tp/include/d/com/d_com_inf_game.h

3576 lines
118 KiB
C++

#ifndef D_COM_D_COM_INF_GAME_H
#define D_COM_D_COM_INF_GAME_H
#include "d/bg/d_bg_s.h"
#include "d/cc/d_cc_s.h"
#include "d/d_attention.h"
#include "d/d_drawlist.h"
#include "d/d_resorce.h"
#include "d/d_stage.h"
#include "d/d_vibration.h"
#include "d/event/d_event.h"
#include "d/event/d_event_manager.h"
#include "d/particle/d_particle.h"
#include "d/save/d_save.h"
#include "f_op/f_op_camera_mng.h"
#include "global.h"
class JKRAramArchive;
class dSmplMdl_draw_c;
class dTimer_c;
class daPy_py_c;
class scene_class;
class __d_timer_info_c {
public:
__d_timer_info_c() {
mTimerMode = -1;
mTimerLimitTimeMs = 0;
mTimerNowTimeMs = 0;
mTimerPtr = NULL;
}
dTimer_c* mTimerPtr;
s32 mTimerNowTimeMs;
s32 mTimerLimitTimeMs;
s32 mTimerMode;
u8 mTimerType;
};
class phaseParam_c {
public:
phaseParam_c(const char* name, JKRHeap* heap) {
mResName = name;
mpHeap = heap;
}
/* 0x0 */ const char* mResName;
/* 0x4 */ JKRHeap* mpHeap;
};
class dComIfG_camera_info_class {
public:
dComIfG_camera_info_class() {}
~dComIfG_camera_info_class() {}
/* 0x00 */ camera_class* mCamera;
/* 0x04 */ u8 field_0x4;
/* 0x05 */ u8 field_0x5;
/* 0x06 */ s8 field_0x6;
/* 0x07 */ u8 field_0x7;
/* 0x08 */ u32 mCameraAttentionStatus;
/* 0x0C */ f32 mCameraZoomScale;
/* 0x10 */ f32 mCameraZoomForcus;
/* 0x14 */ char* mCameraParamFileName;
/* 0x18 */ cXyz mCameraPos;
/* 0x24 */ cXyz mCameraTarget;
/* 0x30 */ f32 field_0x30;
/* 0x34 */ s16 field_0x34;
};
STATIC_ASSERT(sizeof(dComIfG_camera_info_class) == 0x38);
class dComIfG_resLoader_c {
public:
/* 8002F314 */ dComIfG_resLoader_c();
/* 8002F328 */ ~dComIfG_resLoader_c();
/* 8002F3B4 */ int load(char const**, JKRHeap*);
private:
/* 0x0 */ const char** field_0x0;
/* 0x4 */ request_of_phase_process_class field_0x4;
/* 0xC */ u8 field_0xc;
};
enum PlayerPtr { LINK_PTR, HORSE_PTR };
class daHorse_c;
class dPa_control_c;
class daAlink_c;
class dMsgObject_c;
class J2DOrthoGraph;
class dComIfG_play_c {
public:
dComIfG_play_c() { this->ct(); }
void ct();
void init();
void itemInit();
void setItemBombNumCount(u8 i_item, s16 count);
s16 getItemBombNumCount(u8 i_item);
void clearItemBombNumCount(u8 i_item);
void setNowVibration(u8 vib_status);
u32 getNowVibration();
void setStartStage(dStage_startStage_c* p_startStage);
static int getLayerNo_common_common(char const* stageName, int roomId, int layer);
static int getLayerNo_common(char const* stageName, int roomId, int layer);
static int getLayerNo(int);
void createParticle();
dSmplMdl_draw_c* createSimpleModel();
void deleteSimpleModel();
void drawSimpleModel();
int addSimpleModel(J3DModelData* i_modelData, int roomNo, u8 drawBG);
int removeSimpleModel(J3DModelData* i_modelData, int roomNo);
void entrySimpleModel(J3DModel* i_model, int roomNo);
void setTimerNowTimeMs(int time);
int getTimerNowTimeMs();
void setTimerLimitTimeMs(int time);
int getTimerLimitTimeMs();
void setTimerMode(int mode);
int getTimerMode();
void setTimerType(u8 type);
u8 getTimerType();
void setTimerPtr(dTimer_c* ptr);
dTimer_c* getTimerPtr();
void setWarpItemData(const char* stage, cXyz pos, s16 angle, s8 roomNo, u8, u8);
~dComIfG_play_c() {}
dMsgObject_c* getMsgObjectClass() { return mMsgObjectClass; }
dStage_roomControl_c* getRoomControl() { return &mRoomControl; }
dStage_stageDt_c& getStage() { return mStageData; }
dEvt_control_c& getEvent() { return mEvent; }
daHorse_c* getHorseActor() { return (daHorse_c*)mPlayerPtr[1]; }
J2DGrafContext* getCurrentGrafPort() { return (J2DGrafContext*)mCurrentGrafPort; }
dVibration_c& getVibration() { return mVibration; }
camera_class* getCamera(int idx) { return mCameraInfo[idx].mCamera; }
void* getPlayerPtr(int ptrIdx) { return mPlayerPtr[ptrIdx]; }
fopAc_ac_c* getPlayer(int idx) { return (fopAc_ac_c*)mPlayer[idx]; }
dPa_control_c* getParticle() { return mParticle; }
dEvent_manager_c& getEvtManager() { return mEvtManager; }
dAttention_c& getAttention() { return mAttention; }
dStage_startStage_c* getStartStage() { return &mStartStage; }
void setCurrentGrafPort(J2DOrthoGraph* i_graf) { mCurrentGrafPort = i_graf; }
void setCurrentWindow(dDlst_window_c* i_window) { mCurrentWindow = i_window; }
void setCurrentView(view_class* i_view) { mCurrentView = i_view; }
void setCurrentViewport(view_port_class* i_viewport) { mCurrentViewport = i_viewport; }
void setSelectItem(int idx, u8 i_itemNo) { mSelectItem[idx] = i_itemNo; }
u8 getSelectItem(int idx) { return mSelectItem[idx]; }
void setSelectEquip(int idx, u8 item_id) { mSelectEquip[idx] = item_id; }
void setItem(u8 slot, u8 i_no) {
mItemSlot = slot;
mItemID = i_no;
}
u8 getDoStatus() { return mDoStatus; }
u8 getRStatus() { return mRStatus; }
u8 getAStatus() { return mAStatus; }
u8 getXStatus() { return mXStatus; }
u8 getYStatus() { return mYStatus; }
u8 getZStatus() { return mZStatus; }
u8 get3DStatus() { return m3DStatus; }
u8 getCStickStatus() { return mCStickStatus; }
u8 getSButtonStatus() { return mSButtonStatus; }
u8 getNunStatus() { return mNunStatus; }
u8 getRemoConStatus() { return mRemoConStatus; }
u8 getNunZStatus() { return mNunZStatus; }
u8 getNunCStatus() { return mNunCStatus; }
u8 getBottleStatus() { return mBottleStatus; }
u8 getSButtonStatusForce() { return mSButtonStatusForce; }
u8 getSButtonSetFlagForce() { return mSButtonSetFlagForce; }
u8 getCStickStatusForce() { return mCStickStatusForce; }
u8 getCStickSetFlagForce() { return mCStickSetFlagForce; }
u8 getCStickDirectionForce() { return mCStickDirectionForce; }
u8 getDoStatusForce() { return mDoStatusForce; }
u8 getDoSetFlagForce() { return mDoSetFlagForce; }
u8 getAStatusForce() { return mAStatusForce; }
u8 getASetFlagForce() { return mASetFlagForce; }
u8 getRStatusForce() { return mRStatusForce; }
u8 getRSetFlagForce() { return mRSetFlagForce; }
u8 getZStatusForce() { return mZStatusForce; }
u8 getZSetFlagForce() { return mZSetFlagForce; }
u8 getBottleStatusForce() { return mBottleStatusForce; }
u8 getBottleSetFlagForce() { return mBottleSetFlagForce; }
u8 get3DStatusForce() { return m3DStatusForce; }
u8 get3DSetFlagForce() { return m3DSetFlagForce; }
u8 get3DDirectionForce() { return m3DDirectionForce; }
u8 getXStatusForce() { return mXStatusForce; }
u8 getXSetFlagForce() { return mXSetFlagForce; }
u8 getYStatusForce() { return mYStatusForce; }
u8 getYSetFlagForce() { return mYSetFlagForce; }
u8 getFaceAnimeID() { return mFaceAnimeID; }
u8 getBaseAnimeID() { return mBaseAnimeID; }
bool isCStickSetFlag(u8 flag) { return mCStickSetFlag & flag; }
bool isDoSetFlag(u8 flag) { return (mDoSetFlag & flag) ? true : false; }
bool isASetFlag(u8 flag) { return (mASetFlag & flag) ? true : false; }
bool isRSetFlag(u8 flag) { return (mRSetFlag & flag) ? true : false; }
bool isXSetFlag(u8 flag) { return (mXSetFlag & flag) ? true : false; }
bool isYSetFlag(u8 flag) { return (mYSetFlag & flag) ? true : false; }
void setZStatus(u8 status, u8 flag) {
mZStatus = status;
mZSetFlag = flag;
}
void setRStatus(u8 status, u8 flag) {
mRStatus = status;
mRSetFlag = flag;
}
void setDoStatus(u8 status, u8 flag) {
mDoStatus = status;
mDoSetFlag = flag;
}
void setAStatus(u8 status, u8 flag) {
mAStatus = status;
mASetFlag = flag;
}
void setXStatus(u8 status, u8 flag) {
mXStatus = status;
mXSetFlag = flag;
}
void setXStatusForce(u8 status, u8 flag) {
mXStatusForce = status;
mXSetFlagForce = flag;
}
void setYStatus(u8 status, u8 flag) {
mYStatus = status;
mYSetFlag = flag;
}
void setYStatusForce(u8 status, u8 flag) {
mYStatusForce = status;
mYSetFlagForce = flag;
}
void setBottleStatus(u8 status, u8 flag) {
mBottleStatus = status;
mBottleSetFlag = flag;
}
void setBottleStatusForce(u8 status, u8 flag) {
mBottleStatusForce = status;
mBottleSetFlagForce = flag;
}
void setNunStatus(u8 status, u8 param_1, u8 flag) {
mNunStatus = status;
field_0x4ef0 = param_1;
mNunSetFlag = flag;
}
void setRemoConStatus(u8 status, u8 param_1, u8 flag) {
mRemoConStatus = status;
field_0x4ef2 = param_1;
mRemoConSetFlag = flag;
}
void setNunZStatus(u8 status, u8 flag) {
mNunZStatus = status;
mNunZSetFlag = flag;
}
void setNunCStatus(u8 status, u8 flag) {
mNunCStatus = status;
mNunCSetFlag = flag;
}
void setCStickStatus(u8 status, u8 param_1, u8 flag) {
mCStickStatus = status;
mCStickDirection = param_1;
mCStickSetFlag = flag;
}
void setCStickStatusForce(u8 status, u8 param_1, u8 flag) {
mCStickStatusForce = status;
mCStickDirectionForce = param_1;
mCStickSetFlagForce = flag;
}
void setSButtonStatus(u8 status, u8 flag) {
mSButtonStatus = status;
mSButtonSetFlag = flag;
}
void setSButtonStatusForce(u8 status, u8 flag) {
mSButtonStatusForce = status;
mSButtonSetFlagForce = flag;
}
void set3DStatus(u8 status, u8 direction, u8 flag) {
m3DStatus = status;
m3DDirection = direction;
m3DSetFlag = flag;
}
void set3DStatusForce(u8 status, u8 direction, u8 flag) {
m3DStatusForce = status;
m3DDirectionForce = direction;
m3DSetFlagForce = flag;
}
void setDoStatusForce(u8 status, u8 flag) {
mDoStatusForce = status;
mDoSetFlagForce = flag;
}
void setAStatusForce(u8 status, u8 flag) {
mAStatusForce = status;
mASetFlagForce = flag;
}
void setRStatusForce(u8 status, u8 flag) {
mRStatusForce = status;
mRSetFlagForce = flag;
}
void setZStatusForce(u8 status, u8 flag) {
mZStatusForce = status;
mZSetFlagForce = flag;
}
void onStatus(u16 i_status) { mStatus |= i_status; }
void setItemRupeeCount(s32 rupees) { mItemRupeeCount += rupees; }
void setItemMagicCount(s16 magic) { mItemMagicCount += magic; }
void setItemMaxMagicCount(s16 max) { mItemMaxMagicCount += max; }
void setItemArrowNumCount(s16 arrows) { mItemArrowNumCount += arrows; }
void setItemPachinkoNumCount(s16 seeds) { mItemPachinkoNumCount += seeds; }
void setItemKeyNumCount(s16 keys) { mItemKeyNumCount += keys; }
void setItemMaxLifeCount(s16 max) { mItemMaxLifeCount += max; }
void setOxygen(int oxygen) { mOxygen = oxygen; }
void setNowOxygen(s32 oxygen) { mNowOxygen = oxygen; }
void setOxygenCount(s32 oxygen) { mOxygenCount += oxygen; }
int getOxygen() { return mOxygen; }
void setMaxOxygen(int max) { mMaxOxygen = max; }
void setOxygen(s32 i_oxygen) { mOxygen = i_oxygen; }
int getMaxOxygen() { return mMaxOxygen; }
int getNowOxygen() { return mNowOxygen; }
void setItemNowLife(u16 life) { mItemNowLife = life; }
void setItemNowMagic(s16 magic) { mItemNowMagicCount = magic; }
void setItemNowOil(s32 oil) { mItemNowOil = oil; }
void setItemOilCount(s32 oil) { mItemOilCount += oil; }
s16 getItemMaxLifeCount() { return mItemMaxLifeCount; }
f32 getItemLifeCount() { return mItemLifeCount; }
s16 getItemMaxArrowNumCount() { return mItemMaxArrowNumCount; }
s16 getItemArrowNumCount() { return mItemArrowNumCount; }
s32 getItemMaxOilCount() { return mItemMaxOilCount; }
s32 getItemOilCount() { return mItemOilCount; }
s32 getMaxOxygenCount() { return mMaxOxygenCount; }
s32 getOxygenCount() { return mOxygenCount; }
s32 getItemRupeeCount() { return mItemRupeeCount; }
s16 getItemKeyNumCount() { return mItemKeyNumCount; }
void clearNowAnimeID() { mNowAnimeID = -1; }
void clearMesgCamInfoID() { mMesgCamInfo = -1; }
void clearItemMaxLifeCount() { mItemMaxLifeCount = 0; }
void clearItemMaxOilCount() { mItemMaxOilCount = 0; }
void clearItemOilCount() { mItemOilCount = 0; }
void clearMaxOxygenCount() { mMaxOxygenCount = 0; }
void clearOxygenCount() { mOxygenCount = 0; }
void clearItemRupeeCount() { mItemRupeeCount = 0; }
void clearItemKeyNumCount() { mItemKeyNumCount = 0; }
void clearItemArrowNumCount() { mItemArrowNumCount = 0; }
void clearItemLifeCount() {
mItemLifeCount = 0.0f;
mItemLifeCountType = 0;
}
void setItemLifeCount(f32 hearts, u8 type) {
mItemLifeCount += hearts;
mItemLifeCountType = type;
}
u8& getItemLifeCountType() { return mItemLifeCountType; }
s16 getItemPachinkoNumCount() { return mItemPachinkoNumCount; }
void clearItemPachinkoNumCount() { mItemPachinkoNumCount = 0; }
u8 getNeedLightDropNum() { return mNeedLightDropNum; }
const char* getStartStageName() { return mStartStage.getName(); }
s8 getStartStageRoomNo() { return mStartStage.getRoomNo(); }
s8 getStartStageLayer() { return mStartStage.getLayer(); }
s16 getStartStagePoint() { return mStartStage.getPoint(); }
s8 getStartStageDarkArea() { return mStartStage.getDarkArea(); }
void setStartStageDarkArea(s8 darkArea) { mStartStage.setDarkArea(darkArea); }
void setStartStageLayer(s8 layer) { mStartStage.setLayer(layer); }
const char* getNextStageName() { return mNextStage.getName(); }
dStage_startStage_c* getNextStartStage() { return &mNextStage; }
s8 getNextStageRoomNo() { return mNextStage.getRoomNo(); }
s8 getNextStageLayer() { return mNextStage.getLayer(); }
s16 getNextStagePoint() { return mNextStage.getPoint(); }
s8 getNextStageWipe() { return mNextStage.getWipe(); }
bool isEnableNextStage() { return mNextStage.isEnable(); }
void offEnableNextStage() { mNextStage.offEnable(); }
void setNextStage(const char* stage, s8 roomNo, s16 point, s8 layer, s8 wipe, u8 wipe_speed) {
