mirror of https://github.com/zeldaret/tp.git
1219 lines
48 KiB
C++
1219 lines
48 KiB
C++
#ifndef D_A_D_A_PLAYER_H
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#define D_A_D_A_PLAYER_H
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#include "d/d_drawlist.h"
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#include "f_op/f_op_actor.h"
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#include "d/d_com_inf_game.h"
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struct ResTIMG;
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class daPy_sightPacket_c : public dDlst_base_c {
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public:
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daPy_sightPacket_c() {}
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/* 8015F1A0 */ virtual void draw();
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/* 80140CDC */ virtual ~daPy_sightPacket_c() {}
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/* 8015F2FC */ void setSight();
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/* 8015F384 */ void setSightImage(ResTIMG*);
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bool getDrawFlg() { return mDrawFlag; }
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void onDrawFlg() { mDrawFlag = true; }
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void offDrawFlg() { mDrawFlag = false; }
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void setPos(const cXyz* i_pos) { mPos = *i_pos; }
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cXyz* getPosP() { return &mPos; }
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/* 0x04 */ bool mDrawFlag;
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/* 0x05 */ u8 field_0x5[3];
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/* 0x08 */ cXyz mPos;
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/* 0x14 */ Mtx field_0x14;
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/* 0x44 */ ResTIMG* mpImg;
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/* 0x48 */ u8* mpData;
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};
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class daPy_boomerangMove_c {
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public:
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/* 8015E5B0 */ void initOffset(cXyz const*);
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void initOffset(cXyz const* xyz, dCcD_GObjInf const*) { initOffset(xyz); }
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/* 8015E654 */ int posMove(cXyz*, s16*, fopAc_ac_c*, s16);
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/* 8015E87C */ void bgCheckAfterOffset(cXyz const*);
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static void initDropAngleY() { m_dropAngleY = 0x4000; }
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static void offEventKeepFlg() { m_eventKeepFlg = 0; }
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static void onEventKeepFlg() { m_eventKeepFlg = 1; }
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static s16 m_dropAngleY;
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static s16 m_eventKeepFlg;
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private:
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/* 0x0 */ u8 field_0x0;
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/* 0x2 */ s16 field_0x2;
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/* 0x4 */ f32 field_0x4;
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/* 0x8 */ f32 field_0x8;
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}; // Size: 0xC
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class daPy_anmHeap_c {
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public:
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enum daAlinkHEAP_TYPE {
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HEAP_TYPE_1 = 1,
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HEAP_TYPE_2,
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HEAP_TYPE_3,
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HEAP_TYPE_4,
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HEAP_TYPE_5,
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};
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daPy_anmHeap_c(u32 param_0 = 0);
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~daPy_anmHeap_c();
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void initData();
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void* mallocBuffer();
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void createHeap(daPy_anmHeap_c::daAlinkHEAP_TYPE);
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void* loadData(u16);
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void* loadDataIdx(u16);
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void* loadDataPriIdx(u16);
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void* loadDataDemoRID(u16, u16);
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JKRHeap* setAnimeHeap();
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u16 getIdx() const { return mIdx; }
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void resetIdx() { mIdx = 0xffff; }
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void resetPriIdx() { mPriIdx = 0xffff; }
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void resetArcNo() { mArcNo = 0xffff; }
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bool checkNoSetArcNo() const { return mArcNo == 0xFFFF; }
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void setBufferSize(u32 size) { mBufferSize = size; }
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void setBuffer(u8* buf) { mBuffer = buf; }
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u32 getBufferSize() { return mBufferSize; }
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u8* getBuffer() { return mBuffer; }
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bool checkNoSetIdx() const { return mIdx == 0xFFFF; }
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bool checkNoSetPriIdx() const { return mPriIdx == 0xFFFF; }
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u16 getArcNo() const { return mArcNo; }
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void setIdx(u16 i_idx) { mIdx = i_idx; }
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private:
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/* 0x00 */ u16 mIdx;
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/* 0x02 */ u16 mPriIdx;
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/* 0x04 */ u16 mArcNo;
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/* 0x06 */ u16 field_0x06;
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/* 0x08 */ u32 mBufferSize;
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/* 0x0C */ u8* mBuffer;
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/* 0x10 */ JKRSolidHeap* mAnimeHeap;
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}; // Size = 0x14
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class daPy_actorKeep_c {
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public:
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daPy_actorKeep_c() { clearData(); }
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void setActor();
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void setData(fopAc_ac_c*);
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void clearData();
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fpc_ProcID getID() const { return mID; }
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void setID(fpc_ProcID id) { mID = id; }
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fopAc_ac_c* getActor() const { return mActor; }
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fopAc_ac_c* getActorConst() const { return mActor; }
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private:
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/* 0x0 */ fpc_ProcID mID;
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/* 0x4 */ fopAc_ac_c* mActor;
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}; // Size: 0x8
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class daPy_frameCtrl_c : public J3DFrameCtrl {
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public:
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/* 80140D24 */ virtual ~daPy_frameCtrl_c() {}
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/* 80140D80 */ daPy_frameCtrl_c() {}
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bool checkAnmEnd();
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void updateFrame();
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void setFrameCtrl(u8, short, short, f32, f32);
