060C+00 2/1 0/0 0/0 .text daE_BA_Execute__FP10e_ba_class */
static int daE_BA_Execute(e_ba_class* i_this) {
fopEn_enemy_c* a_this = &i_this->mEnemy;
daPy_py_c* player = static_cast<daPy_py_c*>(dComIfGp_getPlayer(0));
i_this->mCounter++;
for (int i = 0; i < 4; i++) {
if (i_this->mTimer[i] != 0) {
i_this->mTimer[i]--;
}
}
if (i_this->mIFrames != 0) {
i_this->mIFrames--;
}
action(i_this);
i_this->mpMorf->play(0, dComIfGp_getReverb(fopAcM_GetRoomNo(a_this)));
if ((i_this->mAnm == e_ba_class::ANM_HOVERING || i_this->mAnm == e_ba_class::ANM_FLY)) {
if (i_this->mpMorf->checkFrame(4.0f)) {
if (i_this->mAnm == e_ba_class::ANM_HOVERING) {
i_this->mCreatureSound.startCreatureSound(Z2SE_EN_BA_WING, 0, -1);
} else {
i_this->mCreatureSound.startCreatureSound(Z2SE_EN_BA_WING, 0, -1);
}
}
} else if (i_this->mAnm == e_ba_class::ANM_FURA2) {
if (i_this->mpMorf->checkFrame(0.0f)) {
i_this->mCreatureSound.startCreatureVoice(Z2SE_EN_BA_V_FURA, -1);
}
}
J3DModel* model = i_this->mpMorf->getModel();
if (i_this->mAction == e_ba_class::ACT_WOLFBITE && i_this->mMode < 2) {
fopAcM_OffStatus(a_this, 0);
a_this->attention_info.flags = 0;
MTXCopy(daPy_getLinkPlayerActorClass()->getWolfMouthMatrix(), mDoMtx_stack_c::get());
model->setBaseTRMtx(mDoMtx_stack_c::get());
mDoMtx_stack_c::multVecZero(&a_this->current.pos);
} else {
if (a_this->health > 0 && !i_this->mIsDying
&& player->current.pos.y < a_this->current.pos.y) {
fopAcM_OnStatus(a_this, 0);
a_this->attention_info.flags = 4;
} else {
fopAcM_OffStatus(a_this, 0);
a_this->attention_info.flags = 0;
}
mDoMtx_stack_c::transS(a_this->current.pos.x, a_this->current.pos.y, a_this->current.pos.z);
mDoMtx_stack_c::YrotM(a_this->shape_angle.y);
mDoMtx_stack_c::ZrotM(a_this->shape_angle.z);
mDoMtx_stack_c::scaleM(l_HIO.mScale, l_HIO.mScale, l_HIO.mScale);
model->setBaseTRMtx(mDoMtx_stack_c::get());
}
i_this->mpMorf->modelCalc();
MTXCopy(model->getAnmMtx(2), *calc_mtx);
cXyz zero;
zero.set(0.0f, 0.0f, 0.0f);
MtxPosition(&zero, &a_this->eyePos);
a_this->attention_info.position = a_this->eyePos;
a_this->attention_info.position.y += 20.0f;
cXyz center;
zero.set(0.0f, 0.0f, 0.0f);
MtxPosition(&zero, &center);
if (i_this->mIFrames != 0) {
center.z -= 20000.0f;
}
i_this->mSph.SetC(center);
i_this->mSph.SetR(l_HIO.mScale * 30.0f);
dComIfG_Ccsp()->Set(&i_this->mSph);
if (i_this->mType != e_ba_class::TYPE_NORMAL) {
i_this->field_0x6b0 = a_this->current.pos - a_this->old.pos;
i_this->field_0x6b0 *= 0.6f;
if (i_this->mType == e_ba_class::TYPE_FIRE) {
static u16 fire_name[4] = {0x8216, 0x8217, 0x8218, 0x8219};
if (i_this->mAction != e_ba_class::ACT_APPEAR) {
for (int i = 0; i < 4; i++) {
i_this->mParticleKey[i] =
dComIfGp_particle_set(i_this->mParticleKey[i], fire_name[i],
&a_this->current.pos, NULL, NULL);
JPABaseEmitter* emitter = dComIfGp_particle_getEmitter(i_this->mParticleKey[i]);