mNextStage.set(stage, roomNo, point, layer, wipe, wipe_speed);
}
u8 isHeapLockFlag() { return mHeapLockFlag; }
void setHeapLockFlag(u8 status) { mHeapLockFlag = status; }
void setSubHeapLockFlag(int idx, u8 status) { mSubHeapLockFlag[idx] = status; }
u8 getSubHeapLockFlag(int idx) { return mSubHeapLockFlag[idx]; }
void offHeapLockFlag() { mHeapLockFlag = 0; }
JKRExpHeap* getExpHeap2D() { return mExpHeap2D; }
JKRExpHeap* getMsgExpHeap() { return mMsgExpHeap; }
JKRExpHeap* getSubExpHeap2D(int idx) { return mSubExpHeap2D[idx]; }
void setSubExpHeap2D(int idx, void* heap) { mSubExpHeap2D[idx] = (JKRExpHeap*)heap; }
void setExpHeap2D(void* heap) { mExpHeap2D = (JKRExpHeap*)heap; }
void setMsgExpHeap(void* heap) { mMsgExpHeap = (JKRExpHeap*)heap; }
JKRArchive* getMsgDtArchive(int idx) { return mMsgDtArchive[idx]; }
JKRArchive* getMsgArchive(int idx) { return mMsgArchive[idx]; }
JKRArchive* getMsgCommonArchive() { return mMsgCommonArchive; }
JKRArchive* getMain2DArchive() { return mMain2DArchive; }
JKRArchive* getAnmArchive() { return mAnmArchive; }
JKRArchive* getCollectResArchive() { return mCollectResArchive; }
JKRArchive* getItemIconArchive() { return mItemIconArchive; }
JKRArchive* getNameResArchive() { return mNameResArchive; }
JKRArchive* getFmapResArchive() { return mFmapResArchive; }
JKRAramArchive* getFieldMapArchive2() { return (JKRAramArchive*)mFieldMapArchive2; }
void setFieldMapArchive2(JKRArchive* arc) { mFieldMapArchive2 = arc; }
void setAnmArchive(JKRArchive* arc) { mAnmArchive = arc; }
void setFmapResArchive(JKRArchive* arc) { mFmapResArchive = arc; }
void setDmapResArchive(JKRArchive* arc) { mDmapResArchive = arc; }
void setCollectResArchive(JKRArchive* arc) { mCollectResArchive = arc; }
void setItemIconArchive(JKRArchive* arc) { mItemIconArchive = arc; }
void setAllMapArchive(JKRArchive* arc) { mAllMapArchive = arc; }
void setRingResArchive(JKRArchive* arc) { mRingResArchive = arc; }
void setNameResArchive(JKRArchive* arc) { mNameResArchive = arc; }
void setDemoMsgArchive(JKRArchive* arc) { mDemoMsgArchive = arc; }
void setMeterButtonArchive(JKRArchive* arc) { mMeterButtonArchive = arc; }
void setErrorResArchive(JKRArchive* arc) { mErrorResArchive = arc; }
void setCardIconResArchive(JKRArchive* arc) { mCardIconResArchive = arc; }
void setMsgDtArchive(int i, JKRArchive* arc) { mMsgDtArchive[i] = arc; }
void setMsgCommonArchive(JKRArchive* arc) { mMsgCommonArchive = arc; }
void setMsgArchive(int i, JKRArchive* arc) { mMsgArchive[i] = arc; }
void setMesgCamInfoActor(fopAc_ac_c* param_1, fopAc_ac_c* param_2, fopAc_ac_c* param_3,
fopAc_ac_c* param_4, fopAc_ac_c* param_5, fopAc_ac_c* param_6,
fopAc_ac_c* param_7, fopAc_ac_c* param_8, fopAc_ac_c* param_9,
fopAc_ac_c* param_10) {
mMesgCamInfoActor1 = param_1;
mMesgCamInfoActor2 = param_2;
mMesgCamInfoActor3 = param_3;
mMesgCamInfoActor4 = param_4;
mMesgCamInfoActor5 = param_5;
mMesgCamInfoActor6 = param_6;
mMesgCamInfoActor7 = param_7;
mMesgCamInfoActor8 = param_8;
mMesgCamInfoActor9 = param_9;
mMesgCamInfoActor10 = param_10;
}
int getMesgCamInfo() { return mMesgCamInfoBasicID; }
void setFontArchive(JKRArchive* arc) { mFontArchive = arc; }
void setRubyArchive(JKRArchive* arc) { mRubyArchive = arc; }
void setMain2DArchive(JKRArchive* arc) { mMain2DArchive = arc; }
void setItemTable(void* data) { mItemTable = data; }
void* getItemTable() { return mItemTable; }
void setPlayerPtr(int i, fopAc_ac_c* ptr) { mPlayerPtr[i] = ptr; }
void setPlayer(int i, fopAc_ac_c* player) { mPlayer[i] = (daAlink_c*)player; }
void setPlayerInfo(int i, fopAc_ac_c* ptr, int camIdx) {
mPlayer[i] = (daAlink_c*)ptr;
mPlayerCameraID[camIdx] = 0;
}
void setPlayerStatus(int param_0, int i, u32 flag) { mPlayerStatus[i] |= flag; }
void clearPlayerStatus(int param_0, int i, u32 flag) { mPlayerStatus[i] &= ~flag; }
bool checkPlayerStatus(int param_0, int i, u32 flag) { return flag & mPlayerStatus[i]; }
s8 getPlayerCameraID(int i) { return mPlayerCameraID[i]; }
void setCameraParamFileName(int i, char* name) { mCameraInfo[i].mCameraParamFileName = name; }
void setCamera(int i, camera_class* cam) { mCameraInfo[i].mCamera = cam; }
const char* getCameraParamFileName(int i) { return mCameraInfo[i].mCameraParamFileName; }
BOOL checkCameraAttentionStatus(int i, u32 flag) {
return mCameraInfo[i].mCameraAttentionStatus & flag;
}
u32 getCameraAttentionStatus(int i) { return mCameraInfo[i].mCameraAttentionStatus; }
void setCameraAttentionStatus(int i, u32 flag) { mCameraInfo[i].mCameraAttentionStatus = flag; }
void onCameraAttentionStatus(int i, u32 flag) { mCameraInfo[i].mCameraAttentionStatus |= flag; }
void offCameraAttentionStatus(int i, u32 flag) {
mCameraInfo[i].mCameraAttentionStatus &= ~flag;
}
void setCameraInfo(int camIdx, camera_class* p_cam, int param_2, int param_3, int param_4) {
mCameraInfo[camIdx].mCamera = p_cam;
mCameraInfo[camIdx].field_0x4 = param_2;
mCameraInfo[camIdx].field_0x5 = param_3;
mCameraInfo[camIdx].field_0x6 = param_4;
setCameraAttentionStatus(camIdx, 0);
}
f32 getCameraZoomForcus(int i_no) { return mCameraInfo[i_no].mCameraZoomForcus; }
void setMesgCamInfoID(int param_0) { mMesgCamInfo = param_0; }
void setStatus(u16 status) { mStatus = status; }
s32 checkStatus(u16 flags) { return flags & mStatus; }
void setDirection(u8 i_dir) { mDirection = i_dir; }
bool& isPauseFlag() { return mPauseFlag; }
void offPauseFlag() { mPauseFlag = false; }
void onPauseFlag() { mPauseFlag = true; }
u8 getOxygenShowFlag() { return mOxygenShowFlag; }
void setOxygenShowFlag(u8 flag) { mOxygenShowFlag = flag; }
void show2dOn() { mShow2D = 1; }
void show2dOff() { mShow2D = 0; }
u8 show2dCheck() { return mShow2D; }
s8 getLayerOld() { return mLayerOld; }
void setMesgCancelButton(u8 button) { mMesgCancelButton = button; }
void setMesgBgm(u8 param_0) { mMesgBgm = param_0; }
int getMessageCountNumber() { return mMessageCountNum; }
void setMessageCountNumber(u32 number) { mMessageCountNum = number; }
void setWindowNum(u8 num) { mWindowNum = num; }
int getWindowNum() { return mWindowNum; }
dDlst_window_c* getWindow(int i) { return &mWindow[i]; }
void setWindow(int i, f32 param_1, f32 param_2, f32 param_3, f32 param_4, f32 param_5,
f32 param_6, int camID, int mode) {
mWindow[i].setViewPort(param_1, param_2, param_3, param_4, param_5, param_6);
mWindow[i].setScissor(param_1, param_2, param_3, param_4);
mWindow[i].setCameraID(camID);
mWindow[i].setMode(mode);
}
void setLastPlayStageName(char* name) {
strncpy(mLastPlayStageName, name, 7);
mLastPlayStageName[7] = 0;
}
char* getLastPlayStageName() { return mLastPlayStageName; }
void setGameoverStatus(u8 status) { mGameoverStatus = status; }
u8 getGameoverStatus() { return mGameoverStatus; }
u8 getMesgStatus() { return mMesgStatus; }
public:
/* 0x00000 */ dBgS mBgs;
/* 0x01404 */ dCcS mCcs;
/* 0x03EC8 */ dStage_startStage_c mStartStage;
/* 0x03ED6 */ dStage_nextStage_c mNextStage;
/* 0x03EE8 */ dStage_stageDt_c mStageData;
/* 0x03F8C */ dStage_roomControl_c mRoomControl;
/* 0x03F90 */ dEvt_control_c mEvent;
/* 0x040C0 */ dEvent_manager_c mEvtManager;
/* 0x04780 */ dAttention_c mAttention;
/* 0x04C9C */ dVibration_c mVibration;
/* 0x04D2C */ u8 field_0x4d2c[4];
/* 0x04D30 */ JKRArchive* mFieldMapArchive2;
/* 0x04D34 */ JKRArchive* mMsgArchive[11];
/* 0x04D60 */ JKRArchive* mDemoMsgArchive;
/* 0x04D64 */ JKRArchive* mMeterButtonArchive;
/* 0x04D68 */ void* field_0x4d68;
/* 0x04D6C */ JKRArchive* mFontArchive;
/* 0x04D70 */ JKRArchive* mRubyArchive;
/* 0x04D74 */ JKRArchive* mAnmArchive;
/* 0x04D78 */ void* field_0x4d78[2];
/* 0x04D80 */ JKRArchive* mCollectResArchive;
/* 0x04D84 */ JKRArchive* mFmapResArchive;
/* 0x04D88 */ JKRArchive* mDmapResArchive;
/* 0x04D8C */ JKRArchive* mOptionResArchive;
/* 0x04D90 */ void* field_0x4d90[2];
/* 0x04D98 */ JKRArchive* mItemIconArchive;
/* 0x04D9C */ JKRArchive* mNameResArchive;
/* 0x04DA0 */ JKRArchive* mErrorResArchive;
/* 0x04DA4 */ void* field_0x4da4;
/* 0x04DA8 */ JKRArchive* mAllMapArchive;
/* 0x04DAC */ JKRArchive* mMsgCommonArchive;
/* 0x04DB0 */ JKRArchive* mRingResArchive;
/* 0x04DB4 */ void* field_0x4db4;
/* 0x04DB8 */ JKRArchive* mCardIconResArchive;
/* 0x04DBC */ JKRArchive* mMsgDtArchive[15];
/* 0x04DF8 */ JKRArchive* mMain2DArchive;
/* 0x04DFC */ void* field_0x4dfc[2];
/* 0x04E04 */ dPa_control_c* mParticle;
/* 0x04E08 */ dSmplMdl_draw_c* mSimpleModel;
/* 0x04E0C */ u8 mWindowNum;
/* 0x04E0D */ s8 mLayerOld;
/* 0x04E0E */ u16 mStatus;
/* 0x04E10 */ dDlst_window_c mWindow[1];
/* 0x04E3C */ dComIfG_camera_info_class mCameraInfo[1];
/* 0x04E74 */ daAlink_c* mPlayer[1];
/* 0x04E78 */ s8 mPlayerCameraID[1];
/* 0x04E7C */ fopAc_ac_c* mPlayerPtr[2]; // 0: Player, 1: Horse ; type may be wrong
/* 0x04E84 */ dMsgObject_c* mMsgObjectClass;
/* 0x04E88 */ f32 mItemLifeCount;
/* 0x04E8C */ s32 mItemRupeeCount;
/* 0x04E90 */ s16 mItemKeyNumCount;
/* 0x04E92 */ s16 mItemMaxLifeCount;
/* 0x04E94 */ s16 mItemMagicCount;
/* 0x04E96 */ s16 mItemNowMagicCount;
/* 0x04E98 */ s16 mItemMaxMagicCount;
/* 0x04E9A */ s16 field_0x4e9a;
/* 0x04E9C */ s32 mItemOilCount;
/* 0x04EA0 */ s32 mItemNowOil;
/* 0x04EA4 */ int mItemMaxOilCount;
/* 0x04EA8 */ int mOxygen;
/* 0x04EAC */ int mNowOxygen;
/* 0x04EB0 */ int mMaxOxygen;
/* 0x04EB4 */ int mOxygenCount;
/* 0x04EB8 */ int mMaxOxygenCount;
/* 0x04EBC */ s16 mItemArrowNumCount;
/* 0x04EBE */ s16 mItemPachinkoNumCount;
/* 0x04EC0 */ s16 mItemMaxArrowNumCount;
/* 0x04EC2 */ s16 mItemBombNumCount[3];
/* 0x04EC8 */ u8 field_0x4ec8[4];
/* 0x04ECC */ s16 mItemMaxBombNumCount1;
/* 0x04ECE */ s16 mItemMaxBombNumCount2;
/* 0x04ED0 */ u8 field_0x4ed0[4];
/* 0x04ED4 */ int mMessageCountNum;
/* 0x04ED8 */ u8 field_0x4ed8[6];
/* 0x04EDE */ u16 mItemNowLife;
/* 0x04EE0 */ u8 field_0x4ee0[2];
/* 0x04EE2 */ u8 mMesgStatus;
/* 0x04EE3 */ u8 field_0x4ee3;
/* 0x04EE4 */ u8 mRStatus;
/* 0x04EE5 */ u8 mAStatus; // B button
/* 0x04EE6 */ u8 field_0x4ee6;
/* 0x04EE7 */ u8 mNunStatus;
/* 0x04EE8 */ u8 mBottleStatus;
/* 0x04EE9 */ u8 mRemoConStatus;
/* 0x04EEA */ u8 field_0x4eea[2];
/* 0x04EEC */ u8 mDoStatus; // A button
/* 0x04EED */ u8 field_0x4eed;
/* 0x04EEE */ u8 m3DStatus;
/* 0x04EEF */ u8 field_0x4eef; // related to NunStatusForce
/* 0x04EF0 */ u8 field_0x4ef0; // related to NunStatus
/* 0x04EF1 */ u8 field_0x4ef1; // related to RemoConStatusForce
/* 0x04EF2 */ u8 field_0x4ef2; // related to RemoConStatus
/* 0x04EF3 */ u8 field_0x4ef3[2];
/* 0x04EF5 */ u8 m3DDirection;
/* 0x04EF6 */ u8 m3DDirectionForce;
/* 0x04EF7 */ u8 mCStickStatus;
/* 0x04EF8 */ u8 mCStickDirection;
/* 0x04EF9 */ u8 mCStickDirectionForce;
/* 0x04EFA */ u8 mSButtonStatus;
/* 0x04EFB */ u8 mZStatus;
/* 0x04EFC */ u8 mRStatusForce;
/* 0x04EFD */ u8 mAStatusForce;
/* 0x04EFE */ u8 field_0x4efe;
/* 0x04EFF */ u8 field_0x4eff; // related to NunStatusForce
/* 0x04F00 */ u8 mBottleStatusForce;
/* 0x04F01 */ u8 field_0x4f01; // related to RemoConStatusForce
/* 0x04F02 */ u8 field_0x4f02[2];
/* 0x04F04 */ u8 mDoStatusForce;
/* 0x04F05 */ u8 mTouchStatusForce;
/* 0x04F06 */ u8 m3DStatusForce;
/* 0x04F07 */ u8 mCStickStatusForce;
/* 0x04F08 */ u8 mSButtonStatusForce;
/* 0x04F09 */ u8 mZStatusForce;
/* 0x04F0A */ u8 mRSetFlag;
/* 0x04F0B */ u8 mASetFlag;
/* 0x04F0C */ u8 field_0x4f0c;
/* 0x04F0D */ u8 mNunSetFlag;
/* 0x04F0E */ u8 mBottleSetFlag;
/* 0x04F0F */ u8 mRemoConSetFlag;
/* 0x04F10 */ u8 field_0x4f10[2];
/* 0x04F12 */ u8 mDoSetFlag;
/* 0x04F13 */ u8 m3DSetFlag;
/* 0x04F14 */ u8 mCStickSetFlag;
/* 0x04F15 */ u8 mSButtonSetFlag;
/* 0x04F16 */ u8 mZSetFlag;
/* 0x04F17 */ u8 mRSetFlagForce;
/* 0x04F18 */ u8 mASetFlagForce;
/* 0x04F19 */ u8 field_0x4f19;
/* 0x04F1A */ u8 field_0x4f1a; // related to NunStatusForce
/* 0x04F1B */ u8 mBottleSetFlagForce;
/* 0x04F1C */ u8 field_0x4f1c; // related to RemoConStatusForce
/* 0x04F1D */ u8 field_0x4f1d[2];
/* 0x04F1F */ u8 mDoSetFlagForce;
/* 0x04F20 */ u8 m3DSetFlagForce;
/* 0x04F21 */ u8 mCStickSetFlagForce;
/* 0x04F22 */ u8 mSButtonSetFlagForce;
/* 0x04F23 */ u8 mZSetFlagForce;
/* 0x04F24 */ u8 mXStatus;
/* 0x04F25 */ u8 mXStatusForce;
/* 0x04F26 */ u8 mXSetFlag;
/* 0x04F27 */ u8 mXSetFlagForce;
/* 0x04F28 */ u8 mYStatus;
/* 0x04F29 */ u8 mYStatusForce;
/* 0x04F2A */ u8 mYSetFlag;
/* 0x04F2B */ u8 mYSetFlagForce;
/* 0x04F2C */ u8 mNunZStatus;
/* 0x04F2D */ u8 mNunZSetFlag;
/* 0x04F2E */ u8 field_0x4fc6; // related to NunZStatusForce
/* 0x04F2F */ u8 field_0x4fc7; // related to NunZStatusForce
/* 0x04F30 */ u8 mNunCStatus;
/* 0x04F31 */ u8 mNunCSetFlag;
/* 0x04F32 */ u8 field_0x4fca; // related to NunCStatusForce
/* 0x04F33 */ u8 field_0x4fcb; // related to NunCStatusForce
/* 0x04F34 */ u8 mSelectItem[8];
/* 0x04F3C */ u8 mSelectEquip[6];
/* 0x04F42 */ u8 mBaseAnimeID;
/* 0x04F43 */ u8 mFaceAnimeID;
/* 0x04F44 */ u8 mNowAnimeID;
/* 0x04F45 */ u8 mItemSlot;
/* 0x04F46 */ u8 mItemID;
/* 0x04F47 */ u8 field_0x4f47[2];
/* 0x04F49 */ u8 mDirection;
/* 0x04F4A */ u8 field_0x4f4a;
/* 0x04F4B */ u8 field_0x4f4b; // related to itemInit
