tp/asm/d/a/d_a_alink/procMonkeyMove__9daAlink_cFv.s

24 lines
1.0 KiB
ArmAsm

lbl_8011BD18:
/* 8011BD18 94 21 FF F0 */ stwu r1, -0x10(r1)
/* 8011BD1C 7C 08 02 A6 */ mflr r0
/* 8011BD20 90 01 00 14 */ stw r0, 0x14(r1)
/* 8011BD24 93 E1 00 0C */ stw r31, 0xc(r1)
/* 8011BD28 7C 7F 1B 78 */ mr r31, r3
/* 8011BD2C 3C 60 80 40 */ lis r3, g_dComIfG_gameInfo@ha /* 0x804061C0@ha */
/* 8011BD30 38 63 61 C0 */ addi r3, r3, g_dComIfG_gameInfo@l /* 0x804061C0@l */
/* 8011BD34 38 63 4F F8 */ addi r3, r3, 0x4ff8
/* 8011BD38 80 9F 31 84 */ lwz r4, 0x3184(r31)
/* 8011BD3C 4B F2 C4 41 */ bl cutEnd__16dEvent_manager_cFi
/* 8011BD40 80 1F 05 74 */ lwz r0, 0x574(r31)
/* 8011BD44 54 00 01 8D */ rlwinm. r0, r0, 0, 6, 6
/* 8011BD48 40 82 00 0C */ bne lbl_8011BD54
/* 8011BD4C 7F E3 FB 78 */ mr r3, r31
/* 8011BD50 4B FF FE C5 */ bl setMonkeyMoveAnime__9daAlink_cFv
lbl_8011BD54:
/* 8011BD54 38 60 00 01 */ li r3, 1
/* 8011BD58 83 E1 00 0C */ lwz r31, 0xc(r1)
/* 8011BD5C 80 01 00 14 */ lwz r0, 0x14(r1)
/* 8011BD60 7C 08 03 A6 */ mtlr r0
/* 8011BD64 38 21 00 10 */ addi r1, r1, 0x10
/* 8011BD68 4E 80 00 20 */ blr