tp/src/d/actor/d_a_obj_enemy_create.cpp

291 lines
8.3 KiB
C++

/*
* d_a_obj_enemy_create.cpp
* Enemy spawner
*/
#include "d/dolzel_rel.h"
#include "d/actor/d_a_obj_enemy_create.h"
#include "d/actor/d_a_player.h"
#include "f_op/f_op_actor_mng.h"
/* 80BE3178-80BE3198 000078 0020+00 1/0 0/0 0/0 .text daObjE_CREATE_Create__FP10fopAc_ac_c */
static int daObjE_CREATE_Create(fopAc_ac_c* i_this) {
return static_cast<daObjE_CREATE_c*>(i_this)->create();
}
/* 80BE3198-80BE31BC 000098 0024+00 1/0 0/0 0/0 .text daObjE_CREATE_Delete__FP15daObjE_CREATE_c */
static int daObjE_CREATE_Delete(daObjE_CREATE_c* i_this) {
i_this->Delete();
return 1;
}
/* 80BE31BC-80BE345C 0000BC 02A0+00 3/3 0/0 0/0 .text NormalAction__15daObjE_CREATE_cFv
*/
void daObjE_CREATE_c::NormalAction() {
cXyz offsetPos(0.0f, 0.0f, 100.0f);
switch (mActionMode) {
case MODE_CREATE:
if (mActivateSw != 0xFF && dComIfGs_isSwitch(mActivateSw, fopAcM_GetRoomNo(this))) {
int enemyNum = mEnemyNum;
for (int i = 0; i < enemyNum; i++) {
s16 angle = shape_angle.y + (62000.0f / enemyNum) * i;
// this cLib_offsetPos call is useless since the result is stored in `offsetPos`
// and `offsetPos` is never used afterward.
// this was probably supposed to be:
// "cLib_offsetPos(&current.pos, &current.pos, angle, &offsetPos)"
cLib_offsetPos(&offsetPos, &current.pos, angle, &offsetPos);
mActorList[i] =
fopAcM_createChild(mEnemyProcName, fopAcM_GetID(this), mEnemyParams,
&current.pos, fopAcM_GetRoomNo(this), &mEnemyAngle,
NULL, -1, NULL);
}
mActionMode++;
mKillCheckDelayTimer = 50;
}
break;
case MODE_WAIT:
mKillCheckDelayTimer--;
if (mKillCheckDelayTimer <= 0) {
mKillCheckDelayTimer = 0;
}
if (mKillCheckDelayTimer == 0) {
mActionMode++;
}
break;
case MODE_KILL_CHECK:
int killed_num;
int enemyNum = mEnemyNum;
killed_num = 0;
for (int i = 0; i < enemyNum; i++) {
if (fopAcM_SearchByID(mActorList[i]) == NULL) {
mActorList[i] = 0xFFFFFFFF;
killed_num++;
}
}
if (killed_num == enemyNum) {
mActionMode++;
if (mDeactivateSw != 0xFF &&
!dComIfGs_isSwitch(mDeactivateSw, fopAcM_GetRoomNo(this))) {
dComIfGs_onSwitch(mDeactivateSw, fopAcM_GetRoomNo(this));
}
mKillCheckDelayTimer = 100;
}
break;
case MODE_END:
break;
}
}
/* 80BE345C-80BE34A0 00035C 0044+00 1/1 0/0 0/0 .text SearchAction__15daObjE_CREATE_cFv
*/
/**
* Moves the enemy spawner position to player position
*/
void daObjE_CREATE_c::SearchAction() {
current.pos = fopAcM_GetPosition(daPy_getPlayerActorClass());
NormalAction();
}
/* 80BE34A0-80BE3544 0003A0 00A4+00 1/1 0/0 0/0 .text LoopAction__15daObjE_CREATE_cFv */
/**
* Starts the enemy spawn loop over again when all enemies are killed.
