tp/include/d/actor/d_a_obj_pillar.h

48 lines
1.1 KiB
C++

#ifndef D_A_OBJ_PILLAR_H
#define D_A_OBJ_PILLAR_H
#include "f_op/f_op_actor_mng.h"
/**
* @ingroup actors-objects
* @class daPillar_c
* @brief Forest Temple Totem Pole
*
* @details
*
*/
class daPillar_c : public fopAc_ac_c {
public:
/* 80CAF4B4 */ void setBaseMtx();
/* 80CAF5EC */ void Create();
/* 80CAF7A8 */ void CreateHeap();
/* 80CAF8A4 */ void create1st();
/* 80CAFB44 */ void checkAttacked();
/* 80CAFC08 */ void on_switch();
/* 80CAFD64 */ void checkShake();
/* 80CAFF60 */ void setShake_rcrash();
/* 80CB01E0 */ void setShake_strong();
/* 80CB022C */ void setShake_weak();
/* 80CB0278 */ void switch_proc_call();
/* 80CB031C */ void actionSwOnWait();
/* 80CB0378 */ void actionSwOn();
/* 80CB03CC */ void actionEnd();
/* 80CB03D0 */ void Execute(f32 (**)[3][4]);
/* 80CB0658 */ void Draw();
/* 80CB0740 */ void Delete();
private:
/* 0x568 */ u8 field_0x568[0x750 - 0x568];
};
STATIC_ASSERT(sizeof(daPillar_c) == 0x750);
class daPillar_HIO_c {
public:
/* 80CAF32C */ daPillar_HIO_c();
/* 80CB0928 */ ~daPillar_HIO_c();
};
#endif /* D_A_OBJ_PILLAR_H */