..
__ct__19dComIfG_resLoader_cFv.s
dol2asm OK
2021-03-28 22:49:05 +02:00
__dt__19dComIfG_resLoader_cFv.s
dol2asm OK
2021-03-28 22:49:05 +02:00
addSimpleModel__14dComIfG_play_cFP12J3DModelDataiUc.s
dol2asm OK
2021-03-28 22:49:05 +02:00
createParticle__14dComIfG_play_cFv.s
dol2asm OK
2021-03-28 22:49:05 +02:00
createSimpleModel__14dComIfG_play_cFv.s
dol2asm OK
2021-03-28 22:49:05 +02:00
dComIfG_changeOpeningScene__FP11scene_classs.s
building RELs
2021-04-06 18:00:35 +02:00
dComIfG_getNowCalcRegion__Fv.s
building RELs
2021-04-06 18:00:35 +02:00
dComIfG_resDelete__FP30request_of_phase_process_classPCc.s
building RELs
2021-04-06 18:00:35 +02:00
dComIfG_resLoad__FP30request_of_phase_process_classPCc.s
building RELs
2021-04-06 18:00:35 +02:00
dComIfG_resLoad__FP30request_of_phase_process_classPCcP7JKRHeap.s
building RELs
2021-04-06 18:00:35 +02:00
dComIfG_resetToOpening__FP11scene_class.s
dol2asm OK
2021-03-28 22:49:05 +02:00
dComIfGd_setShadow__FUlScP8J3DModelP4cXyzffffR13cBgS_PolyInfoP12dKy_tevstr_csfP9_GXTexObj.s
building RELs
2021-04-06 18:00:35 +02:00
dComIfGd_setSimpleShadow__FP4cXyzffR13cBgS_PolyInfosfP9_GXTexObj.s
building RELs
2021-04-06 18:00:35 +02:00
dComIfGp_calcNowRegion__Fv.s
building RELs
2021-04-06 18:00:35 +02:00
dComIfGp_getMapTrans__FiPfPfPs.s
building RELs
2021-04-06 18:00:35 +02:00
dComIfGp_getNowLevel__Fv.s
building RELs
2021-04-06 18:00:35 +02:00
dComIfGp_getRoomArrow__Fi.s
building RELs
2021-04-06 18:00:35 +02:00
dComIfGp_getRoomCamera__Fi.s
building RELs
2021-04-06 18:00:35 +02:00
dComIfGp_getSelectItem__Fi.s
building RELs
2021-04-06 18:00:35 +02:00
dComIfGp_setNextStage__FPCcsScScfUliScsii.s
building RELs
2021-04-06 18:00:35 +02:00
dComIfGp_setSelectItemNum__Fis.s
building RELs
2021-04-06 18:00:35 +02:00
dComIfGs_Wolf_Change_Check__Fv.s
building RELs
2021-04-06 18:00:35 +02:00
dComIfGs_gameStart__Fv.s
building RELs
2021-04-06 18:00:35 +02:00
dComIfGs_getSelectMixItemNoArrowIndex__Fi.s
building RELs
2021-04-06 18:00:35 +02:00
dComIfGs_getWarpPlayerPos__Fv.s
building RELs
2021-04-06 18:00:35 +02:00
dComIfGs_isOneZoneItem__Fii.s
building RELs
2021-04-06 18:00:35 +02:00
dComIfGs_isOneZoneSwitch__Fii.s
building RELs
2021-04-06 18:00:35 +02:00
dComIfGs_isVisitedRoom__Fi.s
building RELs
2021-04-06 18:00:35 +02:00
dComIfGs_isZoneItem__Fii.s
building RELs
2021-04-06 18:00:35 +02:00
dComIfGs_isZoneSwitch__Fii.s
building RELs
2021-04-06 18:00:35 +02:00
dComIfGs_offOneZoneSwitch__Fii.s
building RELs
2021-04-06 18:00:35 +02:00
dComIfGs_offVisitedRoom__Fi.s
building RELs
2021-04-06 18:00:35 +02:00
dComIfGs_offZoneSwitch__Fii.s
building RELs
2021-04-06 18:00:35 +02:00
dComIfGs_onOneZoneSwitch__Fii.s
building RELs
2021-04-06 18:00:35 +02:00
dComIfGs_onVisitedRoom__Fi.s
building RELs
2021-04-06 18:00:35 +02:00
dComIfGs_onZoneSwitch__Fii.s
building RELs
2021-04-06 18:00:35 +02:00
dComIfGs_staffroll_next_go__Fv.s
building RELs
2021-04-06 18:00:35 +02:00
dComIfGs_staffroll_next_go_check__Fv.s
building RELs
2021-04-06 18:00:35 +02:00
dComIfGs_wolfeye_effect_check__Fv.s
building RELs
2021-04-06 18:00:35 +02:00
dComLbG_PhaseHandler__FP30request_of_phase_process_classPPFPv_iPv.s
dol2asm OK
2021-03-28 22:49:05 +02:00
deleteSimpleModel__14dComIfG_play_cFv.s
dol2asm OK
2021-03-28 22:49:05 +02:00
drawSimpleModel__14dComIfG_play_cFv.s
dol2asm OK
2021-03-28 22:49:05 +02:00
entrySimpleModel__14dComIfG_play_cFP8J3DModeli.s
dol2asm OK
2021-03-28 22:49:05 +02:00
getLayerNo__14dComIfG_play_cFi.s
building RELs
2021-04-06 18:00:35 +02:00
getLayerNo_common_common__14dComIfG_play_cFPCcii.s
building RELs
2021-04-06 18:00:35 +02:00
load__19dComIfG_resLoader_cFPPCcP7JKRHeap.s
dol2asm OK
2021-03-28 22:49:05 +02:00
removeSimpleModel__14dComIfG_play_cFP12J3DModelDatai.s
dol2asm OK
2021-03-28 22:49:05 +02:00