tp/include/d/actor/d_a_obj_smgdoor.h

46 lines
1.2 KiB
C++

#ifndef D_A_OBJ_SMGDOOR_H
#define D_A_OBJ_SMGDOOR_H
#include "f_op/f_op_actor_mng.h"
/**
* @ingroup actors-objects
* @class daObjSmgDoor_c
* @brief Sacred Meadow Grove Door
*
* @details
*
*/
class daObjSmgDoor_c : public fopAc_ac_c {
public:
/* 80CDBB5C */ void initBaseMtx();
/* 80CDBBEC */ void setBaseMtx();
/* 80CDBD38 */ void Create();
/* 80CDBE1C */ void CreateHeap();
/* 80CDBED4 */ void create1st();
/* 80CDBFA4 */ void Execute(f32 (**)[3][4]);
/* 80CDBFF0 */ void getDemoAction();
/* 80CDC038 */ void demoProc();
/* 80CDC248 */ void openInit();
/* 80CDC378 */ void openProc();
/* 80CDC4AC */ void setGoal();
/* 80CDC548 */ void setPos();
/* 80CDC610 */ void sceneChange();
/* 80CDC65C */ void event_proc_call();
/* 80CDC700 */ void actionWaitEvent();
/* 80CDC790 */ void actionEvent();
/* 80CDC7F4 */ void actionDead();
/* 80CDC7F8 */ void checkArea();
/* 80CDC974 */ void checkOpen();
/* 80CDCA00 */ void Draw();
/* 80CDCAC4 */ void Delete();
private:
/* 0x568 */ u8 field_0x568[0x5f4 - 0x568];
};
STATIC_ASSERT(sizeof(daObjSmgDoor_c) == 0x5f4);
#endif /* D_A_OBJ_SMGDOOR_H */