tp/include/d/actor/d_a_obj_lv4prwall.h

33 lines
722 B
C++

#ifndef D_A_OBJ_LV4PRWALL_H
#define D_A_OBJ_LV4PRWALL_H
#include "f_op/f_op_actor_mng.h"
/**
* @ingroup actors-objects
* @class daObjLv4PRwall_c
* @brief Arbiter's Grounds Rail Wall (Not Stallord?)
*
* @details
*
*/
class daObjLv4PRwall_c : public fopAc_ac_c {
public:
/* 80C68C98 */ void create1st();
/* 80C68DD8 */ void setMtx();
/* 80C68F20 */ void CreateHeap();
/* 80C68FA0 */ void Create();
/* 80C690D8 */ void Execute(f32 (**)[3][4]);
/* 80C696BC */ void Draw();
/* 80C69760 */ void Delete();
/* 80C69870 */ ~daObjLv4PRwall_c();
private:
/* 0x568 */ u8 field_0x568[0x62c - 0x568];
};
STATIC_ASSERT(sizeof(daObjLv4PRwall_c) == 0x62c);
#endif /* D_A_OBJ_LV4PRWALL_H */