tp/libs/Z2AudioLib/Z2SoundObject.cpp

225 lines
6.6 KiB
C++

/* Z2SoundObject.cpp autogenerated by split.py v0.3 at 2021-01-04 23:48:52.467160 */
#include "Z2AudioLib/Z2SeMgr/Z2SeMgr.h"
#include "global.h"
extern "C" {
// __ct__14Z2SoundObjBaseFv
// Z2SoundObjBase::Z2SoundObjBase(void)
asm void Z2SoundObjBase_NS_ctor(void) {
nofralloc
#include "Z2AudioLib/Z2SoundObject/asm/func_802BDEF0.s"
}
// __dt__14Z2SoundObjBaseFv
// Z2SoundObjBase::~Z2SoundObjBase(void)
asm void Z2SoundObjBase_NS_dtor(void) {
nofralloc
#include "Z2AudioLib/Z2SoundObject/asm/func_802BDF48.s"
}
// init__14Z2SoundObjBaseFP3VecUc
// Z2SoundObjBase::init(Vec*, unsigned char)
asm void Z2SoundObjBase_NS_init(void) {
nofralloc
#include "Z2AudioLib/Z2SoundObject/asm/func_802BDFB0.s"
}
// deleteObject__14Z2SoundObjBaseFv
// Z2SoundObjBase::deleteObject(void)
asm void Z2SoundObjBase_NS_deleteObject(void) {
nofralloc
#include "Z2AudioLib/Z2SoundObject/asm/func_802BDFF8.s"
}
// framework__14Z2SoundObjBaseFUlSc
// Z2SoundObjBase::framework(unsigned long, char)
asm void Z2SoundObjBase_NS_framework(void) {
nofralloc
#include "Z2AudioLib/Z2SoundObject/asm/func_802BE038.s"
}
// dispose__14Z2SoundObjBaseFv
// Z2SoundObjBase::dispose(void)
asm void func_802BE070(void) {
nofralloc
#include "Z2AudioLib/Z2SoundObject/asm/func_802BE070.s"
}
// stopOK__14Z2SoundObjBaseFR17Z2SoundHandlePool
// Z2SoundObjBase::stopOK(Z2SoundHandlePool&)
asm void func_802BE104(void) {
nofralloc
#include "Z2AudioLib/Z2SoundObject/asm/func_802BE104.s"
}
// startSound__14Z2SoundObjBaseF10JAISoundIDUlSc
// Z2SoundObjBase::startSound(JAISoundID, unsigned long, char)
asm void Z2SoundObjBase_NS_startSound(void) {
nofralloc
#include "Z2AudioLib/Z2SoundObject/asm/func_802BE144.s"
}
// startLevelSound__14Z2SoundObjBaseF10JAISoundIDUlSc
// Z2SoundObjBase::startLevelSound(JAISoundID, unsigned long, char)
asm void Z2SoundObjBase_NS_startLevelSound(void) {
nofralloc
#include "Z2AudioLib/Z2SoundObject/asm/func_802BE2D4.s"
}
// startCollisionSE__14Z2SoundObjBaseFUlUlP14Z2SoundObjBase
// Z2SoundObjBase::startCollisionSE(unsigned long, unsigned long, Z2SoundObjBase*)
asm void Z2SoundObjBase_NS_startCollisionSE(void) {
nofralloc
#include "Z2AudioLib/Z2SoundObject/asm/func_802BE4A4.s"
}
// __ct__21Z2DopplerSoundObjBaseFv
// Z2DopplerSoundObjBase::Z2DopplerSoundObjBase(void)
asm void Z2DopplerSoundObjBase(void) {
nofralloc
#include "Z2AudioLib/Z2SoundObject/asm/func_802BE5A0.s"
}
// __dt__21Z2DopplerSoundObjBaseFv
// Z2DopplerSoundObjBase::~Z2DopplerSoundObjBase(void)
asm void func_802BE5FC(void) {
nofralloc
#include "Z2AudioLib/Z2SoundObject/asm/func_802BE5FC.s"
}
// init__21Z2DopplerSoundObjBaseFP3VecUc
// Z2DopplerSoundObjBase::init(Vec*, unsigned char)
asm void func_802BE65C(void) {
nofralloc
#include "Z2AudioLib/Z2SoundObject/asm/func_802BE65C.s"
}
// framework__21Z2DopplerSoundObjBaseFUlSc
// Z2DopplerSoundObjBase::framework(unsigned long, char)
asm void func_802BE6B8(void) {
nofralloc
#include "Z2AudioLib/Z2SoundObject/asm/func_802BE6B8.s"
}
// startSound__21Z2DopplerSoundObjBaseF10JAISoundIDUlSc
// Z2DopplerSoundObjBase::startSound(JAISoundID, unsigned long, char)
asm void func_802BE714(void) {
nofralloc
#include "Z2AudioLib/Z2SoundObject/asm/func_802BE714.s"
}
// startLevelSound__21Z2DopplerSoundObjBaseF10JAISoundIDUlSc
// Z2DopplerSoundObjBase::startLevelSound(JAISoundID, unsigned long, char)
