tp/include/d/actor/d_a_obj_yousei.h

44 lines
1.1 KiB
C++

#ifndef D_A_OBJ_YOUSEI_H
#define D_A_OBJ_YOUSEI_H
#include "f_op/f_op_actor_mng.h"
/**
* @ingroup actors-objects
* @class daObjYOUSEI_c
* @brief Fairy
*
* @details
*
*/
class daObjYOUSEI_c : public fopAc_ac_c {
public:
/* 804CE738 */ void InitCcSph();
/* 804CE7A4 */ void SetCcSph();
/* 804CE920 */ void SpeedSet();
/* 804CE9D0 */ void MoveAction();
/* 804CEE50 */ void BinAction();
/* 804CF098 */ void LinkChk();
/* 804CF6C4 */ void WaitAction();
/* 804CFCE8 */ void LinkAction();
/* 804D057C */ void LinkSearch();
/* 804D065C */ void WayBgCheck(f32, f32, s16);
/* 804D0780 */ void CareAction();
/* 804D080C */ void CheckGround();
/* 804D0988 */ void CheckWater();
/* 804D0AD0 */ void Action();
/* 804D0CCC */ void ObjHit();
/* 804D0DF0 */ void Execute();
/* 804D0F98 */ void Delete();
/* 804D0FCC */ void setBaseMtx();
/* 804D111C */ void create();
private:
/* 0x568 */ u8 field_0x568[0xa4c - 0x568];
};
STATIC_ASSERT(sizeof(daObjYOUSEI_c) == 0xa4c);
#endif /* D_A_OBJ_YOUSEI_H */