tp/include/f_op
Carco_21 4d4444ca18
d_a_b_mgn debug almost equivalent (#2842)
* debug almost equivalent

* PR cleanup
2025-11-27 14:22:27 -08:00
..
f_op_actor.h d_a_b_mgn debug almost equivalent (#2842) 2025-11-27 14:22:27 -08:00
f_op_actor_enemy.h
f_op_actor_iter.h
f_op_actor_mng.h npc_wrestler dbg work (#2795) 2025-11-10 19:52:59 -08:00
f_op_actor_tag.h
f_op_camera.h
f_op_camera_mng.h
f_op_draw_iter.h
f_op_draw_tag.h
f_op_kankyo.h Use composition instead of inheritance for most f_op classes (#2700) 2025-09-25 12:57:15 -07:00
f_op_kankyo_mng.h
f_op_msg.h m_Do_main / f_ap_game / f_op_actor debug work and misc (#2744) 2025-10-19 20:30:49 +03:00
f_op_msg_mng.h
f_op_overlap.h Use composition instead of inheritance for most f_op classes (#2700) 2025-09-25 12:57:15 -07:00
f_op_overlap_mng.h
f_op_overlap_req.h
f_op_scene.h
f_op_scene_iter.h
f_op_scene_mng.h
f_op_scene_pause.h
f_op_scene_req.h
f_op_scene_tag.h
f_op_view.h Use composition instead of inheritance for most f_op classes (#2700) 2025-09-25 12:57:15 -07:00