* If a loop end switch is specified and activated, the loop will end
*/
void daObjE_CREATE_c::LoopAction() {
NormalAction();
if (mActionMode == MODE_END) {
mKillCheckDelayTimer--;
if (mKillCheckDelayTimer <= 0) {
mKillCheckDelayTimer = 0;
}
if (mKillCheckDelayTimer == 0) {
mActionMode = MODE_CREATE;
}
}
if (mEndLoopSw != 0xFF && dComIfGs_isSwitch(mEndLoopSw, fopAcM_GetRoomNo(this))) {
mAction = ACT_NORMAL;
mActionMode = MODE_KILL_CHECK;
}
}
/* 80BE3544-80BE359C 000444 0058+00 1/1 0/0 0/0 .text Action__15daObjE_CREATE_cFv */
void daObjE_CREATE_c::Action() {
switch (mAction) {
case ACT_NORMAL:
NormalAction();
break;
case ACT_SEARCH:
SearchAction();
break;
case ACT_LOOP:
LoopAction();
break;
}
}
/* 80BE359C-80BE35C0 00049C 0024+00 1/1 0/0 0/0 .text Execute__15daObjE_CREATE_cFv */
int daObjE_CREATE_c::Execute() {
Action();
return 1;
}
/* 80BE35C0-80BE35F0 0004C0 0030+00 1/1 0/0 0/0 .text Delete__15daObjE_CREATE_cFv */
int daObjE_CREATE_c::Delete() {
if (mActorList != NULL) {
delete[] mActorList;
}
return 1;
}
/* 80BE35F0-80BE35F8 0004F0 0008+00 1/0 0/0 0/0 .text daObjE_CREATE_Draw__FP15daObjE_CREATE_c */
static int daObjE_CREATE_Draw(daObjE_CREATE_c* i_this) {
return 1;
}
/* 80BE35F8-80BE3618 0004F8 0020+00 1/0 0/0 0/0 .text daObjE_CREATE_Execute__FP15daObjE_CREATE_c
*/
static int daObjE_CREATE_Execute(daObjE_CREATE_c* i_this) {
return i_this->Execute();
}
/* 80BE3618-80BE3770 000518 0158+00 2/1 0/0 0/0 .text NameChk__15daObjE_CREATE_cFv */
void daObjE_CREATE_c::NameChk() {
int enemyType = fopAcM_GetParam(this) & 0xF;
mEnemyNum = (fopAcM_GetParam(this) >> 4) & 0xF;
mEnemyParams = 0xFFFFFFFF;
mEnemyAngle = shape_angle;
switch (enemyType) {
case ENEMY_NONE:
break;
case ENEMY_KEESE:
mEnemyProcName = PROC_E_BA;
break;
case ENEMY_RAT:
mEnemyProcName = PROC_E_MS;
break;
case ENEMY_CHU:
mEnemyProcName = PROC_E_SM2;
mEnemyParams = 0xFFFFFF1F;
break;
case ENEMY_CHU2:
mEnemyProcName = PROC_E_SM2;
mEnemyParams = 0xFFFFFF3F;
break;
case ENEMY_BABY_GOHMA:
mEnemyProcName = PROC_E_GM;
mEnemyParams = 0x000AFF02;
break;
case ENEMY_BUBBLE:
mEnemyProcName = PROC_E_BU;
break;
case ENEMY_BOKOBLIN:
mEnemyProcName = PROC_E_OC;
break;
case ENEMY_LIZALFOS:
mEnemyProcName = PROC_E_DN;
break;
case ENEMY_SHADOW_BEAST:
mEnemyProcName = PROC_E_S1;
if (mEnemyNum == 1) {
mEnemyParams = 0xFFFFFEF0;
} else {
mEnemyParams = (mEnemyNum << 4) | 0xFFFFFE00;
}
break;
case ENEMY_SHADOW_VERMIN:
mEnemyProcName = PROC_E_YG;
mEnemyParams = 0xFFFFFF00;
break;
case ENEMY_SHADOW_KEESE:
mEnemyProcName = PROC_E_YK;
mEnemyParams = 0xFFFFFF01;
break;
case ENEMY_BOKOBLIN2:
mEnemyProcName = PROC_E_OC;
mEnemyParams = 0xFFFF01FF;
mEnemyAngle.set(0x100, shape_angle.y, shape_angle.z);
break;
}
}
/* 80BE3770-80BE3878 000670 0108+00 1/1 0/0 0/0 .text create__15daObjE_CREATE_cFv */
int daObjE_CREATE_c::create() {
fopAcM_SetupActor(this, daObjE_CREATE_c);
NameChk();
u32 enemyType = fopAcM_GetParam(this) & 0xF;
mAction = current.angle.x & 0xF;
if (mAction == ACT_DEFAULT) {
mAction = ACT_NORMAL;
}
current.angle.x = 0;
if (enemyType == 0 || enemyType == 0xFF) {
return cPhs_ERROR_e;
}
mEndLoopSw = fopAcM_GetParam(this) >> 0x18;
if (dComIfGs_isSwitch(mEndLoopSw, fopAcM_GetRoomNo(this))) {
return cPhs_ERROR_e;
}
mActivateSw = fopAcM_GetParam(this) >> 8;
mDeactivateSw = fopAcM_GetParam(this) >> 0x10;
mActorList = new u32[mEnemyNum];
if (mActorList == NULL) {
return cPhs_ERROR_e;
}
return cPhs_COMPLEATE_e;
}
/* 80BE3878-80BE3880 000778 0008+00 1/0 0/0 0/0 .text daObjE_CREATE_IsDelete__FP15daObjE_CREATE_c
*/
static int daObjE_CREATE_IsDelete(daObjE_CREATE_c* i_this) {
return 1;
}
/* ############################################################################################## */
/* 80BE38D4-80BE38F4 -00001 0020+00 1/0 0/0 0/0 .data l_daObjE_CREATE_Method */
static actor_method_class l_daObjE_CREATE_Method = {
(process_method_func)daObjE_CREATE_Create, (process_method_func)daObjE_CREATE_Delete,
(process_method_func)daObjE_CREATE_Execute, (process_method_func)daObjE_CREATE_IsDelete,
(process_method_func)daObjE_CREATE_Draw,
};
/* 80BE38F4-80BE3924 -00001 0030+00 0/0 0/0 1/0 .data g_profile_Obj_E_CREATE */
extern actor_process_profile_definition g_profile_Obj_E_CREATE = {
fpcLy_CURRENT_e,
3,
fpcPi_CURRENT_e,
PROC_Obj_E_CREATE,
&g_fpcLf_Method.base,
sizeof(daObjE_CREATE_c),
0,
0,
&g_fopAc_Method.base,
458,
&l_daObjE_CREATE_Method,
0x40000,
fopAc_ACTOR_e,
fopAc_CULLBOX_CUSTOM_e,
};