..
f_op_actor.h
d_a_tag_kago_fall OK ( #2081 )
2024-03-01 14:41:50 -08:00
f_op_actor_iter.h
most of d_a_alink_wolf done / some misc ( #1993 )
2023-11-27 13:14:06 +02:00
f_op_actor_mng.h
d_a_e_yd_leaf and d_a_e_ph done ( #2070 )
2024-02-13 11:21:57 -07:00
f_op_actor_tag.h
d_a_obj_carry work, SETUP_ACTOR macro, header cleanup ( #1885 )
2023-08-16 12:07:52 -07:00
f_op_camera.h
Remove #includes from headers ( #334 )
2023-05-12 12:10:14 -07:00
f_op_camera_mng.h
d_shop_camera, d_shop_item_ctrl OK ( #2044 )
2024-01-22 12:24:24 -08:00
f_op_draw_iter.h
Remove #includes from headers ( #334 )
2023-05-12 12:10:14 -07:00
f_op_draw_tag.h
Remove #includes from headers ( #334 )
2023-05-12 12:10:14 -07:00
f_op_kankyo.h
d_a_obj_carry work, SETUP_ACTOR macro, header cleanup ( #1885 )
2023-08-16 12:07:52 -07:00
f_op_kankyo_mng.h
work on link bow, kandelaar, and whistle ( #2004 )
2023-12-15 16:04:05 +02:00
f_op_msg.h
Remove #includes from headers ( #334 )
2023-05-12 12:10:14 -07:00
f_op_msg_mng.h
d_timer / d_bright_check done ( #2034 )
2024-01-17 13:04:43 +02:00
f_op_overlap.h
all d_ovlp_fade done ( #2031 )
2024-01-13 11:46:47 +02:00
f_op_overlap_mng.h
all d_ovlp_fade done ( #2031 )
2024-01-13 11:46:47 +02:00
f_op_overlap_req.h
d_a_obj_carry work, SETUP_ACTOR macro, header cleanup ( #1885 )
2023-08-16 12:07:52 -07:00
f_op_scene.h
d_a_obj_carry work, SETUP_ACTOR macro, header cleanup ( #1885 )
2023-08-16 12:07:52 -07:00
f_op_scene_iter.h
Remove #includes from headers ( #334 )
2023-05-12 12:10:14 -07:00
f_op_scene_mng.h
Remove #includes from headers ( #334 )
2023-05-12 12:10:14 -07:00
f_op_scene_pause.h
Remove #includes from headers ( #334 )
2023-05-12 12:10:14 -07:00
f_op_scene_req.h
d_a_obj_carry work, SETUP_ACTOR macro, header cleanup ( #1885 )
2023-08-16 12:07:52 -07:00
f_op_scene_tag.h
d_a_obj_carry work, SETUP_ACTOR macro, header cleanup ( #1885 )
2023-08-16 12:07:52 -07:00
f_op_view.h
almost all of dolphin matched ( #2036 )
2024-01-20 02:22:19 +02:00