mirror of https://github.com/zeldaret/tp.git
130 lines
5.1 KiB
C++
130 lines
5.1 KiB
C++
#ifndef Z2CREATURE_H
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#define Z2CREATURE_H
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#include "Z2AudioLib/Z2SoundObject.h"
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#include "Z2AudioLib/Z2SoundStarter.h"
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class Z2Creature {
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public:
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Z2Creature();
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~Z2Creature();
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void init(Vec* animePosPtr, Vec* simplePosPtr, u8 animeHandleNum, u8 simpleHandleNum);
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void init(Vec* animePosPtr, Vec* simplePosPtr, Vec* simple2PosPtr, u8 animeHandleNum, u8 simpleHandleNum, u8 simple2HandleNum);
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void initAnime(void* animation, bool, f32 startFrame, f32);
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void updateAnime(f32, f32);
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void stopAnime();
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virtual void deleteObject();
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virtual void setSoundStarter(Z2SoundStarter* soundStarter);
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virtual void framework(u32 mapinfo, s8 reverb);
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virtual Z2SoundHandlePool* startCreatureSound(JAISoundID soundID, u32 mapinfo, s8 reverb);
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virtual Z2SoundHandlePool* startCreatureSoundLevel(JAISoundID soundID, u32 mapinfo, s8 reverb);
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virtual Z2SoundHandlePool* startCreatureVoice(JAISoundID soundID, s8 reverb);
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virtual Z2SoundHandlePool* startCreatureVoiceLevel(JAISoundID soundID, s8 reverb);
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virtual Z2SoundHandlePool* startCreatureExtraSound(JAISoundID soundID, u32 mapinfo, s8 reverb);
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virtual Z2SoundHandlePool* startCreatureExtraSoundLevel(JAISoundID soundID, u32 mapinfo, s8 reverb);
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virtual Z2SoundHandlePool* startCollisionSE(u32 hitID, u32 mapinfo);
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Vec* getCurrentPos() const { return mpPos; }
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/* 0x04 */ Vec* mpPos;
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/* 0x08 */ Z2SoundObjAnime mSoundObjAnime;
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/* 0x50 */ Z2SoundObjSimple mSoundObjSimple1;
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/* 0x70 */ Z2SoundObjSimple mSoundObjSimple2;
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}; // Size: 0x90
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class Z2CreatureEnemy : public Z2Creature, public JSULink<Z2CreatureEnemy> {
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public:
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Z2CreatureEnemy();
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virtual void deleteObject();
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void init(Vec* animePosPtr, Vec* simplePosPtr, u8 animeHandleNum, u8 simpleHandleNum);
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void init(Vec*, Vec*, Vec*, u8, u8, u8);
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virtual void framework(u32 mapinfo, s8 reverb);
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virtual Z2SoundHandlePool* startCreatureSound(JAISoundID soundID, u32 mapinfo, s8 reverb);
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virtual Z2SoundHandlePool* startCreatureSoundLevel(JAISoundID soundID, u32 mapinfo, s8 reverb);
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virtual Z2SoundHandlePool* startCreatureVoice(JAISoundID soundID, s8 reverb);
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virtual Z2SoundHandlePool* startCreatureVoiceLevel(JAISoundID soundID, s8 reverb);
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virtual Z2SoundHandlePool* startCreatureExtraSound(JAISoundID soundID, u32 mapinfo, s8 reverb);
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virtual Z2SoundHandlePool* startCreatureExtraSoundLevel(JAISoundID soundID, u32 mapinfo, s8 reverb);
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virtual Z2SoundHandlePool* startCollisionSE(u32 hitID, u32 mapinfo);
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void setLinkSearch(bool isLinkSearch);
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void setEnemyName(const char* enemyName);
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/* 0xA0 */ u8 mEnemyID;
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/* 0xA1 */ s8 field_0xa1;
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/* 0xA2 */ bool mLinkSearch;
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/* 0xA3 */ u8 field_0xa3;
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}; // Size: 0xA4
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class Z2CreatureCitizen : public Z2Creature, public JSULink<Z2CreatureCitizen> {
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public:
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Z2CreatureCitizen();
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~Z2CreatureCitizen();
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void init(Vec* animePosPtr, Vec* simplePosPtr, u8 animeHandleNum, u8 simpleHandleNum);
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virtual void deleteObject();
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void setMdlType(s8, bool, bool);
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void playVoice(int);
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virtual Z2SoundHandlePool* startCreatureVoice(JAISoundID soundID, s8 reverb);
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private:
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/* 0xA0 */ s8 mCitizenID;
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/* 0xA1 */ s8 field_0xa1;
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/* 0xA2 */ bool mLinkSearch;
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/* 0xA3 */ u8 field_0xa3;
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}; // Size: 0xA4
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class Z2CreatureSumomo : public Z2Creature {
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public:
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Z2CreatureSumomo();
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void playSumomoBgm(u32 dist);
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void deleteObject();
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}; // Size: 0x90
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class Z2SoundObjBeeGroup : public Z2SoundObjBase {
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public:
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Z2SoundObjBeeGroup();
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void init(Vec* posPtr, u8 handleNum);
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void playBeeGroupSound(JAISoundID soundID, u8);
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}; // Size: 0x20
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class Z2CreatureFM : public Z2CreatureEnemy {
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public:
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Z2CreatureFM();
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void deleteObject();
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void init(Vec*, Vec*, Vec*, Vec*, Vec*, Vec*, u8, u8, u8, u8, u8, u8);
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void framework(u32 mapinfo, s8 reverb);
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Z2SoundHandlePool* startChainSound(JAISoundID soundID, u8, f32, u32 mapinfo, s8 reverb);
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Z2SoundHandlePool* startChainSoundLevel(JAISoundID soundID, u8, f32, u32 mapinfo, s8 reverb);
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/* 0x0A4 */ Z2SoundObjSimple field_0xa4;
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/* 0x0C4 */ Z2SoundObjSimple field_0xc4;
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/* 0x0E4 */ Z2SoundObjSimple field_0xe4;
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/* 0x104 */ Z2SoundObjSimple field_0x104;
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}; // Size: 0x124
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class Z2CreatureGob : public Z2Creature {
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public:
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void init(Vec*, Vec*, Vec*, u8, u8, u8);
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Z2SoundHandlePool* startCreatureVoiceLevel(JAISoundID soundID, s8 reverb);
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};
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class Z2CreatureOI : public Z2CreatureEnemy {
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public:
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Z2CreatureOI();
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void deleteObject();
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void init(Vec*, Vec*, Vec*, Vec*, Vec*, Vec*, Vec*, Vec*, Vec*, Vec*, Vec*, Vec*,
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Vec*);
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void framework(u32 mapinfo, s8 reverb);
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Z2SoundHandlePool* startCreatureSoundLevel(JAISoundID soundID, u32 mapinfo, s8 reverb);
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Z2SoundHandlePool* startTentacleSound(JAISoundID soundID, u8, u32 mapinfo, s8 reverb);
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Z2SoundHandlePool* startTentacleSoundLevel(JAISoundID soundID, u8, f32, u32 mapinfo, s8 reverb);
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/* 0x0A4 */ Z2SoundObjSimple field_0xa4;
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/* 0x0C4 */ Z2SoundObjSimple field_0xc4;
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/* 0x0E4 */ Z2SoundObjSimple field_0xe4;
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/* 0x104 */ Z2SoundObjSimple mTentacleSounds[8];
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}; // Size: 0x204
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#endif /* Z2CREATURE_H */
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