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u16 getEndFlg() { return mEndFlg; }
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u16 getNowSetFlg() { return mNowSetFlg; }
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void onEndFlg() { mEndFlg = 1; }
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void onNowSetFlg() { mNowSetFlg = 1; }
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void offNowSetFlg() { mNowSetFlg = 0; }
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void offEndFlg() {
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mEndFlg = 0;
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mNowSetFlg = 0;
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}
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private:
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/* 0x14 */ u16 mEndFlg;
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/* 0x16 */ u16 mNowSetFlg;
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};
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class Z2WolfHowlMgr;
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class daBoomerang_c;
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class daPy_demo_c {
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public:
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enum {
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DEMO_UNK_0_e,
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DEMO_UNK_1_e,
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DEMO_UNK_2_e,
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DEMO_UNK_3_e,
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DEMO_UNK_4_e,
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DEMO_WAIT_TURN_e,
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DEMO_UNK_6_e,
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DEMO_UNK_7_e,
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DEMO_UNK_8_e,
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DEMO_UNK_9_e,
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DEMO_OPEN_TREASURE_e,
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DEMO_GET_ITEM_e,
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DEMO_UNEQUIP_e,
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DEMO_GRAB_PUT_e,
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DEMO_UNK_14_e,
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DEMO_UNK_15_e,
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DEMO_UNK_16_e,
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DEMO_UNK_17_e,
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DEMO_UNK_18_e,
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DEMO_MONKEY_MOVE_e,
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DEMO_LOOK_AROUND_e,
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DEMO_UNK_21_e,
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DEMO_UNK_22_e,
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DEMO_UNK_23_e,
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DEMO_UNK_24_e,
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DEMO_TURN_BACK_e,
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DEMO_UNK_26_e,
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DEMO_UNK_27_e,
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DEMO_BOOMERANG_CATCH_e,
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DEMO_HAWK_CATCH_e,
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DEMO_SWORD_UNEQUIP_SP_e,
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DEMO_UNK_31_e,
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DEMO_PUSH_PULL_WAIT_e,
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DEMO_PUSH_MOVE_e,
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DEMO_BOSS_ATN_WAIT_e,
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DEMO_DOOR_OPEN_e,
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DEMO_UNK_36_e,
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DEMO_TRADE_ITEM_OUT_e,
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DEMO_UNK_38_e,
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DEMO_KANDELAAR_SWING_e,
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DEMO_FRONT_ROLL_e,
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DEMO_CROUCH_e,
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DEMO_UNK_42_e,
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DEMO_UNK_43_e,
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DEMO_UNK_44_e,
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DEMO_UNK_45_e,
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DEMO_CAUGHT_e,
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DEMO_LOOK_UP_e,
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DEMO_LOOK_UP_TO_GET_ITEM_e,
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DEMO_HAND_PAT_e,
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DEMO_WOLF_MIDNA_RIDE_SHOCK_e,
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DEMO_SUMOU_SHIKO_e,
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DEMO_FOG_DEAD_e,
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DEMO_WOLF_SMELL_WAIT_e,
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DEMO_UNK_54_e,
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DEMO_UNK_55_e,
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DEMO_WOLF_CARGO_CARRY_e,
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DEMO_METAMORPHOSE_UNK1_e,
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DEMO_METAMORPHOSE_UNK2_e,
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DEMO_HORSE_GET_KEY_e,
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DEMO_NOD_e,
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DEMO_GLARE_e,
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DEMO_EYE_AWAY_e,
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DEMO_GOAT_STOP_READY_e,
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DEMO_GET_READY_SIT_e,
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DEMO_UNK_65_e,
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DEMO_TWGATE_e,
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DEMO_FM_CHAIN_STRONG_PULL_e,
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DEMO_WOLF_SNOW_ESCAPE_e,
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DEMO_ZORA_MOVE_e,
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DEMO_METAMORPHOSE_ONLY_UNK1_e,
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DEMO_METAMORPHOSE_ONLY_UNK2_e,
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DEMO_LOOK_AROUND_TURN_e,
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DEMO_UNK_73_e,
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DEMO_QUAKE_INIT_e,
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DEMO_GUARD_ATTACK_e,
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DEMO_SWORD_READY_e,
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DEMO_DUNGEON_WARP_e,
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DEMO_DUNGEON_WARP_SCENE_START_e,
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DEMO_MASTER_SWORD_STICK_e,
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DEMO_MASTER_SWORD_PULL_e,
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DEMO_CUT_DOWN_e,
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DEMO_UNK_82_e,
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DEMO_CUT_HEAD_e,
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DEMO_UNK_84_e,
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DEMO_UNK_85_e,
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DEMO_CUT_LARGE_JUMP_e,
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DEMO_CUT_FAST_READY_e,
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DEMO_COPY_ROD_REVIVE_e,
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DEMO_SWORD_PUSH_e,
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DEMO_GANON_FINISH_e,
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DEMO_UNK_91_e,
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DEMO_UNK_92_e,
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DEMO_HORSE_LOOK_DOWN_e,
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DEMO_UNK_94_e,
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DEMO_LAST_e,
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DEMO_NEW_ANM0_e = 0x200,
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};
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void setDemoType(u16 pType) { mDemoType = pType; }
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int getDemoType() const { return mDemoType; }
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void setDemoMode(u32 mode) { mDemoMode = mode; }
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u32 getDemoMode() const { return mDemoMode; }
