tp/include/d/actor/d_a_obj_digholl.h

34 lines
738 B
C++

#ifndef D_A_OBJ_DIGHOLL_H
#define D_A_OBJ_DIGHOLL_H
#include "d/d_com_inf_game.h"
/**
* @ingroup actors-objects
* @class daObjDigholl_c
* @brief Wolf Dig Place (Passage)
*
* @details
*
*/
class daObjDigholl_c : public fopAc_ac_c {
public:
/* 80BDC618 */ int create();
/* 80BDC75C */ ~daObjDigholl_c();
/* 80BDC7D8 */ int execute();
/* 80BDCB0C */ int draw();
void onDigStart() { field_0x568 = 1; }
s16 getSceneNum() const { return field_0x56c; }
private:
/* 0x568 */ u8 field_0x568;
/* 0x569 */ u8 field_0x569;
/* 0x56A */ u8 field_0x56a;
/* 0x56B */ u8 field_0x56b;
/* 0x56C */ s16 field_0x56c;
/* 0x56E */ s16 field_0x56e;
}; // Size: 0x570
#endif /* D_A_OBJ_DIGHOLL_H */