tp/asm/Z2AudioLib/Z2SceneMgr
TakaRikka 4448c08ac0
move / fix bunch of stuff (#133)
* fix some class structures / d_event wip

* d_event wip

* move gamepad stuff

* move m_Do_main

* move d_bomb / partial m_Do_reset

* format

* remove asm

* add Z2SoundID enum

* move some Z2 classes

* fix

* move more Z2 stuff

* fix fopAc_ac_c more
2021-06-12 18:22:36 -04:00
..
__as__10JAISoundIDFRC10JAISoundID.s dol2asm OK 2021-03-28 22:49:05 +02:00
__ct__10Z2SceneMgrFv.s dol2asm OK 2021-03-28 22:49:05 +02:00
_load1stWaveInner_1__10Z2SceneMgrFv.s building RELs 2021-04-06 18:00:35 +02:00
_load1stWaveInner_2__10Z2SceneMgrFv.s dol2asm OK 2021-03-28 22:49:05 +02:00
check1stDynamicWave__10Z2SceneMgrFv.s dol2asm OK 2021-03-28 22:49:05 +02:00
dComIfGs_getStartPoint__Fv.s building RELs 2021-04-06 18:00:35 +02:00
dComIfGs_isSaveSwitch__Fi.s building RELs 2021-04-06 18:00:35 +02:00
eraseBgmWave__10Z2SceneMgrFUl.s dol2asm OK 2021-03-28 22:49:05 +02:00
eraseSeWave__10Z2SceneMgrFUl.s dol2asm OK 2021-03-28 22:49:05 +02:00
framework__10Z2SceneMgrFv.s dol2asm OK 2021-03-28 22:49:05 +02:00
func_802B9994.s dol2asm OK 2021-03-28 22:49:05 +02:00
getID__8JAISoundCFv.s dol2asm OK 2021-03-28 22:49:05 +02:00
getWaveLoadStatus__10Z2SceneMgrFUlUl.s dol2asm OK 2021-03-28 22:49:05 +02:00
isActive__12JAIStreamMgrCFv.s dol2asm OK 2021-03-28 22:49:05 +02:00
load1stDynamicWave__10Z2SceneMgrFv.s dol2asm OK 2021-03-28 22:49:05 +02:00
load2ndDynamicWave__10Z2SceneMgrFv.s dol2asm OK 2021-03-28 22:49:05 +02:00
loadBgmWave__10Z2SceneMgrFUl.s dol2asm OK 2021-03-28 22:49:05 +02:00
loadSeWave__10Z2SceneMgrFUl.s dol2asm OK 2021-03-28 22:49:05 +02:00
loadStaticWaves__10Z2SceneMgrFv.s dol2asm OK 2021-03-28 22:49:05 +02:00
muteSceneBgm__8Z2SeqMgrFUlf.s dol2asm OK 2021-03-28 22:49:05 +02:00
resetCrowdSize__7Z2SeMgrFv.s dol2asm OK 2021-03-28 22:49:05 +02:00
sceneBgmStart__10Z2SceneMgrFv.s building RELs 2021-04-06 18:00:35 +02:00
sceneChange__10Z2SceneMgrF10JAISoundIDUcUcUcUcUcb.s dol2asm OK 2021-03-28 22:49:05 +02:00
setFadeInStart__10Z2SceneMgrFUc.s dol2asm OK 2021-03-28 22:49:05 +02:00
setFadeOutStart__10Z2SceneMgrFUc.s dol2asm OK 2021-03-28 22:49:05 +02:00
setFieldBgmPlay__8Z2SeqMgrFb.s dol2asm OK 2021-03-28 22:49:05 +02:00
setInDarkness__10Z2SceneMgrFb.s dol2asm OK 2021-03-28 22:49:05 +02:00
setSceneExist__10Z2SceneMgrFb.s dol2asm OK 2021-03-28 22:49:05 +02:00
setSceneName__10Z2SceneMgrFPcll.s building RELs 2021-04-06 18:00:35 +02:00
setTwilightGateVol__8Z2SeqMgrFf.s dol2asm OK 2021-03-28 22:49:05 +02:00
setWindStoneVol__8Z2SeqMgrFfUl.s dol2asm OK 2021-03-28 22:49:05 +02:00
unMuteSceneBgm__8Z2SeqMgrFUl.s dol2asm OK 2021-03-28 22:49:05 +02:00