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int getParam1() const { return mParam1; }
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s16 getParam2() const { return mParam2; }
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void setOriginalDemoType() { setDemoType(3); }
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void setSpecialDemoType() { setDemoType(5); }
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void setSystemDemoType() { setDemoType(2); }
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void setStick(f32 stick) { mStick = stick; }
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void setMoveAngle(s16 angle) { mDemoMoveAngle = angle; }
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s16 getMoveAngle() const { return mDemoMoveAngle; }
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f32 getStick() { return mStick; }
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int getParam0() const { return mParam0; }
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void setParam0(int value) { mParam0 = value; }
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void setParam1(int value) { mParam1 = value; }
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void setParam2(int value) { mParam2 = value; }
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void setPos0(const cXyz* pos) { mDemoPos0 = *pos; }
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void setToolDemoType() { setDemoType(1); }
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s16 getTimer() const { return mTimer; }
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void decTimer() { mTimer--; }
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void setTimer(s16 i_timer) { mTimer = i_timer; }
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cXyz* getPos0() { return &mDemoPos0; }
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void resetDemoType() { setDemoType(0); }
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void setStartDemoType() { setDemoType(4); }
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private:
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/* 0x00 */ u16 mDemoType;
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/* 0x02 */ s16 mDemoMoveAngle;
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/* 0x04 */ s16 mTimer;
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/* 0x06 */ s16 mParam2;
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/* 0x08 */ int mParam0;
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/* 0x0C */ int mParam1;
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/* 0x10 */ u32 mDemoMode;
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/* 0x14 */ f32 mStick;
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/* 0x18 */ cXyz mDemoPos0;
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}; // Size: 0x24
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class daMidna_c;
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class daSpinner_c;
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class daPy_py_c;
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inline daPy_py_c* dComIfGp_getLinkPlayer();
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inline BOOL dComIfGs_isEventBit(const u16);
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inline u32 dComIfGs_getLastSceneMode();
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class daPy_py_c : public fopAc_ac_c {
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public:
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/* 0x0568 */ u8 mCutType;
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/* 0x0569 */ u8 mComboCutCount;
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/* 0x056A */ u8 mSpecialMode; // maybe needs better name
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/* 0x056B */ u8 field_0x56b;
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/* 0x056C */ s16 mDamageTimer;
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/* 0x056E */ u16 mSwordUpTimer;
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/* 0x0570 */ u32 mNoResetFlg0;
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/* 0x0574 */ u32 mNoResetFlg1;
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/* 0x0578 */ u32 mNoResetFlg2;
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/* 0x057C */ u32 mNoResetFlg3;
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/* 0x0580 */ u32 mResetFlg0;
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/* 0x0584 */ u32 mResetFlg1;
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/* 0x0588 */ u32 mEndResetFlg0;
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/* 0x058C */ u32 mEndResetFlg1;
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/* 0x0590 */ u32 mEndResetFlg2;
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/* 0x0594 */ f32 field_0x594;
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/* 0x0598 */ f32 field_0x598;
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/* 0x059C */ csXyz mBodyAngle;
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/* 0x05A4 */ cXyz mHeadTopPos;
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/* 0x05B0 */ cXyz mItemPos;
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/* 0x05BC */ cXyz mSwordTopPos;
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/* 0x05C8 */ cXyz mLeftHandPos;
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/* 0x05D4 */ cXyz mRightHandPos;
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/* 0x05E0 */ cXyz mLeftFootPos;
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/* 0x05EC */ cXyz mRightFootPos;
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/* 0x05F8 */ cXyz field_0x5f8;
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/* 0x0604 */ daPy_demo_c mDemo;
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public:
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enum daPy_FLG0 {
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FLG0_UNK_40000000 = 0x40000000,
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FLG0_EQUIP_HVY_BOOTS = 0x2000000,
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FLG0_PLAYER_NO_DRAW = 0x8000000,
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FLG0_UNK_10000000 = 0x10000000,
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FLG0_UNK_1000000 = 0x1000000,
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FLG0_UNDERWATER = 0x800000,
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FLG0_UNK_400000 = 0x400000,
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FLG0_UNK_200000 = 0x200000,
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FLG0_UNK_100000 = 0x100000,
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FLG0_UNK_80000 = 0x80000,
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FLG0_UNK_40000 = 0x40000,
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FLG0_DK_CAUGHT = 0x20000,
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FLG0_UNK_10000 = 0x10000,
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FLG0_UNK_8000 = 0x8000,
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FLG0_UNK_4000 = 0x4000,
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FLG0_UNK_2000 = 0x2000,
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FLG0_MAGNE_BOOTS_ON = 0x1000,
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FLG0_PUSH_PULL_KEEP = 0x800,
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FLG0_UNK_400 = 0x400,
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FLG0_SWIM_UP = 0x100,
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FLG0_UNK_80 = 0x80,
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FLG0_UNK_40 = 0x40,
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FLG0_UNK_20 = 0x20,
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FLG0_UNK_10 = 0x10,
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FLG0_UNK_8 = 0x8,
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FLG0_MIDNA_RIDE = 4,
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FLG0_UNK_2 = 2,
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FLG0_HVY_STATE = FLG0_UNK_40000000 | FLG0_EQUIP_HVY_BOOTS | FLG0_DK_CAUGHT,
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FLG0_UNK_14000 = 0x14000,
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FLG0_UNK_10400 = 0x10400,
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FLG0_UNK_18 = FLG0_UNK_10 | FLG0_UNK_8,
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};
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enum daPy_FLG1 {
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FLG1_UNK_80000000 = 0x80000000,
