tp/asm/d/d_gameover/demoFadeIn_proc__11dGameove...

24 lines
970 B
ArmAsm

lbl_8019B484:
/* 8019B484 94 21 FF F0 */ stwu r1, -0x10(r1)
/* 8019B488 7C 08 02 A6 */ mflr r0
/* 8019B48C 90 01 00 14 */ stw r0, 0x14(r1)
/* 8019B490 93 E1 00 0C */ stw r31, 0xc(r1)
/* 8019B494 7C 7F 1B 78 */ mr r31, r3
/* 8019B498 A8 63 01 14 */ lha r3, 0x114(r3)
/* 8019B49C 38 03 00 01 */ addi r0, r3, 1
/* 8019B4A0 B0 1F 01 14 */ sth r0, 0x114(r31)
/* 8019B4A4 80 7F 01 00 */ lwz r3, 0x100(r31)
/* 8019B4A8 C0 22 A1 84 */ lfs f1, lit_3869(r2)
/* 8019B4AC 48 00 08 05 */ bl setBackAlpha__24dDlst_GameOverScrnDraw_cFf
/* 8019B4B0 A8 1F 01 14 */ lha r0, 0x114(r31)
/* 8019B4B4 2C 00 00 1E */ cmpwi r0, 0x1e
/* 8019B4B8 41 80 00 0C */ blt lbl_8019B4C4
/* 8019B4BC 38 00 00 05 */ li r0, 5
/* 8019B4C0 98 1F 01 18 */ stb r0, 0x118(r31)
lbl_8019B4C4:
/* 8019B4C4 83 E1 00 0C */ lwz r31, 0xc(r1)
/* 8019B4C8 80 01 00 14 */ lwz r0, 0x14(r1)
/* 8019B4CC 7C 08 03 A6 */ mtlr r0
/* 8019B4D0 38 21 00 10 */ addi r1, r1, 0x10
/* 8019B4D4 4E 80 00 20 */ blr