mirror of https://github.com/zeldaret/tp.git
52 lines
1.4 KiB
C++
52 lines
1.4 KiB
C++
#ifndef D_A_E_WS_H
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#define D_A_E_WS_H
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#include "f_op/f_op_actor_mng.h"
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/**
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* @ingroup actors-enemies
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* @class daE_WS_c
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* @brief Wall Skulltula
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*
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* @details
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*
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*/
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class daE_WS_c : public fopEn_enemy_c {
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/* 807E3A6C */ void draw();
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/* 807E3C20 */ void setBck(int, u8, f32, f32);
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/* 807E3CC4 */ void setFootSound();
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/* 807E3F90 */ void setActionMode(int);
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/* 807E3FAC */ void calcTargetDist(cXyz, cXyz);
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/* 807E40C8 */ void calcTargetAngle(cXyz, cXyz);
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/* 807E416C */ void checkInSearchRange(cXyz, cXyz);
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/* 807E4224 */ void checkPlayerPos();
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/* 807E4568 */ void checkAttackEnd();
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/* 807E470C */ void executeWait();
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/* 807E4AB8 */ void executeAttack();
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/* 807E4E68 */ void executeDown();
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/* 807E5294 */ void executeWindDown();
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/* 807E56D0 */ void damage_check();
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/* 807E58AC */ void action();
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/* 807E5A3C */ void mtx_set();
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/* 807E5AAC */ void cc_set();
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/* 807E5C0C */ void execute();
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/* 807E5CD8 */ void checkInitialWall();
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/* 807E5FB8 */ void checkBeforeBg(s16);
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/* 807E63F8 */ void checkWall();
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/* 807E66B4 */ void _delete();
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/* 807E6748 */ void CreateHeap();
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/* 807E6860 */ void create();
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private:
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/* 0x5ac */ u8 field_0x5ac[0xb80 - 0x5ac];
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};
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STATIC_ASSERT(sizeof(daE_WS_c) == 0xb80);
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class daE_WS_HIO_c {
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/* 807E3A0C */ daE_WS_HIO_c();
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/* 807E6E44 */ ~daE_WS_HIO_c();
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};
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#endif /* D_A_E_WS_H */
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