tp/include/d/actor/d_a_npc_hoz.h

140 lines
4.9 KiB
C++

#ifndef D_A_NPC_HOZ_H
#define D_A_NPC_HOZ_H
#include "d/actor/d_a_npc.h"
#include "d/actor/d_a_startAndGoal.h"
/**
* @ingroup actors-npcs
* @class daNpc_Hoz_c
* @brief Iza
*
* @details
*
*/
class daNpc_Hoz_c : public daNpcT_c {
public:
typedef int (daNpc_Hoz_c::*actionFunc)(void*);
typedef int (daNpc_Hoz_c::*cutFunc)(int);
enum Type {
/* 0 */ TYPE_0,
/* 1 */ TYPE_1,
/* 2 */ TYPE_2,
/* 3 */ TYPE_3,
/* 4 */ TYPE_4,
/* 5 */ TYPE_5,
/* 6 */ TYPE_6,
};
/* 80A01658 */ int create();
/* 80A01904 */ int CreateHeap();
/* 80A01D54 */ int Delete();
/* 80A01D88 */ int Execute();
/* 80A01DA8 */ int Draw();
/* 80A01E44 */ static int createHeapCallBack(fopAc_ac_c*);
/* 80A01E64 */ static int ctrlJointCallBack(J3DJoint*, int);
/* 80A01F54 */ u8 getType();
/* 80A01FC8 */ int getFlowNodeNo();
/* 80A01FE4 */ int isDelete();
/* 80A01FEC */ void reset();
/* 80A02370 */ void srchActors();
/* 80A02F80 */ int selectAction();
/* 80A030A8 */ int chkAction(int (daNpc_Hoz_c::*)(void*));
/* 80A030D4 */ int setAction(int (daNpc_Hoz_c::*)(void*));
/* 80A0317C */ int wait(void*);
/* 80A03304 */ int waitBattle(void*);
/* 80A03578 */ int waitTwilightBattle(void*);
/* 80A037E4 */ int waitBoat(void*);
/* 80A03BDC */ int waitBoat2(void*);
/* 80A03F8C */ int waitBoat1_5(void*);
/* 80A04400 */ int waitTw(void*);
/* 80A045FC */ int talk(void*);
/* 80A0487C */ int ECut_boatRace(int);
/* 80A04BE4 */ int ECut_beforeBattle(int);
/* 80A04CDC */ int ECut_afterBattle(int);
/* 80A04E24 */ int ECut_beforeBlast(int);
/* 80A04F6C */ int ECut_afterBlast(int);
/* 80A050B4 */ int ECut_yMushi(int);
/* 80A051C8 */ int ECut_talkBreak(int);
/* 80A064E4 */ daNpc_Hoz_c(daNpcT_faceMotionAnmData_c const* i_faceMotionAnmData,
daNpcT_motionAnmData_c const* i_motionAnmData,
daNpcT_MotionSeqMngr_c::sequenceStepData_c const* i_faceMotionSequenceData,
int i_faceMotionStepNum,
daNpcT_MotionSeqMngr_c::sequenceStepData_c const* i_motionSequenceData, int i_motionStepNum,
daNpcT_evtData_c const* i_evtData, char** i_arcNames)
: daNpcT_c(i_faceMotionAnmData, i_motionAnmData, i_faceMotionSequenceData,
i_faceMotionStepNum, i_motionSequenceData, i_motionStepNum, i_evtData,
i_arcNames)
{
OS_REPORT("|%06d:%x|daNpc_Hoz_c -> コンストラクト\n", g_Counter.mCounter0, this);
}
/* 80A0150C */ virtual ~daNpc_Hoz_c();
/* 80A065C4 */ virtual int checkChangeJoint(int i_jointNo) { return i_jointNo == 4; }
/* 80A065D4 */ virtual int checkRemoveJoint(int i_jointNo) { return i_jointNo == 9; }
/* 80A065BC */ virtual s32 getBackboneJointNo() { return 1; }
/* 80A065B4 */ virtual s32 getNeckJointNo() { return 3; }
/* 80A065AC */ virtual s32 getHeadJointNo() { return 4; }
/* 80A065A4 */ virtual u16 getEyeballMaterialNo() { return 1; }
/* 80A021DC */ virtual void setParam();
/* 80A02374 */ virtual BOOL checkChangeEvt();
/* 80A023EC */ virtual BOOL evtTalk();
/* 80A024D0 */ virtual BOOL evtEndProc();
/* 80A0260C */ virtual BOOL evtCutProc();
/* 80A0236C */ virtual void setAfterTalkMotion();
/* 80A026D4 */ virtual int evtProc();
/* 80A02918 */ virtual void action();
/* 80A029A0 */ virtual void beforeMove();
/* 80A02A18 */ virtual void setAttnPos();
/* 80A02C50 */ virtual void setCollision();
/* 80A02DD4 */ virtual void evtOrder();
/* 80A02F78 */ virtual int drawDbgInfo();
#if DEBUG
int test(void*);
#endif
bool getGameStartFlag() { return mGameStartFlag; }
void setPotBreakFlag() { mPotBreakFlag = true; }
static char* mCutNameList[8];
static cutFunc mCutList[];
private:
/* 0xE40 */ u8 field_0xE40[0xE44 - 0xE40];
/* 0xE44 */ dCcD_Cyl mCyl;
/* 0xF80 */ u8 mType;
/* 0xF84 */ daStartAndGoal_c* field_0xf84;
/* 0xF88 */ u8 field_0xf88;
/* 0xF89 */ u8 field_0xf89;
/* 0xF8A */ u8 field_0xf8a;
/* 0xF8B */ u8 field_0xf8b;
/* 0xF8C */ u8 field_0xf8c;
/* 0xF8D */ bool mGameStartFlag;
/* 0xF8E */ bool mPotBreakFlag;
/* 0xF90 */ cXyz field_0xf90;
/* 0xF9C */ s16 field_0xf9c;
/* 0xFA0 */ daNpcT_ActorMngr_c field_0xfa0;
/* 0xFA8 */ int field_0xfa8;
/* 0xFAC */ int (daNpc_Hoz_c::*field_0xfac)(void*);
/* 0xFB8 */ int (daNpc_Hoz_c::*mAction)(void*);
/* 0xFC4 */ u8 field_0xfc4;
};
STATIC_ASSERT(sizeof(daNpc_Hoz_c) == 0xFC8);
struct daNpc_Hoz_HIOParam {
/* 0x00 */ daNpcT_HIOParam common;
/* 0x8C */ f32 field_0x8c;
};
class daNpc_Hoz_Param_c {
public:
/* 80A065E4 */ virtual ~daNpc_Hoz_Param_c() {}
static const daNpc_Hoz_HIOParam m;
};
#endif /* D_A_NPC_HOZ_H */