tp/include/d/actor/d_a_npc_shoe.h

158 lines
4.7 KiB
C++

#ifndef D_A_NPC_SHOE_H
#define D_A_NPC_SHOE_H
#include "d/actor/d_a_npc.h"
/**
* @ingroup actors-npcs
* @class daNpcShoe_c
* @brief Soal
*
* @details
*
*/
class daNpcShoe_c : public daNpcF_c {
public:
typedef bool (daNpcShoe_c::*actionFunc)(void*);
typedef BOOL (daNpcShoe_c::*EventFn)(int);
enum Animation {
/* 0x01 */ ANM_M_SITWAIT_A,
/* 0x02 */ ANM_M_SITTALK_A,
/* 0x03 */ ANM_M_SITTALK_A_B,
/* 0x04 */ ANM_SHOE_TALK_A,
/* 0x05 */ ANM_M_SIT_TO_WOLF_A
};
enum Motion {
/* 0x01 */ MOT_SITWAIT_A,
/* 0x02 */ MOT_SITTALK_A,
/* 0x03 */ MOT_SITTALK_A_B,
/* 0x04 */ MOT_SHOE_TALK_A,
/* 0x05 */ MOT_SIT_TO_WOLF_A,
};
/* 80AE794C */ daNpcShoe_c();
/* 80AE7B60 */ ~daNpcShoe_c();
/* 80AE7D48 */ cPhs__Step Create();
/* 80AE7FD8 */ BOOL CreateHeap();
/* 80AE81E8 */ int Delete();
/* 80AE821C */ int Execute();
/* 80AE8308 */ int Draw();
/* 80AE840C */ bool ctrlJoint(J3DJoint*, J3DModel*);
/* 80AE8598 */ static int createHeapCallBack(fopAc_ac_c*);
/* 80AE85B8 */ static BOOL ctrlJointCallBack(J3DJoint*, int);
/* 80AE8604 */ void setMotion(int, f32, BOOL);
/* 80AE864C */ void reset();
/* 80AE895C */ inline int setAction(actionFunc);
/* 80AE8A04 */ bool wait(void*);
/* 80AE8E24 */ bool fear(void*);
/* 80AE8ED4 */ bool talk(void*);
/* 80AE9094 */ bool demo(void*);
/* 80AE92E8 */ void setParam();
/* 80AE93A0 */ BOOL main();
/* 80AE9624 */ void setAttnPos();
/* 80AE9820 */ void lookat();
/* 80AE9A00 */ bool setMotionAnm(int, f32);
/* 80AE9AD0 */ BOOL drawDbgInfo();
/* 80AEA340 */ void adjustShapeAngle();
s16 getMessageNo() { return fopAcM_GetParam(this) >> 0x10; }
int getTime() { return getTimeMinute() + getTimeHour() * 60; }
int getTimeHour() {
if (dKy_darkworld_check() != 0) {
return dKy_getDarktime_hour();
} else {
return dKy_getdaytime_hour();
}
}
int getTimeMinute() {
if (dKy_darkworld_check() != 0) {
return dKy_getDarktime_minute();
} else {
return dKy_getdaytime_minute();
}
}
int getStartTime() { return fopAcM_GetParam(this) & 0xff; }
int getEndTime() { return (fopAcM_GetParam(this) >> 8) & 0xff; }
inline void setLookMode(int i_lookMode);
inline bool chkFindPlayer();
inline void playMotion();
static EventFn mEvtSeqList[1];
private:
/* 0xB48 */ J3DModel* mpModel1;
/* 0xB4C */ J3DModel* mpModel2;
/* 0xB50 */ Z2CreatureCitizen mCreature;
/* 0xBF4 */ u8 field_0xbf4[0xbf8 - 0xbf4];
/* 0xBF8 */ daNpcF_Lookat_c mLookat;
/* 0xC94 */ daNpcF_ActorMngr_c mActorMngr[1];
/* 0xC9C */ u8 field_0xc9c[0xca0 - 0xc9c];
/* 0xCA0 */ dCcD_Cyl mCcCyl;
/* 0xDDC */ actionFunc mpActionFn;
/* 0xDE8 */ request_of_phase_process_class mPhases[3];
/* 0xE00 */ u32 field_0xe00;
/* 0xE04 */ u32 field_0xe04;
/* 0xE08 */ u32 field_0xe08;
/* 0xE0C */ u32 field_0xe0c;
/* 0xE10 */ s16 mLookMode;
/* 0xE12 */ u16 mStartTime;
/* 0xE14 */ u16 mEndTime;
/* 0xE16 */ u16 field_0xe16;
/* 0xE18 */ u16 mMode;
/* 0xE1A */ u8 field_0xe1a;
/* 0xE1B */ u8 field_0xe1b; // Probably isDaytime or isNighttime
};
STATIC_ASSERT(sizeof(daNpcShoe_c) == 0xe1c);
class daNpcShoe_Param_c {
public:
/* 8095D5D4 */ virtual ~daNpcShoe_Param_c() {}
struct param {
/* 0x00 */ f32 mAttnOffsetY;
/* 0x04 */ f32 mGravity;
/* 0x08 */ f32 mScale;
/* 0x0C */ f32 mShadowDepth;
/* 0x10 */ f32 mCcWeight;
/* 0x14 */ f32 mCylH;
/* 0x18 */ f32 mWallH;
/* 0x1C */ f32 mWallR;
/* 0x20 */ f32 mBodyUpAngle;
/* 0x24 */ f32 mBodyDownAngle;
/* 0x28 */ f32 mBodyLeftAngle;
/* 0x2C */ f32 mBodyRightAngle;
/* 0x30 */ f32 mHeadUpAngle;
/* 0x34 */ f32 mHeadDownAngle;
/* 0x38 */ f32 mHeadLeftAngle;
/* 0x3C */ f32 mHeadRightAngle;
/* 0x40 */ f32 mNeckAngleScl;
/* 0x44 */ f32 mMorfFrames;
/* 0x48 */ s16 mSpeakDistIdx;
/* 0x4A */ s16 mSpeakAngleIdx;
/* 0x4C */ s16 mTalkDistIdx;
/* 0x4E */ s16 mTalkAngleIdx;
/* 0x50 */ f32 mAttnFovY;
/* 0x54 */ f32 mAttnRadius;
/* 0x58 */ f32 mAttnUpperY;
/* 0x5C */ f32 mAttnLowerY;
/* 0x60 */ s16 field_0x60;
/* 0x62 */ s16 mDamageTimer;
/* 0x64 */ s16 mTestExpression;
/* 0x66 */ s16 mTestMotion;
/* 0x68 */ s16 mTestLookMode;
/* 0x6A */ bool mTest;
};
static param const m;
};
STATIC_ASSERT(sizeof(daNpcShoe_Param_c::param) == 0x6C);
#endif /* D_A_NPC_SHOE_H */