tp/asm/d/a/d_a_alink/procHangUpInit__9daAlink_cFi.s

36 lines
1.7 KiB
ArmAsm

lbl_800FB2A0:
/* 800FB2A0 94 21 FF F0 */ stwu r1, -0x10(r1)
/* 800FB2A4 7C 08 02 A6 */ mflr r0
/* 800FB2A8 90 01 00 14 */ stw r0, 0x14(r1)
/* 800FB2AC 93 E1 00 0C */ stw r31, 0xc(r1)
/* 800FB2B0 93 C1 00 08 */ stw r30, 8(r1)
/* 800FB2B4 7C 7E 1B 78 */ mr r30, r3
/* 800FB2B8 7C 9F 23 78 */ mr r31, r4
/* 800FB2BC 38 80 00 57 */ li r4, 0x57
/* 800FB2C0 4B FC 6C AD */ bl commonProcInit__9daAlink_cFQ29daAlink_c12daAlink_PROC
/* 800FB2C4 7F C3 F3 78 */ mr r3, r30
/* 800FB2C8 38 80 00 96 */ li r4, 0x96
/* 800FB2CC 3C A0 80 39 */ lis r5, m__22daAlinkHIO_wallFall_c0@ha /* 0x8038E1B8@ha */
/* 800FB2D0 38 A5 E1 B8 */ addi r5, r5, m__22daAlinkHIO_wallFall_c0@l /* 0x8038E1B8@l */
/* 800FB2D4 38 A5 00 14 */ addi r5, r5, 0x14
/* 800FB2D8 4B FB 1E 1D */ bl setSingleAnimeParam__9daAlink_cFQ29daAlink_c11daAlink_ANMPC16daAlinkHIO_anm_c
/* 800FB2DC 3C 60 80 40 */ lis r3, g_dComIfG_gameInfo@ha /* 0x804061C0@ha */
/* 800FB2E0 38 63 61 C0 */ addi r3, r3, g_dComIfG_gameInfo@l /* 0x804061C0@l */
/* 800FB2E4 80 03 5F 18 */ lwz r0, 0x5f18(r3)
/* 800FB2E8 60 00 01 00 */ ori r0, r0, 0x100
/* 800FB2EC 90 03 5F 18 */ stw r0, 0x5f18(r3)
/* 800FB2F0 7F C3 F3 78 */ mr r3, r30
/* 800FB2F4 4B FE 49 35 */ bl setBowHangAnime__9daAlink_cFv
/* 800FB2F8 93 FE 31 98 */ stw r31, 0x3198(r30)
/* 800FB2FC C0 02 92 C0 */ lfs f0, lit_6108(r2)
/* 800FB300 D0 1E 33 98 */ stfs f0, 0x3398(r30)
/* 800FB304 7F C3 F3 78 */ mr r3, r30
/* 800FB308 4B FF F3 DD */ bl setHangGroundY__9daAlink_cFv
/* 800FB30C 38 60 00 01 */ li r3, 1
/* 800FB310 83 E1 00 0C */ lwz r31, 0xc(r1)
/* 800FB314 83 C1 00 08 */ lwz r30, 8(r1)
/* 800FB318 80 01 00 14 */ lwz r0, 0x14(r1)
/* 800FB31C 7C 08 03 A6 */ mtlr r0
/* 800FB320 38 21 00 10 */ addi r1, r1, 0x10
/* 800FB324 4E 80 00 20 */ blr