tp/include/d/actor/d_a_e_md.h

70 lines
1.9 KiB
C++

#ifndef D_A_E_MD_H
#define D_A_E_MD_H
#include "f_op/f_op_actor_mng.h"
#include "d/d_bg_s_acch.h"
#include "d/d_cc_d.h"
#include "d/d_cc_uty.h"
/**
* @ingroup actors-enemies
* @class daE_MD_c
* @brief Suit of Armor
*
* @details
*
*/
class daE_MD_c : public fopEn_enemy_c {
public:
/* 80708DF8 */ void initCcCylinder();
/* 80708E70 */ void setCcCylinder(f32);
/* 807091F0 */ void SetAnm(mDoExt_McaMorfSO*, int, int, f32, f32);
/* 807092C8 */ void At_Check();
/* 80709378 */ void CheckHit();
/* 8070992C */ void WaitAction();
/* 8070994C */ void HalfBreakAction();
/* 80709A04 */ bool VibAction();
/* 80709ABC */ void DummyAction();
/* 80709BB4 */ void RealAction();
/* 80709C3C */ void Action();
/* 80709CFC */ int Execute();
/* 80709D58 */ int Delete();
/* 80709DA8 */ void setBaseMtx();
/* 8070A044 */ int create();
inline int CreateHeap();
inline int Draw();
/* 0x5AC */ int mAction;
/* 0x5B0 */ int mType;
/* 0x5B4 */ int mInvulnerabilityTimer;
/* 0x5B8 */ int mAnm;
/* 0x5BC */ f32 field_0x5bc;
/* 0x5C0 */ u8 field_0x5C0[0x5C8 - 0x5C0];
/* 0x5C8 */ s16 field_0x5c8;
/* 0x5CA */ s16 field_0x5ca;
/* 0x5CC */ s16 field_0x5cc;
/* 0x5CE */ s16 field_0x5ce;
/* 0x5D0 */ u8 mSwbit;
/* 0x5D4 */ int mBreakTimer;
/* 0x5D8 */ u8 mHalfBreakMode;
/* 0x5D9 */ u8 mCanCreateBu;
/* 0x5DC */ request_of_phase_process_class mPhase;
/* 0x5E4 */ Z2CreatureEnemy mSound;
/* 0x688 */ u32 mShadowId;
/* 0x68C */ mDoExt_McaMorfSO* mpModelMorf;
/* 0x690 */ mDoExt_McaMorfSO* mpYariModelMorf;
/* 0x694 */ J3DModel* mpTbModel;
/* 0x698 */ dBgS_AcchCir mAcchCir;
/* 0x6D8 */ dBgS_ObjAcch mAcch;
/* 0x8B0 */ dCcD_Stts mCcStts;
/* 0x8EC */ dCcD_Cyl mCyl;
/* 0xA28 */ dCcU_AtInfo mAtInfo;
/* 0xA4C */ u8 field_0xa4c[0xA50 - 0xA4C];
};
STATIC_ASSERT(sizeof(daE_MD_c) == 0xa50);
#endif /* D_A_E_MD_H */