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FLG1_ICE_FREEZE = 0x40000000,
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FLG1_UNK_20000000 = 0x20000000,
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FLG1_UNK_10000000 = 0x10000000,
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FLG1_UNK_4000000 = 0x4000000,
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FLG1_IS_WOLF = 0x2000000,
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FLG1_UNK_1000000 = 0x1000000,
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FLG1_UNK_800000 = 0x800000,
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FLG1_DASH_MODE = 0x400000,
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FLG1_UNK_200000 = 0x200000,
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FLG1_UNK_100000 = 0x100000,
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FLG1_MIDNA_ATN_POS = 0x80000,
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FLG1_UNK_40000 = 0x40000,
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FLG1_UNK_20000 = 0x20000,
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FLG1_UNK_10000 = 0x10000,
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FLG1_UNK_8000 = 0x8000,
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FLG1_THROW_DAMAGE = 0x4000,
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FLG1_UNK_2000 = 0x2000,
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FLG1_UNK_1000 = 0x1000,
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FLG1_UNK_800 = 0x800,
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FLG1_UNK_200 = 0x200,
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FLG1_MIDNA_HAIR_ATN_POS = 0x100,
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FLG1_UNK_80 = 0x80,
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FLG1_UNK_40 = 0x40,
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FLG1_UNK_20 = 0x20,
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FLG1_UNK_10 = 0x10,
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FLG1_UNK_8 = 8,
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FLG1_UNK_4 = 4,
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FLG1_UNK_2 = 2,
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FLG1_DK_CAUGHT = 1,
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FLG1_UNK_1800 = 0x1800,
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FLG1_UNK_10100000 = FLG1_UNK_10000000 | FLG1_UNK_100000,
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};
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enum daPy_FLG2 {
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FLG2_HORSE_ZELDA = 0x40000000,
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FLG2_UNK_20000000 = 0x20000000,
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FLG2_UNK_10000000 = 0x10000000,
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FLG2_UNK_4080000 = 0x4080000,
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FLG2_UNK_4000000 = 0x4000000,
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FLG2_UNK_2080000 = 0x2080000,
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FLG2_UNK_2000000 = 0x2000000,
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FLG2_UNK_8000000 = 0x8000000,
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FLG2_UNK_1000000 = 0x1000000,
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FLG2_BOAR_SINGLE_BATTLE = 0x800000,
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FLG2_STATUS_WINDOW_DRAW = 0x400000,
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FLG2_UNK_280000 = 0x280000,
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FLG2_UNK_200000 = 0x200000,
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FLG2_UNK_100000 = 0x100000,
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FLG2_UNK_80000 = 0x80000,
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FLG2_FORCE_GAMEOVER = 0x40000,
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FLG2_UNK_20000 = 0x20000,
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FLG2_WOLF_DASH_AUTO_JUMP = 0x10000,
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FLG2_SCN_CHG_START = 0x8000,
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FLG2_UNK_4000 = 0x4000,
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FLG2_UNK_2000 = 0x2000,
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FLG2_PRESSED_DAMAGE = 0x1000,
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FLG2_UNK_800 = 0x800,
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FLG2_PLAYER_SHADOW = 0x400,
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FLG2_UNK_200 = 0x200,
|
|
FLG2_UNK_100 = 0x100,
|
|
FLG2_UNK_80 = 0x80,
|
|
FLG2_WOLF_ENEMY_HANG_BITE = 0x40,
|
|
FLG2_WOLF_ENEMY_LEFT_THROW = 0x20,
|
|
FLG2_UNK_10 = 0x10,
|
|
FLG2_UNK_8 = 8,
|
|
FLG2_UNK_4 = 4,
|
|
FLG2_UNK_2 = 2,
|
|
FLG2_UNK_1 = 1,
|
|
|
|
FLG2_UNK_58 = FLG2_WOLF_ENEMY_HANG_BITE | FLG2_UNK_10 | FLG2_UNK_8,
|
|
FLG2_UNK_10000001 = FLG2_UNK_10000000 | FLG2_UNK_1,
|
|
};
|
|
|
|
enum daPy_FLG3 {
|
|
FLG3_UNK_80000000 = 0x80000000,
|
|
FLG3_UNK_40000000 = 0x40000000,
|
|
FLG3_UNK_20000000 = 0x20000000,
|
|
FLG3_COPY_ROD_ATN_KEEP = 0x10000000,
|
|
FLG3_BOOMERANG_ATN_KEEP = 0x8000000,
|
|
FLG3_UNK_4000000 = 0x4000000,
|
|
FLG3_UNK_2000000 = 0x2000000,
|
|
FLG3_UNK_1000000 = 0x1000000,
|
|
FLG3_UNK_800000 = 0x800000,
|
|
FLG3_UNK_400000 = 0x400000,
|
|
FLG3_UNK_200000 = 0x200000,
|
|
FLG3_UNK_100000 = 0x100000,
|
|
FLG3_UNK_80000 = 0x80000,
|
|
FLG3_COPY_ROD_THROW_AFTER = 0x40000,
|
|
FLG3_MIDNA_TALK_POLY_SPEED = 0x10000,
|
|
FLG3_UNK_8000 = 0x8000,
|
|
FLG3_UNK_4000 = 0x4000,
|
|
FLG3_UNK_2000 = 0x2000,
|
|
FLG3_UNK_1000 = 0x1000,
|
|
FLG3_UNK_800 = 0x800,
|
|
FLG3_UNK_400 = 0x400,
|
|
FLG3_UNK_200 = 0x200,
|
|
FLG3_UNK_100 = 0x100,
|
|
FLG3_UNK_80 = 0x80,
|
|
FLG3_UNK_40 = 0x40,
|
|
FL3_TRANING_CUT_BACK = 0x20,
|
|
FLG3_UNK_10 = 0x10,
|
|
FLG3_UNK_8 = 8,
|
|
FLG3_UNK_4 = 4,
|
|
FLG3_UNK_1 = 1,
|
|
};
|
|
|
|
enum daPy_ERFLG0 {
|
|
ERFLG0_FORCE_SUBJECT_CANCEL = 0x80000000,
|
|
ERFLG0_UNK_40000000 = 0x40000000,
|
|
ERFLG0_UNK_20000000 = 0x20000000,
|
|
ERFLG0_WOLF_FCHAIN_PULL = 0x10000000,
|
|
ERFLG0_UNK_8000000 = 0x8000000,
|
|
ERFLG0_UNK_4000000 = 0x4000000,
|
|
ERFLG0_BOSS_ROOM_WAIT = 0x2000000,
|
|
ERFLG0_ENEMY_DEAD = 0x1000000,
|
|
ERFLG0_UNK_800000 = 0x800000,
|
|
ERFLG0_BEE_FOLLOW = 0x400000,
|
|
ERFLG0_UNK_200000 = 0x200000,
|
|
ERFLG0_UNK_100000 = 0x100000,
|
|
ERFLG0_UNK_80000 = 0x80000,
|
|
ERFLG0_FISHING_ROD_GET_FISH = 0x40000,
|
|
ERFLG0_UNK_20000 = 0x20000,
|
|
ERFLG0_UNK_10000 = 0x10000,
|
|
ERFLG0_UNK_4000 = 0x4000,
|
|
ERFLG0_UNK_2000 = 0x2000,
|
|
ERFLG0_UNK_1000 = 0x1000,
|
|
ERFLG0_UNK_400 = 0x400,
|
|
ERFLG0_FORCE_AUTO_JUMP = 0x200,
|
|
ERFLG0_UNK_100 = 0x100,
|
|
ERFLG0_UNK_80 = 0x80,
|
|
ERFLG0_UNK_40 = 0x40,
|
|
ERFLG0_NOT_AUTO_JUMP = 0x20,
|
|
ERFLG0_NOT_HANG = 0x10,
|
|
ERFLG0_UNK_8 = 8,
|
|
ERFLG0_UNK_4 = 4,
|
|
ERFLG0_UNK_2 = 2,
|
|
ERFLG0_UNK_1 = 1,
|
|
};
|
|
|
|
enum daPy_ERFLG1 {
|
|
ERFLG1_GANON_FINISH = 0x80000000,
|
|
ERFLG1_UNK_40000000 = 0x40000000,
|
|
ERFLG1_UNK_20000000 = 0x20000000,
|
|
ERFLG1_UNK_10000000 = 0x10000000,
|
|
ERFLG1_LARGE_DAMAGE_UP_STOP = 0x8000000,
|
|
ERFLG1_UNK_4000000 = 0x4000000,
|
|
ERFLG1_UNK_2000000 = 0x2000000,
|
|
ERFLG1_UNK_1000000 = 0x1000000,
|
|
ERFLG1_UNK_400000 = 0x400000,
|
|
ERFLG1_UNK_200000 = 0x200000,
|
|
ERFLG1_UNK_100000 = 0x100000,
|
|
ERFLG1_UNK_80000 = 0x80000,
|
|
ERFLG1_UNK_40000 = 0x40000,
|
|
ERFLG1_UNK_20000 = 0x20000,
|
|
ERFLG1_UNK_10000 = 0x10000,
|
|
ERFLG1_UNK_8000 = 0x8000,
|
|
ERFLG1_UNK_4000 = 0x4000,
|
|
ERFLG1_UNK_2000 = 0x2000,
|
|
ERFLG1_UNK_1000 = 0x1000,
|
|
ERFLG1_UNK_800 = 0x800,
|
|
ERFLG1_UNK_400 = 0x400,
|
|
ERFLG1_WOLF_EYE_KEEP = 0x200,
|
|
ERFLG1_UNK_100 = 0x100,
|
|
ERFLG1_UNK_80 = 0x80,
|
|
ERFLG1_MIDNA_RIDE_SHOCK = 0x40,
|
|
ERFLG1_UNK_20 = 0x20,
|
|
ERFLG1_UNK_10 = 0x10,
|
|
ERFLG1_UNK_8 = 8,
|
|
ERFLG1_UNK_4 = 4,
|
|
ERFLG1_UNK_2 = 2,
|
|
ERFLG1_UNK_1 = 1,
|
|
};
|
|
|
|
enum daPy_ERFLG2 {
|
|
ERFLG2_UNK_100 = 0x100,
|
|
ERFLG2_PORTAL_WARP_MIDNA_ATN_KEEP = 0x80,
|
|
ERFLG2_UNK_40 = 0x40,
|
|
ERFLG2_UNK_20 = 0x20,
|
|
ERFLG2_UNK_10 = 0x10,
|
|
ERFLG2_UNK_8 = 8,
|
|
ERFLG2_UNK_2 = 2,
|
|
ERFLG2_UNK_1 = 1,
|
|
};
|
|
|
|
enum daPy_RFLG0 {
|
|
RFLG0_WOLF_BARK = 0x80000000,
|
|
RFLG0_UNK_40000000 = 0x40000000,
|
|
RFLG0_UNK_20000000 = 0x20000000,
|
|
RFLG0_UNK_10000000 = 0x10000000,
|
|
RFLG0_UNK_8000000 = 0x8000000,
|
|
RFLG0_UNK_4000000 = 0x4000000,
|
|
RFLG0_UNK_2000000 = 0x2000000,
|
|
RFLG0_GRAB_PUT_START = 0x400000,
|
|
RFLG0_WOLF_GROWL = 0x200000,
|
|
RFLG0_UNK_80000 = 0x80000,
|
|
RFLG0_UNK_40000 = 0x40000,
|
|
RFLG0_UNK_20000 = 0x20000,
|
|
RFLG0_UNK_10000 = 0x10000,
|
|
RFLG0_UNK_8000 = 0x8000,
|
|
RFLG0_UNK_4000 = 0x4000,