/* 0x04F4C */ u8 field_0x4f4c; // related to itemInit
/* 0x04F4D */ u8 field_0x4f4d;
/* 0x04F4E */ u8 mMesgCancelButton;
/* 0x04F4F */ u8 field_0x4f4f[2];
/* 0x04F51 */ u8 mGameoverStatus;
/* 0x04F52 */ u8 field_0x4f52[5];
/* 0x04F57 */ u8 mHeapLockFlag;
/* 0x04F58 */ u8 mSubHeapLockFlag[2];
/* 0x04F5A */ u8 mNowVibration;
/* 0x04F5B */ u8 field_0x4f5b[2];
/* 0x04F5D */ u8 mWolfAbility;
/* 0x04F5E */ u8 field_0x4f5e[11];
/* 0x04F69 */ u8 mNeedLightDropNum;
/* 0x04F6A */ u8 field_0x4f6a[18];
/* 0x04F7C */ u8 mMesgBgm;
/* 0x04F7D */ bool mPauseFlag;
/* 0x04F7E */ u8 mItemLifeCountType;
/* 0x04F7F */ u8 mOxygenShowFlag;
/* 0x04F80 */ u8 mShow2D;
/* 0x04F81 */ u8 field_0x4f81[3];
/* 0x04F84 */ JKRExpHeap* mExpHeap2D;
/* 0x04F88 */ JKRExpHeap* mSubExpHeap2D[2];
/* 0x04F90 */ JKRExpHeap* mMsgExpHeap;
/* 0x04F94 */ char mWarpItemStage[8];
/* 0x04F9C */ cXyz mWarpItemPos;
/* 0x04FA8 */ s16 mWarpItemAngle;
/* 0x04FAA */ s8 mWarpItemRoom;
/* 0x04FAB */ u8 field_0x4fab; // related to setWarpItemData
/* 0x04FAC */ u8 field_0x4fac; // related to setWarpItemData
/* 0x04FAD */ u8 field_0x4fad[3];
/* 0x04FB0 */ int mMesgCamInfo;
/* 0x04FB4 */ int mMesgCamInfoBasicID;
/* 0x04FB8 */ fopAc_ac_c* mMesgCamInfoActor1;
/* 0x04FBC */ fopAc_ac_c* mMesgCamInfoActor2;
/* 0x04FC0 */ fopAc_ac_c* mMesgCamInfoActor3;
/* 0x04FC4 */ fopAc_ac_c* mMesgCamInfoActor4;
/* 0x04FC8 */ fopAc_ac_c* mMesgCamInfoActor5;
/* 0x04FCC */ fopAc_ac_c* mMesgCamInfoActor6;
/* 0x04FD0 */ fopAc_ac_c* mMesgCamInfoActor7;
/* 0x04FD4 */ fopAc_ac_c* mMesgCamInfoActor8;
/* 0x04FD8 */ fopAc_ac_c* mMesgCamInfoActor9;
/* 0x04FDC */ fopAc_ac_c* mMesgCamInfoActor10;
/* 0x04FE0 */ u32 mPlayerStatus[2];
/* 0x04FE8 */ u8 field_0x4fe8[0x10];
/* 0x04FF8 */ __d_timer_info_c mTimerInfo;
/* 0x0500C */ dDlst_window_c* mCurrentWindow;
/* 0x05010 */ view_class* mCurrentView;
/* 0x05014 */ view_port_class* mCurrentViewport;
/* 0x05018 */ J2DOrthoGraph* mCurrentGrafPort;
/* 0x0501C */ void* mItemTable;
/* 0x0501D */ u8 field_0x501d[4];
/* 0x05024 */ char mLastPlayStageName[8];
};
class dComIfG_inf_c {
public:
dComIfG_inf_c() { this->ct(); }
~dComIfG_inf_c() {}
void ct();
dComIfG_play_c& getPlay() { return play; }
/* 0x00000 */ dSv_info_c info;
/* 0x00F38 */ dComIfG_play_c play;
/* 0x05F64 */ dDlst_list_c drawlist;
/* 0x1C2F8 */ dRes_control_c mResControl;
/* 0x1DDF8 */ u8 mFadeBrightness;
/* 0x1DDF9 */ u8 mWorldDark;
/* 0x1DDFA */ s8 field_0x1ddfa;
/* 0x1DDFB */ s8 field_0x1ddfb;
/* 0x1DDFC */ s8 field_0x1ddfc;
/* 0x1DE00 */ u32 field_0x1de00;
/* 0x1DE04 */ u32 field_0x1de04;
/* 0x1DE08 */ u8 field_0x1de08;
/* 0x1DE09 */ u8 field_0x1de09;
/* 0x1DE0A */ u8 field_0x1de0a;
/* 0x1DE0B */ u8 field_0x1de0b;
/* 0x1DE0C */ u8 field_0x1de0c;
static __d_timer_info_c dComIfG_mTimerInfo;
}; // Size: 0x1DE10
STATIC_ASSERT(122384 == sizeof(dComIfG_inf_c));
extern dComIfG_inf_c g_dComIfG_gameInfo;
extern GXColor g_blackColor;
extern GXColor g_clearColor;
extern GXColor g_whiteColor;
int dComLbG_PhaseHandler(request_of_phase_process_class*, request_of_phase_process_fn, void*);
BOOL dComIfG_resetToOpening(scene_class* scene);
char* dComIfG_getRoomArcName(int roomNo);
void* dComIfG_getStageRes(char const* resName);
void* dComIfG_getOldStageRes(char const* resName);
void dComIfG_get_timelayer(int* layer);
int dComIfG_resDelete(request_of_phase_process_class* i_phase, char const* resName);
int dComIfG_changeOpeningScene(scene_class* scene, s16 procName);
int dComIfG_resLoad(request_of_phase_process_class* i_phase, char const* arc_name);
int dComIfG_resLoad(request_of_phase_process_class* i_phase, char const* resName, JKRHeap* heap);
int dComIfG_TimerDeleteRequest(int i_mode);
int dComIfG_TimerStart(int i_mode, s16 i_time);
inline void dComIfG_setBrightness(u8 brightness) {
g_dComIfG_gameInfo.mFadeBrightness = brightness;
}
inline int dComIfG_getTimerMode() {
return g_dComIfG_gameInfo.play.getTimerMode();
}
inline void dComIfG_setTimerMode(int mode) {
return g_dComIfG_gameInfo.play.setTimerMode(mode);
}
inline dTimer_c* dComIfG_getTimerPtr() {
return g_dComIfG_gameInfo.play.getTimerPtr();
}
inline u8 dComIfG_getTimerType() {
return g_dComIfG_gameInfo.play.getTimerType();
}
inline int dComIfG_setObjectRes(const char* name, u8 param_1, JKRHeap* heap) {
return g_dComIfG_gameInfo.mResControl.setObjectRes(name, param_1, heap);
}
inline int dComIfG_setObjectRes(const char* name, void* param_1, u32 param_2) {
return g_dComIfG_gameInfo.mResControl.setObjectRes(name, param_1, param_2, NULL);
}
inline int dComIfG_setStageRes(const char* name, JKRHeap* heap) {
return g_dComIfG_gameInfo.mResControl.setStageRes(name, heap);
}
inline int dComIfG_syncObjectRes(const char* name) {
return g_dComIfG_gameInfo.mResControl.syncObjectRes(name);
}
inline int dComIfG_syncStageRes(const char* name) {
return g_dComIfG_gameInfo.mResControl.syncStageRes(name);
}
inline int dComIfG_deleteObjectResMain(const char* res) {
return g_dComIfG_gameInfo.mResControl.deleteObjectRes(res);
}
inline int dComIfG_deleteStageRes(const char* res) {
return g_dComIfG_gameInfo.mResControl.deleteStageRes(res);
}
inline void* dComIfG_getStageRes(const char* arcName, const char* resName) {
return g_dComIfG_gameInfo.mResControl.getStageRes(arcName, resName);
}
inline void* dComIfG_getObjectRes(const char* arcName, const char* resName) {
return g_dComIfG_gameInfo.mResControl.getObjectRes(arcName, resName);
}
inline void* dComIfG_getObjectRes(const char* arcName, int param_1) {
return g_dComIfG_gameInfo.mResControl.getObjectRes(arcName, param_1);
}
inline dBgS& dComIfG_Bgsp() {
return g_dComIfG_gameInfo.play.mBgs;
}
inline dCcS* dComIfG_Ccsp() {
return &g_dComIfG_gameInfo.play.mCcs;
}
inline dCcS& dComIfG_Ccsp2() {
return g_dComIfG_gameInfo.play.mCcs;
}
inline dRes_info_c* dComIfG_getObjectResInfo(const char* arc_name) {
return g_dComIfG_gameInfo.mResControl.getObjectResInfo(arc_name);
}
inline dRes_info_c* dComIfG_getStageResInfo(const char* arc_name) {
return g_dComIfG_gameInfo.mResControl.getStageResInfo(arc_name);
}
inline int dComIfG_syncAllObjectRes() {
return g_dComIfG_gameInfo.mResControl.syncAllObjectRes();
}
inline void* dComIfG_getObjectIDRes(const char* arc_name, u16 id) {
return g_dComIfG_gameInfo.mResControl.getObjectIDRes(arc_name, id);
}
inline u8 dComIfG_getBrightness() {
return g_dComIfG_gameInfo.mFadeBrightness;
}
inline int dComIfG_getObjctResName2Index(const char* i_arcName, const char* i_resName) {
return g_dComIfG_gameInfo.mResControl.getObjectResName2Index(i_arcName, i_resName);
}
u8 dComIfGs_getMixItemIndex(int i_no);
void dComIfGs_setSelectItemIndex(int i_no, u8 item_index);
void dComIfGs_setMixItemIndex(int i_no, u8 item_index);
u8 dComIfGs_getBottleMax();
u8 dComIfGs_checkGetItem(u8 i_itemNo);
void dComIfGs_setSelectEquipClothes(u8 i_itemNo);
void dComIfGs_setKeyNum(int i_stageNo, u8 i_keyNum);
void dComIfGs_BossLife_public_Set(s8);
s8 dComIfGs_sense_type_change_Get();
cXyz& dComIfGs_getWarpPlayerPos();
const char* dComIfGs_getWarpStageName();
s16 dComIfGs_getWarpPlayerAngleY();
s8 dComIfGs_getWarpRoomNo();
BOOL dComIfGs_isOneZoneSwitch(int i_swBit, int i_roomNo);
BOOL dComIfGs_isOneZoneItem(int i_swBit, int i_roomNo);
BOOL dComIfGs_isZoneSwitch(int, int);
BOOL dComIfGs_isZoneItem(int, int);
void dComIfGs_setLastWarpMarkItemData(const char* stage, cXyz pos, s16 angle, s8 roomNo, u8, u8);
u16 dComIfGs_getMaxLifeGauge();
void dComIfGs_setWarpMarkFlag(u8);
void dComIfGs_setSelectEquipSword(u8 i_itemNo);
void dComIfGs_setSelectEquipShield(u8 i_itemNo);
BOOL dComIfGs_isVisitedRoom(int i_roomNo);
void dComIfGs_onZoneSwitch(int i_swBit, int i_roomNo);
void dComIfGs_onOneZoneSwitch(int i_swBit, int i_roomNo);
void dComIfGs_offZoneSwitch(int i_swBit, int i_roomNo);
void dComIfGs_offOneZoneSwitch(int i_swBit, int i_roomNo);
s8 dComIfGp_getReverb(int i_roomNo);
void dComIfGs_gameStart();
BOOL dComIfGs_wolfeye_effect_check();
BOOL dComIfGs_Wolf_Change_Check();
void dComIfGs_onVisitedRoom(int param_0);
void dComIfGs_offVisitedRoom(int param_0);
void dComIfGs_setWarpItemData(char const* stage, cXyz pos, s16 angle, s8 roomNo, u8 param_4,
u8 param_5);
BOOL dComIfGs_isStageSwitch(int i_stageNo, int i_no);
void dComIfGs_onStageSwitch(int i_stageNo, int i_no);
void dComIfGs_offStageSwitch(int i_stageNo, int i_no);
void dComIfGs_PolyDamageOff_Set(s8 param_0);
u8 dComIfGs_staffroll_next_go_check();
BOOL dComIfGs_isEventBit(u16 i_flag);
int dComIfGs_isItemFirstBit(u8 i_no);
u16 dComIfGs_getRupee();
static u16 dComIfGs_getLife();
s8 dComIfGs_BossLife_public_Get();
u8 dComIfGs_checkGetInsectNum();
u8 dComIfGs_getSelectMixItemNoArrowIndex(int i_selmixItemIdx);
inline void dComIfGs_init() {
g_dComIfG_gameInfo.info.init();
}
inline int i_dComIfGs_isItemFirstBit(u8 i_no) {
return g_dComIfG_gameInfo.info.getPlayer().getGetItem().isFirstBit(i_no);
}
inline u16 i_dComIfGs_getRupee() {
return g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusA().getRupee();
}
inline void dComIfGs_onDungeonItemMap() {
g_dComIfG_gameInfo.info.getMemory().getBit().onDungeonItemMap();
}
inline void dComIfGs_onDungeonItemCompass() {
g_dComIfG_gameInfo.info.getMemory().getBit().onDungeonItemCompass();
}
inline void dComIfGs_onDungeonItemWarp() {
g_dComIfG_gameInfo.info.getMemory().getBit().onDungeonItemWarp();
}
inline void dComIfGs_setItem(int i_slotNo, u8 i_itemNo) {
g_dComIfG_gameInfo.info.getPlayer().getItem().setItem(i_slotNo, i_itemNo);
}
inline void dComIfGs_setOil(u16 i_oil) {
g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusA().setOil(i_oil);
}
inline void dComIfGs_setMaxOil(u16 i_maxOil) {
g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusA().setMaxOil(i_maxOil);
}
inline void dComIfGs_setWalletSize(u8 i_size) {
g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusA().setWalletSize(i_size);
}
inline void dComIfGs_setMagic(u8 i_magic) {
g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusA().setMagic(i_magic);
}
inline void dComIfGs_setMaxMagic(u8 i_maxMagic) {
g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusA().setMaxMagic(i_maxMagic);
}
inline void dComIfGs_setRupee(u16 i_rupees) {
g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusA().setRupee(i_rupees);
}
inline void dComIfGs_setLife(u16 i_life) {
g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusA().setLife(i_life);
}
inline void dComIfGs_setMaxLife(u8 i_maxLife) {
g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusA().setMaxLife(i_maxLife);
}
inline void dComIfGs_onDungeonItemBossKey() {
g_dComIfG_gameInfo.info.getMemory().getBit().onDungeonItemBossKey();
}
inline void dComIfGs_setCollectSword(u8 i_swordNo) {
g_dComIfG_gameInfo.info.getPlayer().getCollect().setCollect(COLLECT_SWORD, i_swordNo);
}
inline void dComIfGs_setCollectShield(u8 i_shieldNo) {
g_dComIfG_gameInfo.info.getPlayer().getCollect().setCollect(COLLECT_SHIELD, i_shieldNo);
}
inline void dComIfGs_setCollectClothes(u8 i_clothesNo) {
g_dComIfG_gameInfo.info.getPlayer().getCollect().setCollect(COLLECT_CLOTHING, i_clothesNo);
}
inline void dComIfGs_setCardToMemory(char* card_ptr, int dataNum) {
g_dComIfG_gameInfo.info.card_to_memory(card_ptr, dataNum);
}
inline void dComIfGs_setRodTypeLevelUp() {
g_dComIfG_gameInfo.info.getPlayer().getItem().setRodTypeLevelUp();
}
inline void dComIfGs_setArrowNum(u8 i_arrowNum) {
g_dComIfG_gameInfo.info.getPlayer().getItemRecord().setArrowNum(i_arrowNum);
}
inline void dComIfGs_setArrowMax(u8 i_arrowMax) {
g_dComIfG_gameInfo.info.getPlayer().getItemMax().setArrowNum(i_arrowMax);
}
inline u8 dComIfGs_getPachinkoMax() {
return 50;
}
inline void dComIfGs_setEmptyBombBag() {
g_dComIfG_gameInfo.info.getPlayer().getItem().setEmptyBombBag();
}
inline void dComIfGs_setEmptyBombBag(u8 i_newBomb, u8 i_bombNum) {
g_dComIfG_gameInfo.info.getPlayer().getItem().setEmptyBombBag(i_newBomb, i_bombNum);
}
inline void dComIfGs_setEmptyBombBagItemIn(u8 i_newBomb, bool i_setNum) {
g_dComIfG_gameInfo.info.getPlayer().getItem().setEmptyBombBagItemIn(i_newBomb, i_setNum);
}
inline void dComIfGs_setEmptyBombBagItemIn(u8 i_newBomb, u8 i_bombNum, bool i_setNum) {
g_dComIfG_gameInfo.info.getPlayer().getItem().setEmptyBombBagItemIn(i_newBomb, i_bombNum,
i_setNum);
}
inline void dComIfGs_setEmptyBottle() {
g_dComIfG_gameInfo.info.getPlayer().getItem().setEmptyBottle();
}
inline void dComIfGs_setEmptyBottle(u8 i_itemNo) {
g_dComIfG_gameInfo.info.getPlayer().getItem().setEmptyBottle(i_itemNo);
}
inline void dComIfGs_setEmptyBottleItemIn(u8 i_itemNo) {
g_dComIfG_gameInfo.info.getPlayer().getItem().setEmptyBottleItemIn(i_itemNo);
}
inline void dComIfGs_setBottleNum(u8 i_bottleIdx, u8 i_bottleNum) {
g_dComIfG_gameInfo.info.getPlayer().getItemRecord().setBottleNum(i_bottleIdx, i_bottleNum);
}
inline void dComIfGs_onEventBit(u16 i_flag) {
g_dComIfG_gameInfo.info.getSavedata().getEvent().onEventBit(i_flag);
}
// debug rom says `i_flag` is not const, but it's needed to match in some places?
// missing some other inline maybe?
