mirror of https://github.com/zeldaret/tp.git
74 lines
2.1 KiB
C++
74 lines
2.1 KiB
C++
#ifndef D_A_NPC_GRR_H
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#define D_A_NPC_GRR_H
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#include "d/actor/d_a_npc.h"
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/**
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* @ingroup actors-npcs
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* @class daNpc_grR_c
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* @brief Gor Liggs
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*
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* @details
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*
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*/
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class daNpc_grR_c : public fopAc_ac_c {
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public:
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/* 809DF8CC */ daNpc_grR_c();
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/* 809DFAE0 */ ~daNpc_grR_c();
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/* 809DFCE0 */ void create();
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/* 809DFFB8 */ void CreateHeap();
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/* 809E03FC */ void Delete();
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/* 809E0430 */ void Execute();
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/* 809E0450 */ void Draw();
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/* 809E04E0 */ void ctrlJoint(J3DJoint*, J3DModel*);
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/* 809E0714 */ void createHeapCallBack(fopAc_ac_c*);
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/* 809E0734 */ void ctrlJointCallBack(J3DJoint*, int);
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/* 809E0780 */ void setParam();
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/* 809E08FC */ void main();
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/* 809E0A7C */ void ctrlBtk();
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/* 809E0B5C */ void setAttnPos();
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/* 809E105C */ void setExpressionAnm(int, bool);
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/* 809E1260 */ void setExpressionBtp(int);
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/* 809E138C */ void setExpression(int, f32);
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/* 809E13B8 */ bool setMotionAnm(int, f32);
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/* 809E1548 */ void setMotion(int, f32, int);
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/* 809E158C */ bool drawDbgInfo();
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/* 809E1594 */ void drawOtherMdls();
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/* 809E1598 */ void getTypeFromParam();
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/* 809E15E4 */ void isDelete();
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/* 809E16CC */ void reset();
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/* 809E18A4 */ void playExpression();
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/* 809E1B28 */ void playMotion();
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/* 809E1F10 */ void chkAction(int (daNpc_grR_c::*)(void*));
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/* 809E1F3C */ void setAction(int (daNpc_grR_c::*)(void*));
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/* 809E1FE4 */ void selectAction();
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/* 809E2088 */ void doNormalAction(int);
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/* 809E219C */ void doEvent();
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/* 809E2480 */ void setLookMode(int);
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/* 809E24A4 */ void lookat();
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/* 809E272C */ void setExpressionTalkAfter();
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/* 809E27CC */ void wait(void*);
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/* 809E29B8 */ void waitMaro(void*);
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/* 809E2B48 */ void talk(void*);
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/* 809E2E84 */ void test(void*);
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/* 809E3868 */ void adjustShapeAngle();
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static void* mEvtCutNameList;
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static u8 mEvtCutList[12];
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private:
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/* 0x568 */ u8 field_0x568[0xe20 - 0x568];
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};
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STATIC_ASSERT(sizeof(daNpc_grR_c) == 0xe20);
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class daNpc_grR_Param_c {
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public:
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/* 809E386C */ ~daNpc_grR_Param_c();
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static u8 const m[108];
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};
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#endif /* D_A_NPC_GRR_H */
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