if (emitter != NULL) {
emitter->setGlobalSRTMatrix(i_this->mpMorf->getModel()->getAnmMtx(18));
emitter->setParticleCallBackPtr(dPa_control_c::getParticleTracePCB());
emitter->setUserWork((u32)&i_this->field_0x6b0);
}
}
i_this->mCreatureSound.startCreatureSoundLevel(Z2SE_EN_BA_FIRE, 0, -1);
}
} else {
static u16 ice_name[3] = {0x821a, 0x821b, 0x821c};
for (int i = 0; i < 3; i++) {
i_this->mParticleKey[i] =
dComIfGp_particle_set(i_this->mParticleKey[i], ice_name[i],
&a_this->current.pos, NULL, NULL);
JPABaseEmitter* emitter = dComIfGp_particle_getEmitter(i_this->mParticleKey[i]);
if (emitter != NULL) {
emitter->setGlobalSRTMatrix(i_this->mpMorf->getModel()->getAnmMtx(18));
emitter->setParticleCallBackPtr(dPa_control_c::getParticleTracePCB());
emitter->setUserWork((u32)&i_this->field_0x6b0);
}
}
}
}
a_this->attention_info.flags |= 0x200000;
return 1;
}
/* 80681734-8068173C 002B34 0008+00 1/0 0/0 0/0 .text daE_BA_IsDelete__FP10e_ba_class */
static int daE_BA_IsDelete(e_ba_class* i_this) {
return 1;
}
/* 8068173C-806817A0 002B3C 0064+00 1/0 0/0 0/0 .text daE_BA_Delete__FP10e_ba_class */
static int daE_BA_Delete(e_ba_class* i_this) {
fopEn_enemy_c* a_this = &i_this->mEnemy;
dComIfG_resDelete(&i_this->mPhase, i_this->mArcName);
if (i_this->mHIOInit) {
hioInit = false;
}
if (a_this->heap != NULL) {
i_this->mpMorf->stopZelAnime();
}
return 1;
}
/* 806817A0-80681890 002BA0 00F0+00 1/1 0/0 0/0 .text useHeapInit__FP10fopAc_ac_c */
static int useHeapInit(fopAc_ac_c* i_this) {
e_ba_class* _this = (e_ba_class*)i_this;
_this->mpMorf = new mDoExt_McaMorfSO(
static_cast<J3DModelData*>(dComIfG_getObjectRes(_this->mArcName, 13)), NULL, NULL,
static_cast<J3DAnmTransform*>(dComIfG_getObjectRes(_this->mArcName, 10)),
2, 1.0f, 0, -1, &_this->mCreatureSound, 0x80000, 0x11000084);
if (_this->mpMorf == NULL || _this->mpMorf->mpModel == NULL) {
return 0;
} else {
return 1;
}
}
/* 80681890-80681CEC 002C90 045C+00 1/0 0/0 0/0 .text daE_BA_Create__FP10fopAc_ac_c */
static cPhs__Step daE_BA_Create(fopAc_ac_c* i_this) {
static char* arc_name[3] = {"E_ba", "E_fb", "E_ib"};
static dCcD_SrcSph cc_sph_src = {
{
{0x0, {{AT_TYPE_CSTATUE_SWING, 0x1, 0xd}, {0xd8fbfdff, 0x3}, 0x75}}, // mObj
{dCcD_SE_HARD_BODY, 0x0, 0x0, 0x0, 0x0}, // mGObjAt
{dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x2}, // mGObjTg
{0x0}, // mGObjCo
}, // mObjInf
{
{{0.0f, 0.0f, 0.0f}, 40.0f} // mSph
} // mSphAttr
};
fopAcM_SetupActor(i_this, e_ba_class);
e_ba_class* _this = (e_ba_class*)i_this;
_this->mType = (fopAcM_GetParam(_this) & 0xf000) >> 12;
if (_this->mType > 2) {
_this->mType = e_ba_class::TYPE_NORMAL;
}
_this->mArcName = arc_name[_this->mType];
cPhs__Step step = (cPhs__Step)dComIfG_resLoad(&_this->mPhase, _this->mArcName);
if (step == cPhs_COMPLEATE_e) {
int sw = fopAcM_GetParam(_this) >> 24;
if (sw != 0xff && dComIfGs_isSwitch(sw, fopAcM_GetRoomNo(i_this))) {