inline BOOL i_dComIfGs_isEventBit(const u16 i_flag) {
return g_dComIfG_gameInfo.info.getEvent().isEventBit(i_flag);
}
inline void dComIfGs_onLightDropFlag(u8 i_nowLevel) {
g_dComIfG_gameInfo.info.getPlayer().getLightDrop().onLightDropGetFlag(i_nowLevel);
}
inline void dComIfGs_onSwitch(int i_no, int i_roomNo) {
g_dComIfG_gameInfo.info.onSwitch(i_no, i_roomNo);
}
inline void dComIfGs_offSwitch(int i_no, int i_roomNo) {
g_dComIfG_gameInfo.info.offSwitch(i_no, i_roomNo);
}
inline BOOL dComIfGs_isSwitch(int i_no, int i_roomNo) {
return g_dComIfG_gameInfo.info.isSwitch(i_no, i_roomNo);
}
inline BOOL dComIfGs_isRegionBit(int i_region) {
return g_dComIfG_gameInfo.info.getPlayer().getPlayerFieldLastStayInfo().isRegionBit(i_region);
}
inline void dComIfGs_onRegionBit(int i_region) {
g_dComIfG_gameInfo.info.getPlayer().getPlayerFieldLastStayInfo().onRegionBit(i_region);
}
inline void dComIfGs_onSvZoneSwitch(int i_zoneNo, int i_swBit) {
g_dComIfG_gameInfo.info.getZone(i_zoneNo).getZoneBit().onSwitch(i_swBit);
}
inline s32 dComIfGs_isDungeonItemMap() {
return g_dComIfG_gameInfo.info.getMemory().getBit().isDungeonItemMap();
}
inline s32 dComIfGs_isDungeonItemCompass() {
return g_dComIfG_gameInfo.info.getMemory().getBit().isDungeonItemCompass();
}
inline s32 dComIfGs_isDungeonItemBossKey() {
return g_dComIfG_gameInfo.info.getMemory().getBit().isDungeonItemBossKey();
}
inline u8 dComIfGs_getItem(int i_slotNo, bool i_checkCombo) {
return g_dComIfG_gameInfo.info.getPlayer().getItem().getItem(i_slotNo, i_checkCombo);
}
inline BOOL dComIfGs_isCollectSword(u8 i_swordNo) {
return g_dComIfG_gameInfo.info.getPlayer().getCollect().isCollect(COLLECT_SWORD, i_swordNo);
}
inline BOOL dComIfGs_isCollectClothing(u8 i_clothesNo) {
return g_dComIfG_gameInfo.info.getPlayer().getCollect().isCollect(COLLECT_CLOTHING,
i_clothesNo);
}
inline u8 dComIfGs_checkBottle(u8 i_itemNo) {
return g_dComIfG_gameInfo.info.getPlayer().getItem().checkBottle(i_itemNo);
}
inline u8 dComIfGs_checkOptVibration() {
return g_dComIfG_gameInfo.info.getPlayer().getConfig().checkVibration();
}
inline BOOL dComIfGs_isLightDropGetFlag(u8 i_nowLevel) {
return g_dComIfG_gameInfo.info.getPlayer().getLightDrop().isLightDropGetFlag(i_nowLevel);
}
inline u8 dComIfGs_getArrowMax() {
return g_dComIfG_gameInfo.info.getPlayer().getItemMax().getArrowNum();
}
inline u8 dComIfGs_getCollectSmell() {
return g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusA().getSelectEquip(3);
}
inline u8 dComIfGs_getPohSpiritNum() {
return g_dComIfG_gameInfo.info.getPlayer().getCollect().getPohNum();
}
inline u8 dComIfGs_getKeyNum() {
return g_dComIfG_gameInfo.info.getMemory().getBit().getKeyNum();
}
inline void dComIfGs_onItemFirstBit(u8 i_itemNo) {
g_dComIfG_gameInfo.info.getPlayer().getGetItem().onFirstBit(i_itemNo);
}
inline u16 dComIfGs_getMaxLife() {
return g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusA().getMaxLife();
}
inline u16 i_dComIfGs_getLife() {
return g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusA().getLife();
}
inline void dComIfGs_offEventBit(u16 i_flag) {
g_dComIfG_gameInfo.info.getSavedata().getEvent().offEventBit(i_flag);
}
inline const char* dComIfGs_getLastWarpMarkStageName() {
return g_dComIfG_gameInfo.info.getPlayer().getPlayerLastMarkInfo().getName();
}
inline cXyz& dComIfGs_getLastWarpMarkPlayerPos() {
return g_dComIfG_gameInfo.info.getPlayer().getPlayerLastMarkInfo().getPos();
}
inline s16 dComIfGs_getLastWarpMarkPlayerAngleY() {
return g_dComIfG_gameInfo.info.getPlayer().getPlayerLastMarkInfo().getAngleY();
}
inline u8 dComIfGs_getLastWarpMarkRoomNo() {
return g_dComIfG_gameInfo.info.getPlayer().getPlayerLastMarkInfo().getRoomNo();
}
inline char dComIfGs_getLastWarpAcceptStage() {
return g_dComIfG_gameInfo.info.getPlayer().getPlayerLastMarkInfo().getWarpAcceptStage();
}
inline u8 dComIfGs_getSelectEquipClothes() {
return g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusA().getSelectEquip(COLLECT_CLOTHING);
}
inline u8 dComIfGs_getSelectEquipSword() {
return g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusA().getSelectEquip(COLLECT_SWORD);
}
inline u8 dComIfGs_getSelectEquipShield() {
return g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusA().getSelectEquip(COLLECT_SHIELD);
}
inline u8 dComIfGs_getLightDropNum(u8 i_nowLevel) {
return g_dComIfG_gameInfo.info.getPlayer().getLightDrop().getLightDropNum(i_nowLevel);
}
inline u8 dComIfGs_getSelectItemIndex(int i_no) {
return g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusA().getSelectItemIndex(i_no);
}
inline u8 dComIfGs_getOptVibration() {
return g_dComIfG_gameInfo.info.getPlayer().getConfig().getVibration();
}
inline u8 dComIfGs_getOptAttentionType() {
return g_dComIfG_gameInfo.info.getPlayer().getConfig().getAttentionType();
}
inline BOOL dComIfGs_isTbox(int i_no) {
return g_dComIfG_gameInfo.info.getMemory().getBit().isTbox(i_no);
}
inline BOOL dComIfGs_isSaveItem(int i_no) {
return g_dComIfG_gameInfo.info.getMemory().getBit().isItem(i_no);
}
inline BOOL dComIfGs_isSaveTbox(int i_stageNo, int i_no) {
return g_dComIfG_gameInfo.info.getSavedata().getSave(i_stageNo).getBit().isTbox(i_no);
}
inline BOOL dComIfGs_isSaveDunSwitch(int i_no) {
return g_dComIfG_gameInfo.info.getDan().isSwitch(i_no);
}
inline BOOL dComIfGs_isSaveDunItem(int i_no) {
return g_dComIfG_gameInfo.info.getDan().isItem(i_no);
}
inline void dComIfGs_onSaveSwitch(int i_stageNo, int i_no) {
g_dComIfG_gameInfo.info.getSavedata().getSave(i_stageNo).getBit().onSwitch(i_no);
}
inline void dComIfGs_onSaveSwitch(int i_no) {
g_dComIfG_gameInfo.info.getMemory().getBit().onSwitch(i_no);
}
inline void dComIfGs_offSaveSwitch(int i_no) {
g_dComIfG_gameInfo.info.getMemory().getBit().offSwitch(i_no);
}
inline void dComIfGs_offSaveSwitch(int i_stageNo, int i_no) {
g_dComIfG_gameInfo.info.getSavedata().getSave(i_stageNo).getBit().offSwitch(i_no);
}
inline BOOL dComIfGs_isSaveSwitch(int i_stageNo, int i_no) {
return g_dComIfG_gameInfo.info.getSavedata().getSave(i_stageNo).getBit().isSwitch(i_no);
}
inline BOOL dComIfGs_isSaveSwitch(int i_no) {
return g_dComIfG_gameInfo.info.getMemory().getBit().isSwitch(i_no);
}
inline void dComIfGs_onStageBossEnemy() {
g_dComIfG_gameInfo.info.getMemory().getBit().onStageBossEnemy();
}
inline s32 dComIfGs_isDungeonItemWarp() {
return g_dComIfG_gameInfo.info.getMemory().getBit().isDungeonItemWarp();
}
inline s32 dComIfGs_isStageBossEnemy() {
return g_dComIfG_gameInfo.info.getMemory().getBit().isStageBossEnemy();
}
inline void dComIfGs_setKeyNum(u8 i_keyNum) {
g_dComIfG_gameInfo.info.getMemory().getBit().setKeyNum(i_keyNum);
}
inline BOOL dComIfGs_isSaveVisitedRoom(int param_0, int i_roomNo) {
return g_dComIfG_gameInfo.info.getSavedata().getSave2(param_0)->isVisitedRoom(i_roomNo);
}
inline void dComIfGs_onSaveVisitedRoom(int param_0, int i_roomNo) {
return g_dComIfG_gameInfo.info.getSavedata().getSave2(param_0)->onVisitedRoom(i_roomNo);
}
inline void dComIfGs_offSaveVisitedRoom(int param_0, int i_roomNo) {
return g_dComIfG_gameInfo.info.getSavedata().getSave2(param_0)->offVisitedRoom(i_roomNo);
}
inline u16 dComIfGs_getOil() {
return g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusA().getOil();
}
inline u16 dComIfGs_getMaxOil() {
return g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusA().getMaxOil();
}
inline s64 dComIfGs_getSaveStartTime() {
return g_dComIfG_gameInfo.info.getStartTime();
}
inline s64 dComIfGs_getSaveTotalTime() {
return g_dComIfG_gameInfo.info.getSaveTotalTime();
}
inline dSv_save_c* dComIfGs_getSaveData() {
return &g_dComIfG_gameInfo.info.getSavedata();
}
inline void dComIfGs_setLineUpItem() {
g_dComIfG_gameInfo.info.getPlayer().getItem().setLineUpItem();
}
inline s32 dComIfGs_isGetMagicUseFlag() {
return g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusA().isMagicFlag(0);
}
inline void dComIfGs_offTmpBit(u16 i_flag) {
g_dComIfG_gameInfo.info.getTmp().offEventBit(i_flag);
}
inline BOOL dComIfGs_isDarkClearLV(int i_no) {
return g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusB().isDarkClearLV(i_no);
}
inline BOOL dComIfGs_isTmpBit(u16 i_flag) {
return g_dComIfG_gameInfo.info.getTmp().isEventBit(i_flag);
}
inline void dComIfGs_onTmpBit(u16 i_flag) {
g_dComIfG_gameInfo.info.getTmp().onEventBit(i_flag);
}
inline BOOL dComIfGs_isTransformLV(int i_no) {
return g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusB().isTransformLV(i_no);
}
inline void dComIfGs_onStageLife() {
g_dComIfG_gameInfo.info.getMemory().getBit().onStageLife();
}
inline u8 dComIfGs_getBombNum(u8 i_bagIdx) {
return g_dComIfG_gameInfo.info.getPlayer().getItemRecord().getBombNum(i_bagIdx);
}
inline u8 dComIfGs_getPachinkoNum() {
return g_dComIfG_gameInfo.info.getPlayer().getItemRecord().getPachinkoNum();
}
inline u8 dComIfGs_getBottleNum(u8 i_bottleIdx) {
return g_dComIfG_gameInfo.info.getPlayer().getItemRecord().getBottleNum(i_bottleIdx);
}
inline u8 dComIfGs_getBombMax(u8 i_bombType) {
return g_dComIfG_gameInfo.info.getPlayer().getItemMax().getBombNum(i_bombType);
}
inline void dComIfGs_setBombNum(u8 i_bagIdx, u8 i_bombNum) {
g_dComIfG_gameInfo.info.getPlayer().getItemRecord().setBombNum(i_bagIdx, i_bombNum);
}
inline void dComIfGs_setPachinkoNum(u8 i_num) {
g_dComIfG_gameInfo.info.getPlayer().getItemRecord().setPachinkoNum(i_num);
}
inline void dComIfGs_addBottleNum(u8 i_bottleIdx, s16 i_num) {
g_dComIfG_gameInfo.info.getPlayer().getItemRecord().addBottleNum(i_bottleIdx, i_num);
}
inline void dComIfGs_resetLastWarpAcceptStage() {
g_dComIfG_gameInfo.info.getPlayer().getPlayerLastMarkInfo().resetWarpAcceptStage();
}
inline void dComIfGs_offItemFirstBit(u8 i_itemNo) {
g_dComIfG_gameInfo.info.getPlayer().getGetItem().offFirstBit(i_itemNo);
}
inline BOOL dComIfGs_isLetterGetFlag(int i_no) {
return g_dComIfG_gameInfo.info.getPlayer().getLetterInfo().isLetterGetFlag(i_no);
}
inline u8 dComIfGs_getArrowNum() {
return g_dComIfG_gameInfo.info.getPlayer().getItemRecord().getArrowNum();
}
inline u8 dComIfGs_checkEmptyBottle() {
return g_dComIfG_gameInfo.info.getPlayer().getItem().checkEmptyBottle();
}
inline void dComIfGs_initZone() {
g_dComIfG_gameInfo.info.initZone();
}
inline s16 dComIfGs_getStartPoint() {
return g_dComIfG_gameInfo.info.getRestart().getStartPoint();
}
inline u32 dComIfGs_getLastSceneMode() {
return g_dComIfG_gameInfo.info.getRestart().getLastMode();
}
inline void dComIfGs_setTurnRestart(const cXyz& i_position, s16 i_angle, s8 param_2, u32 i_param) {
g_dComIfG_gameInfo.info.getTurnRestart().set(i_position, i_angle, param_2, i_param);
}
inline void dComIfGs_setRestartRoom(const cXyz& i_position, s16 i_angle, s8 i_roomNo) {
g_dComIfG_gameInfo.info.getRestart().setRoom(i_position, i_angle, i_roomNo);
}
inline s8 dComIfGs_getRestartRoomNo() {
return g_dComIfG_gameInfo.info.getRestart().getRoomNo();
}
inline void dComIfGs_setRestartRoomParam(u32 i_param) {
g_dComIfG_gameInfo.info.getRestart().setRoomParam(i_param);
}
inline u8 dComIfGs_getMagic() {
return g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusA().getMagic();
}
inline u8 dComIfGs_getMaxMagic() {
return g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusA().getMaxMagic();
}
inline bool dComIfGs_isCollectMirror(u8 i_item) {
return g_dComIfG_gameInfo.info.getPlayer().getCollect().isCollectMirror(i_item);
}
inline bool dComIfGs_isCollectCrystal(u8 i_item) {
return g_dComIfG_gameInfo.info.getPlayer().getCollect().isCollectCrystal(i_item);
}
inline void dComIfGs_onCollectMirror(u8 i_item) {
g_dComIfG_gameInfo.info.getPlayer().getCollect().onCollectMirror(i_item);
}
inline void dComIfGs_onCollectCrystal(u8 i_item) {
g_dComIfG_gameInfo.info.getPlayer().getCollect().onCollectCrystal(i_item);
}
inline u16 dComIfGs_getDate() {
return g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusB().getDate();
}
inline void dComIfGs_setDate(u16 i_date) {
return g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusB().setDate(i_date);
}
inline f32 dComIfGs_getTime() {
return g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusB().getTime();
}
inline void dComIfGs_setTime(f32 i_time) {
return g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusB().setTime(i_time);
}
inline void dComIfGs_onDarkClearLV(int i_no) {
g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusB().onDarkClearLV(i_no);
}
inline void dComIfGs_onTransformLV(int i_no) {
g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusB().onTransformLV(i_no);
}
inline void dComIfGs_onSaveDunSwitch(int i_swNo) {
g_dComIfG_gameInfo.info.getDan().onSwitch(i_swNo);
}
inline void dComIfGs_offSaveDunSwitch(int i_swNo) {
g_dComIfG_gameInfo.info.getDan().offSwitch(i_swNo);
}
inline u8 dComIfGs_getDataNum() {
return g_dComIfG_gameInfo.info.getDataNum();
}
inline void dComIfGs_setDataNum(u8 i_num) {
return g_dComIfG_gameInfo.info.setDataNum(i_num);
}
inline void dComIfGs_setNewFile(u8 i_fileNo) {
return g_dComIfG_gameInfo.info.setNewFile(i_fileNo);
}
inline char* dComIfGs_getPlayerName() {
return g_dComIfG_gameInfo.info.getPlayer().getPlayerInfo().getLinkName();
}
inline char* dComIfGs_getHorseName() {
return g_dComIfG_gameInfo.info.getPlayer().getPlayerInfo().getHorseName();
}
inline u32 dComIfGs_getRaceGameTime() {
return g_dComIfG_gameInfo.info.getMiniGame().getRaceGameTime();
}
inline u32 dComIfGs_getBalloonScore() {
return g_dComIfG_gameInfo.info.getMiniGame().getBalloonScore();
}
inline u8 dComIfGs_getTransformStatus() {
return g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusA().getTransformStatus();
}
inline bool dComIfGs_isPlayerFieldLastStayFieldDataExistFlag() {
return g_dComIfG_gameInfo.info.getPlayer().getPlayerFieldLastStayInfo().isFieldDataExistFlag();
}
inline void dComIfGs_setPlayerFieldLastStayInfo(const char* i_stage, cXyz& i_pos, s16 i_angle,
s8 i_point, u8 i_region) {
g_dComIfG_gameInfo.info.getPlayer().getPlayerFieldLastStayInfo().set(i_stage, i_pos, i_angle,
i_point, i_region);
}
inline void dComIfGs_setStartPoint(s16 i_point) {
g_dComIfG_gameInfo.info.getRestart().setStartPoint(i_point);
}
inline void dComIfGs_clearRoomSwitch(int i_zoneNo) {
g_dComIfG_gameInfo.info.getZone(i_zoneNo).getZoneBit().clearRoomSwitch();
}
inline void dComIfGs_clearRoomItem(int i_zoneNo) {
g_dComIfG_gameInfo.info.getZone(i_zoneNo).getZoneBit().clearRoomItem();
}
inline void dComIfGs_removeZone(int i_zoneNo) {
g_dComIfG_gameInfo.info.removeZone(i_zoneNo);
}
inline u32 dComIfGs_getTurnRestartParam() {
return g_dComIfG_gameInfo.info.getTurnRestart().getParam();
}
inline cXyz& dComIfGs_getTurnRestartPos() {
return g_dComIfG_gameInfo.info.getTurnRestart().getPos();
}
