mirror of https://github.com/zeldaret/tp.git
![]() * fix some class structures / d_event wip * d_event wip * move gamepad stuff * move m_Do_main * move d_bomb / partial m_Do_reset * format * remove asm * add Z2SoundID enum * move some Z2 classes * fix * move more Z2 stuff * fix fopAc_ac_c more |
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__as__10JAISoundIDFRC10JAISoundID.s | ||
__ct__10Z2SceneMgrFv.s | ||
_load1stWaveInner_1__10Z2SceneMgrFv.s | ||
_load1stWaveInner_2__10Z2SceneMgrFv.s | ||
check1stDynamicWave__10Z2SceneMgrFv.s | ||
dComIfGs_getStartPoint__Fv.s | ||
dComIfGs_isSaveSwitch__Fi.s | ||
eraseBgmWave__10Z2SceneMgrFUl.s | ||
eraseSeWave__10Z2SceneMgrFUl.s | ||
framework__10Z2SceneMgrFv.s | ||
func_802B9994.s | ||
getID__8JAISoundCFv.s | ||
getWaveLoadStatus__10Z2SceneMgrFUlUl.s | ||
isActive__12JAIStreamMgrCFv.s | ||
load1stDynamicWave__10Z2SceneMgrFv.s | ||
load2ndDynamicWave__10Z2SceneMgrFv.s | ||
loadBgmWave__10Z2SceneMgrFUl.s | ||
loadSeWave__10Z2SceneMgrFUl.s | ||
loadStaticWaves__10Z2SceneMgrFv.s | ||
muteSceneBgm__8Z2SeqMgrFUlf.s | ||
resetCrowdSize__7Z2SeMgrFv.s | ||
sceneBgmStart__10Z2SceneMgrFv.s | ||
sceneChange__10Z2SceneMgrF10JAISoundIDUcUcUcUcUcb.s | ||
setFadeInStart__10Z2SceneMgrFUc.s | ||
setFadeOutStart__10Z2SceneMgrFUc.s | ||
setFieldBgmPlay__8Z2SeqMgrFb.s | ||
setInDarkness__10Z2SceneMgrFb.s | ||
setSceneExist__10Z2SceneMgrFb.s | ||
setSceneName__10Z2SceneMgrFPcll.s | ||
setTwilightGateVol__8Z2SeqMgrFf.s | ||
setWindStoneVol__8Z2SeqMgrFfUl.s | ||
unMuteSceneBgm__8Z2SeqMgrFUl.s |