tp/asm/d/a/d_a_alink/procCutFastReady__9daAlink_...

23 lines
1005 B
ArmAsm

lbl_8011EB8C:
/* 8011EB8C 94 21 FF F0 */ stwu r1, -0x10(r1)
/* 8011EB90 7C 08 02 A6 */ mflr r0
/* 8011EB94 90 01 00 14 */ stw r0, 0x14(r1)
/* 8011EB98 93 E1 00 0C */ stw r31, 0xc(r1)
/* 8011EB9C 7C 7F 1B 78 */ mr r31, r3
/* 8011EBA0 38 7F 20 48 */ addi r3, r31, 0x2048
/* 8011EBA4 48 03 F9 29 */ bl checkAnmEnd__16daPy_frameCtrl_cFv
/* 8011EBA8 54 60 06 3F */ clrlwi. r0, r3, 0x18
/* 8011EBAC 41 82 00 18 */ beq lbl_8011EBC4
/* 8011EBB0 3C 60 80 40 */ lis r3, g_dComIfG_gameInfo@ha /* 0x804061C0@ha */
/* 8011EBB4 38 63 61 C0 */ addi r3, r3, g_dComIfG_gameInfo@l /* 0x804061C0@l */
/* 8011EBB8 38 63 4F F8 */ addi r3, r3, 0x4ff8
/* 8011EBBC 80 9F 31 84 */ lwz r4, 0x3184(r31)
/* 8011EBC0 4B F2 95 BD */ bl cutEnd__16dEvent_manager_cFi
lbl_8011EBC4:
/* 8011EBC4 38 60 00 01 */ li r3, 1
/* 8011EBC8 83 E1 00 0C */ lwz r31, 0xc(r1)
/* 8011EBCC 80 01 00 14 */ lwz r0, 0x14(r1)
/* 8011EBD0 7C 08 03 A6 */ mtlr r0
/* 8011EBD4 38 21 00 10 */ addi r1, r1, 0x10
/* 8011EBD8 4E 80 00 20 */ blr