tp/asm/d
Erin Moon 5c4ac052c3
decomp some small files, do some cleanup (#42)
* remove leftover asm: JSUList.s

* d_save_init: decomp

* JMath/random: decomp

* J3DUDL: fixup label

* JAUClusterSound: decomp

* c_API_controller_pad: decomp, elaborate globals/types

* clang-format

* don't add guards to functions.h

* semantic merge of m_cpadInfo stuff

* fix undef symbols

Co-authored-by: Pheenoh <pheenoh@gmail.com>
2021-01-03 01:04:15 -05:00
..
a Fixed _savegpr etc. (#54) 2021-01-02 23:15:12 -05:00
bg Fixed _savegpr etc. (#54) 2021-01-02 23:15:12 -05:00
bright Fixed _savegpr etc. (#54) 2021-01-02 23:15:12 -05:00
cam d_item (#18) 2020-12-05 23:30:55 -05:00
cc Fixed _savegpr etc. (#54) 2021-01-02 23:15:12 -05:00
com Fixed _savegpr etc. (#54) 2021-01-02 23:15:12 -05:00
door split and named symbols in text.s (#2) 2020-09-01 20:26:31 -04:00
error m_Do_Reset: reset, callback not statics (ty @notyourav) (#50) 2021-01-02 10:39:15 -05:00
ev adjust gameinfo sizing, rename inline register funcs 2021-01-02 19:09:04 -05:00
event Fixed _savegpr etc. (#54) 2021-01-02 23:15:12 -05:00
eye d_item (#18) 2020-12-05 23:30:55 -05:00
file decomp some small files, do some cleanup (#42) 2021-01-03 01:04:15 -05:00
jnt Fixed _savegpr etc. (#54) 2021-01-02 23:15:12 -05:00
k d_item (#18) 2020-12-05 23:30:55 -05:00
ky d_item (#18) 2020-12-05 23:30:55 -05:00
map Fixed _savegpr etc. (#54) 2021-01-02 23:15:12 -05:00
menu decomp some small files, do some cleanup (#42) 2021-01-03 01:04:15 -05:00
msg Fixed _savegpr etc. (#54) 2021-01-02 23:15:12 -05:00
npc Fixed _savegpr etc. (#54) 2021-01-02 23:15:12 -05:00
ovlp d_item (#18) 2020-12-05 23:30:55 -05:00
pane adjust gameinfo sizing, rename inline register funcs 2021-01-02 19:09:04 -05:00
particle Fixed _savegpr etc. (#54) 2021-01-02 23:15:12 -05:00
s adjust gameinfo sizing, rename inline register funcs 2021-01-02 19:09:04 -05:00
save decomp some small files, do some cleanup (#42) 2021-01-03 01:04:15 -05:00
select Fixed _savegpr etc. (#54) 2021-01-02 23:15:12 -05:00
shop Fixed _savegpr etc. (#54) 2021-01-02 23:15:12 -05:00
simple adjust gameinfo sizing, rename inline register funcs 2021-01-02 19:09:04 -05:00
spline split and named symbols in text.s (#2) 2020-09-01 20:26:31 -04:00
d_camera.s Fixed _savegpr etc. (#54) 2021-01-02 23:15:12 -05:00
d_demo.s Fixed _savegpr etc. (#54) 2021-01-02 23:15:12 -05:00
d_drawlist.s Fixed _savegpr etc. (#54) 2021-01-02 23:15:12 -05:00
d_envse.s Fixed _savegpr etc. (#54) 2021-01-02 23:15:12 -05:00
d_event.s Fixed _savegpr etc. (#54) 2021-01-02 23:15:12 -05:00
d_gameover.s more d_save funcs OK, initial map out of dcomifg_play_c and it's classes 2021-01-02 17:47:43 -05:00
d_insect.s d_a_alink.cpp: split (#41) 2020-12-29 17:08:25 -05:00
d_kyeff.s d_item (#18) 2020-12-05 23:30:55 -05:00
d_kyeff2.s split and named symbols in text.s (#2) 2020-09-01 20:26:31 -04:00
d_map.s Fixed _savegpr etc. (#54) 2021-01-02 23:15:12 -05:00
d_model.s d_item (#18) 2020-12-05 23:30:55 -05:00
d_name.s Fixed _savegpr etc. (#54) 2021-01-02 23:15:12 -05:00
d_particle.s Fixed _savegpr etc. (#54) 2021-01-02 23:15:12 -05:00
d_path.s d_item (#18) 2020-12-05 23:30:55 -05:00
d_resorce.s Fixed _savegpr etc. (#54) 2021-01-02 23:15:12 -05:00
d_scope.s Fixed _savegpr etc. (#54) 2021-01-02 23:15:12 -05:00
d_stage.s adjust gameinfo sizing, rename inline register funcs 2021-01-02 19:09:04 -05:00
d_timer.s Fixed _savegpr etc. (#54) 2021-01-02 23:15:12 -05:00
d_tresure.s d_item (#18) 2020-12-05 23:30:55 -05:00
d_vibration.s M_do_controller_pad split and partially matched (#36) 2021-01-02 02:02:19 -05:00