tp/include/d/actor/d_a_e_st.h

32 lines
553 B
C++

#ifndef D_A_E_ST_H
#define D_A_E_ST_H
#include "f_op/f_op_actor_mng.h"
/**
* @ingroup actors-enemies
* @class e_st_class
* @brief Skulltula
*
* @details
*
*/
class e_st_class : public fopEn_enemy_c {
/* 807A5CF4 */ e_st_class();
private:
/* 0x5ac */ u8 field_0x5ac[0x1068 - 0x5ac];
};
STATIC_ASSERT(sizeof(e_st_class) == 0x1068);
class daE_ST_HIO_c {
/* 8079DDEC */ daE_ST_HIO_c();
/* 807A61FC */ ~daE_ST_HIO_c();
};
struct st_foot {
/* 807A5F5C */ ~st_foot();
/* 807A5F98 */ st_foot();
};
#endif /* D_A_E_ST_H */