|
|
RFLG0_FRONT_ROLL_CRASH = 0x2000,
|
|
RFLG0_ENEMY_ATTN_LOCK = 0x1000,
|
|
RFLG0_UNK_400 = 0x400,
|
|
RFLG0_COW_GAME_LEASH = 0x200,
|
|
RFLG0_UNK_100 = 0x100,
|
|
RFLG0_UNK_80 = 0x80,
|
|
RFLG0_UNK_40 = 0x40,
|
|
RFLG0_GRAB_UP_END = 0x20,
|
|
RFLG0_UNK_10 = 0x10,
|
|
RFLG0_UNK_8 = 0x8,
|
|
RFLG0_GRAB_THROW = 0x4,
|
|
RFLG0_UNK_2 = 0x2,
|
|
RFLG0_UNK_1 = 0x1,
|
|
};
|
|
|
|
enum daPy_RFLG1 {
|
|
RFLG1_DAMAGE_IMPACT = 0x400,
|
|
RFLG1_UNK_200 = 0x200,
|
|
RFLG1_UNK_100 = 0x100,
|
|
RFLG1_UNK_80 = 0x80,
|
|
RFLG1_UNK_40 = 0x40,
|
|
RFLG1_UNK_30 = 0x30,
|
|
RFLG1_UNK_20 = 0x20,
|
|
RFLG1_UNK_10 = 0x10,
|
|
RFLG1_UNK_8 = 0x8,
|
|
RFLG1_UNK_4 = 0x4,
|
|
RFLG1_UNK_2 = 0x2,
|
|
RFLG1_WOLF_ATTACK_REVERSE = 0x1,
|
|
|
|
RFLG1_UNK_C = 0xC,
|
|
};
|
|
|
|
enum {
|
|
/* 0x01 */ SMODE_SUMO_READY = 1,
|
|
/* 0x25 */ SMODE_SUMO_LOSE = 37,
|
|
/* 0x27 */ SMODE_WOLF_PUZZLE = 39,
|
|
/* 0x2A */ SMODE_GOAT_STOP = 42,
|
|
/* 0x2B */ SMODE_GORON_THROW,
|
|
/* 0x2C */ SMODE_CARGO_CARRY,
|
|
};
|
|
|
|
enum CutType {
|
|
/* 0x01 */ CUT_TYPE_NM_VERTICAL = 1,
|
|
/* 0x02 */ CUT_TYPE_NM_STAB,
|
|
/* 0x03 */ CUT_TYPE_NM_RIGHT,
|
|
/* 0x04 */ CUT_TYPE_NM_LEFT,
|
|
/* 0x05 */ CUT_TYPE_HEAD_JUMP, // Helm Splitter
|
|
/* 0x06 */ CUT_TYPE_FINISH_LEFT,
|
|
/* 0x07 */ CUT_TYPE_FINISH_VERTICAL,
|
|
/* 0x08 */ CUT_TYPE_TURN_RIGHT,
|
|
/* 0x09 */ CUT_TYPE_UNK_9,
|
|
/* 0x0A */ CUT_TYPE_JUMP,
|
|
/* 0x0B */ CUT_TYPE_DASH_UNK_B,
|
|
/* 0x0C */ CUT_TYPE_DASH_UNK_C,
|
|
/* 0x0D */ CUT_TYPE_DASH_UNK_D,
|
|
/* 0x0E */ CUT_TYPE_UNK_E,
|
|
/* 0x0F */ CUT_TYPE_UNK_F,
|
|
/* 0x10 */ CUT_TYPE_AIR,
|
|
/* 0x11 */ CUT_TYPE_DASH_UNK_11,
|
|
/* 0x12 */ CUT_TYPE_LARGE_JUMP_INIT,
|
|
/* 0x13 */ CUT_TYPE_LARGE_JUMP,
|
|
/* 0x14 */ CUT_TYPE_LARGE_JUMP_FINISH,
|
|
/* 0x15 */ CUT_TYPE_FINISH_RIGHT,
|
|
/* 0x16 */ CUT_TYPE_TURN_LEFT,
|
|
/* 0x17 */ CUT_TYPE_LARGE_TURN_LEFT,
|
|
/* 0x18 */ CUT_TYPE_LARGE_TURN_RIGHT,
|
|
/* 0x19 */ CUT_TYPE_UNK_19,
|
|
/* 0x1A */ CUT_TYPE_MORTAL_DRAW_A,
|
|
/* 0x1B */ CUT_TYPE_UNK_1B,
|
|
/* 0x1C */ CUT_TYPE_UNK_1C,
|
|
/* 0x1D */ CUT_TYPE_UNK_1D,
|
|
/* 0x1E */ CUT_TYPE_TWIRL, // Back Slice
|
|
/* 0x1F */ CUT_TYPE_MORTAL_DRAW_B,
|
|
/* 0x20 */ CUT_TYPE_FINISH_STAB,
|
|
/* 0x21 */ CUT_TYPE_COMBO_STAB,
|
|
/* 0x22 */ CUT_TYPE_HORSE_UNK_22,
|
|
/* 0x23 */ CUT_TYPE_HORSE_UNK_23,
|
|
/* 0x24 */ CUT_TYPE_UNK_24,
|
|
/* 0x25 */ CUT_TYPE_DASH_UNK_25,
|
|
/* 0x26 */ CUT_TYPE_DASH_UNK_26,
|
|
/* 0x27 */ CUT_TYPE_DOWN,
|
|
/* 0x28 */ CUT_TYPE_UNK_28,
|
|
/* 0x29 */ CUT_TYPE_GUARD_ATTACK,
|
|
/* 0x2A */ CUT_TYPE_HORSE_UNK_2A,
|
|
/* 0x2B */ CUT_TYPE_HORSE_TURN,
|
|
/* 0x2C */ CUT_TYPE_WOLF_B_LEFT,
|
|
/* 0x2D */ CUT_TYPE_WOLF_B_RIGHT,
|
|
/* 0x2E */ CUT_TYPE_WOLF_B_FRONT,
|
|
/* 0x2F */ CUT_TYPE_WOLF_B_BACK,
|
|
/* 0x30 */ CUT_TYPE_WOLF_UNK_30,
|
|
/* 0x31 */ CUT_TYPE_WOLF_JUMP_S,
|
|
/* 0x32 */ CUT_TYPE_WOLF_JUMP_S_FINISH,
|
|
/* 0x33 */ CUT_TYPE_WOLF_TURN_LEFT,
|
|
/* 0x34 */ CUT_TYPE_WOLF_TURN_RIGHT,
|
|
/* 0x35 */ CUT_TYPE_WOLF_UNK_35,
|
|
/* 0x36 */ CUT_TYPE_WOLF_LOCK,
|
|
/* 0x37 */ CUT_TYPE_WOLF_UNK_37,
|
|
/* 0x38 */ CUT_TYPE_DASH_UNK_38,
|
|
/* 0x39 */ CUT_TYPE_WOLF_JUMP,
|
|
};
|
|
|
|
static u32 setParamData(int, int, int, int);
|
|
static BOOL checkFishingRodItem(int);
|
|
static BOOL checkBombItem(int);
|
|
static BOOL checkBottleItem(int);
|
|
static BOOL checkDrinkBottleItem(int);
|
|
static BOOL checkOilBottleItem(int);
|
|
static BOOL checkOpenBottleItem(int);
|
|
static BOOL checkBowItem(int);
|
|
static BOOL checkHookshotItem(int);
|
|
static BOOL checkTradeItem(int);
|
|
static BOOL checkDungeonWarpItem(int);
|
|
static BOOL checkMasterSwordEquip();
|
|
static BOOL checkWoodShieldEquip();
|
|
static f32 getAttentionOffsetY();
|
|
static int checkNowWolfEyeUp();
|
|
static void forceRestartRoom(int, u32, int);
|
|
static BOOL setFmChainPos(fopAc_ac_c*, cXyz*, int);
|
|
static void cancelFmChainGrab();
|
|
static void setLookPos(cXyz*);
|
|
static void setPlayerSe(u32);
|
|
static bool linkGrabSubjectNoDraw(fopAc_ac_c*);
|
|
static bool wolfGrabSubjectNoDraw(fopAc_ac_c*);
|
|
static bool checkRoomRestartStart();
|
|
static u32 checkCarryStartLightBallA();
|
|
static u32 checkCarryStartLightBallB();
|
|
f32 getSpinnerRideSpeed() const;
|
|
bool checkSpinnerReflectEffect();
|
|
static bool checkBoomerangCharge();
|
|
static u8 checkBoomerangChargeTime();
|
|
static daBoomerang_c* getThrowBoomerangActor();
|
|
static void cancelBoomerangLockActor(fopAc_ac_c*);
|
|
static void setPlayerDamage(int, int);
|
|
static void setMidnaMotionNum(int);
|
|
static void setMidnaFaceNum(int);
|
|
static BOOL checkShieldGet() { return dComIfGs_getSelectEquipShield() != fpcNm_ITEM_NONE; }
|
|
static BOOL checkSwordGet() { return dComIfGs_getSelectEquipSword() != fpcNm_ITEM_NONE; }
|
|
|
|
cXyz getHeadTopPos() const { return mHeadTopPos; }
|
|
u32 checkThrowDamage() const { return checkNoResetFlg1(FLG1_THROW_DAMAGE); }
|
|
bool checkGoronSideMove() const { return mSpecialMode == 0x2B; }
|
|
cXyz* getRightFootPosP() { return &mRightFootPos; }
|
|
cXyz* getLeftFootPosP() { return &mLeftFootPos; }
|
|
cXyz getLeftFootPos() const { return mLeftFootPos; }
|
|
cXyz getRightFootPos() const { return mRightFootPos; }
|
|
BOOL checkCopyRodThrowAfter() const { return checkNoResetFlg3(FLG3_COPY_ROD_THROW_AFTER); }
|
|
u32 checkRide() const { return checkHorseRide() || checkBoarRide() || checkSpinnerRide() || checkCanoeRide() || checkBoardRide(); }
|
|
cXyz getRightHandPos() const { return mRightHandPos; }
|
|
const cXyz getLeftHandPos() const { return mLeftHandPos; }
|
|
const cXyz getItemPos() const { return mItemPos; }
|
|
bool getDkCaught() const { return checkNoResetFlg1(FLG1_DK_CAUGHT); }
|
|
bool getStCaught() const { return checkNoResetFlg1(FLG1_UNK_80000000); }
|
|
|
|
virtual cXyz* getMidnaAtnPos() const { return NULL; }
|
|
virtual void setMidnaMsgNum(fopAc_ac_c*, u16) {}
|
|
virtual MtxP getModelMtx() { return cullMtx; }
|
|
virtual MtxP getInvMtx() { return cullMtx; }
|
|
virtual cXyz* getShadowTalkAtnPos() { return ¤t.pos; }
|
|
virtual f32 getGroundY() = 0;
|
|
virtual MtxP getLeftItemMatrix() { return cullMtx; }
|
|
virtual MtxP getRightItemMatrix() { return cullMtx; }
|
|
virtual MtxP getLeftHandMatrix() { return cullMtx; }
|
|
virtual MtxP getRightHandMatrix() { return cullMtx; }
|
|
virtual MtxP getLinkBackBone1Matrix() { return cullMtx; }
|
|
virtual MtxP getWolfMouthMatrix() { return cullMtx; }
|
|
virtual MtxP getWolfBackbone2Matrix() { return cullMtx; }
|
|
virtual MtxP getBottleMtx() { return NULL; }
|
|
virtual BOOL checkPlayerGuard() const { return FALSE; }
|
|
virtual u32 checkPlayerFly() const { return 0; }
|
|
virtual BOOL checkFrontRoll() const { return FALSE; }
|
|
virtual BOOL checkWolfDash() const { return FALSE; }
|
|
virtual BOOL checkAutoJump() const { return FALSE; }
|
|
virtual bool checkSideStep() const { return FALSE; }
|
|
virtual bool checkWolfTriggerJump() const { return FALSE; }
|
|
virtual BOOL checkGuardBreakMode() const { return FALSE; }
|
|
virtual bool checkLv3Slide() const { return FALSE; }
|
|
virtual bool checkWolfHowlDemoMode() const { return FALSE; }
|
|
virtual bool checkChainBlockPushPull() { return FALSE; }
|
|
virtual BOOL checkElecDamage() const { return FALSE; }
|
|
virtual BOOL checkEmptyBottleSwing() const { return FALSE; }
|
|
virtual BOOL checkBottleSwingMode() const { return FALSE; }
|
|
virtual BOOL checkHawkWait() const { return FALSE; }
|
|
virtual BOOL checkGoatThrow() const { return FALSE; }
|
|
virtual BOOL checkGoatThrowAfter() const { return FALSE; }
|
|
virtual BOOL checkWolfTagLockJump() const { return FALSE; }
|
|
virtual BOOL checkWolfTagLockJumpLand() const { return FALSE; }
|
|
virtual BOOL checkWolfRope() { return FALSE; }
|
|
virtual BOOL checkWolfRopeHang() const { return FALSE; }
|
|
virtual BOOL checkRollJump() const { return FALSE; }
|
|
virtual BOOL checkGoronRideWait() const { return FALSE; }
|
|
virtual BOOL checkWolfChain() const { return FALSE; }
|
|
virtual BOOL checkWolfWait() const { return FALSE; }
|
|
virtual BOOL checkWolfJumpAttack() const { return FALSE; }
|
|
virtual BOOL checkWolfRSit() const { return FALSE; }
|
|
virtual bool checkBubbleFly() const { return FALSE; }
|
|
virtual BOOL checkBottleDrinkEnd() const { return FALSE; }
|
|
virtual BOOL checkWolfDig() const { return FALSE; }
|
|
virtual BOOL checkCutCharge() const { return FALSE; }
|
|
virtual BOOL checkCutTurnCharge() const { return FALSE; }
|
|
virtual BOOL checkCutLargeJumpCharge() const { return FALSE; }
|
|
virtual BOOL getBokoFlamePos(cXyz*) { return FALSE; }
|
|
virtual BOOL checkComboCutTurn() const { return FALSE; }
|
|
virtual BOOL checkClimbMove() const { return FALSE; }
|
|
virtual BOOL checkGrassWhistle() const { return FALSE; }
