..
f_op_actor.h
d_a_npc_worm matching ( #2365 )
2025-03-31 18:30:42 -07:00
f_op_actor_enemy.h
e_pm, e_fs, obj_sm_door, obj_smw_stone ( #2244 )
2024-11-10 16:18:40 +02:00
f_op_actor_iter.h
most of d_a_alink_wolf done / some misc ( #1993 )
2023-11-27 13:14:06 +02:00
f_op_actor_mng.h
daPeru_c equivalent ( #2356 )
2025-03-28 23:55:32 -07:00
f_op_actor_tag.h
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
f_op_camera.h
d_camera work ( #2369 )
2025-04-01 19:05:30 -07:00
f_op_camera_mng.h
kankyo_rain / obj_life_container mostly done, obj_glowsphere done ( #2266 )
2024-12-18 20:02:52 +02:00
f_op_draw_iter.h
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
f_op_draw_tag.h
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
f_op_kankyo.h
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
f_op_kankyo_mng.h
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
f_op_msg.h
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
f_op_msg_mng.h
GCN pal / jpn support, some debug work ( #2375 )
2025-04-06 21:08:25 +03:00
f_op_overlap.h
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
f_op_overlap_mng.h
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
f_op_overlap_req.h
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
f_op_scene.h
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
f_op_scene_iter.h
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
f_op_scene_mng.h
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
f_op_scene_pause.h
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
f_op_scene_req.h
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
f_op_scene_tag.h
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00
f_op_view.h
some cleanup of f_pc/f_op files ( #2254 )
2024-11-29 18:24:26 +02:00