asm void func_802BE7AC(void) {
nofralloc
#include "Z2AudioLib/Z2SoundObject/asm/func_802BE7AC.s"
}
// __ct__16Z2SoundObjSimpleFv
// Z2SoundObjSimple::Z2SoundObjSimple(void)
asm void Z2SoundObjSimple(void) {
nofralloc
#include "Z2AudioLib/Z2SoundObject/asm/func_802BE844.s"
}
// init__16Z2SoundObjSimpleFP3VecUc
// Z2SoundObjSimple::init(Vec*, unsigned char)
asm void func_802BE880(void) {
nofralloc
#include "Z2AudioLib/Z2SoundObject/asm/func_802BE880.s"
}
// startSound__16Z2SoundObjSimpleF10JAISoundIDUlSc
// Z2SoundObjSimple::startSound(JAISoundID, unsigned long, char)
asm void func_802BE8A0(void) {
nofralloc
#include "Z2AudioLib/Z2SoundObject/asm/func_802BE8A0.s"
}
// startLevelSound__16Z2SoundObjSimpleF10JAISoundIDUlSc
// Z2SoundObjSimple::startLevelSound(JAISoundID, unsigned long, char)
asm void func_802BE9B0(void) {
nofralloc
#include "Z2AudioLib/Z2SoundObject/asm/func_802BE9B0.s"
}
// __ct__15Z2SoundObjArrowFv
// Z2SoundObjArrow::Z2SoundObjArrow(void)
asm void func_802BEB38(void) {
nofralloc
#include "Z2AudioLib/Z2SoundObject/asm/func_802BEB38.s"
}
// init__15Z2SoundObjArrowFP3VecUc
// Z2SoundObjArrow::init(Vec*, unsigned char)
asm void func_802BEB74(void) {
nofralloc
#include "Z2AudioLib/Z2SoundObject/asm/func_802BEB74.s"
}
// __ct__15Z2SoundObjAnimeFv
// Z2SoundObjAnime::Z2SoundObjAnime(void)
asm void Z2SoundObjAnime(void) {
nofralloc
#include "Z2AudioLib/Z2SoundObject/asm/func_802BEB94.s"
}
// init__15Z2SoundObjAnimeFP3VecUc
// Z2SoundObjAnime::init(Vec*, unsigned char)
asm void func_802BEBDC(void) {
nofralloc
#include "Z2AudioLib/Z2SoundObject/asm/func_802BEBDC.s"
}
// initAnime__15Z2SoundObjAnimeFPvbff
// Z2SoundObjAnime::initAnime(void*, bool, float, float)
asm void Z2SoundObjAnime_NS_initAnime(void) {
nofralloc
#include "Z2AudioLib/Z2SoundObject/asm/func_802BEBFC.s"
}
// ageSounds___15Z2SoundObjAnimeFv
// Z2SoundObjAnime::ageSounds_(void)
asm void Z2SoundObjAnime_NS_ageSounds_(void) {
nofralloc
#include "Z2AudioLib/Z2SoundObject/asm/func_802BED68.s"
}
// updateAnime__15Z2SoundObjAnimeFff
// Z2SoundObjAnime::updateAnime(float, float)
asm void Z2SoundObjAnime_NS_updateAnime(void) {
nofralloc
#include "Z2AudioLib/Z2SoundObject/asm/func_802BEED4.s"
}
// updateSoundLifeTime___15Z2SoundObjAnimeFff
// Z2SoundObjAnime::updateSoundLifeTime_(float, float)
asm void Z2SoundObjAnime_NS_updateSoundLifeTime_(void) {
nofralloc
#include "Z2AudioLib/Z2SoundObject/asm/func_802BF304.s"
}
// startSoundInner__15Z2SoundObjAnimeFRCQ29JGeometry8TVec3<f>fP14Z2SoundStarterUlSc
// Z2SoundObjAnime::startSoundInner(JGeometry::TVec3<f>, float, Z2SoundStarter*, unsigned long,
// char)
asm void Z2SoundObjAnime_NS_startSoundInner(void) {
nofralloc
#include "Z2AudioLib/Z2SoundObject/asm/func_802BF660.s"
}
// getSoundID__15Z2SoundObjAnimeFPC22JAUSoundAnimationSoundRCQ29JGeometry8TVec3<f>f
// Z2SoundObjAnime::getSoundID(const JAUSoundAnimationSound*, JGeometry::TVec3<f>, float)
asm void Z2SoundObjAnime_NS_getSoundID(void) {
nofralloc
#include "Z2AudioLib/Z2SoundObject/asm/func_802BF890.s"
}
// playsSound__15Z2SoundObjAnimeFPC22JAUSoundAnimationSoundRCQ29JGeometry8TVec3<f>f
// Z2SoundObjAnime::playsSound(const JAUSoundAnimationSound*, JGeometry::TVec3<f>, float)
asm void Z2SoundObjAnime_NS_playsSound(void) {
nofralloc
#include "Z2AudioLib/Z2SoundObject/asm/func_802BF898.s"
}
};