|
|
virtual BOOL checkBoarRun() const { return FALSE; }
|
|
virtual bool checkFmChainPut() const { return FALSE; }
|
|
virtual BOOL checkHorseElecDamage() const { return FALSE; }
|
|
virtual f32 getBaseAnimeFrameRate() const { return 1.0f; }
|
|
virtual f32 getBaseAnimeFrame() const { return 0.0f; }
|
|
virtual void setAnimeFrame(f32) {}
|
|
virtual BOOL checkWolfLock(fopAc_ac_c*) const { return FALSE; }
|
|
virtual bool cancelWolfLock(fopAc_ac_c*) { return FALSE; }
|
|
virtual s32 getAtnActorID() const { return fpcM_ERROR_PROCESS_ID_e; }
|
|
virtual s32 getItemID() const { return fpcM_ERROR_PROCESS_ID_e; }
|
|
virtual u32 getGrabActorID() const { return fpcM_ERROR_PROCESS_ID_e; }
|
|
virtual BOOL exchangeGrabActor(fopAc_ac_c*) { return FALSE; }
|
|
virtual BOOL setForceGrab(fopAc_ac_c*, int, int) { return FALSE; }
|
|
virtual void setForcePutPos(cXyz const&) {}
|
|
virtual u32 checkPlayerNoDraw() { return FALSE; }
|
|
virtual bool checkRopeTag() { return FALSE; }
|
|
virtual void voiceStart(u32) {}
|
|
virtual void seStartOnlyReverb(u32) {}
|
|
virtual void seStartOnlyReverbLevel(u32) {}
|
|
virtual void setOutPower(f32, short, int) {}
|
|
virtual void setGrabCollisionOffset(f32, f32, cBgS_PolyInfo*) {}
|
|
virtual void onMagneGrab(f32, f32) {}
|
|
virtual void onFrollCrashFlg(u8, int) {}
|
|
virtual MtxP getModelJointMtx(u16) { return NULL; }
|
|
virtual MtxP getHeadMtx() { return NULL; }
|
|
virtual bool setHookshotCarryOffset(fpc_ProcID, cXyz const*) { return FALSE; }
|
|
virtual BOOL checkCutJumpCancelTurn() const { return FALSE; }
|
|
virtual bool checkIronBallReturn() const { return FALSE; }
|
|
virtual bool checkIronBallGroundStop() const { return FALSE; }
|
|
virtual BOOL checkSingleBoarBattleSecondBowReady() const { return FALSE; }
|
|
virtual bool checkPointSubWindowMode() const { return FALSE; }
|
|
virtual void setClothesChange(int) {}
|
|
virtual void setPlayerPosAndAngle(cXyz const*, short, int) {}
|
|
virtual void setPlayerPosAndAngle(cXyz const*, csXyz const*) {}
|
|
virtual void setPlayerPosAndAngle(f32 (*)[4]) {}
|
|
virtual bool setThrowDamage(short, f32, f32, int, int, int) { return FALSE; }
|
|
virtual bool checkSetNpcTks(cXyz*, int, int) { return FALSE; }
|
|
virtual int setRollJump(f32, f32, short) { return FALSE; }
|
|
virtual void playerStartCollisionSE(u32, u32) {}
|
|
virtual void changeTextureAnime(u16, u16, int) {}
|
|
virtual void cancelChangeTextureAnime() {}
|
|
virtual void cancelDungeonWarpReadyNeck() {}
|
|
virtual void onSceneChangeArea(u8, u8, fopAc_ac_c*) {}
|
|
virtual void onSceneChangeAreaJump(u8, u8, fopAc_ac_c*) {}
|
|
virtual void onSceneChangeDead(u8, int) {}
|
|
virtual u32 checkHorseRide() const { return false; }
|
|
virtual u32 checkBoarRide() const { return 0; }
|
|
virtual u32 checkCanoeRide() const { return 0; }
|
|
virtual u32 checkBoardRide() const { return 0; }
|
|
virtual u32 checkSpinnerRide() const { return 0; }
|
|
virtual daSpinner_c* getSpinnerActor() { return NULL; }
|
|
virtual BOOL checkHorseRideNotReady() const { return FALSE; }
|
|
virtual bool checkArrowChargeEnd() const { return FALSE; }
|
|
virtual f32 getSearchBallScale() const { return 0.0f; }
|
|
virtual int checkFastShotTime() { return FALSE; }
|
|
virtual bool checkNoEquipItem() const { return TRUE; }
|
|
virtual bool checkFireMaterial() const { return FALSE; }
|
|
virtual bool checkKandelaarSwing(int) const { return FALSE; }
|
|
virtual s16 getBoardCutTurnOffsetAngleY() const { return 0; }
|
|
virtual cXyz* getMagneHitPos() { return &mSwordTopPos; }
|
|
virtual cXyz* getMagneBootsTopVec() { return ¤t.pos; }
|
|
virtual cXyz* getKandelaarFlamePos() { return NULL; }
|
|
virtual bool checkUseKandelaar(int) { return FALSE; }
|
|
virtual void setDkCaught(fopAc_ac_c*) {}
|
|
virtual void onPressedDamage(cXyz const&, short) {}
|
|
virtual bool checkPriActorOwn(fopAc_ac_c const*) const { return FALSE; }
|
|
virtual bool onWolfEnemyBiteAll(fopAc_ac_c*, daPy_FLG2) { return FALSE; }
|
|
virtual bool checkWolfEnemyBiteAllOwn(fopAc_ac_c const*) const { return FALSE; }
|
|
virtual void setWolfEnemyHangBiteAngle(short) {}
|
|
virtual void setKandelaarMtx(f32 (*)[4], int, int) {}
|
|
virtual bool getStickAngleFromPlayerShape(short*) const { return FALSE; }
|
|
virtual bool checkSpinnerPathMove() { return FALSE; }
|
|
virtual bool checkSpinnerTriggerAttack() { return FALSE; }
|
|
virtual void onSpinnerPathForceRemove() {}
|
|
virtual int getIronBallBgHit() const { return FALSE; }
|
|
virtual cXyz* getIronBallCenterPos() { return NULL; }
|
|
virtual bool checkCanoeFishingGetLeft() const { return FALSE; }
|
|
virtual bool checkCanoeFishingGetRight() const { return FALSE; }
|
|
virtual u8 checkBeeChildDrink() const { return FALSE; }
|
|
virtual void skipPortalObjWarp() {}
|
|
virtual BOOL checkTreasureRupeeReturn(int) const { return FALSE; }
|
|
virtual void setSumouReady(fopAc_ac_c*) {}
|
|
virtual bool checkAcceptDungeonWarpAlink(int) { return FALSE; }
|
|
virtual s16 getSumouCounter() const { return 0; }
|
|
virtual s16 checkSumouWithstand() const { return 0; }
|
|
virtual void cancelGoronThrowEvent() {}
|
|
virtual void setSumouGraspCancelCount(int) {}
|
|
virtual void setSumouPushBackDirection(short) {}
|
|
virtual void setSumouLoseHeadUp() {}
|
|
virtual s16 getGiantPuzzleAimAngle() const { return shape_angle.y; }
|
|
virtual void setGoronSideMove(fopAc_ac_c*) {}
|
|
virtual void setCargoCarry(fopAc_ac_c*) {}
|
|
virtual bool getDpdFarFlg() const { return 0; }
|
|
virtual cXyz* getHookshotTopPos() { return NULL; }
|
|
virtual bool checkHookshotReturnMode() const { return FALSE; }
|
|
virtual bool checkHookshotShootReturnMode() const { return FALSE; }
|
|
virtual bool checkOctaIealHang() const { return FALSE; }
|
|
virtual void cancelOctaIealHang() {}
|
|
virtual void cancelDragonHangBackJump() {}
|
|
virtual void setOctaIealWildHang() {}
|
|
virtual bool checkDragonHangRide() const { return FALSE; }
|
|
virtual void changeDragonActor(fopAc_ac_c*) {}
|
|
virtual u8 getClothesChangeWaitTimer() const { return 0; }
|
|
virtual u8 getShieldChangeWaitTimer() const { return 0; }
|
|
virtual u8 getSwordChangeWaitTimer() const { return 0; }
|
|
virtual BOOL checkMetamorphose() const { return FALSE; }
|
|
virtual BOOL checkWolfDownAttackPullOut() const { return FALSE; }
|
|
virtual BOOL checkBootsOrArmorHeavy() const { return FALSE; }
|
|
virtual s32 getBottleOpenAppearItem() const { return fpcM_ERROR_PROCESS_ID_e; }
|
|
virtual bool checkItemSwordEquip() const { return FALSE; }
|
|
virtual f32 getSinkShapeOffset() const { return 0.0f; }
|
|
virtual BOOL checkSinkDead() const { return FALSE; }
|
|
virtual BOOL checkHorseStart() { return FALSE; }
|
|
virtual Z2WolfHowlMgr* getWolfHowlMgrP() { return NULL; }
|
|
virtual BOOL checkWolfHowlSuccessAnime() const { return FALSE; }
|
|
virtual BOOL checkCopyRodTopUse() { return FALSE; }
|
|
virtual bool checkCopyRodEquip() const { return FALSE; }
|
|
virtual BOOL checkCutJumpMode() const { return FALSE; }
|
|
|
|
f32 getSpeedF() const { return speedF; }
|
|
|
|
bool getSumouCameraMode() const {
|
|
bool sumouCameraMode = false;
|
|
if (mSpecialMode != 0 && mSpecialMode < 0x26) {
|
|
sumouCameraMode = true;
|
|
}
|
|
return sumouCameraMode;
|
|
}
|
|
|
|
bool getSumouMode() const { return getSumouCameraMode(); }
|
|
void cancelOriginalDemo() {
|
|
mDemo.setSystemDemoType();
|
|
mDemo.setDemoMode(1);
|
|
}
|
|
|
|
u32 getDemoMode() const { return mDemo.getDemoMode(); }
|
|
|
|
u8 getCutCount() const { return mComboCutCount; }
|
|
|
|
bool checkStatusWindowDraw() { return checkNoResetFlg2(FLG2_STATUS_WINDOW_DRAW); }
|
|
bool checkCargoCarry() const { return mSpecialMode == SMODE_CARGO_CARRY; }
|
|
bool getHeavyStateAndBoots() { return checkNoResetFlg0(FLG0_HVY_STATE); }
|
|
bool checkEnemyAttentionLock() const { return checkResetFlg0(RFLG0_ENEMY_ATTN_LOCK); }
|
|
bool getGrabUpStart() const { return checkResetFlg0(RFLG0_UNK_8000); }
|
|
bool checkCanoeSlider() const { return mSpecialMode == 0x2D; }
|
|
bool checkGoatStopGame() const { return mSpecialMode == 0x2A; }
|
|
bool onGoatStopGame() { return mSpecialMode = 0x2A; }
|
|
u8 getCutType() const { return mCutType; }
|
|
u16 getSwordAtUpTime() const { return mSwordUpTimer; }
|
|
s16 getDamageWaitTimer() const { return mDamageTimer; }
|
|
bool checkWaterInMove() const { return checkNoResetFlg0(FLG0_UNDERWATER); }
|
|
u32 checkSceneChangeAreaStart() const { return checkNoResetFlg2(FLG2_SCN_CHG_START); }
|
|
bool checkFrontRollCrash() const { return checkResetFlg0(RFLG0_FRONT_ROLL_CRASH); }
|
|
bool checkWolfAttackReverse() const { return checkResetFlg1(RFLG1_WOLF_ATTACK_REVERSE); }
|
|
bool checkFreezeDamage() const { return checkNoResetFlg1(FLG1_ICE_FREEZE); }
