tp/include/d/actor/d_a_obj_lv9SwShutter.h

44 lines
1.0 KiB
C++

#ifndef D_A_OBJ_LV9SWSHUTTER_H
#define D_A_OBJ_LV9SWSHUTTER_H
#include "f_op/f_op_actor_mng.h"
/**
* @ingroup actors-objects
* @class daLv9SwShutter_c
* @brief Hyrule Castle Switch Shutter
*
* @details
*
*/
class daLv9SwShutter_c : public fopAc_ac_c {
public:
/* 80C8CF38 */ void setBaseMtx();
/* 80C8CFD4 */ void CreateHeap();
/* 80C8D040 */ void create();
/* 80C8D168 */ void Execute(f32 (**)[3][4]);
/* 80C8D1B8 */ void moveShutter();
/* 80C8D2BC */ void init_modeWait();
/* 80C8D2C8 */ void modeWait();
/* 80C8D2CC */ void init_modeOpen();
/* 80C8D2D8 */ void modeOpen();
/* 80C8D440 */ void init_modeClose();
/* 80C8D458 */ void modeClose();
/* 80C8D5D0 */ void Draw();
/* 80C8D674 */ void Delete();
private:
/* 0x568 */ u8 field_0x568[0x5b4 - 0x568];
};
STATIC_ASSERT(sizeof(daLv9SwShutter_c) == 0x5b4);
class daLv9SwShutter_HIO_c {
public:
/* 80C8CEAC */ daLv9SwShutter_HIO_c();
/* 80C8D730 */ ~daLv9SwShutter_HIO_c();
};
#endif /* D_A_OBJ_LV9SWSHUTTER_H */