inline s16 dComIfGs_getTurnRestartAngleY() {
return g_dComIfG_gameInfo.info.getTurnRestart().getAngleY();
}
inline u32 dComIfGs_getRestartRoomParam() {
return g_dComIfG_gameInfo.info.getRestart().getRoomParam();
}
inline cXyz& dComIfGs_getRestartRoomPos() {
return g_dComIfG_gameInfo.info.getRestart().getRoomPos();
}
inline s16 dComIfGs_getRestartRoomAngleY() {
return g_dComIfG_gameInfo.info.getRestart().getRoomAngleY();
}
inline BOOL dComIfGs_isActor(int i_no, int i_roomNo) {
return g_dComIfG_gameInfo.info.isActor(i_no, i_roomNo);
}
inline void dComIfGs_offActor(int i_no, int i_roomNo) {
g_dComIfG_gameInfo.info.offActor(i_no, i_roomNo);
}
inline void dComIfGs_putSave(int i_stageNo) {
g_dComIfG_gameInfo.info.putSave(i_stageNo);
}
inline void dComIfGs_getSave(int i_stageNo) {
g_dComIfG_gameInfo.info.getSave(i_stageNo);
}
inline void dComIfGs_initDan(s8 i_stageNo) {
g_dComIfG_gameInfo.info.initDan(i_stageNo);
}
inline void dComIfGs_resetDan() {
g_dComIfG_gameInfo.info.resetDan();
}
inline u16 dComIfGs_getRupeeMax() {
return g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusA().getRupeeMax();
}
inline void dComIfGs_onLightDropGetFlag(u8 i_nowLevel) {
g_dComIfG_gameInfo.info.getPlayer().getLightDrop().onLightDropGetFlag(i_nowLevel);
}
inline void dComIfGs_setTmpReg(u16 i_reg, u8 i_no) {
g_dComIfG_gameInfo.info.getTmp().setEventReg(i_reg, i_no);
}
inline u8 dComIfGs_getTmpReg(u16 i_reg) {
return g_dComIfG_gameInfo.info.getTmp().getEventReg(i_reg);
}
inline u8 i_dComIfGs_getEventReg(u16 reg) {
return g_dComIfG_gameInfo.info.getEvent().getEventReg(reg);
}
inline void dComIfGs_setWarashibeItem(u8 i_itemNo) {
g_dComIfG_gameInfo.info.getPlayer().getItem().setWarashibeItem(i_itemNo);
}
inline void dComIfGs_setBottleItemIn(u8 curItem, u8 newItem) {
g_dComIfG_gameInfo.info.getPlayer().getItem().setBottleItemIn(curItem, newItem);
}
inline u8 dComIfGs_checkInsectBottle() {
return g_dComIfG_gameInfo.info.getPlayer().getItem().checkInsectBottle();
}
inline u8 dComIfGs_checkBombBag(u8 i_itemNo) {
return g_dComIfG_gameInfo.info.getPlayer().getItem().checkBombBag(i_itemNo);
}
inline s64 dComIfGs_getTotalTime() {
return g_dComIfG_gameInfo.info.getPlayer().getPlayerInfo().getTotalTime();
}
inline void dComIfGs_setSaveTotalTime(s64 i_time) {
g_dComIfG_gameInfo.info.setSaveTotalTime(i_time);
}
inline void dComIfGs_setSaveStartTime(s64 i_time) {
g_dComIfG_gameInfo.info.setStartTime(i_time);
}
inline void dComIfGs_setNoFile(u8 i_file) {
g_dComIfG_gameInfo.info.setNoFile(i_file);
}
inline void* dComIfGs_getPEventBit() {
return g_dComIfG_gameInfo.info.getEvent().getPEventBit();
}
inline bool dComIfGs_isItem(int i_bitNo, int i_roomNo) {
return g_dComIfG_gameInfo.info.isItem(i_bitNo, i_roomNo);
}
inline void dComIfGs_onItem(int i_bitNo, int i_roomNo) {
g_dComIfG_gameInfo.info.onItem(i_bitNo, i_roomNo);
}
inline void dComIfGs_onActor(int i_bitNo, int i_roomNo) {
g_dComIfG_gameInfo.info.onActor(i_bitNo, i_roomNo);
}
inline void dComIfGs_setLastWarpAcceptStage(s8 param_0) {
g_dComIfG_gameInfo.info.getPlayer().getPlayerLastMarkInfo().setWarpAcceptStage(param_0);
}
inline void dComIfGs_setOptPointer(u8 i_pointer) {
g_dComIfG_gameInfo.info.getPlayer().getConfig().setPointer(i_pointer);
}
inline u8 dComIfGs_getNewFile() {
return g_dComIfG_gameInfo.info.getNewFile();
}
inline void dComIfGs_setInitDataToCard(u8* i_saveData, int i_dataNum) {
g_dComIfG_gameInfo.info.initdata_to_card((char*)i_saveData, i_dataNum);
}
inline void dComIfGs_setMemoryToCard(u8* i_saveData, int i_dataNum) {
g_dComIfG_gameInfo.info.memory_to_card((char*)i_saveData, i_dataNum);
}
inline int dComIfGs_createZone(int roomNo) {
return g_dComIfG_gameInfo.info.createZone(roomNo);
}
inline void dComIfGs_addDeathCount() {
g_dComIfG_gameInfo.info.getPlayer().getPlayerInfo().addDeathCount();
}
inline u8 dComIfGs_getWalletSize() {
return g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusA().getWalletSize();
}
inline void dComIfGs_setOptCalValue(s8 i_calValue) {
g_dComIfG_gameInfo.info.getPlayer().getConfig().setCalValue(i_calValue);
}
inline void dComIfGs_setOptCalibrateDist(u16 i_calibrateDist) {
g_dComIfG_gameInfo.info.getPlayer().getConfig().setCalibrateDist(i_calibrateDist);
}
inline u16 dComIfGs_getFishNum(u8 param_0) {
return g_dComIfG_gameInfo.info.getPlayer().getFishingInfo().getFishCount(param_0);
}
inline u8 dComIfGs_getFishSize(u8 param_0) {
return g_dComIfG_gameInfo.info.getPlayer().getFishingInfo().getMaxSize(param_0);
}
void dComIfGp_setSelectItem(int index);
s32 dComIfGp_offHeapLockFlag(int flag);
void dComIfGp_createSubExpHeap2D();
void dComIfGp_destroySubExpHeap2D();
int dComIfGp_checkEmptySubHeap2D();
int dComIfGp_searchUseSubHeap2D(int flag);
void dComIfGp_addSelectItemNum(int index, s16 num);
u8 dComIfGp_getSelectItem(int index);
u8 dComIfGp_TargetWarpPt_get();
void dComIfGp_TargetWarpPt_set(u8);
BOOL dComIfGp_TransportWarp_check();
u8 dComIfGp_SelectWarpPt_get();
void dComIfGp_setNextStage(char const* stage, s16 point, s8 roomNo, s8 layer, f32 lastSpeed,
u32 lastMode, int, s8 wipe, s16 lastAngle, int, int);
void dComIfGp_setNextStage(char const* stage, s16 point, s8 roomNo, s8 layer);
s16 dComIfGp_getSelectItemNum(int index);
int dComIfGp_getSelectItemMaxNum(int index);
void dComIfGp_mapShow();
void dComIfGp_mapHide();
bool dComIfGp_checkMapShow();
void dComIfGp_ret_wp_set(s8);
s32 dComIfGp_setHeapLockFlag(u8 flag);
u8 dComIfGp_world_dark_get();
JKRExpHeap* dComIfGp_getSubHeap2D(int flag);
void dComIfGp_world_dark_set(u8);
u8 dComIfGp_getNowLevel();
void dComIfGp_calcNowRegion();
daHorse_c* dComIfGp_getHorseActor();
static BOOL dComIfGp_event_runCheck();
static s32 dComIfGp_evmng_getMyStaffId(const char* pName, fopAc_ac_c* pActor, int param_2);
static u16 dComIfGp_event_chkEventFlag(u16 flag);
static s8 dComIfGp_getPlayerCameraID(int idx);
static dEvent_manager_c& dComIfGp_getEventManager();
static u32 dComIfGp_checkPlayerStatus0(int param_0, u32 param_1);
static u32 dComIfGp_checkPlayerStatus1(int param_0, u32 param_1);
static dEvt_control_c& dComIfGp_getEvent();
static bool dComIfGp_evmng_startCheck(char const* param_0);
static dStage_stageDt_c* dComIfGp_getStage();
void dComIfGp_setItemLifeCount(f32 amount, u8 type);
void dComIfGp_setItemRupeeCount(s32 param_0);
static u8 dComIfGp_getDoStatus();
static u8 dComIfGp_getRStatus();
static dAttCatch_c* dComIfGp_att_getCatghTarget();
static void dComIfGp_setBottleStatus(u8 param_0, u8 param_1);
bool dComIfGp_getMapTrans(int i_roomNo, f32* o_transX, f32* o_transY, s16* o_angle);
inline void dComIfGp_itemDataInit() {
g_dComIfG_gameInfo.play.itemInit();
}
inline bool i_dComIfGp_checkPlayerStatus0(int param_0, u32 flag) {
return g_dComIfG_gameInfo.play.checkPlayerStatus(param_0, 0, flag);
}
inline bool i_dComIfGp_checkPlayerStatus1(int param_0, u32 flag) {
return g_dComIfG_gameInfo.play.checkPlayerStatus(param_0, 1, flag);
}
inline void i_dComIfGp_setItemLifeCount(float amount, u8 type) {
g_dComIfG_gameInfo.play.setItemLifeCount(amount, type);
}
inline void i_dComIfGp_setItemRupeeCount(int amount) {
g_dComIfG_gameInfo.play.setItemRupeeCount(amount);
}
inline dStage_startStage_c* dComIfGp_getStartStage() {
return g_dComIfG_gameInfo.play.getStartStage();
}
inline dEvent_manager_c* dComIfGp_getPEvtManager() {
return &g_dComIfG_gameInfo.play.getEvtManager();
}
inline dAttention_c& dComIfGp_getAttention() {
return g_dComIfG_gameInfo.play.getAttention();
}
inline u8 dComIfGp_att_getCatchChgItem() {
return dComIfGp_getAttention().getCatchChgItem();
}
inline J2DGrafContext* dComIfGp_getCurrentGrafPort() {
return g_dComIfG_gameInfo.play.getCurrentGrafPort();
}
inline dVibration_c& dComIfGp_getVibration() {
return g_dComIfG_gameInfo.play.getVibration();
}
inline daPy_py_c* dComIfGp_getLinkPlayer() {
return (daPy_py_c*)g_dComIfG_gameInfo.play.getPlayerPtr(LINK_PTR);
}
inline fopAc_ac_c* dComIfGp_getPlayer(int idx) {
return g_dComIfG_gameInfo.play.getPlayer(idx);
}
inline s8 i_dComIfGp_getPlayerCameraID(int idx) {
return g_dComIfG_gameInfo.play.getPlayerCameraID(idx);
}
inline daHorse_c* i_dComIfGp_getHorseActor() {
return (daHorse_c*)g_dComIfG_gameInfo.play.getPlayerPtr(1);
}
inline dMsgObject_c* dComIfGp_getMsgObjectClass() {
return g_dComIfG_gameInfo.play.getMsgObjectClass();
}
inline camera_class* dComIfGp_getCamera(int idx) {
return g_dComIfG_gameInfo.play.getCamera(idx);
}
inline JKRArchive* dComIfGp_getMain2DArchive() {
return g_dComIfG_gameInfo.play.getMain2DArchive();
}
inline JKRArchive* dComIfGp_getAnmArchive() {
return g_dComIfG_gameInfo.play.getAnmArchive();
}
inline JKRArchive* dComIfGp_getCollectResArchive() {
return g_dComIfG_gameInfo.play.getCollectResArchive();
}
inline JKRArchive* dComIfGp_getItemIconArchive() {
return g_dComIfG_gameInfo.play.getItemIconArchive();
}
inline JKRArchive* dComIfGp_getNameResArchive() {
return g_dComIfG_gameInfo.play.getNameResArchive();
}
inline JKRArchive* dComIfGp_getMsgDtArchive(int idx) {
return g_dComIfG_gameInfo.play.getMsgDtArchive(idx);
}
inline JKRArchive* dComIfGp_getMsgArchive(int idx) {
return g_dComIfG_gameInfo.play.getMsgArchive(idx);
}
inline JKRArchive* dComIfGp_getMsgCommonArchive() {
return g_dComIfG_gameInfo.play.getMsgCommonArchive();
}
inline void dComIfGp_setFieldMapArchive2(JKRArchive* arc) {
g_dComIfG_gameInfo.play.setFieldMapArchive2(arc);
}
inline void dComIfGp_setAnmArchive(JKRArchive* arc) {
g_dComIfG_gameInfo.play.setAnmArchive(arc);
}
inline void dComIfGp_setFmapResArchive(JKRArchive* arc) {
g_dComIfG_gameInfo.play.setFmapResArchive(arc);
}
inline void dComIfGp_setDmapResArchive(JKRArchive* arc) {
g_dComIfG_gameInfo.play.setDmapResArchive(arc);
}
inline void dComIfGp_setCollectResArchive(JKRArchive* arc) {
g_dComIfG_gameInfo.play.setCollectResArchive(arc);
}
inline void dComIfGp_setItemIconArchive(JKRArchive* arc) {
g_dComIfG_gameInfo.play.setItemIconArchive(arc);
}
inline void dComIfGp_setAllMapArchive(JKRArchive* arc) {
g_dComIfG_gameInfo.play.setAllMapArchive(arc);
}
inline void dComIfGp_setRingResArchive(JKRArchive* arc) {
g_dComIfG_gameInfo.play.setRingResArchive(arc);
}
inline void dComIfGp_setNameResArchive(JKRArchive* arc) {
g_dComIfG_gameInfo.play.setNameResArchive(arc);
}
inline void dComIfGp_setDemoMsgArchive(JKRArchive* arc) {
g_dComIfG_gameInfo.play.setDemoMsgArchive(arc);
}
inline void dComIfGp_setMeterButtonArchive(JKRArchive* arc) {
g_dComIfG_gameInfo.play.setMeterButtonArchive(arc);
}
inline void dComIfGp_setErrorResArchive(JKRArchive* arc) {
g_dComIfG_gameInfo.play.setErrorResArchive(arc);
}
inline void dComIfGp_setCardIconResArchive(JKRArchive* arc) {
g_dComIfG_gameInfo.play.setCardIconResArchive(arc);
}
inline void dComIfGp_setMsgDtArchive(int i, JKRArchive* arc) {
g_dComIfG_gameInfo.play.setMsgDtArchive(i, arc);
}
inline void dComIfGp_setMsgCommonArchive(JKRArchive* arc) {
g_dComIfG_gameInfo.play.setMsgCommonArchive(arc);
}
inline void dComIfGp_setMsgArchive(int i, JKRArchive* arc) {
g_dComIfG_gameInfo.play.setMsgArchive(i, arc);
}
inline void dComIfGp_setFontArchive(JKRArchive* arc) {
g_dComIfG_gameInfo.play.setFontArchive(arc);
}
inline void dComIfGp_setRubyArchive(JKRArchive* arc) {
g_dComIfG_gameInfo.play.setRubyArchive(arc);
}
inline void dComIfGp_setMain2DArchive(JKRArchive* arc) {
g_dComIfG_gameInfo.play.setMain2DArchive(arc);
}
inline void dComIfGp_setItemTable(void* data) {
g_dComIfG_gameInfo.play.setItemTable(data);
}
inline void* dComIfGp_getItemTable() {
return g_dComIfG_gameInfo.play.getItemTable();
}
inline JKRExpHeap* dComIfGp_getExpHeap2D() {
return g_dComIfG_gameInfo.play.getExpHeap2D();
}
inline JKRExpHeap* dComIfGp_getMsgExpHeap() {
return g_dComIfG_gameInfo.play.getMsgExpHeap();
}
inline JKRExpHeap* dComIfGp_getSubExpHeap2D(int idx) {
return g_dComIfG_gameInfo.play.getSubExpHeap2D(idx);
}
inline const char* dComIfGp_getStartStageName() {
return g_dComIfG_gameInfo.play.getStartStageName();
}
inline void dComIfGp_setStartStage(dStage_startStage_c* p_startStage) {
g_dComIfG_gameInfo.play.setStartStage(p_startStage);
}
inline s8 dComIfGp_getStartStageRoomNo() {
return g_dComIfG_gameInfo.play.getStartStageRoomNo();
}
inline s8 dComIfGp_getStartStageLayer() {
return g_dComIfG_gameInfo.play.getStartStageLayer();
}
inline s8 dComIfGp_getStartStageDarkArea() {
return g_dComIfG_gameInfo.play.getStartStageDarkArea();
}
inline void dComIfGp_setStartStageDarkArea(s8 darkArea) {
g_dComIfG_gameInfo.play.setStartStageDarkArea(darkArea);
}
inline s16 dComIfGp_getStartStagePoint() {
return g_dComIfG_gameInfo.play.getStartStagePoint();
}
inline const char* dComIfGp_getNextStageName() {
return g_dComIfG_gameInfo.play.getNextStageName();
}
inline dStage_startStage_c* dComIfGp_getNextStartStage() {
return g_dComIfG_gameInfo.play.getNextStartStage();
}
inline s8 dComIfGp_getNextStageRoomNo() {
return g_dComIfG_gameInfo.play.getNextStageRoomNo();
}
inline s8 dComIfGp_getNextStageLayer() {
return g_dComIfG_gameInfo.play.getNextStageLayer();
}
inline s32 dComIfGp_getNextStageWipe() {
return g_dComIfG_gameInfo.play.getNextStageWipe();
}
inline bool dComIfGp_isEnableNextStage() {
return g_dComIfG_gameInfo.play.isEnableNextStage();
}
inline s16 dComIfGp_getNextStagePoint() {
return g_dComIfG_gameInfo.play.getNextStagePoint();
}
inline void dComIfGp_setLastPlayStageName(char* name) {
g_dComIfG_gameInfo.play.setLastPlayStageName(name);
}
inline char* dComIfGp_getLastPlayStageName() {
return g_dComIfG_gameInfo.play.getLastPlayStageName();
}
inline u8 dComIfGp_getGameoverStatus() {
return g_dComIfG_gameInfo.play.getGameoverStatus();
}
inline void dComIfGp_setGameoverStatus(u8 i_status) {
return g_dComIfG_gameInfo.play.setGameoverStatus(i_status);
}
inline u32 dComIfGp_getNowVibration() {
return g_dComIfG_gameInfo.play.getNowVibration();
}
inline void dComIfGp_setRStatus(u8 status, u8 flag) {
g_dComIfG_gameInfo.play.setRStatus(status, flag);
}
inline void dComIfGp_setDoStatus(u8 status, u8 flag) {
g_dComIfG_gameInfo.play.setDoStatus(status, flag);
}
inline void dComIfGp_setAStatus(u8 status, u8 flag) {
g_dComIfG_gameInfo.play.setAStatus(status, flag);
}
inline void dComIfGp_setZStatus(u8 status, u8 flag) {
g_dComIfG_gameInfo.play.setZStatus(status, flag);
}
inline void dComIfGp_setZStatusForce(u8 status, u8 flag) {
g_dComIfG_gameInfo.play.setZStatusForce(status, flag);
}
inline void dComIfGp_set3DStatus(u8 status, u8 direction, u8 flag) {
g_dComIfG_gameInfo.play.set3DStatus(status, direction, flag);
}
inline void dComIfGp_set3DStatusForce(u8 status, u8 direction, u8 flag) {
g_dComIfG_gameInfo.play.set3DStatusForce(status, direction, flag);
}
inline void dComIfGp_setXStatus(u8 status, u8 flag) {