|
|
bool checkWolfTagLockJumpReady() const { return checkResetFlg0(RFLG0_UNK_20000); }
|
|
bool checkDamageImpact() const { return checkResetFlg1(RFLG1_DAMAGE_IMPACT); }
|
|
bool getGrabUpEnd() const { return checkResetFlg0(RFLG0_GRAB_UP_END); }
|
|
bool getGrabPutStart() const { return checkResetFlg0(RFLG0_GRAB_PUT_START); }
|
|
bool checkSwimUp() const { return checkNoResetFlg0(FLG0_SWIM_UP); }
|
|
BOOL checkHorseZelda() const { return checkNoResetFlg2(FLG2_HORSE_ZELDA); }
|
|
BOOL checkSpecialHorseRide() { return checkNoResetFlg2(daPy_FLG2(FLG2_HORSE_ZELDA | FLG2_UNK_1000000 | FLG2_BOAR_SINGLE_BATTLE)); }
|
|
BOOL checkBoardNoFootAngle() const { return checkResetFlg1(RFLG1_UNK_40); }
|
|
bool checkGrabThrow() const { return checkResetFlg0(RFLG0_GRAB_THROW); }
|
|
bool checkMidnaAtnPos() const { return checkNoResetFlg1(FLG1_MIDNA_ATN_POS); }
|
|
bool checkMidnaHairAtnPos() const { return checkNoResetFlg1(FLG1_MIDNA_HAIR_ATN_POS); }
|
|
bool checkAttentionLock() const { return checkResetFlg0(RFLG0_UNK_10000); }
|
|
|
|
void onBossRoomWait() { onEndResetFlg0(ERFLG0_BOSS_ROOM_WAIT); }
|
|
void onBeeFollow() { onEndResetFlg0(ERFLG0_BEE_FOLLOW); }
|
|
void onForceAutoJump() { onEndResetFlg0(ERFLG0_FORCE_AUTO_JUMP); }
|
|
void onNotAutoJump() { onEndResetFlg0(ERFLG0_NOT_AUTO_JUMP); }
|
|
void onNotHang() { onEndResetFlg0(ERFLG0_NOT_HANG); }
|
|
void onWolfFchainPull() { onEndResetFlg0(ERFLG0_WOLF_FCHAIN_PULL); }
|
|
void onFishingRodGetFish() { onEndResetFlg0(ERFLG0_FISHING_ROD_GET_FISH); }
|
|
void onShieldBackBone() { onEndResetFlg1(ERFLG1_GANON_FINISH); }
|
|
void onWolfEyeKeep() { onEndResetFlg1(ERFLG1_WOLF_EYE_KEEP); }
|
|
void onPortalWarpMidnaAtnKeep() { onEndResetFlg2(ERFLG2_PORTAL_WARP_MIDNA_ATN_KEEP); }
|
|
void onFogFade() { onNoResetFlg2(FLG2_UNK_4000); }
|
|
BOOL checkStickArrowReset() const { return checkResetFlg0(RFLG0_UNK_1); }
|
|
u32 getCutAtFlg() const { return checkNoResetFlg0(FLG0_UNK_40); }
|
|
u32 checkBoarSingleBattleFirst() const { return checkNoResetFlg2(FLG2_BOAR_SINGLE_BATTLE); }
|
|
u32 checkBoarSingleBattleSecond() const { return checkNoResetFlg2(FLG2_UNK_1000000); }
|
|
u32 getFootOnGround() const { return checkResetFlg1(daPy_RFLG1(RFLG1_UNK_10 | RFLG1_UNK_20)); }
|
|
|
|
void offWolfEnemyHangBite() { offNoResetFlg2(FLG2_WOLF_ENEMY_HANG_BITE); }
|
|
bool onWolfEnemyHangBite(fopAc_ac_c* param_0) { return onWolfEnemyBiteAll(param_0, FLG2_WOLF_ENEMY_HANG_BITE); }
|
|
|
|
void offHorseZelda() { offNoResetFlg2(FLG2_HORSE_ZELDA); }
|
|
void onHorseZelda() { onNoResetFlg2(FLG2_HORSE_ZELDA); }
|
|
|
|
u32 checkItemSightBgHit() const { return checkResetFlg0(RFLG0_UNK_2000000); }
|
|
|
|
void setCanoeSlider() { mSpecialMode = 0x2D; }
|
|
|
|
void offCanoeSlider() {
|
|
if (checkCanoeSlider()) {
|
|
mSpecialMode = 0;
|
|
}
|
|
}
|
|
void onMidnaTalkPolySpeed() { onNoResetFlg3(FLG3_MIDNA_TALK_POLY_SPEED); }
|
|
|
|
void offCargoCarry() {
|
|
if (checkCargoCarry()) {
|
|
mSpecialMode = 0;
|
|
}
|
|
}
|
|
|
|
bool onWolfEnemyCatch(fopAc_ac_c* i_actor) { return onWolfEnemyBiteAll(i_actor, FLG2_UNK_8); }
|
|
|
|
void offGoronSideMove() {
|
|
if (checkGoronSideMove()) {
|
|
mSpecialMode = 0;
|
|
}
|
|
}
|
|
|
|
void offGoronUpStopCancel() {
|
|
offNoResetFlg0(FLG0_UNK_200000);
|
|
}
|
|
|
|
s16 getBodyAngleX() const { return mBodyAngle.x; }
|
|
s16 getBodyAngleY() const { return mBodyAngle.y; }
|
|
|
|
f32 getHeight() const { return field_0x598; }
|
|
|
|
BOOL checkMidnaWarp() const { return 0; }
|
|
|
|
u32 checkNoResetFlg0(daPy_FLG0 i_flag) const { return mNoResetFlg0 & i_flag; }
|
|
u32 checkNoResetFlg1(daPy_FLG1 i_flag) const { return mNoResetFlg1 & i_flag; }
|
|
u32 checkNoResetFlg2(daPy_FLG2 i_flag) const { return mNoResetFlg2 & i_flag; }
|
|
u32 checkNoResetFlg3(daPy_FLG3 i_flag) const { return mNoResetFlg3 & i_flag; }
|
|
|
|
void onNoResetFlg0(daPy_FLG0 i_flag) { mNoResetFlg0 |= i_flag; }
|
|
void onNoResetFlg1(daPy_FLG1 i_flag) { mNoResetFlg1 |= i_flag; }
|
|
void onNoResetFlg2(daPy_FLG2 i_flag) { mNoResetFlg2 |= i_flag; }
|
|
void onNoResetFlg3(daPy_FLG3 i_flag) { mNoResetFlg3 |= i_flag; }
|
|
|
|
void offNoResetFlg0(daPy_FLG0 i_flag) { mNoResetFlg0 &= ~i_flag; }
|
|
void offNoResetFlg1(daPy_FLG1 i_flag) { mNoResetFlg1 &= ~i_flag; }
|
|
void offNoResetFlg2(daPy_FLG2 i_flag) { mNoResetFlg2 &= ~i_flag; }
|
|
void offNoResetFlg3(daPy_FLG3 i_flag) { mNoResetFlg3 &= ~i_flag; }
|
|
|
|
void offResetFlg0(daPy_RFLG0 flag) { mResetFlg0 &= ~flag; }
|
|
void offResetFlg1(daPy_RFLG1 flag) { mResetFlg1 &= ~flag; }
|
|
void onResetFlg0(daPy_RFLG0 flag) { mResetFlg0 |= flag; }
|
|
void onResetFlg1(daPy_RFLG1 flag) { mResetFlg1 |= flag; }
|
|
|
|
void onEndResetFlg0(daPy_ERFLG0 i_flag) { mEndResetFlg0 |= i_flag; }
|
|
void onEndResetFlg2(daPy_ERFLG2 i_flag) { mEndResetFlg2 |= i_flag; }
|
|
void offEndResetFlg2(daPy_ERFLG2 i_flag) { mEndResetFlg2 &= ~i_flag; }
|
|
|
|
u32 checkResetFlg0(daPy_RFLG0 i_flag) const { return mResetFlg0 & i_flag; }
|
|
u32 checkResetFlg1(daPy_RFLG1 i_flag) const { return mResetFlg1 & i_flag; }
|
|
|
|
u32 checkEndResetFlg0(daPy_ERFLG0 i_flag) const { return mEndResetFlg0 & i_flag; }
|
|
u32 checkEndResetFlg1(daPy_ERFLG1 i_flag) const { return mEndResetFlg1 & i_flag; }
|
|
u32 checkEndResetFlg2(daPy_ERFLG2 i_flag) const { return mEndResetFlg2 & i_flag; }
|
|
|
|
void onEndResetFlg1(daPy_ERFLG1 i_flag) { mEndResetFlg1 |= i_flag; }
|
|
|
|
cXyz* getLeftHandPosP() { return &mLeftHandPos; }
|
|
cXyz* getRightHandPosP() { return &mRightHandPos; }
|
|
cXyz* getHeadTopPosP() { return &mHeadTopPos; }
|
|
|
|
const cXyz& getSwordTopPos() const { return mSwordTopPos; }
|
|
|
|
u32 checkWolf() const { return checkNoResetFlg1(FLG1_IS_WOLF); }
|
|
u32 checkEquipHeavyBoots() const { return checkNoResetFlg0(FLG0_EQUIP_HVY_BOOTS); }
|
|
u32 checkMagneBootsOn() const { return checkNoResetFlg0(FLG0_MAGNE_BOOTS_ON); }
|
|
BOOL checkFastSwordCut() const { return checkNoResetFlg0(FLG0_UNK_80000); }
|
|
u32 checkMidnaRide() const { return checkNoResetFlg0(FLG0_MIDNA_RIDE); }
|
|
BOOL checkWolfGrowl() const { return checkResetFlg0(RFLG0_WOLF_GROWL); }
|
|
BOOL checkWolfThreat() const { return checkWolfGrowl(); }
|
|
BOOL checkWolfBark() const { return checkResetFlg0(RFLG0_WOLF_BARK); }
|
|
u32 checkBoomerangAtnKeep() const { return checkNoResetFlg3(FLG3_BOOMERANG_ATN_KEEP); }
|
|
u32 checkCopyRodAtnKeep() const { return checkNoResetFlg3(FLG3_COPY_ROD_ATN_KEEP); }
|
|
|
|
void onPlayerNoDraw() { onNoResetFlg0(FLG0_PLAYER_NO_DRAW); }
|
|
void offPlayerNoDraw() { offNoResetFlg0(FLG0_PLAYER_NO_DRAW); }
|
|
void onPushPullKeep() { onNoResetFlg0(FLG0_PUSH_PULL_KEEP); }
|
|
void offPushPullKeep() { offNoResetFlg0(FLG0_PUSH_PULL_KEEP); }
|
|
void onMidnaRide() { onNoResetFlg0(FLG0_MIDNA_RIDE); }
|
|
void offMidnaRide() { offNoResetFlg0(FLG0_MIDNA_RIDE); }
|
|
void onMidnaRideShock() { onEndResetFlg1(ERFLG1_MIDNA_RIDE_SHOCK); }
|
|
void onPlayerShadowNoDraw() { onNoResetFlg2(FLG2_PLAYER_SHADOW); }
|
|
void offPlayerShadowNoDraw() { offNoResetFlg2(FLG2_PLAYER_SHADOW); }
|
|
void onLightSwordGetEffect() { onEndResetFlg2(ERFLG2_UNK_10); }
|
|
void onForceGameOver() { onNoResetFlg2(FLG2_FORCE_GAMEOVER); }
|
|
void onForceWolfChange() { onEndResetFlg0(ERFLG0_UNK_2); }
|
|
void onDoPutEmphasys() { onEndResetFlg1(ERFLG1_UNK_10000000); }
|
|
void onDoExchangePutIn() { onEndResetFlg1(ERFLG1_UNK_4000000); }
|
|
void onNsScream() { onEndResetFlg1(ERFLG1_UNK_1); }
|
|
void onNsScreamAnm() { onEndResetFlg1(daPy_ERFLG1(ERFLG1_UNK_1 | ERFLG1_UNK_2)); }
|
|
void onLargeDamageUpStop() { onEndResetFlg1(ERFLG1_LARGE_DAMAGE_UP_STOP); }
|
|
void onTraningCutBack() { onNoResetFlg3(FL3_TRANING_CUT_BACK); }
|
|
void onNeckSearchWide() { onEndResetFlg0(ERFLG0_UNK_400); }
|
|
void offPressedDamage() { offNoResetFlg2(FLG2_PRESSED_DAMAGE); }
|
|
void onForceSubjectCancel() { onEndResetFlg0(ERFLG0_FORCE_SUBJECT_CANCEL); }
|
|
void onEnemyDead() { onEndResetFlg0(ERFLG0_ENEMY_DEAD); }
|
|
void offDkCaught() { offNoResetFlg1(FLG1_DK_CAUGHT); }
|
|
void offDkCaught2() { offNoResetFlg0(FLG0_DK_CAUGHT); }
|
|
void onWaterFallFrontHit() { onEndResetFlg1(ERFLG1_UNK_800); }
|
|
void onCanoeItemCancel() { onEndResetFlg1(ERFLG1_UNK_20000000); }
|
|
|
|
u32 checkBoarSingleBattle() const { return checkNoResetFlg2(daPy_FLG2(FLG2_UNK_1000000 | FLG2_BOAR_SINGLE_BATTLE)); }
|
|
u32 checkWolfDashAutoJump() const { return checkNoResetFlg2(FLG2_WOLF_DASH_AUTO_JUMP); }
|
|
|
|
void changeOriginalDemo() {
|
|
mDemo.setOriginalDemoType();
|
|
mDemo.setParam0(0);
|
|
}
|
|
|
|
void changeDemoMode(u32 i_demoMode, int i_param0, int i_param1, s16 i_param2) {
|
|
mDemo.setDemoMode(i_demoMode);
|
|
mDemo.setParam0(i_param0);
|
|
mDemo.setParam1(i_param1);
|
|
mDemo.setParam2(i_param2);
|
|
}
|
|
|
|
