tp/include/d/actor/d_a_b_yo_ice.h

118 lines
3.4 KiB
C++

#ifndef D_A_B_YO_ICE_H
#define D_A_B_YO_ICE_H
#include "SSystem/SComponent/c_phase.h"
#include "Z2AudioLib/Z2Creature.h"
#include "f_op/f_op_actor.h"
#include "d/d_bg_s_gnd_chk.h"
#include "d/d_cc_d.h"
#include "d/d_cc_uty.h"
class daB_YO_c;
/**
* @ingroup actors-enemies
* @class daB_YOI_c
* @brief Blizzeta Second Phase Ice Block
*
* @details Snowpeak Ruins dungeon boss second phase ice blocks.
*
*/
class daB_YOI_c : public fopEn_enemy_c {
public:
/* 8063A17C */ int draw();
/* 8063A2D8 */ void setActionMode(int, int);
/* 8063A2E4 */ void damage_check();
/* 8063A480 */ void setOperate(int);
/* 8063A628 */ void setWeight(u8);
/* 8063A638 */ void setBreakIceEffect();
/* 8063A6F8 */ void setWallBreakIceEffect();
/* 8063A79C */ void setApperEffect();
/* 8063A824 */ void setApperEffect2();
/* 8063A8C8 */ void setLandingEffect();
/* 8063A96C */ void executeFirst();
/* 8063ABC0 */ cXyz getSingleFallPos();
/* 8063ACCC */ void executeRiseUp();
/* 8063B238 */ void executeSingleFall();
/* 8063BB40 */ void executeYose();
/* 8063C3F0 */ void executeYoseFall();
/* 8063C76C */ void executeDemoRevival();
/* 8063C900 */ void executeDamage();
/* 8063CC90 */ void executeDeath();
/* 8063CD14 */ void crack_execute();
/* 8063CD90 */ void action();
/* 8063D0C8 */ void mtx_set();
/* 8063D1B0 */ void cc_set();
/* 8063D350 */ int execute();
/* 8063D45C */ int _delete();
/* 8063D4F8 */ int CreateHeap();
/* 8063D5D0 */ cPhs__Step create();
/* 8063D8FC */ daB_YOI_c();
void setSubNumber(int i_subNumber) { mSubNumber = i_subNumber; }
private:
/* 0x5AC */ request_of_phase_process_class mPhase;
/* 0x5B4 */ J3DModel* mpModel;
/* 0x5B8 */ Z2Creature mCreatureSound;
/* 0x648 */ Z2SoundObjSimple mSoundObj;
/* 0x668 */ daB_YO_c* mpBlizzeta;
/* 0x66C */ cXyz mFallTarget;
/* 0x678 */ csXyz mWobbleAngle;
/* 0x680 */ f32 mScaleF;
/* 0x684 */ f32 mYoseSpeed;
/* 0x688 */ f32 mCcOffset;
/* 0x68C */ int mIcicleNo;
/* 0x690 */ int mSubNumber;
/* 0x694 */ int mAction;
/* 0x698 */ int mMode;
/* 0x69C */ s16 mTargetAngleX;
/* 0x69E */ s16 mAngleSpeedY;
/* 0x6A0 */ u16 mIFrameTimer;
/* 0x6A4 */ int mTimer1;
/* 0x6A8 */ int mTimer2;
/* 0x6AC */ u8 mInitAction;
/* 0x6AD */ bool field_0x6ad;
/* 0x6AE */ u8 mDeleteTimer;
/* 0x6B0 */ J3DModel* mpCrackModel;
/* 0x6B4 */ cXyz mpCrackPos;
/* 0x6C0 */ f32 mCrackAlpha;
/* 0x6C4 */ s16 mpCrackAngleY;
/* 0x6C8 */ dBgS_GndChk mGndChk;
/* 0x71C */ dCcD_Stts mCcStts;
/* 0x758 */ dCcD_Cyl mCcCyl0;
/* 0x894 */ dCcD_Cyl mCcCyl1;
/* 0x9D0 */ dCcD_Cyl mCcCyl2;
/* 0xB0C */ dCcU_AtInfo mAtInfo;
/* 0xB30 */ u32 mParticleKey;
/* 0xB34 */ u32 mAppearKey;
/* 0xB38 */ bool mHIOInit;
enum Action {
/* 0 */ ACT_FIRST,
/* 1 */ ACT_RISE_UP,
/* 2 */ ACT_DEMO_REVIVAL,
/* 3 */ ACT_SINGLE_FALL,
/* 4 */ ACT_YOSE,
/* 5 */ ACT_YOSE_FALL,
/* 6 */ ACT_DAMAGE,
/* 7 */ ACT_DEATH,
};
};
STATIC_ASSERT(sizeof(daB_YOI_c) == 0xB3C);
class daB_YOI_HIO_c {
public:
/* 8063A14C */ daB_YOI_HIO_c();
/* 8063DBD0 */ virtual ~daB_YOI_HIO_c() {}
/* 0x4 */ s8 field_0x4;
/* 0x8 */ f32 mScaleY;
/* 0xC */ f32 mScaleXZ;
};
STATIC_ASSERT(sizeof(daB_YOI_HIO_c) == 0x10);
#endif /* D_A_B_YO_ICE_H */