g_dComIfG_gameInfo.play.setXStatus(status, flag);
}
inline void dComIfGp_setXStatusForce(u8 status, u8 flag) {
g_dComIfG_gameInfo.play.setXStatusForce(status, flag);
}
inline void dComIfGp_setYStatus(u8 status, u8 flag) {
g_dComIfG_gameInfo.play.setYStatus(status, flag);
}
inline void dComIfGp_setYStatusForce(u8 status, u8 flag) {
g_dComIfG_gameInfo.play.setYStatusForce(status, flag);
}
inline void dComIfGp_setNunStatus(u8 status, u8 param_1, u8 flag) {
g_dComIfG_gameInfo.play.setNunStatus(status, param_1, flag);
}
inline void dComIfGp_setRemoConStatus(u8 status, u8 param_1, u8 flag) {
g_dComIfG_gameInfo.play.setRemoConStatus(status, param_1, flag);
}
inline void dComIfGp_setNunZStatus(u8 param_0, u8 param_1) {
g_dComIfG_gameInfo.play.setNunZStatus(param_0, param_1);
}
inline void dComIfGp_setNunCStatus(u8 param_0, u8 param_1) {
g_dComIfG_gameInfo.play.setNunCStatus(param_0, param_1);
}
inline void dComIfGp_setCStickStatus(u8 status, u8 param_1, u8 flag) {
g_dComIfG_gameInfo.play.setCStickStatus(status, param_1, flag);
}
inline void dComIfGp_setCStickStatusForce(u8 status, u8 param_1, u8 flag) {
g_dComIfG_gameInfo.play.setCStickStatusForce(status, param_1, flag);
}
inline void dComIfGp_setSButtonStatus(u8 status, u8 flag) {
g_dComIfG_gameInfo.play.setSButtonStatus(status, flag);
}
inline void dComIfGp_setSButtonStatusForce(u8 status, u8 flag) {
g_dComIfG_gameInfo.play.setSButtonStatusForce(status, flag);
}
inline void dComIfGp_setDoStatusForce(u8 status, u8 flag) {
g_dComIfG_gameInfo.play.setDoStatusForce(status, flag);
}
inline void dComIfGp_setAStatusForce(u8 status, u8 flag) {
g_dComIfG_gameInfo.play.setAStatusForce(status, flag);
}
inline void dComIfGp_setRStatusForce(u8 status, u8 flag) {
g_dComIfG_gameInfo.play.setRStatusForce(status, flag);
}
inline u8 dComIfGp_getAStatus() {
return g_dComIfG_gameInfo.play.getAStatus();
}
inline u8 dComIfGp_getXStatus() {
return g_dComIfG_gameInfo.play.getXStatus();
}
inline u8 dComIfGp_getYStatus() {
return g_dComIfG_gameInfo.play.getYStatus();
}
inline u8 dComIfGp_getZStatus() {
return g_dComIfG_gameInfo.play.getZStatus();
}
inline u8 dComIfGp_get3DStatus() {
return g_dComIfG_gameInfo.play.get3DStatus();
}
inline u8 dComIfGp_getCStickStatus() {
return g_dComIfG_gameInfo.play.getCStickStatus();
}
inline u8 dComIfGp_getSButtonStatus() {
return g_dComIfG_gameInfo.play.getSButtonStatus();
}
inline u8 dComIfGp_getNunStatus() {
return g_dComIfG_gameInfo.play.getNunStatus();
}
inline u8 dComIfGp_getNunZStatus() {
return g_dComIfG_gameInfo.play.getNunZStatus();
}
inline u8 dComIfGp_getNunCStatus() {
return g_dComIfG_gameInfo.play.getNunCStatus();
}
inline u8 dComIfGp_getBottleStatus() {
return g_dComIfG_gameInfo.play.getBottleStatus();
}
inline u8 dComIfGp_getRemoConStatus() {
return g_dComIfG_gameInfo.play.getRemoConStatus();
}
inline u8 dComIfGp_getCStickDirectionForce() {
return g_dComIfG_gameInfo.play.getCStickDirectionForce();
}
inline u8 dComIfGp_getCStickStatusForce() {
return g_dComIfG_gameInfo.play.getCStickStatusForce();
}
inline u8 dComIfGp_getCStickSetFlagForce() {
return g_dComIfG_gameInfo.play.getCStickSetFlagForce();
}
inline u8 dComIfGp_getSButtonStatusForce() {
return g_dComIfG_gameInfo.play.getSButtonStatusForce();
}
inline u8 dComIfGp_getSButtonSetFlagForce() {
return g_dComIfG_gameInfo.play.getSButtonSetFlagForce();
}
inline u8 dComIfGp_getDoStatusForce() {
return g_dComIfG_gameInfo.play.getDoStatusForce();
}
inline u8 dComIfGp_getDoSetFlagForce() {
return g_dComIfG_gameInfo.play.getDoSetFlagForce();
}
inline u8 dComIfGp_getAStatusForce() {
return g_dComIfG_gameInfo.play.getAStatusForce();
}
inline u8 dComIfGp_getASetFlagForce() {
return g_dComIfG_gameInfo.play.getASetFlagForce();
}
inline u8 dComIfGp_getRStatusForce() {
return g_dComIfG_gameInfo.play.getRStatusForce();
}
inline u8 dComIfGp_getRSetFlagForce() {
return g_dComIfG_gameInfo.play.getRSetFlagForce();
}
inline u8 dComIfGp_getZStatusForce() {
return g_dComIfG_gameInfo.play.getZStatusForce();
}
inline u8 dComIfGp_getZSetFlagForce() {
return g_dComIfG_gameInfo.play.getZSetFlagForce();
}
inline u8 dComIfGp_getBottleStatusForce() {
return g_dComIfG_gameInfo.play.getBottleStatusForce();
}
inline u8 dComIfGp_getBottleSetFlagForce() {
return g_dComIfG_gameInfo.play.getBottleSetFlagForce();
}
inline u8 dComIfGp_getXStatusForce() {
return g_dComIfG_gameInfo.play.getXStatusForce();
}
inline u8 dComIfGp_getXSetFlagForce() {
return g_dComIfG_gameInfo.play.getXSetFlagForce();
}
inline u8 dComIfGp_getYStatusForce() {
return g_dComIfG_gameInfo.play.getYStatusForce();
}
inline u8 dComIfGp_getYSetFlagForce() {
return g_dComIfG_gameInfo.play.getYSetFlagForce();
}
inline u8 dComIfGp_get3DStatusForce() {
return g_dComIfG_gameInfo.play.get3DStatusForce();
}
inline u8 dComIfGp_get3DDirectionForce() {
return g_dComIfG_gameInfo.play.get3DDirectionForce();
}
inline u8 dComIfGp_get3DSetFlagForce() {
return g_dComIfG_gameInfo.play.get3DSetFlagForce();
}
inline void dComIfGp_onStatus(u16 i_status) {
g_dComIfG_gameInfo.play.onStatus(i_status);
}
inline void dComIfGp_setItemMagicCount(s16 count) {
g_dComIfG_gameInfo.play.setItemMagicCount(count);
}
inline void dComIfGp_setItemMaxMagicCount(s16 count) {
g_dComIfG_gameInfo.play.setItemMaxMagicCount(count);
}
inline void dComIfGp_setItemArrowNumCount(s16 count) {
g_dComIfG_gameInfo.play.setItemArrowNumCount(count);
}
inline void dComIfGp_setItemPachinkoNumCount(s16 count) {
g_dComIfG_gameInfo.play.setItemPachinkoNumCount(count);
}
inline void dComIfGp_setItemBombNumCount(u8 i_item, s16 count) {
g_dComIfG_gameInfo.play.setItemBombNumCount(i_item, count);
}
inline void dComIfGp_setItemKeyNumCount(s16 count) {
g_dComIfG_gameInfo.play.setItemKeyNumCount(count);
}
inline void dComIfGp_setItemMaxLifeCount(s16 count) {
g_dComIfG_gameInfo.play.setItemMaxLifeCount(count);
}
inline void dComIfGp_setItem(u8 slot, u8 i_no) {
g_dComIfG_gameInfo.play.setItem(slot, i_no);
}
inline roomRead_class* dComIfGp_getStageRoom() {
return g_dComIfG_gameInfo.play.getStage().getRoom();
}
inline stage_stag_info_class* dComIfGp_getStageStagInfo() {
return g_dComIfG_gameInfo.play.getStage().getStagInfo();
}
inline stage_envr_info_class* dComIfGp_getStageEnvrInfo() {
return g_dComIfG_gameInfo.play.getStage().getEnvrInfo();
}
inline stage_palette_info_class* dComIfGp_getStagePaletteInfo() {
return g_dComIfG_gameInfo.play.getStage().getPaletteInfo();
}
inline stage_pselect_info_class* dComIfGp_getStagePselectInfo() {
return g_dComIfG_gameInfo.play.getStage().getPselectInfo();
}
inline stage_vrbox_info_class* dComIfGp_getStageVrboxcolInfo() {
return g_dComIfG_gameInfo.play.getStage().getVrboxInfo();
}
inline u8 dComIfGp_isHeapLockFlag() {
return g_dComIfG_gameInfo.play.isHeapLockFlag();
}
inline void dComIfGp_setSubHeapLockFlag(int idx, u8 status) {
g_dComIfG_gameInfo.play.setSubHeapLockFlag(idx, status);
}
inline u8 dComIfGp_getSubHeapLockFlag(int idx) {
return g_dComIfG_gameInfo.play.getSubHeapLockFlag(idx);
}
inline void dComIfGp_setSubExpHeap2D(int idx, void* heap) {
g_dComIfG_gameInfo.play.setSubExpHeap2D(idx, heap);
}
inline void dComIfGp_setExpHeap2D(void* heap) {
g_dComIfG_gameInfo.play.setExpHeap2D(heap);
}
inline void dComIfGp_setMsgExpHeap(void* heap) {
g_dComIfG_gameInfo.play.setMsgExpHeap(heap);
}
inline void dComIfGp_offEnableNextStage() {
g_dComIfG_gameInfo.play.offEnableNextStage();
}
inline void dComIfGp_setNowVibration(u8 status) {
g_dComIfG_gameInfo.play.setNowVibration(status);
}
inline void dComIfGp_setSelectEquipClothes(u8 i_clothNo) {
g_dComIfG_gameInfo.play.setSelectEquip(COLLECT_CLOTHING, i_clothNo);
}
inline void dComIfGp_setSelectEquipSword(u8 i_swordNo) {
g_dComIfG_gameInfo.play.setSelectEquip(COLLECT_SWORD, i_swordNo);
}
inline void dComIfGp_setSelectEquipShield(u8 i_shieldNo) {
g_dComIfG_gameInfo.play.setSelectEquip(COLLECT_SHIELD, i_shieldNo);
}
inline void dComIfGp_setStatus(u16 status) {
g_dComIfG_gameInfo.play.setStatus(status);
}
inline void dComIfGp_setAdvanceDirection(u8 i_dir) {
g_dComIfG_gameInfo.play.setDirection(i_dir);
}
inline void dComIfGp_setLinkPlayer(fopAc_ac_c* ptr) {
g_dComIfG_gameInfo.play.setPlayerPtr(0, ptr);
}
inline void dComIfGp_setPlayerPtr(int i, fopAc_ac_c* ptr) {
g_dComIfG_gameInfo.play.setPlayerPtr(i, ptr);
}
inline void dComIfGp_setPlayer(int i, fopAc_ac_c* player) {
g_dComIfG_gameInfo.play.setPlayer(i, player);
}
inline void dComIfGp_setPlayerInfo(int plyrIdx, fopAc_ac_c* ptr, int camIdx) {
g_dComIfG_gameInfo.play.setPlayerInfo(plyrIdx, ptr, camIdx);
}
inline void dComIfGp_setPlayerStatus0(int param_0, u32 flag) {
g_dComIfG_gameInfo.play.setPlayerStatus(param_0, 0, flag);
}
inline void dComIfGp_setPlayerStatus1(int param_0, u32 flag) {
g_dComIfG_gameInfo.play.setPlayerStatus(param_0, 1, flag);
}
inline BOOL dComIfGp_checkCameraAttentionStatus(int i, u32 flag) {
return g_dComIfG_gameInfo.play.checkCameraAttentionStatus(i, flag);
}
inline void dComIfGp_onCameraAttentionStatus(int i, u32 flag) {
g_dComIfG_gameInfo.play.onCameraAttentionStatus(i, flag);
}
inline void dComIfGp_offCameraAttentionStatus(int i, u32 flag) {
g_dComIfG_gameInfo.play.offCameraAttentionStatus(i, flag);
}
inline void dComIfGp_setCameraInfo(int camIdx, camera_class* p_cam, int param_2, int param_3,
int param_4) {
g_dComIfG_gameInfo.play.setCameraInfo(camIdx, p_cam, param_2, param_3, param_4);
}
inline f32 dComIfGp_getCameraZoomForcus(int i_no) {
return g_dComIfG_gameInfo.play.getCameraZoomForcus(i_no);
}
inline u32 dComIfGp_getCameraAttentionStatus(int i_no) {
return g_dComIfG_gameInfo.play.getCameraAttentionStatus(i_no);
}
inline void dComIfGp_clearPlayerStatus0(int param_0, u32 flag) {
g_dComIfG_gameInfo.play.clearPlayerStatus(param_0, 0, flag);
}
inline dStage_stageDt_c* i_dComIfGp_getStage() {
return &g_dComIfG_gameInfo.play.getStage();
}
inline stage_scls_info_dummy_class* dComIfGp_getStageSclsInfo() {
return g_dComIfG_gameInfo.play.getStage().getSclsInfo();
}
inline void dComIfGp_setItemNowLife(u16 life) {
g_dComIfG_gameInfo.play.setItemNowLife(life);
}
inline void dComIfGp_setItemNowMagic(s16 magic) {
g_dComIfG_gameInfo.play.setItemNowMagic(magic);
}
inline void dComIfGp_setOxygen(int oxygen) {
g_dComIfG_gameInfo.play.setOxygen(oxygen);
}
inline void dComIfGp_setNowOxygen(s32 oxygen) {
g_dComIfG_gameInfo.play.setNowOxygen(oxygen);
}
inline void dComIfGp_setOxygenCount(s32 oxygen) {
g_dComIfG_gameInfo.play.setOxygenCount(oxygen);
}
inline void dComIfGp_setMaxOxygen(s32 i_oxygen) {
g_dComIfG_gameInfo.play.setMaxOxygen(i_oxygen);
}
inline s32 dComIfGp_getMaxOxygen() {
return g_dComIfG_gameInfo.play.getMaxOxygen();
}
inline int dComIfGp_getOxygen() {
return g_dComIfG_gameInfo.play.getOxygen();
}
inline int dComIfGp_getNowOxygen() {
return g_dComIfG_gameInfo.play.getNowOxygen();
}
inline u8 dComIfGp_getOxygenShowFlag() {
return g_dComIfG_gameInfo.play.getOxygenShowFlag();
}
inline void dComIfGp_onOxygenShowFlag() {
g_dComIfG_gameInfo.play.setOxygenShowFlag(1);
}
inline void dComIfGp_offOxygenShowFlag() {
g_dComIfG_gameInfo.play.setOxygenShowFlag(0);
}
inline u8 dComIfGp_getNeedLightDropNum() {
return g_dComIfG_gameInfo.play.getNeedLightDropNum();
}
inline void dComIfGp_setItemNowOil(s32 oil) {
g_dComIfG_gameInfo.play.setItemNowOil(oil);
}
inline void dComIfGp_setItemOilCount(s32 oil) {
g_dComIfG_gameInfo.play.setItemOilCount(oil);
}
inline bool dComIfGp_isDoSetFlag(u8 flag) {
return g_dComIfG_gameInfo.play.isDoSetFlag(flag);
}
inline bool dComIfGp_isASetFlag(u8 flag) {
return g_dComIfG_gameInfo.play.isASetFlag(flag);
}
inline bool dComIfGp_isRSetFlag(u8 flag) {
return g_dComIfG_gameInfo.play.isRSetFlag(flag);
}
inline bool dComIfGp_isXSetFlag(u8 flag) {
return g_dComIfG_gameInfo.play.isXSetFlag(flag);
}
inline bool dComIfGp_isYSetFlag(u8 flag) {
return g_dComIfG_gameInfo.play.isYSetFlag(flag);
}
inline bool dComIfGp_isPauseFlag() {
return g_dComIfG_gameInfo.play.isPauseFlag();
}
inline bool dComIfGp_isCStickSetFlag(u8 flag) {
return g_dComIfG_gameInfo.play.isCStickSetFlag(flag);
}
inline void dComIfGp_offPauseFlag() {
g_dComIfG_gameInfo.play.offPauseFlag();
}
inline void dComIfGp_setMesgCancelButton(u8 button) {
g_dComIfG_gameInfo.play.setMesgCancelButton(button);
}
inline void dComIfGp_setMesgBgmOn() {
g_dComIfG_gameInfo.play.setMesgBgm(1);
}
inline void dComIfGp_setMessageCountNumber(u32 number) {
g_dComIfG_gameInfo.play.setMessageCountNumber(number);
}
inline s32 dComIfGp_checkStatus(u16 flags) {
return g_dComIfG_gameInfo.play.checkStatus(flags);
}
inline s16 dComIfGp_getItemPachinkoNumCount() {
return g_dComIfG_gameInfo.play.getItemPachinkoNumCount();
}
inline void dComIfGp_clearItemPachinkoNumCount() {
g_dComIfG_gameInfo.play.clearItemPachinkoNumCount();
}
inline void dComIfGp_2dShowOn() {
g_dComIfG_gameInfo.play.show2dOn();
}
inline void dComIfGp_2dShowOff() {
g_dComIfG_gameInfo.play.show2dOff();
}
inline u8 dComIfGp_2dShowCheck() {
return g_dComIfG_gameInfo.play.show2dCheck();
}
inline s16 dComIfGp_getItemMaxLifeCount() {
return g_dComIfG_gameInfo.play.getItemMaxLifeCount();
}
inline f32 dComIfGp_getItemLifeCount() {
return g_dComIfG_gameInfo.play.getItemLifeCount();
}
inline s16 dComIfGp_getItemMaxArrowNumCount() {
return g_dComIfG_gameInfo.play.getItemMaxArrowNumCount();
}
inline s16 dComIfGp_getItemArrowNumCount() {
return g_dComIfG_gameInfo.play.getItemArrowNumCount();
}
inline s16 dComIfGp_getItemBombNumCount(u8 i_no) {
return g_dComIfG_gameInfo.play.getItemBombNumCount(i_no);
}
inline s32 dComIfGp_getItemMaxOilCount() {
return g_dComIfG_gameInfo.play.getItemMaxOilCount();
}
inline s32 dComIfGp_getItemOilCount() {
return g_dComIfG_gameInfo.play.getItemOilCount();
}
inline s32 dComIfGp_getMaxOxygenCount() {
return g_dComIfG_gameInfo.play.getMaxOxygenCount();
}
inline s32 dComIfGp_getOxygenCount() {
return g_dComIfG_gameInfo.play.getOxygenCount();
}
inline s32 dComIfGp_getItemRupeeCount() {
return g_dComIfG_gameInfo.play.getItemRupeeCount();
}
inline void dComIfGp_clearItemRupeeCount() {
g_dComIfG_gameInfo.play.clearItemRupeeCount();
}
inline s16 dComIfGp_getItemKeyNumCount() {
return g_dComIfG_gameInfo.play.getItemKeyNumCount();
}
inline void dComIfGp_clearItemMaxOilCount() {
g_dComIfG_gameInfo.play.clearItemMaxOilCount();
}
inline void dComIfGp_clearItemBombNumCount(u8 i_no) {
g_dComIfG_gameInfo.play.clearItemBombNumCount(i_no);
}
inline void dComIfGp_clearItemOilCount() {
g_dComIfG_gameInfo.play.clearItemOilCount();
}
inline void dComIfGp_clearMaxOxygenCount() {
g_dComIfG_gameInfo.play.clearMaxOxygenCount();
}
inline void dComIfGp_clearOxygenCount() {