void changeDemoParam0(int i_param1) {
|
|
mDemo.setParam0(i_param1);
|
|
}
|
|
|
|
void changeDemoParam1(s16 i_param1) {
|
|
mDemo.setParam1(i_param1);
|
|
}
|
|
|
|
void changeDemoParam2(s16 i_param2) {
|
|
mDemo.setParam2(i_param2);
|
|
}
|
|
|
|
void changeDemoPos0(const cXyz* i_posP) { mDemo.setPos0(i_posP); }
|
|
|
|
void changeDemoMoveAngle(s16 i_angle) { mDemo.setMoveAngle(i_angle); }
|
|
|
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void setItemPos(cXyz* i_itemPos) { mItemPos = *i_itemPos; }
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cXyz* getViewerCurrentPosP() { return &field_0x5f8; }
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static bool checkPeepEndSceneChange() { return getLastSceneMode() == 7; }
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static int getLastSceneDamage() { return (dComIfGs_getLastSceneMode() >> 4) & 0x7F; }
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static u8 getLastSceneSwordAtUpTime() { return (dComIfGs_getLastSceneMode() >> 11) & 0xFF; }
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static BOOL checkNormalSwordEquip() { return dComIfGs_getSelectEquipSword() == fpcNm_ITEM_SWORD; }
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static u32 getLastSceneMode() {
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return dComIfGs_getLastSceneMode() & 0xF;
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}
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static bool checkWoodSwordEquip() {
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return dComIfGs_getSelectEquipSword() == fpcNm_ITEM_WOOD_STICK;
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}
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static bool checkLightMasterSwordEquip() {
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return dComIfGs_getSelectEquipSword() == fpcNm_ITEM_LIGHT_SWORD;
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}
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static bool checkCasualWearFlg() {
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return dComIfGs_getSelectEquipClothes() == fpcNm_ITEM_WEAR_CASUAL;
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}
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static u32 checkNowWolf() { return ((daPy_py_c*)dComIfGp_getLinkPlayer())->checkWolf(); }
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static bool checkZoraWearFlg() {
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return dComIfGs_getSelectEquipClothes() == fpcNm_ITEM_WEAR_ZORA;
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}
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static bool checkMagicArmorWearFlg() {
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return dComIfGs_getSelectEquipClothes() == fpcNm_ITEM_ARMOR;
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}
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static BOOL checkFirstMidnaDemo() { return dComIfGs_isEventBit(0xc10); }
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static int checkNowWolfPowerUp() { return checkNowWolfEyeUp(); }
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static daMidna_c* getMidnaActor() { return m_midnaActor; }
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static void setMidnaActor(fopAc_ac_c* actor) { m_midnaActor = (daMidna_c*)actor; }
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// not sure how to define this properly
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// static void onWolfEnemyCatch(fopAc_ac_c* i_actorP) { onWolfEnemyBiteAll(i_actorP,8);}
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bool checkWolfEnemyCatchOwn(fopAc_ac_c* i_actorP) { return checkWolfEnemyBiteAllOwn(i_actorP); }
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bool checkWolfEnemyHangBiteOwn(fopAc_ac_c* i_actorP) const { return checkWolfEnemyBiteAllOwn(i_actorP); }
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bool checkWolfEnemyLeftThrow() const { return checkNoResetFlg2(FLG2_WOLF_ENEMY_LEFT_THROW); }
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void onWolfLightDropGet() {
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onEndResetFlg0(ERFLG0_UNK_20000000);
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onNoResetFlg3(FLG3_UNK_200000);
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}
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BOOL checkCowGameLash() const { return checkResetFlg0(RFLG0_COW_GAME_LEASH); }
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BOOL checkClimbEndHang() { return checkResetFlg0(RFLG0_UNK_40000); }
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void onForceHorseGetOff() {
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onEndResetFlg2(ERFLG2_UNK_2);
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}
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s16 getFishingRodAngleY() const {
|
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return shape_angle.y + mBodyAngle.y;
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}
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void onFishingRelease() {
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onEndResetFlg0(ERFLG0_UNK_4000000);
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}
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static daMidna_c* m_midnaActor;
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void setGiantPuzzle() { mSpecialMode = SMODE_WOLF_PUZZLE; }
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void setGiantPuzzleEnd() { mSpecialMode = 0; }
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BOOL checkAutoJumpStart() const { return checkResetFlg0(RFLG0_UNK_100); }
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void onForceGrabRebound() {
|
|
onEndResetFlg2(ERFLG2_UNK_8);
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}
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void setSumouReadyAcceptButton() { mSpecialMode = 2; }
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void setSumouForceStand() { mSpecialMode = 3; }
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void setSumouPushFrontStop() { mSpecialMode = 9; }
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void setSumouPunchWinEnd() { mSpecialMode = 0xB; }
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void setSumouPunchLoseEnd() { mSpecialMode = 0xC; }
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void setSumouMoveWinEnd() { mSpecialMode = 0xD; }
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void setSumouMoveLoseEnd() { mSpecialMode = 0xE; }
|
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void setSumouForcePunch() {
|
|
if (mSpecialMode == 0x1F) {
|
|
mSpecialMode = 0x21;
|
|
} else {
|
|
mSpecialMode = 0x1C;
|
|
}
|
|
}
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void setSumouForceTackle() { mSpecialMode = 0x1B; }
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void setSumouForceGraspCancel() { mSpecialMode = 0x24; }
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BOOL checkSumouPushFront() const { return mSpecialMode == 7; }
|
|
BOOL checkSumouPushBack() const { return mSpecialMode == 8; }
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|
BOOL checkSumouTackleSuccess() const { return mSpecialMode == 0xF; }
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BOOL checkSumouTackleSuccessPunch() const { return mSpecialMode == 0x10; }
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|
BOOL checkSumouTackleMiss() const { return mSpecialMode == 0x11; }
|
|
BOOL checkSumouTackleDraw() const { return mSpecialMode == 0x12; }
|
|
BOOL checkSumouPunchSuccess() const { return mSpecialMode == 0x13; }
|
|
BOOL checkSumouPunchMiss() const { return mSpecialMode == 0x14; }
|
|
BOOL checkSumouPunchDraw() const { return mSpecialMode == 0x15; }
|
|
BOOL checkSumouWait() const { return mSpecialMode == 0x16; }
|
|
BOOL checkSumouLeftMove() const { return mSpecialMode == 0x17; }
|
|
BOOL checkSumouRightMove() const { return mSpecialMode == 0x18; }
|
|
BOOL checkSumouSlideLeft() const { return mSpecialMode == 0x19; }
|
|
BOOL checkSumouSlideRight() const { return mSpecialMode == 0x1A; }
|
|
BOOL checkSumouPunchStagger() const { return mSpecialMode == 0x1F; }
|
|
BOOL checkSumouTackleStagger() const { return mSpecialMode == 0x20; }
|
|
BOOL checkSumouGraspRelease() const { return mSpecialMode == 0x23; }
|
|
};
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int daPy_addCalcShort(s16* param_0, s16 param_1, s16 param_2, s16 param_3, s16 param_4);
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#endif /* D_A_D_A_PLAYER_H */
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