tp/include/d/actor/d_a_obj_lv6egate.h

35 lines
771 B
C++

#ifndef D_A_OBJ_LV6EGATE_H
#define D_A_OBJ_LV6EGATE_H
#include "f_op/f_op_actor_mng.h"
/**
* @ingroup actors-objects
* @class daObjLv6EGate_c
* @brief Temple of Time Electric Gate
*
* @details
*
*/
class daObjLv6EGate_c : public fopAc_ac_c {
public:
/* 80C82078 */ void create1st();
/* 80C82108 */ void setMtx();
/* 80C82178 */ bool CreateHeap();
/* 80C82180 */ void Create();
/* 80C822DC */ void offDisp();
/* 80C82330 */ void onDisp();
/* 80C82388 */ void Execute(f32 (**)[3][4]);
/* 80C82690 */ void Draw();
/* 80C826A0 */ void Delete();
/* 80C82A80 */ ~daObjLv6EGate_c();
private:
/* 0x568 */ u8 field_0x568[0x1038 - 0x568];
};
STATIC_ASSERT(sizeof(daObjLv6EGate_c) == 0x1038);
#endif /* D_A_OBJ_LV6EGATE_H */