g_dComIfG_gameInfo.play.clearOxygenCount();
}
inline void dComIfGp_clearItemKeyNumCount() {
g_dComIfG_gameInfo.play.clearItemKeyNumCount();
}
inline void dComIfGp_clearItemArrowNumCount() {
g_dComIfG_gameInfo.play.clearItemArrowNumCount();
}
inline void dComIfGp_clearItemLifeCount() {
g_dComIfG_gameInfo.play.clearItemLifeCount();
}
inline void dComIfGp_clearItemMaxLifeCount() {
g_dComIfG_gameInfo.play.clearItemMaxLifeCount();
}
inline u8 dComIfGp_getItemLifeCountType() {
return g_dComIfG_gameInfo.play.getItemLifeCountType();
}
inline int dComIfGp_getMessageCountNumber() {
return g_dComIfG_gameInfo.play.getMessageCountNumber();
}
inline u8 dComIfGp_getMesgFaceAnimeAttrInfo() {
return g_dComIfG_gameInfo.play.getFaceAnimeID();
}
inline u8 dComIfGp_getMesgAnimeAttrInfo() {
return g_dComIfG_gameInfo.play.getBaseAnimeID();
}
inline void dComIfGp_setCameraParamFileName(int i, char* name) {
g_dComIfG_gameInfo.play.setCameraParamFileName(i, name);
}
inline void dComIfGp_setCamera(int i, camera_class* cam) {
g_dComIfG_gameInfo.play.setCamera(i, cam);
}
inline const char* dComIfGp_getCameraParamFileName(int i) {
return g_dComIfG_gameInfo.play.getCameraParamFileName(i);
}
inline void dComIfGp_setWindowNum(int num) {
g_dComIfG_gameInfo.play.setWindowNum(num);
}
inline int dComIfGp_getWindowNum() {
return g_dComIfG_gameInfo.play.getWindowNum();
}
inline dDlst_window_c* dComIfGp_getWindow(int i) {
return g_dComIfG_gameInfo.play.getWindow(i);
}
inline void dComIfGp_setWindow(u8 i, f32 param_1, f32 param_2, f32 param_3, f32 param_4,
f32 param_5, f32 param_6, int camID, int mode) {
g_dComIfG_gameInfo.play.setWindow(i, param_1, param_2, param_3, param_4, param_5, param_6,
camID, mode);
}
inline s8 dComIfGp_getLayerOld() {
return g_dComIfG_gameInfo.play.getLayerOld();
}
inline void dComIfGp_resetOldMulti() {
g_dComIfG_gameInfo.play.getStage().resetOldMulti();
}
inline void dComIfGp_setOldMulti() {
g_dComIfG_gameInfo.play.getStage().setOldMulti();
}
inline void dComIfGp_setStartStageLayer(s8 layer) {
g_dComIfG_gameInfo.play.setStartStageLayer(layer);
}
inline void dComIfGp_drawSimpleModel() {
g_dComIfG_gameInfo.play.drawSimpleModel();
}
inline dStage_Multi_c* dComIfGp_getMulti() {
return g_dComIfG_gameInfo.play.getStage().getMulti();
}
inline JKRAramArchive* dComIfGp_getFieldMapArchive2() {
return g_dComIfG_gameInfo.play.getFieldMapArchive2();
}
inline void dComIfGp_onPauseFlag() {
g_dComIfG_gameInfo.play.onPauseFlag();
}
inline void dComIfGp_createSimpleModel() {
g_dComIfG_gameInfo.play.createSimpleModel();
}
inline void i_dComIfGp_setHitMark(u16 i_hitmark, fopAc_ac_c* param_1, const cXyz* param_2,
const csXyz* param_3, const cXyz* param_4, u32 i_atType) {
g_dComIfG_gameInfo.play.getParticle()->setHitMark(i_hitmark, param_1, param_2, param_3, param_4,
i_atType);
}
inline JKRArchive* dComIfGp_getFmapResArchive() {
return g_dComIfG_gameInfo.play.getFmapResArchive();
}
inline u8 dComIfGp_getMesgStatus() {
return g_dComIfG_gameInfo.play.getMesgStatus();
}
inline void dComIfGp_setMesgCameraTagInfo(int param_0) {
g_dComIfG_gameInfo.play.setMesgCamInfoID(param_0);
}
inline void dComIfGp_setMesgCameraInfoActor(fopAc_ac_c* param_1, fopAc_ac_c* param_2,
fopAc_ac_c* param_3, fopAc_ac_c* param_4,
fopAc_ac_c* param_5, fopAc_ac_c* param_6,
fopAc_ac_c* param_7, fopAc_ac_c* param_8,
fopAc_ac_c* param_9, fopAc_ac_c* param_10)
{
g_dComIfG_gameInfo.play.setMesgCamInfoActor(param_1, param_2, param_3, param_4, param_5,
param_6, param_7, param_8, param_9, param_10);
}
inline int dComIfGp_getMesgCameraInfo() {
return g_dComIfG_gameInfo.play.getMesgCamInfo();
}
inline s32 dComIfGp_roomControl_getStayNo() {
return dStage_roomControl_c::getStayNo();
}
inline s32 dComIfGp_roomControl_getZoneNo(int i_roomNo) {
return dStage_roomControl_c::getZoneNo(i_roomNo);
}
inline void dComIfGp_roomControl_initZone() {
g_dComIfG_gameInfo.play.getRoomControl()->initZone();
}
inline void dComIfGp_roomControl_init() {
g_dComIfG_gameInfo.play.getRoomControl()->init();
}
inline dStage_roomStatus_c* dComIfGp_roomControl_getStatusRoomDt(int room_no) {
return g_dComIfG_gameInfo.play.getRoomControl()->getStatusRoomDt(room_no);
}
inline s32 dComIfGp_roomControl_getTimePass() {
return g_dComIfG_gameInfo.play.getRoomControl()->GetTimePass();
}
inline void dComIfGp_roomControl_setTimePass(int isPassing) {
g_dComIfG_gameInfo.play.getRoomControl()->SetTimePass(isPassing);
}
inline int dComIfGp_roomControl_loadRoom(int param_0, u8* param_1, bool param_2) {
return g_dComIfG_gameInfo.play.getRoomControl()->loadRoom(param_0, param_1, param_2);
}
inline void dComIfGp_roomControl_setStayNo(int stayNo) {
g_dComIfG_gameInfo.play.getRoomControl()->setStayNo(stayNo);
}
inline void dComIfGp_roomControl_setZoneNo(int roomNo, int zoneNo) {
g_dComIfG_gameInfo.play.getRoomControl()->setZoneNo(roomNo, zoneNo);
}
inline dKy_tevstr_c* dComIfGp_roomControl_getTevStr(int i_roomNo) {
return g_dComIfG_gameInfo.play.getRoomControl()->getTevStr(i_roomNo);
}
inline BOOL dComIfGp_roomControl_checkStatusFlag(int i_roomNo, u8 flag) {
return g_dComIfG_gameInfo.play.getRoomControl()->checkStatusFlag(i_roomNo, flag);
}
inline void dComIfGp_roomControl_offStatusFlag(int i_roomNo, u8 flag) {
return g_dComIfG_gameInfo.play.getRoomControl()->offStatusFlag(i_roomNo, flag);
}
inline void dComIfGp_roomControl_onStatusFlag(int i_roomNo, u8 flag) {
return g_dComIfG_gameInfo.play.getRoomControl()->onStatusFlag(i_roomNo, flag);
}
inline void dComIfGp_roomControl_setStatusFlag(int i_roomNo, u8 flag) {
return g_dComIfG_gameInfo.play.getRoomControl()->setStatusFlag(i_roomNo, flag);
}
inline void dComIfGp_roomControl_zoneCountCheck(int i_roomNo) {
g_dComIfG_gameInfo.play.mRoomControl.zoneCountCheck(i_roomNo);
}
inline u8 i_dComIfGp_getRStatus() {
return g_dComIfG_gameInfo.play.getRStatus();
}
inline void i_dComIfGp_setBottleStatus(u8 param_0, u8 param_1) {
g_dComIfG_gameInfo.play.setBottleStatus(param_0, param_1);
}
inline void dComIfGp_setBottleStatusForce(u8 param_0, u8 param_1) {
g_dComIfG_gameInfo.play.setBottleStatusForce(param_0, param_1);
}
inline u8 i_dComIfGp_getDoStatus() {
return g_dComIfG_gameInfo.play.getDoStatus();
}
inline dEvt_control_c& i_dComIfGp_getEvent() {
return g_dComIfG_gameInfo.play.getEvent();
}
inline dEvent_manager_c& i_dComIfGp_getEventManager() {
return g_dComIfG_gameInfo.play.getEvtManager();
}
inline void dComIfGp_setCurrentGrafPort(J2DOrthoGraph* i_graf) {
g_dComIfG_gameInfo.play.setCurrentGrafPort(i_graf);
}
inline void dComIfGp_setCurrentWindow(dDlst_window_c* i_window) {
g_dComIfG_gameInfo.play.setCurrentWindow(i_window);
}
inline void dComIfGp_setCurrentView(view_class* i_view) {
g_dComIfG_gameInfo.play.setCurrentView(i_view);
}
inline void dComIfGp_setCurrentViewport(view_port_class* i_viewport) {
g_dComIfG_gameInfo.play.setCurrentViewport(i_viewport);
}
inline BOOL dComIfGp_event_compulsory(void* param_0, const char* param_1, u16 param_2) {
return g_dComIfG_gameInfo.play.getEvent().compulsory(param_0, param_1, param_2);
}
inline int dComIfGp_event_moveApproval(void* actor) {
return g_dComIfG_gameInfo.play.getEvent().moveApproval(actor);
}
inline int dComIfGp_event_order(u16 eventType, u16 priority, u16 flag, u16 param_3, void* param_4,
void* param_5, s16 eventID, u8 infoIdx) {
return g_dComIfG_gameInfo.play.getEvent().order(eventType, priority, flag, param_3, param_4,
param_5, eventID, infoIdx);
}
inline void dComIfGp_event_setGtItm(int i_itemNo) {
g_dComIfG_gameInfo.play.getEvent().setGtItm(i_itemNo);
}
inline void i_dComIfGp_event_reset() {
g_dComIfG_gameInfo.play.getEvent().reset();
}
inline void dComIfGp_evmng_cutEnd(int param_0) {
dComIfGp_getPEvtManager()->cutEnd(param_0);
}
inline BOOL dComIfGp_evmng_endCheck(const char* event) {
return g_dComIfG_gameInfo.play.getEvtManager().endCheckOld(event);
}
inline BOOL dComIfGp_evmng_endCheck(s16 eventID) {
return g_dComIfG_gameInfo.play.getEvtManager().endCheck(eventID);
}
inline u8 dComIfGp_event_getPreItemNo() {
return g_dComIfG_gameInfo.play.getEvent().getPreItemNo();
}
inline void dComIfGp_event_setItemPartnerId(unsigned int id) {
g_dComIfG_gameInfo.play.getEvent().setPtI_Id(id);
}
inline int dComIfGp_evmng_startDemo(int param_0) {
return dComIfGp_getPEvtManager()->setStartDemo(param_0);
}
inline fopAc_ac_c* dComIfGp_event_getTalkPartner() {
u32 t = g_dComIfG_gameInfo.play.getEvent().mPtT;
return g_dComIfG_gameInfo.play.getEvent().convPId(t);
}
inline fopAc_ac_c* dComIfGp_event_getItemPartner() {
u32 i = g_dComIfG_gameInfo.play.getEvent().mPtI;
return g_dComIfG_gameInfo.play.getEvent().convPId(i);
}
inline fopAc_ac_c* dComIfGp_event_getPt1() {
u32 pt1 = g_dComIfG_gameInfo.play.getEvent().mPt1;
return g_dComIfG_gameInfo.play.getEvent().convPId(pt1);
}
inline fopAc_ac_c* dComIfGp_event_getPt2() {
u32 pt2 = g_dComIfG_gameInfo.play.getEvent().mPt2;
return g_dComIfG_gameInfo.play.getEvent().convPId(pt2);
}
inline BOOL i_dComIfGp_event_runCheck() {
return g_dComIfG_gameInfo.play.getEvent().runCheck();
}
inline f32 dComIfGp_event_getCullRate() {
return g_dComIfG_gameInfo.play.getEvent().getCullRate();
}
inline u16 dComIfGp_event_checkHind(u16 flag) {
if (!i_dComIfGp_event_runCheck()) {
return false;
}
return g_dComIfG_gameInfo.play.getEvent().checkHind(flag);
}
inline u16 i_dComIfGp_event_chkEventFlag(u16 flag) {
return g_dComIfG_gameInfo.play.getEvent().chkEventFlag(flag);
}
inline BOOL dComIfGp_event_chkTalkXY() {
return g_dComIfG_gameInfo.play.getEvent().chkTalkXY();
}
inline void dComIfGp_event_setCullRate(f32 f) {
g_dComIfG_gameInfo.play.getEvent().setCullRate(f);
}
inline int i_dComIfGp_evmng_getMyStaffId(const char* pName, fopAc_ac_c* pActor, int param_2) {
return dComIfGp_getPEvtManager()->getMyStaffId(pName, pActor, param_2);
}
inline int dComIfGp_evmng_getMyActIdx(int i_staffIdx, char** param_1, int param_2, int param_3,
int param_4) {
return dComIfGp_getPEvtManager()->getMyActIdx(i_staffIdx, param_1, param_2, param_3, param_4);
}
inline int dComIfGp_evmng_getIsAddvance(int param_0) {
return dComIfGp_getPEvtManager()->getIsAddvance(param_0);
}
inline int* dComIfGp_evmng_getMyIntegerP(int index, char* name) {
return (int*)dComIfGp_getPEvtManager()->getMySubstanceP(index, name, dEvDtData_c::TYPE_INT);
}
inline char* dComIfGp_evmng_getMyStringP(int index, char* name) {
return (char*)dComIfGp_getPEvtManager()->getMySubstanceP(index, name, dEvDtData_c::TYPE_STRING);
}
inline f32* dComIfGp_evmng_getMyFloatP(int index, char* name) {
return (f32*)dComIfGp_getPEvtManager()->getMySubstanceP(index, name, dEvDtData_c::TYPE_FLOAT);
}
inline cXyz* dComIfGp_evmng_getMyXyzP(int index, char* name) {
return (cXyz*)dComIfGp_getPEvtManager()->getMySubstanceP(index, name, dEvDtData_c::TYPE_VEC);
}
inline int dComIfGp_evmng_getMySubstanceNum(int index, char* name) {
return dComIfGp_getPEvtManager()->getMySubstanceNum(index, name);
}
inline BOOL dComIfGp_evmng_ChkPresentEnd() {
return dComIfGp_getPEvtManager()->ChkPresentEnd();
}
inline int dComIfGp_evmng_checkStartDemo() {
return dComIfGp_getPEvtManager()->checkStartDemo();
}
inline void dComIfGp_evmng_create() {
g_dComIfG_gameInfo.play.getEvtManager().create();
}
inline void dComIfGp_evmng_remove() {
g_dComIfG_gameInfo.play.getEvtManager().remove();
}
inline void dComIfGp_particle_createCommon(const void* data) {
g_dComIfG_gameInfo.play.getParticle()->createCommon(data);
}
inline void dComIfGp_particle_create() {
g_dComIfG_gameInfo.play.createParticle();
}
inline void dComIfGp_particle_createScene(const void* param_0) {
g_dComIfG_gameInfo.play.getParticle()->createScene(param_0);
}
inline JKRExpHeap* dComIfGp_particle_getResHeap() {
return g_dComIfG_gameInfo.play.getParticle()->getResHeap();
}
inline void dComIfGp_particle_readScene(u8 particle_no, mDoDvdThd_toMainRam_c** param_1) {
g_dComIfG_gameInfo.play.getParticle()->readScene(particle_no, param_1);
}
inline void dComIfGp_particle_calc3D() {
g_dComIfG_gameInfo.play.getParticle()->calc3D();
}
inline void dComIfGp_particle_calc2D() {
g_dComIfG_gameInfo.play.getParticle()->calc2D();
}
inline void dComIfGp_particle_calcMenu() {
if (g_dComIfG_gameInfo.play.getParticle() != NULL) {
g_dComIfG_gameInfo.play.getParticle()->calcMenu();
}
}
inline void dComIfGp_particle_cleanup() {
g_dComIfG_gameInfo.play.getParticle()->cleanup();
}
inline void dComIfGp_particle_removeScene(bool param_0) {
g_dComIfG_gameInfo.play.getParticle()->removeScene(param_0);
}
inline void dComIfGp_particle_drawFogPri0_B(JPADrawInfo* i_drawInfo) {
if (g_dComIfG_gameInfo.play.getParticle() != NULL) {
g_dComIfG_gameInfo.play.getParticle()->drawFogPri0_B(i_drawInfo);
}
}
inline void dComIfGp_particle_drawNormalPri0_B(JPADrawInfo* i_drawInfo) {
if (g_dComIfG_gameInfo.play.getParticle() != NULL) {
g_dComIfG_gameInfo.play.getParticle()->drawNormalPri0_B(i_drawInfo);
}
}
inline void dComIfGp_particle_drawFogPri0_A(JPADrawInfo* i_drawInfo) {
if (g_dComIfG_gameInfo.play.getParticle() != NULL) {
g_dComIfG_gameInfo.play.getParticle()->drawFogPri0_A(i_drawInfo);
}
}
inline void dComIfGp_particle_drawNormalPri0_A(JPADrawInfo* i_drawInfo) {
if (g_dComIfG_gameInfo.play.getParticle() != NULL) {
g_dComIfG_gameInfo.play.getParticle()->drawNormalPri0_A(i_drawInfo);
}
}
inline void dComIfGp_particle_drawFogPri4(JPADrawInfo* i_drawInfo) {
if (g_dComIfG_gameInfo.play.getParticle() != NULL) {
g_dComIfG_gameInfo.play.getParticle()->drawFogPri4(i_drawInfo);
}
}
inline void dComIfGp_particle_drawProjection(JPADrawInfo* i_drawInfo) {
if (g_dComIfG_gameInfo.play.getParticle() != NULL) {
g_dComIfG_gameInfo.play.getParticle()->drawProjection(i_drawInfo);
}
}
inline void dComIfGp_particle_drawFogPri1(JPADrawInfo* i_drawInfo) {
if (g_dComIfG_gameInfo.play.getParticle() != NULL) {
g_dComIfG_gameInfo.play.getParticle()->drawFogPri1(i_drawInfo);
}
}
inline void dComIfGp_particle_draw(JPADrawInfo* i_drawInfo) {
if (g_dComIfG_gameInfo.play.getParticle() != NULL) {
g_dComIfG_gameInfo.play.getParticle()->drawNormal(i_drawInfo);
}
}
inline void dComIfGp_particle_drawFogPri2(JPADrawInfo* i_drawInfo) {
if (g_dComIfG_gameInfo.play.getParticle() != NULL) {
g_dComIfG_gameInfo.play.getParticle()->drawFogPri2(i_drawInfo);
}
}
inline void dComIfGp_particle_drawFog(JPADrawInfo* i_drawInfo) {
if (g_dComIfG_gameInfo.play.getParticle() != NULL) {
g_dComIfG_gameInfo.play.getParticle()->drawNormalFog(i_drawInfo);
}
}
inline void dComIfGp_particle_drawFogPri3(JPADrawInfo* i_drawInfo) {
if (g_dComIfG_gameInfo.play.getParticle() != NULL) {
g_dComIfG_gameInfo.play.getParticle()->drawFogPri3(i_drawInfo);
}
}
inline void dComIfGp_particle_drawP1(JPADrawInfo* i_drawInfo) {