return cPhs_ERROR_e;
}
_this->mHomeType = fopAcM_GetParam(_this) & 0xff;
_this->mDistanceParam = (fopAcM_GetParam(_this) >> 8) & 0xf;
_this->mPathIndex = (fopAcM_GetParam(_this) >> 16) & 0xff;
if (_this->mHomeType == 0xff) {
_this->mHomeType = e_ba_class::HOME_ROOF;
}
if (_this->mDistanceParam == 0xf) {
_this->mDistanceParam = 10;
}
_this->mFightFlyDistance = (f32)_this->mDistanceParam * 100.0f;
if (fopAcM_SearchByName(PROC_E_PZ) != NULL) {
_this->mFightFlyDistance = 100000.0f;
}
if (!fopAcM_entrySolidHeap(i_this, useHeapInit, 0x2000)) {
return cPhs_ERROR_e;
}
if (_this->mPathIndex != 0xff) {
_this->mpPath = dPath_GetRoomPath(_this->mPathIndex, fopAcM_GetRoomNo(i_this));
if (_this->mpPath == NULL) {
return cPhs_ERROR_e;
}
_this->field_0x5bc = _this->mPathIndex + 1;
_this->mPathStep = 1;
_this->mAction = e_ba_class::ACT_PATH_FLY;
} else {
if (_this->mHomeType == e_ba_class::HOME_FLY) {
_this->mAction = e_ba_class::ACT_FLY;
} else if (_this->mHomeType == e_ba_class::HOME_APPEAR) {
_this->mAction = e_ba_class::ACT_APPEAR;
_this->mIFrames = 10;
}
}
if (!hioInit) {
_this->mHIOInit = true;
hioInit = true;
l_HIO.field_0x04 = -1;
}
i_this->attention_info.flags = 4;
fopAcM_SetMtx(i_this, _this->mpMorf->getModel()->getBaseTRMtx());
fopAcM_SetMin(i_this, -200.0f, -200.0f, -200.0f);
fopAcM_SetMax(i_this, 200.0f, 200.0f, 200.0f);
i_this->health = 1;
i_this->field_0x560 = 1;
_this->mStts.Init(30, 0, i_this);
_this->mSph.Set(cc_sph_src);
_this->mSph.SetStts(&_this->mStts);
if (_this->mType == e_ba_class::TYPE_FIRE) {
_this->mSph.SetAtType(0x100);
_this->mSph.SetAtMtrl(dCcD_MTRL_FIRE);
} else if (_this->mType == e_ba_class::TYPE_ICE) {
_this->mSph.SetAtType(0x100);
_this->mSph.SetAtMtrl(dCcD_MTRL_ICE);
}
_this->mAcch.Set(fopAcM_GetPosition_p(i_this), fopAcM_GetOldPosition_p(i_this), i_this,
1, &_this->mAcchCir, fopAcM_GetSpeed_p(i_this), NULL, NULL);
_this->mAcchCir.SetWall(50.0f, 50.0f);
_this->mCreatureSound.init(&i_this->current.pos, &i_this->eyePos, 3, 1);
_this->mCreatureSound.setEnemyName("E_ba");
_this->mAtInfo.mpSound = &_this->mCreatureSound;
_this->mAtInfo.mPowerType = 1;
_this->mCounter = cM_rndF(0xFFFF);
daE_BA_Execute(_this);
}
return step;
}
/* 80682570-80682590 -00001 0020+00 1/0 0/0 0/0 .data l_daE_BA_Method */
static actor_method_class l_daE_BA_Method = {
(process_method_func)daE_BA_Create,
(process_method_func)daE_BA_Delete,
(process_method_func)daE_BA_Execute,
(process_method_func)daE_BA_IsDelete,
(process_method_func)daE_BA_Draw,
};
/* 80682590-806825C0 -00001 0030+00 0/0 0/0 1/0 .data g_profile_E_BA */
extern actor_process_profile_definition g_profile_E_BA = {
fpcLy_CURRENT_e,
7,
fpcPi_CURRENT_e,
PROC_E_BA,
&g_fpcLf_Method.base,
sizeof(e_ba_class),
0,
0,
&g_fopAc_Method.base,
0xB4,
&l_daE_BA_Method,
0x10050100,
fopAc_ENEMY_e,
fopAc_CULLBOX_CUSTOM_e,
};