mirror of https://github.com/zeldaret/tp.git
49 lines
1.3 KiB
C++
49 lines
1.3 KiB
C++
#ifndef D_A_E_AI_H
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#define D_A_E_AI_H
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#include "f_op/f_op_actor_mng.h"
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/**
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* @ingroup actors-enemies
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* @class e_ai_class
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* @brief Armos
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*
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* @details
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*
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*/
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class e_ai_class : public fopEn_enemy_c {
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/* 806791BC */ void initCcCylinder();
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/* 80679284 */ void setCcCylinder();
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/* 80679350 */ void anm_init(int, f32, u8, f32);
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/* 806793FC */ void Draw();
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/* 806794F4 */ void player_way_check();
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/* 80679538 */ void other_bg_check(fopAc_ac_c*);
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/* 80679610 */ void pl_check(f32, s16);
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/* 8067968C */ void damage_check();
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/* 80679DC8 */ void e_ai_damage();
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/* 8067A2CC */ void e_ai_attack();
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/* 8067A54C */ void e_ai_move();
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/* 8067AA48 */ void e_ai_wait();
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/* 8067ACA0 */ void e_ai_return();
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/* 8067B024 */ void action();
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/* 8067B2B0 */ void PlayerWaySet();
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/* 8067B31C */ void AttentionSet();
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/* 8067B378 */ void Execute();
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/* 8067B598 */ void setBaseMtx();
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/* 8067B620 */ void Delete();
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/* 8067B6F0 */ void CreateHeap();
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/* 8067B8E4 */ void Create();
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/* 8067BAEC */ e_ai_class();
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private:
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/* 0x5ac */ u8 field_0x5ac[0xd44 - 0x5ac];
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};
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STATIC_ASSERT(sizeof(e_ai_class) == 0xd44);
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class daE_AI_HIO_c {
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/* 8067916C */ daE_AI_HIO_c();
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/* 8067BF40 */ ~daE_AI_HIO_c();
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};
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#endif /* D_A_E_AI_H */
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