tp/include/d/actor/d_a_obj_web0.h

46 lines
1.0 KiB
C++

#ifndef D_A_OBJ_WEB0_H
#define D_A_OBJ_WEB0_H
#include "d/d_com_inf_game.h"
/**
* @ingroup actors-objects
* @class obj_web0_class
* @brief Wall Web
*
* @details
*
*/
class obj_web0_class : public fopAc_ac_c {
public:
/* 0x568 */ request_of_phase_process_class mPhase;
/* 0x570 */ u8 mPrm0;
/* 0x571 */ u8 mScaleXY;
/* 0x574 */ J3DModel* mpModel;
/* 0x578 */ mDoExt_brkAnm* mpBrk;
/* 0x57C */ s16 field_0x57c;
/* 0x57E */ u8 field_0x57e[0x582 - 0x57e];
/* 0x582 */ s16 mReboundTimer;
/* 0x584 */ s16 field_0x584[2];
/* 0x588 */ s16 mHitTimer;
/* 0x58A */ u8 field_0x58a[0x590 - 0x58a];
/* 0x590 */ Mtx mMtx;
/* 0x5C0 */ dBgW* mpBgW;
/* 0x5C4 */ dCcD_Stts mStts;
/* 0x600 */ dCcD_Sph mSphCc;
/* 0x738 */ u8 mDeleteTimer;
/* 0x739 */ u8 field_0x739;
};
STATIC_ASSERT(sizeof(obj_web0_class) == 0x73C);
class daObj_Web0_HIO_c {
public:
/* 80D3452C */ daObj_Web0_HIO_c();
/* 80D350E4 */ virtual ~daObj_Web0_HIO_c() {}
/* 0x4 */ s8 field_0x4;
};
#endif /* D_A_OBJ_WEB0_H */