if (g_dComIfG_gameInfo.play.getParticle() != NULL) {
g_dComIfG_gameInfo.play.getParticle()->drawNormalP1(i_drawInfo);
}
}
inline void dComIfGp_particle_drawDarkworld(JPADrawInfo* i_drawInfo) {
if (g_dComIfG_gameInfo.play.getParticle() != NULL) {
g_dComIfG_gameInfo.play.getParticle()->drawDarkworld(i_drawInfo);
}
}
inline void dComIfGp_particle_drawScreen(JPADrawInfo* i_drawInfo) {
if (g_dComIfG_gameInfo.play.getParticle() != NULL) {
g_dComIfG_gameInfo.play.getParticle()->drawFogScreen(i_drawInfo);
}
}
inline void dComIfGp_particle_draw2Dgame(JPADrawInfo* i_drawInfo) {
if (g_dComIfG_gameInfo.play.getParticle() != NULL) {
g_dComIfG_gameInfo.play.getParticle()->draw2Dgame(i_drawInfo);
}
}
inline void dComIfGp_particle_draw2Dfore(JPADrawInfo* i_drawInfo) {
if (g_dComIfG_gameInfo.play.getParticle() != NULL) {
g_dComIfG_gameInfo.play.getParticle()->draw2Dfore(i_drawInfo);
}
}
inline void dComIfGp_particle_draw2Dback(JPADrawInfo* i_drawInfo) {
if (g_dComIfG_gameInfo.play.getParticle() != NULL) {
g_dComIfG_gameInfo.play.getParticle()->draw2Dback(i_drawInfo);
}
}
inline void dComIfGp_particle_draw2DmenuFore(JPADrawInfo* i_drawInfo) {
if (g_dComIfG_gameInfo.play.getParticle() != NULL) {
g_dComIfG_gameInfo.play.getParticle()->draw2DmenuFore(i_drawInfo);
}
}
inline void dComIfGp_particle_draw2DmenuBack(JPADrawInfo* i_drawInfo) {
if (g_dComIfG_gameInfo.play.getParticle() != NULL) {
g_dComIfG_gameInfo.play.getParticle()->draw2DmenuBack(i_drawInfo);
}
}
inline int dComIfG_getTimerNowTimeMs() {
return g_dComIfG_gameInfo.play.getTimerNowTimeMs();
}
inline void dComIfG_setTimerNowTimeMs(int time) {
g_dComIfG_gameInfo.play.setTimerNowTimeMs(time);
}
inline void dComIfGp_clearMesgAnimeTagInfo() {
g_dComIfG_gameInfo.play.clearNowAnimeID();
}
inline void dComIfGp_clearMesgCameraTagInfo() {
g_dComIfG_gameInfo.play.clearMesgCamInfoID();
}
inline u32 dComIfGp_particle_set(u32 param_0, u16 param_1, const cXyz* param_2,
const dKy_tevstr_c* param_3, const csXyz* param_4,
const cXyz* param_5, u8 param_6, dPa_levelEcallBack* param_7,
s8 param_8, const GXColor* param_9, const GXColor* param_10,
const cXyz* param_11) {
return g_dComIfG_gameInfo.play.getParticle()->setNormal(
param_0, param_1, param_2, param_3, param_4, param_5, param_6, param_7, param_8, param_9,
param_10, param_11, 1.0f);
}
inline u32 dComIfGp_particle_set(u32 param_0, u16 param_1, const cXyz* param_2,
const csXyz* param_3, const cXyz* param_4, u8 param_5,
dPa_levelEcallBack* param_6, s8 param_7, const GXColor* param_8,
const GXColor* param_9, const cXyz* param_10) {
return g_dComIfG_gameInfo.play.getParticle()->setNormal(
param_0, param_1, param_2, NULL, param_3, param_4, param_5, param_6, param_7, param_8,
param_9, param_10, 1.0f);
}
inline u32 dComIfGp_particle_set(u32 param_0, u16 param_1, const cXyz* param_2,
const dKy_tevstr_c* param_3) {
return dComIfGp_particle_set(param_0, param_1, param_2, param_3, 0, 0, 0xFF, 0, 0xFFFFFFFF, 0,
0, 0);
}
inline JPABaseEmitter* dComIfGp_particle_set(u16 i_resID, const cXyz* i_pos,
const dKy_tevstr_c* param_3, const csXyz* i_rotation,
const cXyz* i_scale, u8 i_alpha,
dPa_levelEcallBack* i_callback, s8 param_8,
const GXColor* i_prmColor, const GXColor* i_envColor,
const cXyz* i_particleScale) {
return g_dComIfG_gameInfo.play.getParticle()->setNormal(
i_resID, i_pos, param_3, i_rotation, i_scale, i_alpha, i_callback, param_8, i_prmColor,
i_envColor, i_particleScale, 1.0f);
}
inline JPABaseEmitter* dComIfGp_particle_set(u16 i_resID, const cXyz* i_pos,
const csXyz* i_rotation, const cXyz* i_scale,
u8 i_alpha, dPa_levelEcallBack* i_callback, s8 param_7,
const GXColor* i_prmColor, const GXColor* i_envColor,
const cXyz* i_particleScale) {
return g_dComIfG_gameInfo.play.getParticle()->setNormal(
i_resID, i_pos, NULL, i_rotation, i_scale, i_alpha, i_callback, param_7, i_prmColor,
i_envColor, i_particleScale, 1.0f);
}
inline JPABaseEmitter* dComIfGp_particle_set(u16 i_resID, const cXyz* i_pos,
const csXyz* i_rotation, const cXyz* i_scale) {
return dComIfGp_particle_set(i_resID, i_pos, NULL, i_rotation, i_scale, 255, NULL, -1, NULL,
NULL, NULL);
}
inline JPABaseEmitter* dComIfGp_particle_set(u16 i_resID, const cXyz* i_pos,
const dKy_tevstr_c* param_2, const csXyz* i_rotation,
const cXyz* i_scale) {
return dComIfGp_particle_set(i_resID, i_pos, param_2, i_rotation, i_scale, 255, NULL, -1, NULL,
NULL, NULL);
}
inline u32 dComIfGp_particle_set(u32 param_0, u16 param_1, const cXyz* param_2,
const csXyz* param_3, const cXyz* param_4) {
return dComIfGp_particle_set(param_0, param_1, param_2, param_3, param_4, 0xFF, NULL, -1, NULL,
NULL, NULL);
}
inline u32 dComIfGp_particle_setColor(u32 param_0, u16 param_1, const cXyz* param_2,
const dKy_tevstr_c* param_3, const GXColor* param_4,
const GXColor* param_5, f32 param_6, u8 param_7,
const csXyz* param_8, const cXyz* param_9,
dPa_levelEcallBack* param_10, s8 param_11,
const cXyz* param_12) {
return g_dComIfG_gameInfo.play.getParticle()->setNormal(
param_0, param_1, param_2, param_3, param_8, param_9, param_7, param_10, param_11, param_4,
param_5, param_12, param_6);
}
inline JPABaseEmitter* dComIfGp_particle_setColor(u16 param_0, const cXyz* param_1,
const dKy_tevstr_c* param_2,
const GXColor* param_3, const GXColor* param_4,
f32 param_5, u8 param_6, const csXyz* param_7,
const cXyz* param_8, dPa_levelEcallBack* param_9,
s8 param_10, const cXyz* param_11) {
return g_dComIfG_gameInfo.play.getParticle()->setNormal(param_0, param_1, param_2, param_7,
param_8, param_6, param_9, param_10,
param_3, param_4, param_11, param_5);
}
inline JPABaseEmitter* dComIfGp_particle_setColor(u16 param_0, const cXyz* param_1,
const dKy_tevstr_c* param_2,
const GXColor* param_3, const GXColor* param_4,
f32 param_5, u8 param_6) {
return dComIfGp_particle_setColor(param_0, param_1, param_2, param_3, param_4, param_5, param_6,
NULL, NULL, NULL, -1, NULL);
}
inline void dComIfGp_particle_setSimple(u16 param_0, cXyz* param_1, u8 param_2, _GXColor& param_3,
_GXColor& param_4, int param_5, float param_6) {
g_dComIfG_gameInfo.play.getParticle()->setSimple(param_0, param_1, 0, param_2, param_3, param_4,
param_5, param_6);
}
inline void dComIfGp_particle_levelEmitterOnEventMove(u32 param_0) {
g_dComIfG_gameInfo.play.getParticle()->forceOnEventMove(param_0);
}
inline JPABaseEmitter* dComIfGp_particle_getEmitter(u32 param_0) {
return g_dComIfG_gameInfo.play.getParticle()->getEmitter(param_0);
}
inline u32 dComIfGp_particle_setSimpleFoot(u32 param_0, u32* param_1, cBgS_PolyInfo& param_2,
cXyz const* param_3, dKy_tevstr_c const* param_4,
int param_5, csXyz const* param_6, cXyz const* param_7,
dPa_levelEcallBack* param_8, s8 param_9,
cXyz const* param_10) {
return g_dComIfG_gameInfo.play.getParticle()->setSimpleFoot(param_0, param_1, param_2, param_3,
param_4, param_5, param_6, param_7,
param_8, param_9, param_10);
}
inline u32 dComIfGp_particle_setPolyColor(u32 param_0, u16 param_1, cBgS_PolyInfo& param_2,
const cXyz* param_3, const dKy_tevstr_c* param_4,
const csXyz* param_5, const cXyz* param_6, int param_7,
dPa_levelEcallBack* param_8, s8 param_9,
const cXyz* param_10) {
return g_dComIfG_gameInfo.play.getParticle()->setPoly(param_0, param_1, param_2, param_3,
param_4, param_5, param_6, param_7,
param_8, param_9, param_10);
}
int dComIfGd_setSimpleShadow(cXyz* pos, f32 param_1, f32 param_2, cBgS_PolyInfo& param_3, s16 angle,
f32 param_5, _GXTexObj* tex);
stage_camera_class* dComIfGp_getRoomCamera(int i_roomNo);
stage_arrow_class* dComIfGp_getRoomArrow(int i_roomNo);
int dComIfGd_setShadow(u32 param_0, s8 param_1, J3DModel* param_2, cXyz* param_3, f32 param_4,
f32 param_5, f32 param_6, f32 param_7, cBgS_PolyInfo& param_8,
dKy_tevstr_c* param_9, s16 param_10, f32 param_11, _GXTexObj* param_12);
inline int dComIfGd_setRealShadow(u32 param_0, s8 param_1, J3DModel* param_2, cXyz* param_3,
f32 param_4, f32 param_5, dKy_tevstr_c* param_6) {
return g_dComIfG_gameInfo.drawlist.setRealShadow(param_0, param_1, param_2, param_3, param_4,
param_5, param_6);
}
inline int dComIfGd_setSimpleShadow(cXyz* pos, f32 param_1, f32 param_2, cXyz* param_3, s16 angle,
f32 param_5, _GXTexObj* tex) {
return g_dComIfG_gameInfo.drawlist.setSimpleShadow(pos, param_1, param_2, param_3, angle,
param_5, tex);
}
inline void dComIfGd_drawListItem3d() {
g_dComIfG_gameInfo.drawlist.drawOpaListItem3d();
g_dComIfG_gameInfo.drawlist.drawXluListItem3d();
}
inline void dComIfGd_reset() {
g_dComIfG_gameInfo.drawlist.reset();
}
inline void dComIfGd_set2DOpa(dDlst_base_c* dlst) {
g_dComIfG_gameInfo.drawlist.set2DOpa(dlst);
}
inline void dComIfGd_set2DXlu(dDlst_base_c* dlst) {
g_dComIfG_gameInfo.drawlist.set2DXlu(dlst);
}
inline void dComIfGd_set2DOpaTop(dDlst_base_c* dlst) {
g_dComIfG_gameInfo.drawlist.set2DOpaTop(dlst);
}
inline void dComIfGd_setCopy2D(dDlst_base_c* dlst) {
g_dComIfG_gameInfo.drawlist.setCopy2D(dlst);
}
inline view_class* dComIfGd_getView() {
return g_dComIfG_gameInfo.drawlist.getView();
}
inline Mtx44* dComIfGd_getProjViewMtx() {
return &(g_dComIfG_gameInfo.drawlist.getView()->mProjViewMtx);
}
inline MtxP dComIfGd_getInvViewMtx() {
return g_dComIfG_gameInfo.drawlist.getView()->mInvViewMtx;
}
inline view_port_class* dComIfGd_getViewport() {
return g_dComIfG_gameInfo.drawlist.getViewport();
}
inline MtxP dComIfGd_getViewRotMtx() {
return ((camera_process_class*)g_dComIfG_gameInfo.drawlist.getView())->mViewMtxNoTrans;
}
inline MtxP dComIfGd_getViewMtx() {
return ((camera_process_class*)g_dComIfG_gameInfo.drawlist.getView())->mViewMtx;
}
inline J3DDrawBuffer* dComIfGd_getListFilter() {
return g_dComIfG_gameInfo.drawlist.getOpaListFilter();
}
inline J3DDrawBuffer* dComIfGd_getOpaListIndScreen() {
return g_dComIfG_gameInfo.drawlist.getOpaListP0();
}
inline J3DDrawBuffer* dComIfGd_getListPacket() {
return g_dComIfG_gameInfo.drawlist.getOpaListPacket();
}
inline void dComIfGd_setListSky() {
g_dComIfG_gameInfo.drawlist.setOpaListSky();
g_dComIfG_gameInfo.drawlist.setXluListSky();
}
inline void dComIfGd_setListDark() {
g_dComIfG_gameInfo.drawlist.setOpaListDark();
g_dComIfG_gameInfo.drawlist.setXluListDark();
}
inline void dComIfGd_setListInvisible() {
g_dComIfG_gameInfo.drawlist.setOpaListInvisible();
g_dComIfG_gameInfo.drawlist.setXluListInvisible();
}
inline void dComIfGd_setListDarkBG() {
g_dComIfG_gameInfo.drawlist.setOpaListDarkBG();
g_dComIfG_gameInfo.drawlist.setXluListDarkBG();
}
inline void dComIfGd_setList() {
g_dComIfG_gameInfo.drawlist.setOpaList();
g_dComIfG_gameInfo.drawlist.setXluList();
}
inline void dComIfGd_setListItem3D() {
g_dComIfG_gameInfo.drawlist.setOpaListItem3D();
g_dComIfG_gameInfo.drawlist.setXluListItem3D();
}
inline void dComIfGd_setList3Dlast() {
g_dComIfG_gameInfo.drawlist.setOpaList3Dlast();
g_dComIfG_gameInfo.drawlist.setXluList3Dlast();
}
inline void dComIfGd_setXluList2DScreen() {
g_dComIfG_gameInfo.drawlist.setXluList2DScreen();
}
inline void dComIfGd_setXluListBG() {
g_dComIfG_gameInfo.drawlist.setXluListBG();
}
inline void dComIfGd_setListBG() {
g_dComIfG_gameInfo.drawlist.setOpaListBG();
g_dComIfG_gameInfo.drawlist.setXluListBG();
}
inline J3DDrawBuffer* dComIfGd_getOpaListBG() {
return g_dComIfG_gameInfo.drawlist.getOpaListBG();
}
inline void dComIfGd_init() {
g_dComIfG_gameInfo.drawlist.init();
}
inline void dComIfGd_peekZ(s16 param_0, s16 param_1, u32* param_2) {
g_dComIfG_gameInfo.drawlist.newPeekZdata(param_0, param_1, param_2);
}
inline void dComIfGd_peekZdata() {
g_dComIfG_gameInfo.drawlist.peekZdata();
}
inline void dComIfGd_setView(view_class* view) {
g_dComIfG_gameInfo.drawlist.setView(view);
}
inline void dComIfGd_setWindow(dDlst_window_c* window) {
g_dComIfG_gameInfo.drawlist.setWindow(window);
}
inline void dComIfGd_setViewport(view_port_class* port) {
g_dComIfG_gameInfo.drawlist.setViewport(port);
}
inline void dComIfGd_entryZSortListZxlu(J3DPacket* i_packet, cXyz& param_1) {
g_dComIfG_gameInfo.drawlist.entryZSortListZxlu(i_packet, param_1);
}
inline void dComIfGd_drawCopy2D() {
g_dComIfG_gameInfo.drawlist.drawCopy2D();
}
inline void dComIfGd_drawOpaListSky() {
g_dComIfG_gameInfo.drawlist.drawOpaListSky();
}
inline void dComIfGd_drawXluListSky() {
g_dComIfG_gameInfo.drawlist.drawXluListSky();
}
inline void dComIfGd_drawOpaListBG() {
g_dComIfG_gameInfo.drawlist.drawOpaListBG();
}
inline void dComIfGd_drawOpaListDarkBG() {
g_dComIfG_gameInfo.drawlist.drawOpaListDarkBG();
}
inline void dComIfGd_drawOpaListMiddle() {
g_dComIfG_gameInfo.drawlist.drawOpaListMiddle();
}
inline void dComIfGd_drawOpaList() {
g_dComIfG_gameInfo.drawlist.drawOpaList();
}
inline void dComIfGd_drawOpaListDark() {
g_dComIfG_gameInfo.drawlist.drawOpaListDark();
}
inline void dComIfGd_drawOpaListPacket() {
g_dComIfG_gameInfo.drawlist.drawOpaListPacket();
}
inline void dComIfGd_drawXluListBG() {
g_dComIfG_gameInfo.drawlist.drawXluListBG();
}
inline void dComIfGd_drawXluListDarkBG() {
g_dComIfG_gameInfo.drawlist.drawXluListDarkBG();
}
inline void dComIfGd_drawXluList() {
g_dComIfG_gameInfo.drawlist.drawXluList();
}
inline void dComIfGd_drawXluListDark() {
g_dComIfG_gameInfo.drawlist.drawXluListDark();
}
inline void dComIfGd_drawXluListInvisible() {
g_dComIfG_gameInfo.drawlist.drawXluListInvisible();
}
inline void dComIfGd_drawOpaListInvisible() {
g_dComIfG_gameInfo.drawlist.drawOpaListInvisible();
}
inline void dComIfGd_drawXluListZxlu() {
g_dComIfG_gameInfo.drawlist.drawXluListZxlu();
}
inline void dComIfGd_drawXluList2DScreen() {
g_dComIfG_gameInfo.drawlist.drawXluList2DScreen();
}
inline void dComIfGd_drawOpaList3Dlast() {
g_dComIfG_gameInfo.drawlist.drawOpaList3Dlast();
}
inline void dComIfGd_draw2DOpa() {
g_dComIfG_gameInfo.drawlist.draw2DOpa();
}
inline void dComIfGd_draw2DOpaTop() {
g_dComIfG_gameInfo.drawlist.draw2DOpaTop();
}
inline void dComIfGd_draw2DXlu() {
g_dComIfG_gameInfo.drawlist.draw2DXlu();
}
inline void dComIfGd_drawOpaListFilter() {
g_dComIfG_gameInfo.drawlist.drawOpaListFilter();
}
inline void dComIfGd_drawIndScreen() {
g_dComIfG_gameInfo.drawlist.drawOpaListP0();
}
inline void dComIfGd_drawListZxlu() {
g_dComIfG_gameInfo.drawlist.drawXluListZxlu();
}
inline void dComIfGd_drawShadow(Mtx param_0) {
g_dComIfG_gameInfo.drawlist.drawShadow(param_0);
}
inline void dComIfGd_imageDrawShadow(Mtx param_0) {
g_dComIfG_gameInfo.drawlist.imageDrawShadow(param_0);
}
inline daPy_py_c* daPy_getLinkPlayerActorClass() {
return dComIfGp_getLinkPlayer();
}
inline daPy_py_c* daPy_getPlayerActorClass() {
return (daPy_py_c*)dComIfGp_getPlayer(0);
}
inline daAlink_c* daAlink_getAlinkActorClass() {
return (daAlink_c*)g_dComIfG_gameInfo.play.getPlayerPtr(LINK_PTR);
}
#endif /* D_COM_D_COM_INF_GAME_H */